Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.1.3
- Fontaine
- 26k Downloads
Fontaine's FOV Fix v2.1.3 for SPT 3.9.x
Because certain combinations of Realism + FOV Fix, and their config options, require different offsets for left shoulder ADS, it is now a config option that the user can set themselves according to their needs and set up.
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Version 2.1.2
- Fontaine
- 1.7k Downloads
Fontaine's FOV Fix v2.1.2 for SPT 3.9.x
Fixed the movement speed blocking from last build not working, my bad.
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Version 2.1.1
- Fontaine
- 913 Downloads
Fontaine's FOV Fix v2.1.1 for SPT 3.9.x
See release notes for details. A couple fixes and improvement to controls.
Fixes:- De-Optimized code that made free-look cause screen to zoom in.
- Fixed left-shoulder swap causing weapon to be too far forward from camera.
Changes:
- If using mouse scroll + key combo for variable zoom, it will no longer change movement speed.
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Version 2.1.0
- Fontaine
- 7.2k Downloads
Fontaine's FOV Fix v2.1.0 for SPT 3.9.x
Updated to 3.9.x, added more config options, improved camera smoothing. DO NOT CARRY OVER YOUR OLD CONFIG FROM SPT 3.8.X OR BEFORE!
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Version 2.0.0
- Fontaine
- 12k Downloads
Fontaine's FOV Fix v2.0.0 for SPT AKI 3.8.3
I fucked up the versioning so we're starting fresh at v2.0.0. Fixed SamSwat's Vudu zeroing, fixed issues with toggle zoom when it's disabled for un-aimed state.
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Version 1.2.0
- Fontaine
- 9.7k Downloads
Fontaine's FOV Fix v1.2.0 for SPT AKI 3.8.3
Fixed issues with toggle zoom randomly disabling, improved performance, toggle zoom no longer cancels when toggling ADS, option to have toggle zoom on hold breath only. Also corrected mod versioning, please ignore previous versioning scheme.
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Version 1.12.0
- Fontaine
- 5.4k Downloads
Fontaine's FOV Fix v1.12.0 for SPT AKI 3.8.3
Improved keybinds, check release notes for details.
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Version 1.11.0
- Fontaine
- 33k Downloads
Fontaine's FOV Fix v1.11.0 for SPT AKI 3.8.0
Fixes:
- Fixed rangefinder not working.
Tweaks & Minor Changes:
- Added config options for non-optic FOV and sensitivity multipliers.
- Added config option to disable the EFT "Change Magnification" keybind when using variable optics.
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Version 1.10.0
- Fontaine
- 4.9k Downloads
Fontaine's FOV Fix v1.10.0 for SPT AKI 3.8.0
Follow the download link for patch notes.
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Version 1.9.0
- Fontaine
- 27k Downloads
Fontaine's FOV Fix v1.9.0 for SPT AKI 3.7.1
Updated to 3.7.1, not backwards compatible.
KROGun1235
A quick question, if I want to return everything to vanilla Tarkov, what should I turn off or remove so that I can play like vanilla Tarkov?
Fontaine Author
To play like vanilla Tarkov you don't install any mods...
SGHM
Will there be plans to make similar mods like SamSwat's Vudu Mod for other first focal plane scopes like tango and Bender?
Fontaine Author
There's no point since BSG introduce variable optics with patch 0.15. I will just do my best to make them less shit when SPT 3.10 is released
bERys
Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name.
Aurani
Toggle zoom on hold breath is not applying the sensitivity multipliers for toggle zoom. Is this a bug or is there another setting that prevents this from applying?
Fontaine Author
bug
Dicey
So the issue I have is that some of the optics start their zoom at 2x instead 1x now, I'm still troubleshooting what's causing this and it might not be related to FOV fix at all, but starting here seemed logical. Does anyone else have this issue?
burlyot
running into an issue where, when I adjust zoom with RazorHD, Vudu, Tac30, scopes, they don't click to the next zoom level, it just clips instantly with audible sound or the animation that shows the player adjusting zoom.
Tejdz
is it supposed to not work with the ELCAN ?
Fontaine Author
Does the Elcan have variable zoom in real life?
Dicey
Elcan isn't variable zoom optic, it's only 1/4X.
makimakima
is possible to zoom smoothly by using mouse wheel ?
Fontaine Author
you'll have to reduce the zoom steps for scroll, but then you'll be scrolling for longer
Shrew_Team
I installed this mod because I wanted to try out the variable zoom feature in this version of Tarkov 0.15.
I was pleasantly surprised to find that this mod was able to implement the “hold your breath and the screen zooms in so you can quickly see that you're holding your breath” feature I was thinking of.
Best mod 10/10
SlaveToTheGames
Just here to report an error throw:
- Only reported it as it stated FOVFix.SetScopeModePatch in the first few lines. Keep up the good work, hope this helps if this is actually an issue
SlaveToTheGames
That's literally how I felt looking at it XD
stylo
this may be a stupid question, so bear with me, but I like to use this mod in large part to expand the viewmodel pov a bit, or ui pov I think it is in the config, but when I do, and I ADS through an optic with any level of magnification, I get that strong black shadow around the rim of the glass making magnified optics virtually unusable. I know that's technically realistic, but I find the default fov a little cramped and immersion breaking. Is there a way around this issue? a way to adjust the optic's ideal distance from the eye in the settings or otherwise get around the issue?
Fontaine Author
scope offset
stylo
thank you very much ill try that
stylo
unfortunately it seems that was the setting I was using to expand my fov during ads entirely, so, I was only able to lower that fov to somewhat fix the problem. I'm probably just using this mod too incorrectly I think
Huckbain
Hi, I'm running in an issue with the Leupold Mark 4 LR 6.5-20x50 30mm riflescope. It has only 8x magnification and so it should be affected by the variable zoom function of the mod, however, when if I use the mouse wheel to change magnification, it changes to x1 with no possibility of changing it back.
I'm using SPT 3.9.4 and the latest version of the mod. Excluding this mod I only have the EOTech Vudu Overhaul and Optics rework that touch scopes.
Did anyone encounter this issue?
Fontaine Author
Read below, no FFP scopes
Huckbain
So there's no way to fix it, correct? I just have to avoid changing magnification with these type of scopes?
Fontaine Author
Do you think if there was a way to "fix" it I would have not done it? why would you need to avoid changing magnification?
feetwithtoes
Thought I'd let you know, that when you turn on the fov scale fix in the advanced settings, that pistol irons are broken. They'll turn into a blocky black texture any time you ads. ( You might already know, seeing as it's only in the advanced settings, but figured I'd say something just in case.)
Edit: Found out it was an issue caused by low LOD. lol
Fontaine Author
good to know
AltairzZ
Hi, I just downloaded the mod and the scope rework (SPT 3.9.4). But my reticle doesn't seem to change when I zoom in (Like Vudu or other assault scope), it stays the same. Is there anything that I had to do to make my Reticle change? Thank you.
Fontaine Author
Read the other comments.
MajorZer0
Hi, recently after updating to 3.9.4 I'm having random crashing problems with the game. if I go to consult the game logs the only error I see before the crash takes me back to the FovFix mod. Posting a copy of the error may be useful to understand if there is actually something wrong. Thank you
Fontaine Author
I've never had crashes reported to me, nor experienced them. You need to figure out what's causing the error or let me know once you've figured out how to reproduce it
MajorZer0
unfortunately I don't know much about this kind of thing, I went to look at the logs to see if I noticed anything that could help me and I saw this error repeating itself and happening before the crash. In case I understand something more I will write it here
MajorZer0
the only thing that comes to mind is that in the games in question I was using the Reap-ir thermal and I also use Borkel's Realistic Thermal mod. Could it be that it creates some problems?
spturkey
Why does the Vudu change the movement speed when changing the zoom when no other scopes do?
Fontaine Author
Top tip!
How to report a bug:
"Hey this is the issue I am experiencing, here are the steps to reproduce the issue, I made sure I am using latest version of this mod and the right version of SPT, I tested it with just this mod by itself"
How to irritate a modder:
"why does this bug you've never even heard of or experienced or have had reported happen?"
wheresmyglock19
why did you remove the option to enable or disable zoom while not aiming? now whenever i press shift ( key i set to toggle zoom) it zooms in, and in the older version ( 3.8.3) i remember this would not happen because there was a option to enable it or disable zoom while not aiming.
Fontaine Author
I removed it because I thought people would be able to figure out how to do that easily with the existing config options
wheresmyglock19
may i ask how? I've been messing with the configs can't figure it out
BigPatFenis
Fontaine,
I was wondering if you've experienced any sort of optic/reticle "trailing" effect, for example with the Monstrum Scope, the reticle leaves a little trail whenever I am and move the reticle around. I wanted to see if you've dealt with that and know a fix or if you're unfamiliar. Also happens with the VUDU sight and a few others.
Thank you.
BigPatFenis
Disregard this comment. I found out it's because of the lossless scaling software I'm using. The frame generation is causing the reticle to have a trailing effect. It has nothing to do with your mod. My apologies.
CaptainKrunk
Hey Fontaine, love the mod. One thing I was hoping to disable was the zoom changes of the mod. Optics like the Vudu and the Sig Tango 4x from Painter all change reticles when zoomed in. With this mod, we are able to zoom, but without the reticle changes. Is there a way to disable this portion of the mod to bring back zoomed reticle changes?
Edit: I see the option for "force use zoomed reticle" which is a start, but would like to have vanilla zoomed reticles back!
Fontaine Author
I'm not sure what you're asking, the point is variable zoom, othwise the reticle would suddently change when you reach the final zoom level?
CaptainKrunk
Understandable. I was hoping to have an option to allow zoomed reticles to come back if variable doom is disabled. Thus allowing me to still have the optic FOV changes, but still have zoomed reticles.
We got rid of FOVfix due to this, as we have a lot of optics (modded too) that use zoomed reticles. Hoping to add it back if this is ever an option!
Dezzy_fb
Open user -> mods -> Fontaine-FOV-Fix -> db -> scopetemplates.json.
Affected scopes:
Tango6t, item id 6567e7681265c8a131069b0f
SB PM II 5-25, item id 62850c28da09541f43158cca
SB PMII 3-12, item id 61714eec290d254f5e6b2ffc
SB PMII 1-8, item id 617151c1d92c473c770214ab
find each item id, change "CanToggle" to true. On scope zoom toggle, the reticle changes. It does not change with smooth zoom, this only works on toggle zoom. you can still use smooth zoom though.
If the reticle looks messed up, e on the tango6t, toggle the zoom, and then smooth zoom back out. Sometimes the displayed reticle is not the correct one for the selected zoom. It's a workaround until we get .15's smooth zooming.
CaptainKrunk
Holy shit, wow!
TheJackOfSpoons
Dezzy, you are the man, dawg.
Helix_Vaetis
Hi, I wanted to let you know that at least on my end, there's some sort of issue with this mod's interaction regarding the Tango6T scope; I'm unable to switch to the 6x magnification, and this issue fixed itself after I disabled the mod. After reenabling, I tested the other scopes I had in my stash (Vudu, Razor, Specter, Schmidt & Bender) and had no such problems with them.
Do you think this is a 'reinstallation necessary' kind of thing, or maybe something went wrong in the code? All of my settings for the mod are default.
JCorrion
Hey i seem to have an issue where i can zoom in while not aiming, even though i have "Allow toggle scope magnification while not aiming*" ticked off.
Ive tried:
turning the option* off and on again
Pressing the reset button behind the option*
Updating the FOV fix
Reinstalling the FOV fix.
That 's about it.
Ive been using this mod for a while and never had the issue. Do you guys know anything i can still try to fix it? at the moment it is ruining my experience in the game
Thanks for the mod!
Fontaine Author
I don't know what you're talking about, sounds like you've confused several different things
DrHorns
I have noticed that for some reason whenever I am using EOTech HHS-1 hybrid I can't change the sight to the bigger zoomed one, I didn't see any problems with anything else but this one scope bothers me, it doesn't work with just FOVFix, doesn't work when I tried to add the Geff mod that is recommended, idk how to fix it, any ideas what I might be doing wrong?
HydraLXIX
One thing I am noticing while ADSing with any sort of scope or holosight while using shoulder switch, is that the scope/holo you are aiming with gets shoved way up into your face. Its of course less with a holosight such as an EoTech, but with something like an LPVO your entire eye/face is clipping inside of the scope.
very poor explanation on my part but here is an image of what it looks like with lefthand shoulder switching through a scope. It was not like this before in earlier versions, so I am not sure if it is something I need to modify in config to fix or if it is a bug. I have done a little bit of config changes to TRY to fix it, but if I do my scope is super far away with no shoulder switch. The mod works perfectly that I can tell otherwise. Any help?
Fontaine Author
are you using realism mod?
HydraLXIX
No I am not, but I have a slight idea of what it might be in regard to that. In one of the mods I installed it seems a random Realism folder was added with a JSON in correlation to the mod installed, so I might try removing that and seeing if that fixes it somehow, I will let you know.
Thanks for the help!
Edit: That still did not fix it, not sure what will, might just have to reinstall the mod? Who knows, no error in console or nothing..
Fontaine Author
Did you see the patch notes of the latest version?
HydraLXIX
Did not know there was a new update just for lefthand shoulder swap until you mentioned it right now haha, installed it and that fixed it properly. Thanks a lot for the help again and for the new config!
Kurtonix2
Variable keybind + mouse scroll is still changing movement speed for me on V2.1.1... anybody else?
Maddog Matt
Same here for me on 3.9.3 and using v2.1.1. With the setting enabled I cannot get it to stop changing my movement speed.
BurgerMan69
sayme
Fontaine Author
should be fixed in 2.1.2
BurgerMan69
king
NogginHead
The movement speed is huge. You're a fucking legend.
BuzzT
The ADS cam position for pistols seems to be off (like centered hip/point fire). I do have a few mods, but the issue dissapears when FOVFix plugin is removed. Tried default cfg, have no sight blocking possibilities (e.g. faceshield, just to be sure because of realism mod), so i guess it should actually be an reproducible error and should be a easy fix.
(FOVFix 2.1.0, SPT 3.9.3)
And thanks for all the AMAZING work btw!
Fontaine Author
You have Realism installed too and disabled stances, check the install/config instructions
BuzzT
Oh, okay - found it. Thought i already checked everything - my bad...
CaptainKrunk
Is it this mod that disables the reticle changes when changing magnification modes? For example, the Vudu used to change reticles when zoomed in on its maximum power. Now when you change reticle power, the reticle stays the same.
The Techno
I believe you are right, but check out SamSwats Eotech Vudu Overhaul, it's been reuploaded a million times so make sure you find the version for your SPT version, it's pretty slick. Makes the vudu actually have scaled reticles through it's various zoom levels. With the smooth zoom in this mod it very nearly simulates what it should look like in a real LVPO.
CaptainKrunk
Its a great mod! But unfortunately only overhauls... one optic. I didnt feel like that would fit in very well if I was only down to using one optic because it is the one that functions correctly or better than the others. I do wish I could turn off the affect this mod has on magnification reticle changes.
Luckless
hello, I'm running into an issue. I use ESDF keybinds and while leaning right with R, I can not use variable zoom with middle mouse. I swapped to WASD with E as right lean and it works normally. I'm wondering if there is a way to get variable zoom working while holding R. I'm on 3.9.3 using the 3.9.2 version of mod. also I noticed this issue back in 3.8 with fov version 2.0 but ended up just playing with version 1.10 or 1.11 (can't exactly remember) any help would be much appreciated.
The Techno
Just an idea, what if you map your leans to your mouse? I tried that a while back and it was a game changer for me. With those out of the way you'd be free to map this wherever you want it, or I bet the hotkey+scroll would work better too.
I have my leans set to my forward and back buttons on my mouse.
Luckless
thank you for the advice, i have interact on forward and crouch on back, what i found most helpful was switching my lean to press instead of continuous. its not as fluid but its the closest thing to what im use to. also hotkey+scroll does work as well, i just didnt want to press an extra key to zoom. what i thought was weird is that it worked normally in 1.10/1.11, i was hoping fontaine mightve had some insight on how to remove the restriction since in 1.12 he had hotkey changes in the notes. i understand its a unique issue and not everyone plays esdf.
Xerany
This is an issue I have run into as well, and it has solely to do with the R key. I play on RDFG and I am entirely unable to zoom in or out whilst holding the R key, whilst being perfectly able to do so on previous builds. It's really quite weird.
Luckless
yeah in 1.12 there was hotkey changes that removed Left Ctrl, Left Alt, R and C , and im hoping fontaine might read this and give the small community that doesnt play wasd a way to remove the restriction.
Xerany
were these changes made by BSG themselves, or by Fontaine?
Giannis123
just a comment to change the 666 devil shit
Fontaine Author
wtf are you talking about
Giannis123
666 is supposted to be the devil's number .I became the 667 comment
Fontaine Author
doing the lord's work
KingRichie
Hey Fontaine, I was wondering, do you happen to know what the default FOV values are for the Player Camera ADS FOV for each multi-level?
I was looking to customise a little and just hoped to use the default FOVs as the baseline but I can see when you install the mod, the default FOVs get overwrote to 1.0.
Thanks brother, loving all the mods you make!
TheUrbanLegendX
let me know if you find the answer! There was an old comment, or Reddit post, or something I read back in 3.8.3 where Fontaine dropped the settings to get pretty much back to default but I can’t find it anywhere. I’ll check my old 3.8.3 configs tonight and let you know if I still had it set on there
KingRichie
I just set my global ADS FOV to 0.85 and it feels good.