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Above spoiler contains the debug hash, using SPT 3.1.1 and appropriate version of FAIT. If I've missed anything, Fin, let me know.
I have an issue and also some feedback. First thing's first: Bots no longer sprint. I don't know why, I can't think of anything I've done to make this happen, but even when throwing grenades, they refuse to do anything but slow walk. If you can glean something from my debug hash, please let me know, because otherwise I may just update to 3.2.0 and see if that helps.
And some feedback: I like parts of your gear generation, but others, I really, genuinely don't. For instance, I like the way more weapons are added to bots, and I like the way I can weight certain gear levels. I also like them getting more overall attachments. But not having the ability to use the game's default means of weapon attachment generation really makes me flip the gear tab to disabled, because no matter what I set it to, no matter what settings I change, the cursed weapons happen near-constantly. As many tactical devices as you can stick on one weapon, scopes inside of scopes, etc. Even when I narrow it down to just one bot type, the PMCs, their guns are just off the wall non-stop.
I understand that this happens in vanilla generation, but it doesn't happen with nearly the frequency or intensity that it does under FAIT. Is this something you can review and check out for issues, or perhaps add a way to turn off and let the game do its original thing with the new selection of attachments? Because I don't remember it being this bad. Back in the day, I'd see one meme-tier weapon out of hundreds, but now it's one in every five.
Still love and consider this mod required, lol, but these little things have been eating at me.
I dunno why, but i dont have a lot of cursed weapons, ofc some of them have 2-3flashlights etc, but not always. Maybe you broke something) Btw most cursed guns will appear only on pmc, because i made mod frequency 2. 1 for scavs and 1.4 for raiders. I think this values have primary effect on tact.devices. For 3.1.1 i used Version 1.24.1a, i cant recommend others, cuz they are for 3.2.0 aki and i had some errors.
You can try my settings(backup yourFinAi mod folder+i am using advanced spawn config.json instead of usual extra waves into Fait .exe configurator) - https://drive.google.com/file/…lGAeddl4/view?usp=sharing
https://www.virustotal.com/gui…5e5cf784eb244f9/detection
dont worry about 2 false-porisitive detection, Acronis Static Ml always detect something into fait and other mods with .exe files.
Sprinting bots = agressive AI behaviour type for all type of AI(high, Mid, low), campers are snipers, same for default AKI bots and balanced = raider behaviour, i made 3 for agressive, so most of PMCs are runners and pushers, scavs are agressive Tagilla Followers most of the time etc. If you have a lot of cursed guns, try to lower mod frequecy and dont forget, that some mods like AleveThings remove conflicts between parts of weapon, so it's a huge impact for generating strange guns) Btw i am using Alevethings +Fin inraidmodding(cant recommend similar mods from another authors, they are more cursed then Fin's mod) and dont have a lot of troubles with SICC weaponry )