WTT - Armory - X95 1.0.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A new paradigm in firearms development. +1 bullpup

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  • I've read in an earlier comment on a different WTT post that the "AddToBots" option set to true is only for testing and would not work for giving the bots these custom weapons naturally, but in your opinion would it be possible by adding the IDs of the weapons, mags, accessories, etc. to whatever progression mod one may be using to give bots these weapons?

  • Sorry to bother but what file I have to adjust so the recoil dispersion would be more realistic for a 556? I tried to take a look inside the .json files but only could find way to adjust ergo and recoil. With realism mod it bounces around like crazy, nothing like the real one. Thanks in advance.

    • Yeah the recoil made it was unusable for me, hope a patch or something comes out to make it compatible

    • You will either have to make a realism compat patch yourself or wait for one to be made, realism page has a document for it if you're interested. It's not technically difficult since it's mostly plain English and you mostly just fill in the ID and stats for each part, but it is a laborious process and you will probably end up tweaking stats repeatedly.

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  • I may be stupid so if I am please rain the insults, but all of the mods work perfectly for me. It's only when my buddy tries to play with, he consistently gets stuck loading certain bundles, so we have to pull those mods off to play together. Waiting over an hour for x95contod.bundle to load and we just aren't sure why. The game is still going. The load symbol pushes on in the bottom right, and other mods work fine for us (prodigy, hk417, auto 5, and the acr). Any assistance would be awesome. Thanks!

    • send him the bundles in your cache folder.

    • Tried this, sent him my entire cache bundle folder (user>cache>bundles) and had him put it into his bundle folder but it still does the same thing. Was he supposed to put them somewhere else or am i missing something?

  • It's not only the gun, but adding the grippod is awesome! :D

  • Would you consider making a SPAS-12 shotgun? thonking Personally, i think it would be popular since there is no other mods that have this shotgun.

    • we've looked at it, don't worry

  • will you make QBZ95 or 97?

    • I would love to see another L85a2 ((with the A3, A2 and A1 handguards and L123a1 UGL fore-end, SUSAT and Elcan LDS)) - The last L85 that was made was by SamSwat, and its incredibly out of date now, with SamSwat leaving the modding scene by the looks of things.


      if someone makes a new one, i'd be happy to advise them on where things should go, and what would be needed to do things etc, but its unlikely to see another i think.

      File:Ex Askari Storm Kenya MOD 45166118.jpg - Wikimedia Commons


      edit: when it comes to mods, there's next to no British representation. makes me kinda sad and I'd love to see more union jacks on clothes and British firearms such as the L85, L86, L96, L129 Sharpshooter etc.

    • hub.sp-tarkov.com/files/file/2171/


      This has the QBZ-97 in there

    • 308 vector.. jfc

  • great mod. would love to see more bullpups added like the HK VHS

  • Welp, by my side I'm facing this problem D: both for X95 and TAR21
    I'm running Ubuntu 22.04.4 LTS (GNU/Linux 5.15.0-113-generic x86_64) :c image.png?ex=66ad1c89&is=66abcb09&hm=fcba445e97c4b2a59a9bd43700a3b3212c25478861035dac35a9bb919f412267&

    • Quit using weird Operating Systems then

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    • I respect your wrong opinion <3

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    • Can't say that I've seen this before.


      But it doesn't look like this is coming from this mod. Have you tried any other server mods running on your setup?


      Cheers.

    • I'm running all the WTT weapons without any issue. The only thing that I've noticed is that on the other weapons the LogTextColor is defined as `const LogTextColor_1 = require("/snapshot/project/obj/models/spt/logging/LogTextColor");` but on those two is `const LogTextColor_1 = require("C:/snapshot/project/obj/models/spt/logging/LogTextColor");` :c

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    • just remove the C: and see what happens

  • I've ran into an issue with the FOV of the gun being super zoomed into. Is this intentional or a bug? Thanks for the awesome mod :)

    • Hmm. Possible mod conflict / load order issue it sounds like.

    • Would you recommend putting the mod higher or lower in the load order?

    • it should already have a 1 at the beginning of the foldername putting it at the start of load order.

    • Also having trouble with this mod breaking the base zoom level for some of the guns, but not all. Especially annoying with LPVOs how zoom now starts at 2x with some guns... Deleted this mod but the bug persists.

    • if you deleted this mod and you still have the bug, then it wasn't the fault of this mod. that's not how shit works.

  • Amazing skin job with the FDE, reminds me of Moby Dick with all the scars!! An old warhorse, that fits into tarkov.... Oh, and the sound.... like it! :thumbup:

  • Dude! That last one 3 squares long is Oompa Loompa sized!! Love it!!

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  • @ Rexana & WTT team- you guys are crazy! 2 awesome guns on the same day.

    do you guys not realize we have lives and need to do other things too? and with all these cool guns being added we're obligated to play tarkov and just dont have time for other stuff lol.

    thanks for all you guys do for the SPT community. pretty soon you guys are going to have added more guns to the game than BSG lol

  • We are really blessed today aren't we

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  • I'd love to throw a CQR foregrip on that thanggggg (I sadly cannot)

  • Much appreciated :thumbup:

  • Thursday is fast becoming my favourite day of the week. 8o

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  • very cool

  • me like this mod :)

  • YOOOO TWO IN ROW WTH ?!


    I wish i can be close to my pc to try it out :(

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  • WTT Thursday double post. AYO :?: :!:    8)