Open Extract 1.3.1

This mod enhances game extracts: accessible from any spawn side, adjusts random extract chance, enables payment for CO-OP extracts, allows backpacks for no-backpack extracts, simplifies cliff extracts with gear changes, and imposes max hold time.

Open Extract

Features:

  • Make extracts available no matter what side of the map you spawned.
  • Updates the percentage that random extracts are available.
  • Updates CO-OP extracts to be useable via payment (like cars).
    • Includes an increase in Fence reputation.
  • Updates no-backpack extracts to be useable with backpacks.
  • Updates cliff extracts to be useable without a paracord, red rebel, and with an armored rig.
  • Sets a maximum hold time for extracts.

Known Issues:

  • Anything handled client-side can not currently be changed by this mod. Examples:
    • All scav extracts.
    • Green flare requirement for the Klimov Street extract on Streets of Tarkov.

To Install:

  1. Decompress the contents of the download into your root SPT directory.
  2. Open the OpenExtracts/config/config.json5 file to adjust configuration options.
    • The configuration file is in JSON5 format. The file extension is not a mistake. Do not rename it!
  3. Leave a review and let me know what you think.

Having Issues?

  • Version 1.3.1

    Updates:

    SPT has begun to move co-op extract features already present in this mod into the core codebase. SPT v3.7.1 includes Fence gifts, so that feature has been removed from this version of the mod. The next hotfix version of SPT will likely include the Fence reputation gain feature. With that in mind, this version has been pinned to require SPT v3.7.1 exactly. An update will be required for the next SPT hotfix release.

    • Made updates for SPT v3.7.1 compatibility.
    • The configuration file has been updated to remove the sendFenceGifts option.
    • Updated npm dependencies to be in-line with SPT core.

    Notes:

    • This version is only compatible with the SPT v3.7.1 release.
    • The configuration file is in JSON5 format. The file extension is not a mistake. Do not rename it.

    Issues?

  • Version 1.3.0

    Updates:

    • Made updates for SPT v3.7.0 compatibility.
    • More Fence gifts are buffed. Now medical uses, face shield hits, food and drink resources, and key uses, should now be like-new.
    • Updates the build script with fixes for Windows compatibility.

    Notes:

    • This version is only compatible with the SPT v3.7.0 release.

    Issues?

  • Version 1.2.0

    Updates:

    • Adds an option to adjust Fence reputation on a successful cooperation extract (like live).
    • Adds an option to receive a Fence gift on a successful cooperation extract (like live).
    • Updates the default cooperation extract payment to 7500 rubles.
    • Updates initialization back to the synchronous methods so load order is enforced.
    • Updates build script to use the Ignore library for better ignore file support.
    • Updates build script to run copy operations in parallel.
    • Updates custom configuration validation to instead use the AJV library to enforce JSON schema compliance.
    • Updates the method in which the configuration file is loaded into the mod.
    • Updates the method in which extract database edits are made.
    • Adds a npm postInstall script to handle TSyringe conflicts when running within SPT project directory.
    • Project now enforces double-quotes to be compatible with parent SPT project.

    Notes:

    • The new configuration options must be present for the mod to run. If updating, copy your old configuration values into the new configuration file, or the new configuration options in your old configuration file.

    Issues?

  • Version 1.1.0

    Updates:

    • Full rewrite.
    • Fixed issue with a number of extracts not being updated properly.
    • Configuration file is now validated.

    Notes:

    • The configuration file is now in json5 format and has a slightly different structure. You're encouraged to start fresh.

    This version should be compatible with any SPT v3.6 release.
    If you experience any problems, please submit a detailed bug report.

  • Version 1.0.5

    Updates:

    • Resolved an issue that would randomly cause all extracts to close.
      Huge props to RHST and AHuman for reporting the issue.
    • Updated the configuration file to include options for each of the chance based extracts.
    • Updated the configuration file to disable changes by default.

    Notes:

    • The green flare requirement for the Klimov Street extract on Streets of Tarkov is confirmed server-side and will remain required.

    If you experience any problems, please submit a detailed bug report.

  • Version 1.0.4

    Updates:

    • Updated for SPT v3.5.0 compatibility.
    • Updated to include Streets of Tarkov extracts.

    Notes:

    • The Klimov Street extract on Streets of Tarkov still require you to shoot a green flare. This appears to be handled client-side and requires more testing.
    • This update is not compatible with SPT v3.4. You're still able to use v1.0.3 of this mod for SPT v3.4, but no support will be provided or updates made to help with legacy versions of SPT.

    If you experience any problems, please submit a detailed bug report.

  • Version 1.0.3

    Updates:

    • Fixed a bug that prevented extracting in Interchange's Hole in the Fence location with a backpack.
      Thanks Artur90il!

    If you experience any problems, please submit a detailed bug report.

  • Version 1.0.2

    Updates:

    • Updated for SPT v3.4.1 compatibility.

    If you experience any problems, please submit a detailed bug report.

  • Version 1.0.1

    Updates:

    • Updated for SPT v3.2.4 compatibility.

    If you experience any problems, please submit a detailed bug report.

  • Version 1.0.0

    Initial release for SPT v3.2.3.

  • The one factory coop extract on factory doesn't work.

    • There isn’t a co-op extract on Factory.

    • i meant woods mb

    • What version of SPT are you using?

    • Im using newest. I walk up and i just can't leave

    • > Im using newest.


      Come on man... "This version is only compatible with the SPT v3.7.1 release."

  • does this work with 3.7.6?

  • is there a limit on how much you can make car extracts go low to?

    i set to 400 rubles and it kept the default 7950 rub payment
    its slowly going down due to scav karma but i just want it to be like 400 rubles

  • MAKE IT SO WE DONT NEED A KEY TO ESCAPE FACTORY

    • At a technical level, the exits on Factory are all open already, they're just behind a locked door. I would highly recommend the Backdoor Bandit mod to change how locked doors are handled. Or you can find a Factory Exit key.

  • Is it possible to do kind of the opposite: make a free extract to require Rubles like for cars?

    • Great question! I haven't experimented with this yet.

  • I get the error CONFIG_LOAD_ERROR - Could not load configuration after changeing the config i did not rename it i just saved the file after changing i always get the error after editing the file if i put the defualt file from the download it works but like i said after editing i get the error.

    sorry for my english its not my native language, thanks in advance.

    • Sorry, for the delay. The file extension is being changed. Ensure that you change the extension type to *.* instead of *.txt, like this:

      6uVJA0x.png

  • hello how do i put the mod to work?

    i just extract the paste and drag it to the folder game for the spt where is located

  • So, about that 3.7.3 update... :)

  • Another must have mod, its so stupid that i have to walk for 20 minutes to get to an extract ._.



    thank you very much for solving shitikas game.

    Heart 1
  • will this mod allow you to extract at any location are do we need to go into the config and but them to true???


    thanks for the help!!!

    :)

    • Yes, you will need to review the config and make some changes...


      extracts.ignoreEntryPoint = true

      extracts.ignoreCliffRequirements = true

      extracts.ignoreBackpackRequirements = true

      extracts.random.chances.MAP-NAME.EXTRACT = 100 // Each one! extracts.cooperation.convertToPayment = true

  • can you add "ignoreEntryPoint" for SCAV too? And big thx for your work! Great mod!

    • Check out the known issues on the overview page. This is impossible without a client-side companion mod, which is above my pay grade. Sorry.

    • oh, missed this string in overview

  • i start up the server but i have this show up as error OpenExtracts: CONFIG_LOAD_ERROR - Could not load configuration, any help would be amazing

    • It can't find the `config/config.json5` file. Did you rename it or delete it?

    • nope its still named config, its file type is still json5

    • Did you modify the configuration file in any way? If so, remove the mod, redownload it, and try it without modifying anything to see if it works. Also, confirm which versions you're using.

    • so im using 1.3.0, i redownloaded and ran it without modifying it and it worked.


      Edit, so ive sorted it now, thanks for the quick response!

    • Great! I'm curious what the issue was?

  • Hey im having an issue and getting a ----- Mod (refringe-openextracts-1.3.0) is missing package.json ---- Error in the server settings. Im not sure if i did something wrong on the download. When i pull up the .json file It only asks if i want to open or save it, and Im not able to open it.

    • Fixed it, I had to manually change the .json file into a notepad file by right clicking and opening using notepad, then i saved as in the OG's file's spot.

    • Thanks for reporting this. I’ll upload a fixed copy tomorrow. 👍

    • Radical, thank you!

      I also did another install and download and now it has the correct JSON5 file. So decent chance I downloaded it wrong.

    • Yeah, I was unable to reproduce this issue with this version. Let me know if you run into any other troubles.

  • It seems that the COOP extracts do not increase your scav karma (fence loyalty). I assumed that it would but after using the COOP extracts for some time it seemed that fence loyalty did not increase. Is this a planned feature by any change? It seems only logical, at least to me, that these extracts would increase scav karma.

    • Good call. I’ll have to do some research into exactly how karma is increased and if it can be done server-side.

    • This has been implemented in v1.2.0. 🍻

      Heart 1
  • Excellent mod, great work! Payment to coop exits and custom times are working!

    Just ran into an issue today, I´ve completed my first run on reserve today and on the sewer manhole I wasn´t able to extract with backpack on - but with backpack off too? Sewer manhole wasn´t kust working. I´ve put the backpack option to "true", so i can use backpack only exits with backpack. Don´t know hat happened here. Used the fene exit 50m away

    • Thanks for letting me know. It just went through a full rewrite and this probably has something to do with that. I’ll investigate within the new few days and hopefully release a fix.

    • I'm not able to reproduce this issue. Make sure that if you're using any other mods that Open Extract is loaded after any others by moving it to the end of the order.json file. I highly recommend LOE to make this easier.


      jZpg7cm.jpg


      PlEZLQY.jpg

  • Is the file type suffix for the config in the latest update supposed to be .json5? is it compatible with the game/systems?

    • Yes. Please read the note on the version tab.

  • hey i have the config open and it doesnt let me change any of the settings im new to modding btw

    • That has to do with your system. Not 100% sure.


      That being said, make sure that you edit the file as admin if you're working from anywhere within your Program Files directory. So... search for "notepad" within the start menu, right click on it, run as administrator, file, open, open settings file, make changes, save.

  • Tell me, for what reason can the mods settings be reset after the server is turned off?

    • No clue. That's a new one for me.

  • Does this work on 3.5.5?

  • Setting

    "convert_cooperation": true

    seems to break the raids.

    No scavs spawns and raid ended with a blackscreen on extract


    Dissapeared when set to false.


    Both me and a friend had the exact same issue.



    Entire config when problem occured.

    • I just downloaded a fresh copy of SPT with only this mod installed and I copied that exact configuration you posted... I was able to run a woods raid that lasted 9 minutes and spawned 17 bots in total. I extracted co-op just fine with no black screen.


      This is likely a mod compatibility issue, but to debug it further I'm going to need more details to go on. Can you please enable the option giving you issues, run a raid, and then

      fill out a detailed bug report and include your entire server log?

  • Does not work

    Thinking 1
    • I've been playing with it for weeks... So it should. Can you be more specific? What doesn't work? What configuration options do you have enabled?

    • Everything is standard, I didn’t change anything in the settings. Exit through the sewer on the reserve, it also asks to throw away the backpack. And some outputs, as in the original, may not work.

    • Quote

      I didn’t change anything in the settings.

      Dude... Literally step two of the installation instructions on the overview tab. By default none of the options are enabled in the configuration file. Open it up and enable the options that you'd like to use.

      Thumbs Up 1
    • Figured it out, I had 0.13.0.1.21531 instead of 0.13.0.2.21734

      updated and everything worked

    • Awesome. Glad you figured it out.

      Happy 1
  • There is a bug that can disable all extracts. Ensure that the configuration option random_extract_chance is set to 100, or random_extract_update is set to false.


    This will be resolved shortly.


    Thanks to @AHuman and @RHST for the reports.

    Thumbs Up 1
    • This issue has been resolved in Version 1.0.5. Thank you!

    • I am playing on 3.4.0 so it seems that for me only 1.0.3 will work but as I see it have bug.
      Can I still use this 1.3.0 version and have coop extract available for rubles if I set it to 'true'?

    • That’s quite an old version. I’m not sure. All you can do is try. Sorry I can’t be of more help.

      Thumbs Up 1
    • Thanx for reply. I will try myself as I have it in my mod folder but had not yet possibility (or luck) to go for coop extract :)
      I will report back :)

  • Hello, thanks for uploading the mod,

    nice idea for activating co-op exfils and

    less waiting for V-exfils is also real clever thought.


    btw, I am here to report a rather serious issue though.


    I have no gifthub acc so I will just post the issues here
    actually it seems like other ppl having the same issue, but I will post here with my active modlist anyways.


    the issue : all extracts work random extract (??:??:??) and blocked over time

    map : woods (but I assume it will happen for every map, after reading the comment section)

    other mods active :

    Realism Mod

    Custom Raid Times

    + other QoL mods that I assume non-relevant to this issue (clothing, ammostats, etc)


    btw I only add extra 5mins to all maps.

    maybe not everyone having this issue cuz they have increased their raid time for a huge amount than me?

    anyways, thanks in advance.

    • Thanks for reporting this issue. Can I have you post the mod configuration file that you used into the support thread so that I can look into this? Sorry for the inconvenience.


      hub.sp-tarkov.com/forum/thread/2293/
    • yeah sure, I just did that :thumbup:

    • This issue has been resolved in the latest version. Thanks for posting your configuration file and sorry about the wasted raid time.

    • Thank you very much for the quick update!
      Have a great day o7

      Heart 1
  • This might be a stupid question but what does the "extract hold time" mean? Like how long it takes before the extraction opens or how long the extraction stays open for?

    • It's how long you have to wait within the extraction zone before you actually end the raid. For example, car extracts are normally 60 seconds, but with that option you can change them to 15 seconds.

  • I tested the random extract chance and it seems to affect all extracts and not just the random extracts, is this intended?

    • Thanks for the report. It is not. I can test it tonight to see if I can reproduce the issue. Can you tell me which extracts on which map that you had issues with?

    • I pretty much had all extracts including static ones such as the scav lands and red rebel exfils changed to random chance and had "????" next to them on the HUD. I also had issues with D2 lever on reserve not being interactable, time activated ones like the trains seemed to work regardless of chance settings. After changing the random chance setting to 100% all extracts were functional and the "????" markings dissappeared when I checked exfils on HUD.

    • I should've check this comment before start using the mod.
      thanks for the mod, it was a good idea to make those co-op exfil available,
      however I had a long raid becuz of doing quest and my 45 mins have wasted cuz every possible extract were blocked lol.
      that was the one most frustrating tarkov exp I have ever got :)

    • Thanks for reporting the issue. I was able to push out a released that fixed the issue. Sorry about the confusion.

  • For anyone curious, this does appear to work out of the box with 3.4.1. You will get an error in the startup thing that it is out of date, but you can just change the manifest.json file to say it supports 3.4.1 to get rid of it.

  • Update 3.3.0

  • Please add an exit without a backpack at interchange

    • I just released a fix for this. Thanks for the report!

      Thumbs Up 1
  • Sometimes I can not extract from all open extracts


    I have to find a different one that is open


    For example, if i spawn on the opposite side of woods i can not extract through outskirts

    • In my last raid, i recently spawned near a broken barbwire fence in woods due to custom lua spawns with the player spawns make sense mod. i then had to run to outskirts then un roadblock, then again to northern un roadblock, once i went to northern, i was finally able to extract

    • This is likely a mod compatibility issue. I've never run into anything like this. Can you please list all of the mods you're using?

  • So is it not possible to open all extracts for SCAVS?

    • As mentioned on the overview page, scav extracts are still handled client-side in SPT. This mod is server-side only.

    • Thank you sorry