Amands's Hitmarker 2.6.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Hitmarkers with different Shapes, Colors and Sounds

Experimental mods like Sense can be found on GitHub

Amands's Hitmarker

This mod adds hitmarkers with different Shapes, Colors and Sounds

Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization
cLjm8Te.png


Installation

d5AXqbu.gif


How it works

Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.

if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.

DebugMode for adjusting the hitmarker features.


Hitmarker Sounds

Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.

Sound volume slider.

Supported audio formats are WAV and OGG.


Hitmarker 3D Position

Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.

GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.

ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.

ImpactPointStatic uses a snapshot of the hitpoint in screenspace.


Killfeed

Start can be None, Player + Weapon, Weapon or Weapon + Role.

Name color can be changed to SingleColor or Colored.

End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.

UpperText headshot/bleeding/longshot on top of the kill text.

Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

Font customization Size, Color, Outline, Uppercase and Text Spacing.

Animation Time to start fading and fade speed.

DistanceThreshold allows the end text to prioritize distance over another mode.


Planned Features

Final armor damage and break icon.

New hitmarker animation modes.

Damage dealt numbers and armor damage Floating.

Melee, Multi and Double Kills stuff


Known issues

None.


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.

SamSWAT's Sixth Sense for the sound loading used on this mod.


thanks pin for beta testing

  • Version 2.6.1

    SPT-AKI 3.8.3 (29197), 3.8.0+ (29197)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

    d5AXqbu.gif

    2.5.4 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! DamageIndicator

    4buJ8aM.png
    Customizable damage indicator when getting hit, Disabled by Default.


    NEW! Smol things

    New Player method patch.


    FIXED! Smol problems

    SPT-AKI 3.8.1 compatibility.

    Some scavs reporting as Boss.

    DamageIndicator persisting on screen.

  • Version 2.5.4

    SPT-AKI 3.7.6 (26535), 3.6.1+ (25206)
    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Smol improvements

    Sound playing behavior, sounds are now louder by default.

    Raiders and Bloodhounds Colors.

    StartDistance and EndDistance, the Hitmarker will only appear if the shot distance is inside this range.


    FIXED! Smol problems

    Hitmarker Sounds doesn't go through a filter anymore.

    Debug Sounds on Menu*.

    SPT-AKI 3.6.0 Hitmarker sounds not playing after first raid.

  • Version 2.5.3

    SPT-AKI 3.6.1 (25206), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    SPT-AKI 3.6.0 hitmarker non-spatial sounds not playing.


    NOTES! Debug sounds
    Debug buttons for sounds only works in Raid or Hideout as they depend on the BSG's audio engine to be initialized.

  • Version 2.5.2

    SPT-AKI 3.6.0 (25206), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    SPT-AKI 3.6.0 compatibility.

  • Version 2.5.1

    SPT-AKI 3.5.7 (23399), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.5.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Smol improvements

    Performance Improvements.

    Compatibility update 3.1.0+ (19078).

    Killfeeds Presets now act as anchors, the Position setting will be relative.


    FIXED! Smol problems

    Opening Inventory/menu doesn't clear Killfeeds anymore.

    Changing resolutions pre-raid doesn't offset Raid Killfeed after entering raid.
    (Use ReloadUI button when changing resolution mid raid in case of problems)


    INCOMPATIBLE! SPT-AKI 3.6.0 (25206)

  • Version 2.5.0

    SPT-AKI 3.5.3 (22173), 3.4.1+ (20765)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    InstallationGuide.gif

    2.4.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Raid Killfeed

    pWGyrcB.png

    5v0G3wf.png
    Raid wide killfeed show all kills happening within a customizable radius. Disabled by Default.

    Position presets are TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.

    Font customization Size, Color, Outline, and Text Spacing.

    Animation Time to start fading separate from Killfeed.


    FIXED! Smol problems

    SingleColor is now used for Roles once selected.

    Multikill icons correctly centered on different resolutions.
    ReloadUI button when changing resolution mid raid use this in case of problems.


    NOTES! Enabling feature

    You can enable the new feature by searching "Enable" on F12's menu and checking:

    EnableRaidKillFeed

    (click somewhere else to leave the menu).

  • Version 2.4.0

    SPT-AKI 3.5.1 (22032), 3.4.1+ (20765)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.3.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Code Rework

    Performance improvements.
    DebugButtons
    instead of debug bools to toggle.

    Kill functions moved out of Update() to methods.


    NEW! MultiKillfeed

    ZVY2e4a.png

    stGF32G.png

    Icons will accumulate as you get more kills, it resets once the last kill fades out, Enabled by Default.

    PMC Icon modes are Generic, Custom (USEC and BEAR logos) and Rank level icons.

    Icon Color modes are SingleColor, HeadshotColorOnly and Colored.

    Icon customization Size, Position, Spacing.

    Scavs and bosses use a Generic Icon by default, better icons are planned.


    NEW! Damage Numbers

    5u32nCH.png

    Damage and Armor Damage numbers, Enabled by Default.

    Accumulative until the hitmarker fades out, then it resets.

    Position modes are Screen or to follow the hitmarker.

    Font customization Size, Color, Outline.


    NEW! Default values changes

    Changes for HitmarkerColor, KillTime.


    FIXED! Smol problems

    FSR2 Offset fix.
    Better armor damage detection (not final).

    Multiple kills on a single frame fix.

    Hitmarker Offset on first shot after using Debug mode fixed.

    Debug kill level is now random.


    NOTES! Disabling features

    You can disable the new features by searching "Enable" on F12's menu and unchecking:

    EnableDamageNumber

    EnableArmorDamageNumber

    EnableMultiKillfeed

    click somewhere else to leave the menu.

  • Version 2.3.0

    SPT-AKI 3.5.0 (21734), 3.4.1+ (20765)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.2.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Code Rework

    UpdateInterval Removed.

    Performance improvements.

    Raid start Hitmarkers.


    NEW! BSG's EXP Formula

    StreakXP Takes killstreak in consideration, Enabled by Default.

    HeadshotXP On Headshot EXP Number is displayed on the right side of UpperText, and it's the default mode.

    HeadshotXP On Formula Headshot EXP is added only to the base kill EXP.
    Boss EXP detection.


    NEW! Killfeed Update
    Start Player + Weapon Added.

    Longshot UpperText.


    FIXED! Smol problems

    Hitmarkers now load at the start of a raid.

  • Version 2.2.0

    SPT-AKI 3.5.0 (21734), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.1.1 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    NEW! Experimental Streets of Tarkov

    0.13 patch support.


    NEW! Armor Icons

    Simple Armor Damage and Break Icon.

    BreakingOnly is the default mode.


    FIXED! Smol problems

    Killfeed End now correctly shows other modes for scavs.

  • Version 2.1.1

    SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    2.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.


    FIXED! Smol problems

    NVIDIA DLSS and AMD FSR 1.0 doesn't offset the hitmarker anymore.

  • Just gonna leave this here for anyone that wants it.

    Armor, Armor Break, Hit, and Body Kill are MW2019 (Body kill is actually headshot kill sound)
    Headshot Kill is BF1 sound


    I have packaged the zip exactly how modders do so it is a simple drag and drop to your SPT folder if you want to replace your sounds wholesale.


    Hitmarker Sounds

    Thumbs Up 3
    • Much obliged!!

      Btw do you have the cod2019 body kill sound file?

    • Having been using it for a while now, I have to say that simple things can really improve the gaming experience!

    • It’s a simple thing, but it really does bring me a lot of joy to know you’ve been enjoying this. Thank you.

  • I just got the 3.10 hitmarker off the git and ive notice EVERY scav I kill is marked as "sniper"

    Im not sure if its a bug in this mod or something in another mod im using.

    • thanks for the report, it is from the hitmarker mod

  • i hope this is not abandoned, i really liked to use this one.

  • does this work with 3.9.7? just making sure

  • I have recently installed the Hitmarker mod , ims tuck in the loading screen after installing the mods into the BepinEx folder, anyone got the same issues?

  • hello since updated to 3.9.8 the hitmarker is not centered but il left bottom corner, any idea or config for set it to correctly pos ? thx dude ! all of your mods are banger and must have !

    • problem could be Super sampling or FSR, but I'll have to check 3.9.8 that I haven't tested yet

    • Okay thank you, let's be brave then, and thank you for your work

  • For ones looking to download this mod for current 3.9.X go check out the github page for amands updated mods!

    Heart 2
    • Thank you! Just out of curiosity: Why aren't updates published here?

    • Have no idea my dude, best to ask Amands. Im sure there is a reason but the github would be the best to check for most mods.

    • And i was wondering why i was getting infinite loading :D thanks!

  • I've installed a lot of mods at once and was stuck at an infinite loading screen, so I started installing all of them one at a time to find the mod with the issue.

    It seems that this mod is causing an infinite loading screen whenever I install it, can't tell why as the server log doesn't say anything and I get no console errors because it doesn't get past the initial loading screen that shows up before the main menu.


    Any idea what could cause this? I don't know where I can find logs to send to you.

    • if it's for SPT 3.9.5 then it's not compatible, I'll be updating the mod soon

      Heart 1 Thumbs Up 2
    • Awesome, thanks for the info!

    • tested with 3.9.5 and couldn't find any issues, the latest mod version 2.6.2 is on AmandsHitmarker GitHub Releases.

      if you had the wrong version before, delete the folder SPT/BepInEx/plugins/Hitmarker/ and the file SPT/BepInEx/config/com.Amanda.Hitmarker.cfg

      you need to extract with 7zip; extracting with windows or winrar might cause problems.

    • Yes that version is working just fine, thanks a lot :)

  • hello so i tried the install the mods from github but for some reason it registers that the plugin is installed when i press f12 but then when i tried to load into a raid it wouldnt let me and comes up with an error message of "could not find pat of the path C/Users/*username*/Desktop/spt3.9/BepInEx/plugins/Hitmarker/Images

    • the mod comes with .png files at SPT/BepInEx/plugins/Hitmarker/Images/*.png

      if you have the images inside there and the mod still doesn't work it might be because you installed SPT to desktop.

    • so i did a fresh install and took it off my desktop and well its still giving me the same message even then i have no other plugins nor mods to test if something else was interfering with it, the images are there in the file though

    • instead of putting it into your spt folder in you plugin folder put the folder you get from the mod into the plugins and the single file into the spt one

  • Using the 3.9.X ver from the github, I can't make the raid kill feed (Bot killed bot) appear at all no matter what I try.
    Every other function of the mod works otherwise, which is very strange
    Running SAIN, Questing Bots, Looting Bots, Realism and Donuts+Swag only.
    Maybe it has something to do with DLSS or DSR?
    Here's the full log: https://files.catbox.moe/v12b3x.log

    • raid kill feed is usually really outside the screen for some users, you can try playing with the position of it on F12, what resolution are you using, and do you change it often?

    • Resolution is DSR 5160x2160
      Weird thing is, even at 3440x1440, back in ver 3.8.3, kill feed worked fine, but on 3.9.X, neither this mod nor kmyuhkyuk's show the raid kill feed. Every other element works fine. Even when carrying over the BepInEx config file from 3.8.3 to 3.9.X for Game Panel Hud, so essentially the exact same settings, it doesn't show anymore. Turning down the resolution to something incredibly small also doesn't make it show up, I'm honestly out of ideas at this point ||

      I did try to play around with the position, but I couldn't make it show up

    • @anon4anon


      Im on 1440p so it might be different for you but my Settings are these:


      https://imgur.com/ho78CZH


      https://imgur.com/gzoraQ4

      Heart 1
    • Thanks for giving some crucial pointers ^^
      I accidentally made the text size really, really big and I finally caught a glimpse of it, so it's definitely there, somewhere far off to the right ^^
      I personally had to set it to -3570 x -310 for it to work (Position top right)

      Thumbs Up 1
    • Good to hear that its working now! I also set the time a bit higher, like 20 seconds. Would be Cool if we could have a permanent Killfeed with idk four Rows or so.

  • When using the respective build for SPT v3.8.1 - v3.8.3, in conjunction with Fika, I noted whenever I was not the host of the raid it would not show hitmarkers for hits on enemies unless it was the lethal shot itself. I saw that it was an issue others reported on Github and it seems to track with Fika's rework of how damage is handled between clients. This was also the time I started appreciating the Killfeed feature to confirm when my friends would take down bots. While my friends had issues with the Killfeed not being positioned correctly (Offscreen) like some people reported, I never ran into issues.

    With the introduction of SPT v3.9.0 - v3.9.1, the Killfeed is following the same behaviour as the Hitmarkers, where the feed only populates when you make a kill as a client. The host sees all information in their Killfeed like normal. Everything else, asides from these two issues, is working as intended.

  • oh man i just realized how much i miss this mod. i just wiped and updated to 3.9. first raid: a pmc starts shooting at me and i return fire. i thought i hit him but didnt get the hit marker pop up and it confused the heck out of me lol. so much so i stopped firing, and inspected my gun cuz i thought it jammed and then got killed. then on the death screen i remembered i dont have the hitmarker mod on anymore.... lol

    Thumbs Up 1
    • Yes, the game really feels unplayable without, but gladly there's a 3.9.0 version on github now.
      I hate it, but my brain's simply hardwired to these satisfying plok and crunch sounds ^^

      This mod is a true miracle.

      Thumbs Up 1
    • thanks for letting me know! i didnt even to think to check the github

  • send my energy for 3.9.0 mate awesome mod thanks for the time to do it ༼ つ ◕_◕ ༽つ

  • Hi we do use your mod and we love it. We do only use raidkillfeed and the killfeed.
    a really cool feature would be if you could change the raidkillfeed to to tell not the names but like "boss, scav, pmc, playerscav"

    Pmc killed Pmc
    Pmc killed Boss
    Scav killed Boss
    and so on.
    maybe its simple to implement. would be cool.

    Thumbs Up 1
    • you can change name colors to know it

    • that is not what i asked for

  • Love this mod! Any relation to "Amand's Graphics"? Must be a coinkydink.

    Happy 1
    • Idk if this is a joke or not but this is made the same guy.

    • Nice try, pal. I will report you to Mr. AMANDS. Good luck. Your maps will now be foggy again.

  • So I'm assuming installing this on top of Game Panel HUD mod will have issues since GPH has hit markers? I rather use your hit markers over GPH. I guess I just have to disable GPH hit markers.

    • no issues reported; you can enable/disable individual features using both mods.

    • Try to update these two mods, because on my computer these two mods will take effect at the same time, so I turned off the hitmark of hud

  • Is the github version fully working? I've tried it but no hitmarkers are displayed. Everything else works fine.

    • yes, it is working for 3.8.0; what you are having sounds like incompatibility with other mods like Dismemberment

    • I just did a full reset and it works now! Must have touched something in the settings. Great work bud!

      Thumbs Up 1
  • Sorry, I can't use this mod

    I am currently using version 3.8.0, and the server does not report any errors. I don’t know what the problem is. Although I have debugged in the configuration, there is still no response.

    • for 3.8.0 you need the latest mod version AmandsHitmarker GitHub Releases

    • Yes, I downloaded it from this link I found in the comment list, but it still doesn’t work properly. I can open the mod debugging menu but any debugging is meaningless.

      But thank you to the author for providing such a great mod!

      ps: I can already imagine how happy the players who can play this mod will be:)

    • HdRby2J.gif

      if it still doesn't work it might be incompatibility with another mod like Dismemberment

    • Feedback again: I stumbled upon the kill alerts appearing off-screen, then after some debugging he now shows up properly in the right place on the screen where I want it, but the hit markers still don't work! ;(

    • Thank you, because now the feature I can use is also one of the features I wanted, and I feel happy too!

  • i downloaded the 3.8.0 version but its not working in game. i can adjust it with F12 but it dont do anything. the only thing that works is kills.


    just wondering if anyone could help

    • it works good on 3.8.1 for me chikastaring i just extracted it to bpex/plugin and it works

    • Same here, no hitmarkers. Everything else seems to work fine including damage numbers.

  • I downloaded the file on github for 3.8 but tis not working for me. I had it working fine before switching to 3.8. not sure what the problem is.

    • have y'all considered this hasn't been updated to 3.8 yet

      Thumbs Up 1 ? 1
    • It actually has been. Its just not on aki hub yet. Theres a github link specifically for the 3.8 file. Im talking to the dev about it right now.

      Thumbs Up 1
  • i dont know whats wrong, but all the bots are freeze after 5-10 sec after raid start. i hear some gunshots from newly spawned bots, but they are freeze too after some sec

  • There will be a version for SPT 3.8?

  • I wish dev will update for 3.8.0, <3

    Thumbs Up 1
    • The test version is working properly, had a "few" run this afternoon. The github link just a bit below

  • Thank you for your work, I hope you will always update it every time a new version is released

  • Upd Pls! This is very good mod

  • Is there a way to make the Pain Meds effect go away completely? I see you have it in there already but when i put everything to 0... the after effects of taking them is still there sadly :(

    Thumbs Up 1
  • is there a way to add/change the sound when you kill something ? like put BF1 kill sound?

    • you can change the .wav files on SPT/BepInEx/plugins/Hitmarker/sounds/

  • Thank you for this mod!

    is there any chance in a future update a sound effect config can also include a helmet hit? so that any shots that deflect or don't pen I can have the "NOPE" Tf2 sound effect.

    already loving this custom headshot sound effect

    Heart 1
  • it seems raid kill feed is not working for me (its not showing)
    all other things seems to work fine
    maby bec im using 32x9 (7680x2160p) monitor.

    Any idea ?

    • you can play around with the settings of it by pressing F1/F12, under the category of AmandsRaidKillfeed you will find Position to adjust and fit your resolution

    • well i tryed but didnt changed anything, do you have an screenshot how it should be (the raid kill feed) ?

    • XJp4uTh.png