Amands's Graphics 1.6.5

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Lighting and postprocessing overhaul

Amands's Graphics

This mod changes EFT's default lighting and postprocessing

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Graphics toggle default key is Insert.

Default Brightness, lighting, fog and tone map settings can be changed by pressing F12

(click somewhere else to leave).

Advanced settings allows for better customization


Installation

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Tone mapping was improved and now has options ACES and Filmic. Brightness can be changed.

ColorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.

Experimental maps Sun color was improved.

Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.

EFT's PostFX still works, although I recommend disabling any Color grading.

FPS shouldn't change while GPU limited and not using Cinematic Features.


Experimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.

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Planned Features

Experimental maps Better Sun colors and Skylight colors.

New Cinematic Features.

Flashlights rework improvements.


Known Issues

Flashlight sometimes needs toggle to activate.


AmandsGraphics's Compatible mods

CWX's DESHARPENER

SamSWAT's Time & Weather Changer

Fontaine's FOV Fix


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

r1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.

thanks pin for beta testing

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  • Version 1.6.5

    SPT 3.10 (33420), SPT 3.11 (35392)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    1.6.3 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Factory Rework Update

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    FIXED! Smol problems

    SPT 3.10 compatibility.


    Known Issues
    SurroundDOF and OpticDOF Zoom setting does nothing.


  • Version 1.6.3

    SPT 3.9 (30626) ONLY

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    1.6.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    FIXED! Smol problems

    SPT 3.9.0 compatibility.

    NVG Original Color is now false by default.

  • Version 1.6.2

    SPT 3.8.3 (29197), 3.8.0+ (29197)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    NEW! Smol things

    HealthEffect Pain is now a toggle.

    NightAmbientLight is now Off by default (Darker nights).

    ACES is back being the default Tonemap.

    Config file versioning.

    New Player method patch.


    FIXED! Smol problems

    HealthEffect Pain blurring entire screen.

    Debug SPT client spam, thanks Arys.

    SquidInk bug.

  • Version 1.6.0

    SPT 3.8.0 (29197) ONLY

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Ground Zero

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    NEW! HealthEffects Pain

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    Experimental Customizable Pain Radial Blur effect, Disabled by Default.


    NEW! Smol things

    Filmic is now the default Tonemap.

    Tweaked Filmic tonemap values on all maps to visually match ACES.

    Sun Brightness and Sky Brightness.


    FIXED! Smol problems

    SPT 3.8.0 compatibility.

    Squid ink bug on screen might be fixed, I didn't have the issue before so if you had let me know if it's fixed.

  • Version 1.5.3

    SPT 3.7.6 (26535), 3.6.1+ (25206)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! HealthEffects Hit

    Optional New Hit effect, Disabled by Default.


    NEW! HealthEffects PainKiller

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    Experimental Customizable Painkiller effect, Disabled by Default.


    NEW! Smol things

    Amands On/Off UI Text.

    Streets MBOIT Scattering Support.

    High-Quality Color Notification.


    FIXED! Smol problems

    Hideout/Factory not showing muzzle flash/smoke.

    Possibly fixed NVG Rare loading errors, NVG Noise Intensity.

    Labs has received its own set of HBAO settings due to it looking different than other maps.

    Renamed useLut, CC_Vintage, CC_Sharpen, CustomGlobalFog, GlobalFog and ColorCorrectionCurves

    to avoid confusion as they are not meant to be changed individually, they disable the mod's changes.

  • Version 1.5.2

    SPT 3.6.1 (25206), 3.1.0+ (19078). SPT 3.7.0 Partially Supported.

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.1 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental MysticalGlow

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    Using my witch powers, I have summoned a lighting spell that comes from the center of the earth. You can adjust its intensity using the MysticalGlow Intensity setting and one of my goblins will dig down earth to change the light bulb power, Disabled by Default.


    FIXED! Smol problems

    If you weren't a fan of dark interiors, you can use MysticalGlow to make them brighter instead of tonemap changes.

  • Version 1.5.1

    SPT 3.5.5 (22617), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Interchange Update

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    NEW! Reserve Update

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    FIXED! Smol problems

    SPT 3.5.5 compatibility.

    New NVG Patch.

    Interchange and Reserve slight changes to Tonemap.


    NOTES! Fog update

    BSG has changed how fog renders and it now looks better in every map, Fog Level set to -50 also looks good.

  • Version 1.5.0

    SPT 3.5.4 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.4.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental NVG Overhaul

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    Experimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default.

    Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSkyColor, CustomGlobalFogIntensity and NVG MoonLight Intensity.

    NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision.

    OriginalSkyColor fixes interior glow by default, set this to 1 for brighter interiors.

    OriginalColor On by default, you can turn it Off for an image without any filters.

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    Interiors are now correctly lit from light portals, Use NVG OriginalSkyColor to revert this change.


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    Interchange has received its own set of settings due to it looking different than other maps.

    NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSkyColor.


    NEW! Experimental Night AmbientLight

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    Slightly brighter nights, doesn't affect interiors, Enabled by Default.


    FIXED! Smol problems

    Moon mesh is now brighter and cuter.


    INCOMPATIBLE! SPT 3.5.5+ (22617).

  • Version 1.4.0

    SPT 3.5.3 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.3.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Flashlight Overhaul

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    Experimental Flashlight changes, customizable range and volumetrics, Enabled by Default.

    Planned features are brightness, more volumetrics control and better player flashlight detection.

    When comparing graphics with insert the volumetrics takes time to update.


    NEW! UI DOF

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    Inventory and gesture screen depth of field.

    Distance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! WeaponDOF Update
    Weapon, IronSights, Sights and NVG are now the settings available.

    Collimators and Scopes were combined into Sights.

    NVG is now always blurred even when aiming with iron sights.


    NEW! Tonemap Update

    Streets has brighter blacks while having a similar overall brightness.

    Hideout wasn't working as intended and it was reworked.

    For the new defaults, reset their Tonemap settings.


    FIXED! Smol problems

    SurroundDOF Speed was too slow, changed from 4 to 16.

  • Version 1.3.0

    SPT 3.5.2 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

    1.2.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! DepthOfField Release

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    DepthOfField is now out of experimental and should have better quality and better controls, Disabled by Default.

    Lens detection more precise focus point, Scope detection the feature will work without the need of FOV changes.

    HoldingBreathOnly the feature will be enabled only when Holding breath.

    OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! Experimental Weapon DepthOfField

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    BSG's Z-Blur feature overhaul
    , Disabled by Default.

    Settings are available for multiple states, not aiming, aiming and using scopes.


    NEW! Experimental Optic DepthOfField

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    DepthOfField inside of scopes as a separate feature, Disabled by Default.
    HoldingBreathOnly
    the feature will be enabled only when Holding breath.
    OpticZoom
    the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    Raycast Auto Focus System low, high quality and foliage mode.

    Raycast Foliage includes foliage on auto focus, targets still have priority.

    Spotted Target once you aim on top of a target your focus point won't change within a radius around it.


    FIXED! Smol problems

    DepthOfField Mod support

  • Brother, if you going to update your tag to newest version (3.11) make sure you update version page too so that this mod gets sent to "Recent Updates" because now its on page 25 among bunch outdated mods. you gotta really dig to discover this mod

  • No idea why but have so much ghosting on my fresh 3.11 install with that mod enabled. Deleted it from the bepinex and no ghosting exists. Played with various options of eft config itself and mod configs, but still ghosting is so strong that even with 144 fps it looks like first DLSS implementations - weird and poor, making eyes bleed so hard.

    Have 0 idea what's wrong but I have only flicker shadow fix mod installed with no options touched. Without amands it works fine, though amands without flicker fix still doing so much ghosting.

    What am I doing wrong?

    • the mod doesn't work well with DLSS/FSR when you enable the mod's MotionBlur and DOF effects, other than that I would have no idea right now and would need to check

    • no upscalers used, only native 2k rendering. All "beatufy" functions disabled: blur, dof, noise, chrome and etc etc, sharpening set to 0.9, high textures, low shadows. Full TXAA enabled (tested with and without - no diff). No custom configs from nvidia panel, just defaults. No ENB, no postprocessing. So I also have literally 0 idea why now I have problems with hard ghosting. Previously used that mod with 3.9 with literally same config for everything and with same client mods and had 0 issues. Even nvidia drivers are pre 5xxx release.

      The most fun part that no diff with "insert" switch: ghosting stays the same xD

  • without this mod, im reminded just how bad base tarkov looks

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  • anyone know if this works with 3.11?

    • Just tried it. Working just fine for me

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    • so its updated but still has the 3.10 tag?

  • how do you uninstall this? i've removed every file linked to it but it still takes effect on my game

    • Config deleted? In the config folder

    • yeeah, everything. i ended up re-installing it and disabling the mod in the in game menu

  • how to change the "insert" button?

    • you can change the mod settings pressing F12, the one you are looking for is GraphicsToggle, you can choose another key

  • Hello, thanks for your work on SPT, your mods are a must-have!

    I prefer a more vivid and colorful game, do you have recommendations to tune this mod to that effect?

    I know I could do it with Tarkov's built in PostFx, but I see it's not recommended to use those color grading features.

  • Any ETA when as to Optic Depth Of Field hails its return?

  • Will there be ever Blur for nightvisions (just like the blur scope feature) as well?

  • Is there any way to adjust eye adaption strength?

  • Hi! Thank you for that fantastic mod.

    Is there any known reason why would all the DOF effects just refuse to work?

    • ive found using the setting "high quality color" causes the dof to not work

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    • Yep, that helped - but unfortunately not with DOF on Scope.. Any advice on that? (as this is most important for me ^^)

    • not sure, i dont use the scope dof... maybe try turning off most of your graphics settings and gradually add them back while testing? this usually works for me when i need to find the perpetrator

  • Hello,

    I temporarily disabled amands graphics on my spt because I got stutters every 5 seconds (I actually mean 5 seconds I timed it). I used default settings (install only , never touched config). Any advice ?

    • stutters every 5 seconds when using this mod with default settings... mmm I'll have to investigate it a bit

  • So I like the mod but everything is kinda blue ?

    How can I keep the depressing tarkov grey but still use other things like dof, mystical glow, better lighting, better flashlights etc?

    • Tonemap set to Default

      SunColor Disabled

      with advanced settings enabled, search for BSG and Enable all of it

      Heart 1
  • Sexy mod!

  • Very, very good mod!!!!!!

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  • i keep getting missing json package from the main mod file, am i supposed to download something else aswel?

    • Client mods should go into SPT/BepInEx/plugins, installation gif for reference:

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  • Your awesome

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  • Just tried to download and is saying there is a virus

  • Im getting "couldn't download, virus detected"

  • Work with 3.10 but need to manual turn on everytime raid start

  • Love this mod hope it gets updated

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  • hey im trying to lower the brightness of the moon at night and when i change the value of NVG Moon light intensity in plugins/mod settings nothing changes and the moon continues to blind me

  • just a point of clarification, will this work with 3.98?


    3.9 was green in the description addendum so i assume that supersedes the 3026 build?

    Thumbs Up 1
  • здравствуйте, подскажите пожалуйста, что можно подкрутить накрутить чтобы не было так темно с Амандой? ой не пойму как добавить изображение сюда, но с Амандой темно((

  • Hello, i don't know why but my game looks like this when i put the bloom option on in the mod graphic settings is set to 0.5 and it looks like this in all the maps except factory I imagine it must be a configuration error in those maps and that's why in factory it's fine. Does anyone know the solution?


    https://imgur.com/oXufHRe

    • turn off Motion Blur on the mod settings, if you wish to use the effect you need to turn on TAA on EFT graphics settings or DLSS

  • Is it only me or do some specific parts of factory (Possibly other maps too) look brighter than the other parts

    Like some of the rubble on the ground and specific concreate textures look soooo bright and standout too much from the other parts

    • for the previous wipe's factory, BSG did some last minute efforts into making the map brighter before the new factory release, the graphics mod doesn't account for these lighting changes

    • It look really bad
      Could you update it in a way so it looks like pre patch?

  • Is it possible to auto-enable this mod when starting the game without pressing the hot-key?

  • plz someone tell me how to make global dof effect for all game. i want to make cinematic with global dof effect, but how??

  • Found and old post that mentioned one could remove the blur while in the inventory with this mod, I can't seem to find the correct setting, if possible which is it?

    • UI DOF allows you to replace the low-quality inventory blur with a higher quality blur, once you enable it you can change UI DOF Aperture to hide the new blur

    • Thank you!

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    I've had this issue on interchange where fog glitched in the interior,

    does this mod fix this?

    • possibly, you can play with the Fog Level for interchange specifically to completely remove fog

    • I've been using this for some time and liking it very much!
      Turned on motion blur and HBAO as well and it looks amazing


      Thanks for making this