Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.0
- Kobrakon
- 586 Downloads
update
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Version 1.0.9
- Kobrakon
- 751 Downloads
recoompile
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Version 1.0.8
- Kobrakon
- 411 Downloads
update and recompile, also switched to dynamic type targeting so it should be essentially future-proof now
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Version 1.0.7
- Kobrakon
- 593 Downloads
quick bug fix, apparently my IDE was gaslighting me into believing that "InitialSpeed" was still a real field
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Version 1.0.6
- Kobrakon
- 145 Downloads
update to 3.5.0
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Version 1.0.5
- Kobrakon
- 391 Downloads
-Fixed an issue where the RAC would not be recognized when searching for ear pro
-Subsonics are now accounted for, any round with a velocity of less than 343m/s will not trigger tinnitus (unless you are in a building), this is also accounted for with bots
-Cleaned up code a bit
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Version 1.0.4
- Kobrakon
- 381 Downloads
Updated for 3.4.1
(yeah so I wrote the patch for fixing flashbang tinnitus for 3.4.0 not realizing that the checks would end up breaking this mod 💀, thankfully I found a workaround)
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Version 1.0.3
- Kobrakon
- 505 Downloads
update for 3.2.5 client
Updated so that now helmets and helmet components that restrict the ear pro slot will no longer trigger tinnitus, also nerfed grenades so that their contusion effect isn't as painful anymore
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Version 1.0.2
- Kobrakon
- 599 Downloads
switched to patching, fixed all performance issues, and made it so also grenades can trigger deafening
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Version 1.0.1
- Kobrakon
- 82 Downloads
fixed an issue where the firearm controller would break for some people
also made it so nearby bot gunshots also trigger tinnitus
BlackDragon
Please update this when you are able. I can't play without it!
Bnrjas1
Seems to be a great mod. Gun shoots fine with ear pro on, but when I take ear pro off, the gun becomes silent and also loses recoil. Most likely doing something wrong, but I've gone through and downloaded and tried each update since 3.5.0 (I'm on 3.5.7) and still have no luck. Any suggestions?
Wienerslinky
doesnt seem to work on 3.5.8. just makes the guns soundless
Do_The_Funni420
Does it work with 3.5.4?
Kobrakon Author
should yea
PhantomInTime
Can confirm for anyone wondering, this mod will need to be updated for 351. It currently causes all firearm noises to be dead silent.
Kobrakon Author
yeah its what usually happens each update, typically doesn't take long to fix tho
Do_The_Funni420
Will it be possible to implement the ear deafen into the hideout, or is that impossible?
Kobrakon Author
impossible with the way I do it because hideout player doesn't have a health controller
Flame39
hi may i ask a stupid question that where exactly i should put the files? like should i create another folder inside the /plugins folder and what should i do with the Lisence thingy? i tried many times and paths but it still wont work (i tried my guns in hideout range, from 5.7 to 40mm grenades, without headsets)
Kobrakon Author
license you can just delete its only really there so you know of it's existence and you just put the DLL in plugins
Flame39
thanks now its working and i have found that it only has effect in a raid, but not in hideout
Kobrakon Author
yeah cause hideout player doesn't have a health controller
Hustleharder
I can't believe you updated this mod and not No More Mines
Kobrakon Author
prob won't have to update it tbh
Kippa
It doesn't need to be updated
Fom-ThF
Dont compatible with 3.0.0. Oldest versions too
Kobrakon Author
There was never a version for 3.0.0 and I offer no support for any outdated versions
update your spt dude
Fom-ThF
Nah
EscapeFromMe
Mod breaks all Scav guns, guns make no noise, no muzzle flash can't ADS, clear jams, inspect, anything to do with Scav guns is broken. Works perfectly fine after I removed it
Remo
Is your mod compatible for 3.3.0?
Kobrakon Author
yeah, its a client mod so it doesn't rely on the server version
Remo
I'm getting no sound from bullets (almost like silencer/sound suppressor is on weapon) with this mod enabled. Weapon bugs out eventually and you can't ADS, clear jams, inspect, etc. Also no tinnitus effect. Everything worked when I removed this mod. I'm on 3.3.0. No other mods but SPT Realism and Amands Graphics. Thanks!
Grasyl
The Idea is great, but a tinnitus after every shot is a bit to much. I think is would be much more playable if the sound after a single shot just dampen and tinnitus only appear after a prolonged burst of automatic fire.
VibuTV
BSG should hire you this should be base game tbh
Kobrakon Author
I'd like to work for them but I ain't moving to St. Petersburg 💀
VibuTV
Fair lmao
Kobrakon Author
pretty weird considering that programming is THE remote job
but I guess nik needs to keep an eye on you at all times so your code isn't too good
tonyzur
would be cool if the ringing was tied to muzzle velocity/chamber pressure. high velocity rounds like 357 magnum and 556 nato should mess up your ears really bad but low velocity rounds like 45 acp and 9x18 should take a few more shots before the ringing starts.
Kobrakon Author
no all bullets do ear ouchies
Delta
Would it be possible to add a slider for volume (to lower it), would like a more casual approach to the ringing from a smoothbrain
Kobrakon Author
It’s a game thing so I can’t change the volume but I plan to make to so you can disable it if it gets too annoying
Delta
Ah darn, could you point me int he right direction for the location of the sound file used? Maybe I can try going in and lowering that volume.
Kobrakon Author
volume is controlled by the audiosource tied to the player, you could lower the volume of the audioclip but its probably embedded deep in an asset bundle so I'd say its not really worth it
FishGaming
Could you please make a setting in game to turn this mod on/off? Some of my modded items have built in slots on the helmet for headphones but this mod doesn't recognize and I get the ear ringing every time.
Kobrakon Author
I think I can throw in an extra check for that
Tominator08
Downloaded v1.0.2 and when I fire an unsuppressed weapon there is no sound an 0 recoil.
Firing a suppressed weapon functions like normal with sound and recoil
KnuckleCutter
I just tried and everything worked as intended.
Kobrakon Author
sounds more like you got missing files m8
Kobrakon Author
nvm my bad man one of my friends hit me up and explained the issue to me and I realized I forgot to add a hideout player check so I just dropped a stealth update and it should all be good now
Tominator08
Yep, forgot to mention I was testing this in the hideout. Thanks for the update!
rauschgaunt
FPS drop during fire. Freezing on few seconds.
Kobrakon Author
yeah ik, plan to rewrite as a patch script to see if it helps but it mostly seems to be due to tarkovs spaghetti code :(((((((((((((
Kobrakon Author
fixed
rauschgaunt
Verified on 1.02. Thank you!
Kobrakon Author
fuck it I'm gonna rewrite this as a patch tomorrow cause clearly doing this controller style ain't cutting it with tarkovs spaghetti code
rrrrrrrrr
No idea why, but firing automatics without earpro with this installed causes HORRID fps drop until i stop shooting.
Kobrakon Author
its an issue with the bot scripting, I'm gonna pull it till I can figure out whats causing it
Kobrakon Author
actually nvm found the issue will update quick
Kobrakon Author
fixed
Uncanny-Valley-
For some reason your mod just disabled recoil and gun shots lmao. I loaded in without ear muffs and thought I was tripping since my gun wasn't moving when I shot, until I saw the bullet holes appearing.
It's a shame it doesn't work for me, I really enjoy this light touches of realism too
Kobrakon Author
yeah I've heard of that issue, think it might have been caused by me referencing an older assembly
should be fixed soon tho
David228143
Can confirm, same thing happened to me
Kobrakon Author
yeah im peeking into solutions but I won't be able to test it until later today cause school
but it should be a pretty simple fix
also I'm trying to implement a mechanic where if bots shoot near you and you don't have earpro or they don't have supp that it'll also ring your ears
David228143
No problem, take your time
Just giving you feedback is all
Good luck at school
Tron
This is awesome! Now we need cheap earplug items in game that protect your ears from ringing, but they slightly deafen you similar to how it'd be with a helmet with deafen set to "high" on it.