SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points

  • Hi All-


    Getting back into SPT after being away for a while. Got a stable install with a bunch of mods including SWAG. I seem to remember in the past that I could mess with the presets using the F12 menu, but I dont see SWAG there. Have the preset options been moved? Thanks!

  • Hi, just looking for some help as multiple Tagillas are spawning on factory. I have set total bosses per map to 1 for factory so unsure why this is happening. Any help is much appreciated.


    Many thanks.

  • Hi, just looking for some help as multiple Tagillas are spawning on factory. I have set total bosses per map to 1 for factory so unsure why this is happening. Any help is much appreciated.


    Many thanks.

    Bruh! We had an opposite problem few patches ago, when bosses didn't spawn at all. XD From one extreme to another, no in between.

  • Hello, i I encountered a problem with the mod SWAG&Donuts v 3.4.0 . As you wrote in the instructions, I unpacked the mod into a folder, but the game refused to load it. Is it possible to fix this?

  • nooky added a new version:

    Quote

    SPT 3.10.x ONLY


    SWAG + Donuts v4.0.0 for SPT 3.10.x

    Summary of changes

    • Complete rewrite of Donuts code
    • Spawns are more consistent now, no more boss spawn issues unlike in SPT 3.9
    • Improved performance
    • Added debugging option for users to verify spawns are working as intended

    Known issues

    • The Donuts F9 configuration menu's background may become transparent during or after a raid
      • Will be fixed when the UI gets reworked
    • The "Force All Bot Type" setting does not work correctly when set to any option other than "Disabled" (the default setting)

    Thanks to

    • Shibdib: fixed up SWAG-related issues such as boss and raider spawns
    • Lacyway: fixed issues relating to Fika compatibility
    • MaTSix: as a SWAGnuts preset maker, provided excellent feedback to help fix issues with the mod
    • Huge thanks to all the testers, for providing feedback in each Release Candidate build
    • And of course, big thanks to Nooky and Props for making SWAGnuts, this update wouldn't be possible without their work in the first place!

    See full changes here: https://github.com/Nympfonic/Donuts/releases/tag/v4.0.0

  • Hello and thanks for making swagnuts available again!
    Dont know if its this mod that causes my problem, but the AI aint moving around the map.


    Using:

    sain
    swag/doun

    big brain

    waypoints

    dynamic maps

    questing bots

  • Hello, can you tell me how I can fix the problem that new bots do not spawn, after starting the game new bots just do not appear. Also as I noticed they do not despawn too, since I observed the bots can be 600-800 meters away to do nothing and just as simply is on the map.
    Mod:
    Realism
    SAIN
    QuestingBots
    LootingBots

  • Hello, can you tell me how I can fix the problem that new bots do not spawn, after starting the game new bots just do not appear. Also as I noticed they do not despawn too, since I observed the bots can be 600-800 meters away to do nothing and just as simply is on the map.
    Mod:
    Realism
    SAIN
    QuestingBots
    LootingBots

    Questing bots borks the ai. You can use looting bots.

  • Anyone getting infinite loading problems? Won't load to main menu and I've isolated that this mod is the culprit. Loads fine without it but won't load to main menu with it.

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