Select Entry Point 1.0.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Restores the entry point selection feature

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  • Please update this. Would love to use this.

    • Same, this would be great!

  • I don't understand what they mean by going into the selection menu to select the point.

  • Also would love an update

  • Would love an updated version, someone be my hero :P

  • v3.6.1 cant say it works, tested on shoreline

  • Seems to not working correctly, even setting entry point i get spawned completely randomly, sometimes to opposite entry point

  • Not a game breaking thing, but the map is laid out a little wonky, at least for woods, idk if you can fix it or not. But hey, amazing mod as always :)

    • In Russia/on Russian maps they put S at the top and N at the bottom. This is actually how Russian military maps are, and in EFT all maps were originally portrayed with S at the top and without N or S or even E & W markings and was EXTREMELY confusing when i was a new player; and they removed the map of one level (i think it was reserve..either that or customs and it was just due to having to portray the map for their largest player base, which is NA)

    • i get what you're saying, but the names are also mismatched, example, going to woods and spawning at "Outskirts" puts you around Old Station, while even if the maps were upside down, the names are still off, meaning they need to be inverted.

  • great idea to bring it back but either it does not work correctly or i don't do something right.

    90% of the times i choose a spawn point i spawn no where near what i chose, most times on the other side of the map.

    lets say customs for an example, i choose to spawn near the warehouse by the train but most of the times i will spawn near the Scav checkpoint

  • is there a tutorial for this, im too gay to understand the process of assigning spawn points...

    • what are you trying to do?

    • make a entry point that is connected with a exit from another map, and also trying to assign a entry point in general

    • then you need to write your own mod because this is for very different thing

    • ok, im a little too gay to figure all this out, but thank you anyway

  • does it work with custom spawnpoint mod?

  • functional so far

  • well,the mod is great. But will it affect my spawning points if I normally start a raid(with no maps as well as no EP selection)

    • I've checked the source code ,it just enabled the official feature to choose EP , I think it won't disturb my gameplay ;)

  • i miss this mod :(


    but it was fun with it! :D good work!

  • When selecting Interchange Spawn Points, the names are backward, spawning at MallNW gives you "Railway" but shows as "Emercom Checkpoint" on the map. And vice versa for spawning at MallSE, it gives you "Railway" even thought it should be "Emercom Checkpoint"

  • When choosing the revival side, the exit points are opposite, works fine, but the revival places are always on the side where the exits are. (example: the customs map, I choose the revival boilers, and I appear on the side of the intersection, while the exits are on the same side. Forest: I choose the house of the wild, exits to the UN checkpoint, but I also revive near the UN checkpoint, and not on the side of the outskirts)

    Sad 1
  • Hi Sam, for some reason despite selecting a specific spawn point with the map in my secure container, I get spawned in random spots across Customs.

  • <3<3<3

  • Probably something I did wrong, but SPT seems to ignore the spawn I selected and basically always spawns me in the same spot. Must be some other mod causing me to always spawn in the same place. Excellent mod, though. Tarkov was a better place back in 2017 :)

  • Nice mod, much love >3<

    You mind if i share this mod on oddba community(Chinese Modding Community)?

    • Yeah, you can share it to Oddba, just credit me as author somewhere

  • Missed this feature! Awesome mod!

  • OMG this is awesome.


    I didn't test your mod yet, but I'm very interested by taking a look to your sources.


    It's would be awesome to write an integration between this mod and Path To Tarkov

    Like 4
  • Tried it out. I purchased one of every available map from the Flea Market. Here are the results I got. Can you (SamSWAT) confirm this is correct? ONLY 5 maps work, and [Factory] does NOT have any selectable Entry Points? Thanks in advance.


    Map (Purchasable) Entry Point(s)

    Interchange - MallSE | MallNW

    Woods - House | Old Station

    Customs - Customs | Boiler Tanks

    Factory - ** ONLY Random **

    Shoreline - Village | Riverside

    Resort (Shoreline) - N/A

    ---------------------------------------------

    No Map (Not Puchasable)

    The Lab

    Reserve

    Lighthouse

    • I tested this as well, the bottom 3 don't have maps though would love to see them added somehow and working though for this mod :)

      Do you have any plans to add other spawn points for the current maps that do work SamSWAT?

      Thanks for bringing this back as well!

    • Actually this mod just change this server value:


      Code
      DatabaseServer.tables.globals.config["AllowSelectEntryPoint"] = true;


      This could be done with KMC Server Value Modifier


      There is no way to tweak more without making deep modificiations of the client (c-sharp mods with module.dll)