Amands's Graphics 1.6.5

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Lighting and postprocessing overhaul

Amands's Graphics

This mod changes EFT's default lighting and postprocessing

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Graphics toggle default key is Insert.

Default Brightness, lighting, fog and tone map settings can be changed by pressing F12

(click somewhere else to leave).

Advanced settings allows for better customization


Installation

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Tone mapping was improved and now has options ACES and Filmic. Brightness can be changed.

ColorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.

Experimental maps Sun color was improved.

Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.

EFT's PostFX still works, although I recommend disabling any Color grading.

FPS shouldn't change while GPU limited and not using Cinematic Features.


Experimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.

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Planned Features

Experimental maps Better Sun colors and Skylight colors.

New Cinematic Features.

Flashlights rework improvements.


Known Issues

Flashlight sometimes needs toggle to activate.


AmandsGraphics's Compatible mods

CWX's DESHARPENER

SamSWAT's Time & Weather Changer

Fontaine's FOV Fix


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

r1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.

thanks pin for beta testing

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  • Version 1.6.5

    SPT 3.10 (33420) ONLY

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    1.6.3 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Factory Rework Update

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    FIXED! Smol problems

    SPT 3.10 compatibility.


    Known Issues
    SurroundDOF and OpticDOF Zoom setting does nothing.


  • Version 1.6.3

    SPT 3.9 (30626) ONLY

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    1.6.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    FIXED! Smol problems

    SPT 3.9.0 compatibility.

    NVG Original Color is now false by default.

  • Version 1.6.2

    SPT 3.8.3 (29197), 3.8.0+ (29197)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    NEW! Smol things

    HealthEffect Pain is now a toggle.

    NightAmbientLight is now Off by default (Darker nights).

    ACES is back being the default Tonemap.

    Config file versioning.

    New Player method patch.


    FIXED! Smol problems

    HealthEffect Pain blurring entire screen.

    Debug SPT client spam, thanks Arys.

    SquidInk bug.

  • Version 1.6.0

    SPT 3.8.0 (29197) ONLY

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Ground Zero

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    NEW! HealthEffects Pain

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    Experimental Customizable Pain Radial Blur effect, Disabled by Default.


    NEW! Smol things

    Filmic is now the default Tonemap.

    Tweaked Filmic tonemap values on all maps to visually match ACES.

    Sun Brightness and Sky Brightness.


    FIXED! Smol problems

    SPT 3.8.0 compatibility.

    Squid ink bug on screen might be fixed, I didn't have the issue before so if you had let me know if it's fixed.

  • Version 1.5.3

    SPT 3.7.6 (26535), 3.6.1+ (25206)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! HealthEffects Hit

    Optional New Hit effect, Disabled by Default.


    NEW! HealthEffects PainKiller

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    Experimental Customizable Painkiller effect, Disabled by Default.


    NEW! Smol things

    Amands On/Off UI Text.

    Streets MBOIT Scattering Support.

    High-Quality Color Notification.


    FIXED! Smol problems

    Hideout/Factory not showing muzzle flash/smoke.

    Possibly fixed NVG Rare loading errors, NVG Noise Intensity.

    Labs has received its own set of HBAO settings due to it looking different than other maps.

    Renamed useLut, CC_Vintage, CC_Sharpen, CustomGlobalFog, GlobalFog and ColorCorrectionCurves

    to avoid confusion as they are not meant to be changed individually, they disable the mod's changes.

  • Version 1.5.2

    SPT 3.6.1 (25206), 3.1.0+ (19078). SPT 3.7.0 Partially Supported.

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.1 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental MysticalGlow

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    Using my witch powers, I have summoned a lighting spell that comes from the center of the earth. You can adjust its intensity using the MysticalGlow Intensity setting and one of my goblins will dig down earth to change the light bulb power, Disabled by Default.


    FIXED! Smol problems

    If you weren't a fan of dark interiors, you can use MysticalGlow to make them brighter instead of tonemap changes.

  • Version 1.5.1

    SPT 3.5.5 (22617), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Interchange Update

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    NEW! Reserve Update

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    FIXED! Smol problems

    SPT 3.5.5 compatibility.

    New NVG Patch.

    Interchange and Reserve slight changes to Tonemap.


    NOTES! Fog update

    BSG has changed how fog renders and it now looks better in every map, Fog Level set to -50 also looks good.

  • Version 1.5.0

    SPT 3.5.4 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.4.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental NVG Overhaul

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    Experimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default.

    Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSkyColor, CustomGlobalFogIntensity and NVG MoonLight Intensity.

    NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision.

    OriginalSkyColor fixes interior glow by default, set this to 1 for brighter interiors.

    OriginalColor On by default, you can turn it Off for an image without any filters.

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    Interiors are now correctly lit from light portals, Use NVG OriginalSkyColor to revert this change.


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    Interchange has received its own set of settings due to it looking different than other maps.

    NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSkyColor.


    NEW! Experimental Night AmbientLight

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    Slightly brighter nights, doesn't affect interiors, Enabled by Default.


    FIXED! Smol problems

    Moon mesh is now brighter and cuter.


    INCOMPATIBLE! SPT 3.5.5+ (22617).

  • Version 1.4.0

    SPT 3.5.3 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.3.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Flashlight Overhaul

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    Experimental Flashlight changes, customizable range and volumetrics, Enabled by Default.

    Planned features are brightness, more volumetrics control and better player flashlight detection.

    When comparing graphics with insert the volumetrics takes time to update.


    NEW! UI DOF

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    Inventory and gesture screen depth of field.

    Distance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! WeaponDOF Update
    Weapon, IronSights, Sights and NVG are now the settings available.

    Collimators and Scopes were combined into Sights.

    NVG is now always blurred even when aiming with iron sights.


    NEW! Tonemap Update

    Streets has brighter blacks while having a similar overall brightness.

    Hideout wasn't working as intended and it was reworked.

    For the new defaults, reset their Tonemap settings.


    FIXED! Smol problems

    SurroundDOF Speed was too slow, changed from 4 to 16.

  • Version 1.3.0

    SPT 3.5.2 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

    1.2.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! DepthOfField Release

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    DepthOfField is now out of experimental and should have better quality and better controls, Disabled by Default.

    Lens detection more precise focus point, Scope detection the feature will work without the need of FOV changes.

    HoldingBreathOnly the feature will be enabled only when Holding breath.

    OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! Experimental Weapon DepthOfField

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    BSG's Z-Blur feature overhaul
    , Disabled by Default.

    Settings are available for multiple states, not aiming, aiming and using scopes.


    NEW! Experimental Optic DepthOfField

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    DepthOfField inside of scopes as a separate feature, Disabled by Default.
    HoldingBreathOnly
    the feature will be enabled only when Holding breath.
    OpticZoom
    the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    Raycast Auto Focus System low, high quality and foliage mode.

    Raycast Foliage includes foliage on auto focus, targets still have priority.

    Spotted Target once you aim on top of a target your focus point won't change within a radius around it.


    FIXED! Smol problems

    DepthOfField Mod support

  • So I like the mod but everything is kinda blue ?

    How can I keep the depressing tarkov grey but still use other things like dof, mystical glow, better lighting, better flashlights etc?

    • Tonemap set to Default

      SunColor Disabled

      with advanced settings enabled, search for BSG and Enable all of it

      Heart 1
  • Sexy mod!

  • Very, very good mod!!!!!!

    Heart 1
  • i keep getting missing json package from the main mod file, am i supposed to download something else aswel?

    • Client mods should go into SPT/BepInEx/plugins, installation gif for reference:

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  • Your awesome

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  • Just tried to download and is saying there is a virus

  • Im getting "couldn't download, virus detected"

  • Work with 3.10 but need to manual turn on everytime raid start

  • Love this mod hope it gets updated

    Thumbs Up 4
  • hey im trying to lower the brightness of the moon at night and when i change the value of NVG Moon light intensity in plugins/mod settings nothing changes and the moon continues to blind me

  • just a point of clarification, will this work with 3.98?


    3.9 was green in the description addendum so i assume that supersedes the 3026 build?

    Thumbs Up 1
  • здравствуйте, подскажите пожалуйста, что можно подкрутить накрутить чтобы не было так темно с Амандой? ой не пойму как добавить изображение сюда, но с Амандой темно((

  • Hello, i don't know why but my game looks like this when i put the bloom option on in the mod graphic settings is set to 0.5 and it looks like this in all the maps except factory I imagine it must be a configuration error in those maps and that's why in factory it's fine. Does anyone know the solution?


    https://imgur.com/oXufHRe

    • turn off Motion Blur on the mod settings, if you wish to use the effect you need to turn on TAA on EFT graphics settings or DLSS

  • Is it only me or do some specific parts of factory (Possibly other maps too) look brighter than the other parts

    Like some of the rubble on the ground and specific concreate textures look soooo bright and standout too much from the other parts

    • for the previous wipe's factory, BSG did some last minute efforts into making the map brighter before the new factory release, the graphics mod doesn't account for these lighting changes

    • It look really bad
      Could you update it in a way so it looks like pre patch?

  • Is it possible to auto-enable this mod when starting the game without pressing the hot-key?

  • plz someone tell me how to make global dof effect for all game. i want to make cinematic with global dof effect, but how??

  • Found and old post that mentioned one could remove the blur while in the inventory with this mod, I can't seem to find the correct setting, if possible which is it?

    • UI DOF allows you to replace the low-quality inventory blur with a higher quality blur, once you enable it you can change UI DOF Aperture to hide the new blur

    • Thank you!

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    I've had this issue on interchange where fog glitched in the interior,

    does this mod fix this?

    • possibly, you can play with the Fog Level for interchange specifically to completely remove fog

    • I've been using this for some time and liking it very much!
      Turned on motion blur and HBAO as well and it looks amazing


      Thanks for making this

  • I don't understand the setting HBAO. it works only if the HBAO in game is activated or what?

    • yes, in game HBAO needs to be activated as the mod's HBAO only changes the existing settings of the in game HBAO to fit the new lighting better.

      Thumbs Up 2
  • Does this mod improve or decrease FPS and performance?

    • on default settings the fps should be the same or slightly increase, if you enable the other cinematic features like DOF it will decrease FPS when GPU bound

      Thumbs Up 1
  • I wonder if this mod can fix EFT magic glow in places where pitch black should be?
    Like totally closed off rooms that should be pitch black but arent, not because of game engine being crap or BSG lack of coding skill but live version P(easant)VsP(easant) crying about game being to dark.

    As of newest patch 15 I played some Training mode and I yet again and again I am disgusted to see objects weirdly glow in night time. Like border line map walls on maps like Customs, Woods. And glowing buildings and objects that have reflective layer in textures. All this glowing is making me nuts and sick in stomach as I cannot handle this idiocracy.

    If there would be only a way to make those textures not glow. It would be huge relief.

    • without raytracing it would be incredibly hard, and for a game on Unity 2019 at this scale I don't think the FPS would be acceptable.

      you can enable HBAO to darken just a bit more the corners but that's the best as of now, this mod gives new settings for HBAO if you want to make it even darker

      Thumbs Up 1
    • I understand. I wonder about game "GTFO" as I know it is on UNITY but not sure which version. There dark shadows are dark and places without light sources are dark as it should be. There is some kind of character glow when entering very dark spots. Like small bubble of ilumination. But appart from this bubble GTFO looks hundred time better than EFT. GTFO maybe uses UNITY 2021. I am not sure and could not find info on that. Niki boy announced to switch to newer version of unity. I guess he mean 2021 version.

      But still I seriously doubt that BSG will make this game use proper lighting. Look how they are making it now. Your mod is way better than their approach as they artificially add some ambient light. Your mod disables it and many spots are trully dark while theirs way is forced to illuminate everything so no pitch black is used even at night and in rooms where no light exists, still some magic aura illuminate such places. And some objects (textures) are stupidly bright. From what I read it is because many casual players cry that maps are to dark. They do not care about realism of light. All they care is to see players to just engage in straight up PvP. Way before I really thought that either UNITY sucks or BSG sucks that is why so many things are brighten up in the night. Well after very long time of reading, observating videos, streams I found out that UNITY do not suck, BSG kinda sucks for complying to stupid demands of the most casual players to make them stay and play this game for any means necessary.

      I am not sure but nobody is able to just open EFT map in UNITY editor and just tweak textures to not glow in the dark. Also rebuild (render) map with proper light instead of many fake light. That way I think many places woud be dark as it should be and not have magic glow even in totally closed off rooms.

      But thanx to you and your mod at least in some extent all the failures of BSG can be corrected for better visual experience.
      I know that i am in very small minorito of players loving graphical realism and true darkness in situations where it should be. Many games makes night time like slight solar eclipse... When I experience such games I really am 90% turned off from game. I remember playing Fallout 3, NV, 4 where without proper mod like darker nights I could not immerse myself into those games. Good that moders exist. I am only a game values tweaker as I am to lazy to do proper mod packaging etc so if there is no easy way to tweak game files I greatly relay on awesome modders ;)
      BTW thank you for your work in modding and sharing :):thumbup:

  • is there a way you could add god rays to ur mod in the future?? (if it isnt too hard)
    always thought the game would look fantastically with that

    Love ur mod :D

    Thumbs Up 1
  • Do you know what fog values i should set for each map to get the default BSG fog? i find it hard to look at the game with 0 fog, because as i would explain it you're seeing everything at once and the fog doesn't separate objects that are close / far away from you, know what i mean.. other than that i love the features and how it removes those cinematic filters and lets you actually see inside buildings etc.

  • Man, please do a global Dof effect. I really miss it for cinematics. I set the UI Dof time to maximum and shoot until the Dof effect disappears. Please make a global Dof effect to

    Пс. Я реально как колхозник снимаю синематики через Ui, пжлст сделай нормальный доф

    Thumbs Up 1
  • getting the github unicorn page every time i try to download. Can i get some help to navigate around that? Never dealt with that before

  • Greetings,


    Firstly, i love your mod. Thank you for your hard work.


    My issue is that I am finding at times, on certain maps like Customs when the sky is very bright, the map will darken too much and make visibility difficult. I have to lower my point of aim so the ground will brighten back up. I believe this is a type of HDR setting, perhaps? Could you please assist me in finding the adjustment so the bright sky does not auto-darken the map detail. Thanks again!!

    • since the mod version 1.6.0 you are able to change the Sky Brightness, I'm unsure if that's enough to fix the problem of eye adaptation because it also happens on Live graphics, I'll see what I can do about eye adaptation itself for the next updates

    • Thank you!!

  • is there a way to add presets?

    • not at the moment, you can access the mod config file at SPT/BepInEx/config/com.Amanda.Graphics.cfg and make a copy of it

  • @Amands2Mello could you please, please, please update Amands' Sense and post it back here / your Github ?
    I've just tried using it again and it makes my game load indefinitely at launch.

    • tested with 3.9.5 and couldn't find any issues, the latest mod version 2.0.0d is on AmandsSense GitHub Releases you can click Assets to get the download link.

      if you had the wrong version before, delete the folder SPT/BepInEx/plugins/Sense/ and the file SPT/BepInEx/config/com.Amanda.Sense.cfg

      you need to extract with 7zip; extracting with windows or winrar might cause problems.

      Thumbs Up 1
    • I had the wrong version, indeed.

      Thank you !

  • Using Optic DOF, I've noticed that when I am prone, the optic will fully blur. I think it's due to optic DOF making the optic blurry if you are aimed at too close of an object, and it is hitting the ground. I have to aim really high to make it unblur. Has anyone had this issue and is there a workaround for this? :)

    • I've never noticed that before thanks for the report I'll come up with a fix for the next version of the mod

      Heart 1
  • Easily 10/10 Tushonkas! :thumbup: