Special Slots 310.0.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

They're my pockets and I want to use them!

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  • Version 310.0.1

    Update to SPT 3.10.x

    Majorly overhauled for this version - Includes new performance modifications by Erabior.

    Supports up to 5 Special Slots (SVM required to make such modifications to your character).

    NOTICE: Props error has now been fixed. Redownload and overwrite existing files when installing if you have already downloaded this mod.

  • Version 390.0.2

    Type: Inventory and Client Mod


    Supported SPT Version: 3.9.0+

    Supported EFT Version: 30626


    Change Log:

    • Update SVM compatibility
    • Add Client mod to hide slot view of containers placed into Special Slots. (exception: slot view of rigs still shows)


    Installation: Extract to root of SPT folder.

  • The "Comments" section will no longer be used for help/support.

    If you need help/support, please use the mod's "Forum" page: Special Slots



    If you are reporting mod issues or incompatibilities with other mods, you must provide information such as (but not limited to) which other mods you may have installed, the exact reproducible behavior, and where necessary, logs.

  • 现在存在一个问题,即将背包放在特殊装备部分并搜索其他物品可能会导致背包打开并阻碍视线。这种情况在之前的版本 3.98 中未发生

    • This is a short-term bug that can occur occasionally.


      Possible fixes are:

      1. Remove the backpack/rig from the slot and then place it back.
      2. Close your inventory screen and then reopen it.
      3. Increase or decrease the "Frames To Wait" time.
      4. Close and relaunch the game.
    • 我试过了,但它似乎没有解决问题。当我打开背包时,我不会搜索容器。搜索容器是正常的。如果我把它放在背包的专用装备部分,它会自动打开并挡住视线。我想知道是否有任何解决方案。这个 mod 在 3.98 中是正常的并且非常有用,但在 3.10 中似乎有一个小问题

      I have tried, but it doesn't seem to solve the problem. When I open my backpack, I don't search for containers. Searching for containers is normal. If I put it in the dedicated equipment section of my backpack, it will automatically open and block the view. I want to know if there is any solution. This mod is normal and very useful in 3.98, but there seems to be a small issue in 3.10

    • After updating my instance of SPT to version 3.10.1, I am now experiencing the same bug that you are reporting.
      I am looking into it and will do my best to try to find a solution.

    • 非常感谢您

      Thank you very much

    • 很抱歉再次打扰到您 似乎新版本这个bug问题依然存在 您可以打开游戏在特殊插槽三个位置都放上背包看一下问题所在

      ;(

      很抱歉再次打扰您。看来新版本中仍然存在 bug 问题。您可以打开游戏并将您的背包放入三个特殊插槽中以检查问题 ;( ;(

  • 안녕하세요 선생님 저는 이 모드를 사용하고 싶은데 config에서 모든 것을 true로 변경해도 작동하지 않는 오류가 계속 발생합니다. 저는 svm을 사용하지 않습니다.

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('_props' 읽기)

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('_props' 읽기)

    SpecSlots.postDBLoad(D:\SPT\user\mods\SpecialSlots\src\specSlots.ts:124:48)에서

    PostDBModLoader.executeModsAsync(C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)에서

    PostDBModLoader.onLoad에서 (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    App.load에서 (C:\snapshot\src\utils\App.ts:53:13)

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('_props' 읽기)

    TypeError: 정의되지 않은 속성을 읽을 수 없습니다('_props' 읽기)

    SpecSlots.postDBLoad(D:\SPT\user\mods\SpecialSlots\src\specSlots.ts:124:48)에서

    PostDBModLoader.executeModsAsync(C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)에서

    PostDBModLoader.onLoad에서 (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    App.load에서 (C:\snapshot\src\utils\App.ts:53:13)

    • Fixed. Please redownload and reinstall. Choose yes to overwrite existing files when prompted.

  • Just added this mod and getting the same error as a few others hope this helps.


    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at SpecSlots.postDBLoad (D:\singletarkov\user\mods\SpecialSlots\src\specSlots.ts:124:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at SpecSlots.postDBLoad (D:\singletarkov\user\mods\SpecialSlots\src\specSlots.ts:124:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    • Fixed. Please redownload and reinstall. Choose yes to overwrite existing files when prompted.

      Heart 1
    • Excited to try it out server booted with no issue thank

  • i got a error so i decided to complete take all my mods and plugins out and only have the mods for svm and ss in the folds and i still got a error which is below. hopefully this helps




    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at SpecSlots.postDBLoad (D:\singletarkov\user\mods\SpecialSlots\src\specSlots.ts:124:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at SpecSlots.postDBLoad (D:\singletarkov\user\mods\SpecialSlots\src\specSlots.ts:124:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    • Fixed. Please redownload and reinstall. Choose yes to overwrite existing files when prompted.

  • TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at SpecSlots.postDBLoad (E:\3.10\user\mods\SpecialSlots\src\specSlots.ts:124:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    at App.load (C:\snapshot\src\utils\App.ts:53:13)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at SpecSlots.postDBLoad (E:\3.10\user\mods\SpecialSlots\src\specSlots.ts:124:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    at App.load (C:\snapshot\src\utils\App.ts:53:13)



    i get this error me sad

    Heart 1
    • me too

    • Do you by chance use SVM? I will need to know that to troubleshoot the issue more.

      In my tests, it worked with and without SVM installed, so it could also be load order.
      Any other mods in use at the time?

    • Fixed. Please redownload and reinstall. Choose yes to overwrite existing files when prompted.

  • can i put backpacks in these slots

    • Yes. Using this mod, you can put anything you want to in the Special Slots.


      The client plugin also helps to alleviate some issues with putting backpacks and rigs into the slots by hiding their expanded inventories when placed into character (PMC) slots.

  • Can someone send me a link to a version that works with SPT 3.8.3 pls

  • Any way to get it to work with special slots greater than 3?

  • Do you know of a way I could implement a blacklist feature to this so I can remove certain containers I do not want to be placed there but keep other containers I do want to fit in the special slot?

    • Contribute to the project and help me implement it would be the best way.

    • I'd love to help but have zero knowledge on this XD, I'd be more than happy to test things for you though!

    • Maybe something like this?


          "LimitedItems": {
              "Meds": true,
              "Firearms": false,
              "FoodAndDrink": false,
              "Throwables": true,
              "BarterItems": false,
              "Maps": true,
              "SecureContainers": false,
              "Containers": {
                  "EnableContainers": true,
                  "ExcludedContainers": {
                      "Onyx Container": false,
                      "0c22fc270f59b28c064e1232": true,
                      "9543bbe8083934dc3b1b1330": true,
                      "c29f11b2e63a089916739c96": true,
                      "12403f74773f49be6a2d84b7": true,
                      "ae9e418fd5d4c4eec4a0e6ea": true,
                      "440de5d056825485a0cf3a19": true,
                      "6925918065a41e6b1e02a7d7": true,
                      "2eabd4da4ab194eb168e72d3": true
      }
      },
              "Rigs": false,
              "Armors": false,
              "RepairKits": false
      }
      }


      Then maybe if this works all that would need to be done is to add the containers from base game and custom traders to this list. But I really have no idea if this would work. Going to bed too so I will be able to try if you haven't after I wake up.

    • First of all, never doubt your own ability to learn something new. You're capable of more than you know. ;)


      Second, you may not realize it, but your suggestion there actually gave me an idea on how to possibly implement such a feature... so see, you're already contributing!! :D

      Heart 1 Thumbs Up 1
    • Well I am really glad I could help give you an idea then XD


      I was just winging it with the little knowledge I have from using other mods.

      Thumbs Up 1
  • can add a option to block all the bagpacks ?

    • In config file:


      Set "AllItems" to False

      Under LimitedItems category, enable everything you want except for 'containers'

    • but all the containers or only bavkpacks ?

    • It's based on categories so yes, ALL containers.

    • you cant add an option only for bagpacks ? bc i use ammo bags in raid and i put them

      in the special slots ..

  • Could this or is there any way this could be made compatible with WTT - Pack N Strap ? Even if only for the containers and not the belts?

    • Can't see why not. I may be able to add compatibility for other container mods as well. ;)
      [Quickly navigates to mod page to download 'WTT - Pack N Strap' and other similar mods...]

      Happy 1
    • Lmfao. Hey! Thanks for hearing me out XD

    • Maybe load order has something to do with it?

      I think that if you loaded all custom item mods prior to Special Slots, then it should work by default. More testing is needed to know for sure.

    • Already did so T-T lol

      Thumbs Up 1
  • Any way to make it to where you can carry a stack of ammo in the slot, without having to use a pouch? I have just been able to put 1 singular round.

    • I have been looking into it but I have no guarantee whether it is possible or not. If it is possible, I do not have any sort of an ETA yet.

      Heart 1
    • Sounds good. I figured I would ask. This is a fantastic mod, though! Thanks!

      Heart 1
    • Looked into it.
      This is what I have found so far...

      1. Pockets are literally fixed containers so they can hold more than one stackable object.
      2. Special Slots are not pockets but instead are actual inventory slots much like each of the other "slots" on your PMC to hold a weapon, rig, armor, or container such as your backpack... and thus, do not have the ability to hold more than one game object per the baked in rules of the game.

      Still have plenty more research to do.

      Heart 1
  • suggestion: be able to define custom item ids to allow in the special slots rather than category

  • Thank you! Really makes sense to have to go with WTT belts to attached the smaller leather case or ammunition pouch

  • Hi ! I installed the mod today, absolutely useful but i had a bug, i picked up a figurine ( the bear, usec, cultist things) and it disappeared. It reappeared after i extract. Any idea ?

    Have a great day

    • Not sure. I'll try to recreate it later and see what I can find out.

    • it only happened once so maybe just a little loading or transfering thing bug. not that much of a big deal

      Thumbs Up 1
  • Hi there ! I am using SVM to add 1 additional special slot, however the regular filters apply to that one slot and I cant seem to change that. I did uninstall this mod, added the special slot and then reinstalled it, but no use :(. I did find some mention of SVM special slots in the code of the mod, however since all arrays only reference 3 possible slots (index 0 - 2) I suspect that more than 3 is not intended ? I tried to just add lines for index 3, but gave me an error (makes sense, since again, I assume the mod is meant for only 3 specials). Any Idea on how I can restructure this so I can use it with 4 (or even more) special slots or is that not an option at all ? Thanks in advance for any tips

  • is there a way for me to just allow specific items in special slots?

  • the mod works great and i love it but im having an issue where the inventory of a backpack placed in the special slots is always visible and interactable. is there a way to fix that?

    • SVM has an option to disable that feature so containers don't expand when placed into the Special Slots. You'll have to wait until GhostFenixx is able to update his mod.

    • I'm also working on making my version of that utility as well. No ETA at the moment.

    • alright, kinda suck since it wasnt that way before but it is what it is i suppose.

    • Added my fix for this: v390.0.2
      But SVM also updated, so you just install the "HideSpecialIcon.dll" file from there as well.

    • Ran into this a bit last night, and I'm assuming it's almost exclusive to modded backpacks. Stumbled upon this with the "big brother" pack in the Sasha Himik mod as it has a BG decal that blocks grabbing it back out of the slot with no fix other than a wipe so far as I've found.

      Thinking 1
  • thanks for the update will be testing it out now :D

  • how do i get this working for the fourth special slot ?

    • I'll be adding it in a future update.


      EDIT: I find no references in all of the EFT and SPT code/databases that references a 4th Special Slot. Unless I'm missing something, I would suspect this to be something added by a mod and not part of the default EFT behavior.

      Heart 1
  • Is it possible for the special slots to be moved so that instead of side by side they could be, like the pockets, above and below as well? That way when you have 4 of them the last one isn't hidden by the stash screen on the character screen. Just wondering.

    • Not with this mod. This is a server-side mod, not a client mod.

  • Anyway to make this only apply to meds?

    • Will look into, no promises though.

    • Thank you there was an original mod for 3.7~ that only affected meds which is what I want to use instead of having 1000 things be available for special slots.


      hub.sp-tarkov.com/files/file/1043/
  • Could I put your holtzman shield in a special slot and it still apply armor?

    • Never tested that theory, so I don't know.

    • Is there a way ingame to check to see if it applies without getting my brains blown out and comparing ttk?

    • That is the only way. Just have to go in either without any additional gear, or with only gear that you don't mind losing should that be the case.

    • It didnt work btw lol

    • Now we know for sure. Thanks for testing! 8o

  • I've seen a mod that fixes pop-up cells, for example when you put a container in a slot. But I forgot the name. Could someone remind me of him?

    Thumbs Up 1
    • SVM has the ability to install an additional dll file that does this. I have updated my description to include this as a recommended option.

      Heart 1
  • hi. Is it possible to alter this so i can only put an ammo pouch in only one of the spec slots?

    • I'm guessing that you are referring to a pouch from another mod. If so, which one? I can look into it and see if I work something out.

    • Yeah it's an ammo pouch from the Small Cases mod. I altered it to work like I want it to. I deleted a few lines from your mod, so that only the first spec slot is open. I placed the pouch there and it works. The issue is that I can't reload ammo from there like for a bolt-action. Any ideas? Thanks.

    • Special Slots behave similar to rig or backpack slots in that they can hold an item or container, but that's where the similarity stops.


      I believe there is some client-side trickery happening that prevents them from operating like normal slots, but I haven't had time to dive in and verify that.

      For now, I don't think I'll be able to help you. At least until I can find time to deep dive into BSG's spaghetti code and figure some things out.

    • I actually was looking something similar to this myself, and was trying to find a way where only the containers/bags from this mod here and the normal special items:

      hub.sp-tarkov.com/files/file/1790/


      Basically, just looking for something in a config that allows us to insert id's to blacklist items from the special slot by simply placing the ID similar to this below, I think you get it.

      "5b7c710788a4506dec015957",
      "5b7c710788a4506dec015957",

      "5b7c710788a4506dec015957

    • @

      SlaveToTheGames 

      The SmallCases mod I'm using has configs for all the container items it adds.

      I'm only using the Ammo Pouch and here are the parameters that I set:


      {

      "id": "groovey_ammopouch",

      "item_name": "Small Ammo Pouch",

      "item_short_name": "Sml Ammopouch",

      "item_description": "A small container that can hold ammo",

      "trader": "prapor",

      "trader_loyalty_level": 1,

      "currency": "roubles",

      "price": 50000,

      "unlimited_stock": true,

      "stock_amount": 999999,

      "allow_in_slots": [

      "ArmBand"

      ],

      "ExternalSize": {

      "width": 1,

      "height": 1

      },

      "InternalSize": {

      "horizontal_cells": [2],

      "vertical_cells": [1]

      },

      "included_filter": [

      "5485a8684bdc2da71d8b4567",

      "543be5cb4bdc2deb348b4568"

      ],

      "excluded_filter": [""],

      "cell_to_apply_filters_to": 0,

      "unique_included_filter": [""],

      "unique_excluded_filter": [""],

      "allow_in_secure_containers": false,

      "allow_in_backpacks": false,

      "case_allowed_in": [""],

      "case_disallowed_in": [""],

      "insurancedisabled": false,

      "availableforinsurance": true,

      "examinedbydefault": false,

      "isunremovable": false,

      "discardingblock": false,

      "isundiscardable": false,

      "isungivable": false,

      "discardlimit": 9999



      This case can go into the armband by default and also via the Special Slots mod, it can go into the first slot only. It only has include filters for ammo. It's also disallowed from going into secure conts and backpacks. It allows/disallows you to pace it in various cases by IDs.


      I'm not sure exactly what you are trying to achieve, but you can always NOT place something into the spec slots once opened up. Then modify a container item, set include exclude rules, and put this container into the special slot and just always keep it there. make it "isunremovable"=true, if you want.

  • beautiful Mode!!

    thank you Autor!

    Heart 1
  • I have a question, I tried on my own quickly and managed to make a 4th special slot that is functional and runs in game. The problem is , its half hidden by the stash, and in game when looting the same thing. its not really a deal breaker because you can see enough of the slot to drop something in there and hot key it. I allowed cms and surv on mine for example.

    My question is, have you tried this and can you get the special slot 4-6 to appear under the original 3, is it is hard coded or something that anymore will continue to the right and thus be unseen.

  • Can we configure this to make the spec slots 0 weight like the weapons in your primary when elite strength?

    • will look into... no promises though

      Heart 1