alright. i fixed it now it says im missing package.json?
Mod Kiki-AllTheBoss2.2.1 is missing package.json
[ERROR] Invalid mod encountered
alright. i fixed it now it says im missing package.json?
Mod Kiki-AllTheBoss2.2.1 is missing package.json
[ERROR] Invalid mod encountered
Yeah you done something nasty to that config, probably time to start again.
It is really important that the , {} and [] stay in the correct places.
what?!?! i didnt even do anything! all i did was change the 100's to a zero!
yes once again it says its missing package.json..i know i didnt do anything wrong
Nothing wrong with the fact, but that is the long and short of it the JSON is no longer formatted correctly.
If it was not something your end, do you not think it would of come to my attention?
Despite the debug saying bosses are spawning something is wrong. Sanitar hasn't spawned at any of his 3 locations in any of the 5 shoreline raids i've done despite his spawn change at 100%, and the other bosses having 0. I've also checked on other maps, killa has spawned all 10 times ive done his raids, gluhar all 5 times ive done reserve when they're at 100%, but sanitar just ain't here as far as I can tell. Is there any way to find the location they're actually at, like a mod that will give their location or something? Great mod otherwise by the way, fought Gluhar on customs earlier which was definitely interesting. Thanks!
Yes, you can use Bot Monitor to test, you will have to update the package.json, for this 2.1 shenanigans.
kikirio added a new version:
QuoteForgot exUSEC were a thing, they were missing from the last version, now they are not.
#ToDo, put those buggers everywhere
"exUSEC" are those rogues form Lighthouse?
yeah man.
Ok, but... I don't see anything about them in the config. Or is THAT the "todo" part?
Yeah that is in the todo. What had happened is I had removed the natural rogues from lighthouse (so non would spawn at all)
Now the natural ones are back, I will be making it so they can be spawned on any map, but I have a bit of thinking to do. I have a few things I need to fiddle with, so expect an update in a few days.
kikirio added a new version:
QuoteDisplay MoreI have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.
Added ability to spawn multiple of each boss.
added raider and rogue configs, both with the following options,
boostRaiders / Rogues, will set the stats of raiders / rogues that are set in the map by default.
addRaiders / rogues, add new groups to each map independently,
Zones can be populated by other mods, as long as they run before this. example
Note this requires more testing than I have time for, Please verify any issues with botmonitor and report them on the mods support thread (blue button on right of page)
is there a way to make a boss just spawn once cause i keep killing killa in factory
kikirio added a new version:
QuoteFixed issues caused. I wasn't clearing the boss array each map, so they were all piling up on top of each other. Literally just missed a `thisMap = []` lol
Thanks to Ba5tard420, SlyVindictus and Ivan_1299 for sending me error reports.
Apologies for any inconvenience.
QuoteFixed issues caused. I wasn't clearing the boss array each map, so they were all piling up on top of each other.
How was that NOT a feature?
It was a pretty simple mistake caused by the fact that I had moved to a more functional approach to the code. If you look at the codebase itself you will see that this newer version is a complete rewrite..
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