DewardianDev added a new file:
QuoteDisplay MoreWhat this mod does:
This mod is a bot spawning mod similar to SWAG but it's focus is on performance.
It is a server mod only, meaning that it works great with FIKA.
This uses the old SPT spawning method to produce smooth waves consistently over the length of the raid.
Resulting in less stuttering/lag spikes.
Why this over SWAG/Donuts?
If you are running a FIKA server, have a potato of a CPU, or prefer live-like spawning, this might be a better alternative for you.
Otherwise, I highly recommend you just go ahead and use SWAG/Donuts.
Bot options:
- Configurable quantity and balance of waves (obviously)
The following are disabled by default:
- Expanded spawn locations (not a nav-mesh expansion, but still adds variability)
- If bosses can spawn anywhere
- If all bosses have a chance of invading maps.. anywhere, anytime.
- If Raider or Rogue groups have a chance to spawn on any map.
- If Snipers can have friends... lonely buggers.
All of this and more can be configured, or left alone via the configuration options.
Wave changes:
This mod adjusts the games wave system, instead of removing it.
Quantity of waves is now configurable, and are spaced regularly to provide a smooth, highly performant experience.
What do you mean???
Here's an example:
The BaseGame/SWAG may look something like this:
Game Starts [wavewawawawavewave --------- wave---- wave------------wavewawawa---- wave---------------] Game ends
This mod will do the following by comparison, depending on the "defaultScavWaveStartRatio"/ "defaultPmcWaveStartRatio" setting:
Game Starts [ wave------wave------wave------wave------wave------wave------wave------wave------wave-------] Game ends (with a ratio of 0.5)
T
OR
Game Starts [ wave---wave---wave---wave---wave---wave---wave---------wave---------wave---------wave---] Game ends (with a ratio of 0.8)
Basically you will have a smooth wave spread, with a leaning to the beginning or end of the raid.
The above wave behaviour is dynamic, thus true for extended raid times (which is configurable under the map settings).
Though you'd likely want to crank up the waves in such a case.
If you're really digging the mod, consider supporting my caffeine addiction ☕:
HIGHLY RECOMMENDED MODS:
So bots aren't dumb
So bots loot and move around more
So bots quest and move across the map
My other mods that go well with MOAR:
So bots level with you (like a real wipe)
So one can adjust the tedium of quests
Compatibility:
Should work with everything except for OTHER SPAWN MODS
Turn of spawn changes in Realism if using that.
If using SWAG/donuts, choose this or that.
=== INSTALL STEPS ===
1. Download the zip from the link on this mod page
2. Extract to your SPT folder
3. Play
Feel free to install the mod and play the game without ever looking at the config, just adjust what you like in the Bepinex.
==== Main Config (config.json) ====
This is the main config that is affected by presets.
The Bepinex basically controls this.
==== Boss Settings (bossConfig.json) ====
Change boss spawn settings.
==== Map Settings (mapConfig.json) ====
Map specific settings
Reference for hotzones:
Map Zones3.1.1 Default Spawn Locations and BotZoneNames
==== Preset Settings (Presets.json) ====
Lists the presets and their overrides that will be applied to the the config above when said preset is enabled.
==== Preset Weightings (PresetWeightings.json) ====
This is a list of the presets from the presets.json, with relative (to eachother) weights (this controls how often each is seen).
This basically controls the "Random Preset" mode that runs default for MOAR
I'll update this some day with more some day...