hi. is reload speed modifier possible? u know faster reload animation
Nope, that's related to skills, i'd use Profile Editor for that.
you can use OP reload from experimental, but that's like way too fast.
hi. is reload speed modifier possible? u know faster reload animation
Nope, that's related to skills, i'd use Profile Editor for that.
you can use OP reload from experimental, but that's like way too fast.
yea that one is very buggy(mean profile editor one). makes animation stuck, there used to be aios mod that had it, but those are not updated for a long time
Last option IS the scav timer.
This setting is try 1 secounds. And my game is show the next scav run is 12 minutes. I search this settings:
Has anyone tried this with the 3.5.1 version of SPT?
Has anyone tried this with the 3.5.1 version of SPT?
Funny enough I just left a comment about it.
i think something is wrong with the download link. i tried to download and when i unzipped into the user/mods, there was no GFVE folder or anything at all but a notepad file. anyone know wtf i might be doing wrong?
i think something is wrong with the download link. i tried to download and when i unzipped into the user/mods, there was no GFVE folder or anything at all but a notepad file. anyone know wtf i might be doing wrong?
Sounds like you went big brain and tried to open 7z archive with a notepad before and it has it by default now.
Download 7zip> https://www.7-zip.org/ > Install it> Right click on the file you got from Gdrive > Open with > 7 Zip File Manager
Alternatively, it should show in Right click menu - 7Zip > Open archive, or unpack right away, up to you.
it appears i should put the devils lettuce down..... lmao thanks
The_Katto added a new version:
QuoteDisplay More1.6.2 FOR AKI 3.5.0-3.5.2
Mmmm...I'd like to leave some decent comment here, but didn't come up with one.
Added:
New section - Extractions settings, gives little more variety on adjusting the exfiltration points.
Midcore function - There is new aki implementation/config on saving gear on death, this is an experimental (although fully stable and functiona) addition, that will save your gear except rig and backpack.
Bots loadout override - ok, that's quite complicated to explain, AKI made a really cool stuff I haven't prepared for - there is additional fields related to both USEC and
BEAR with own values and gear as long as bots are under lvl 15. This `override` option will allow to override such values so whatever the level - the gear from bots loadouts will load as intended.
Added a bigger array of banned keys inside `all the keys` function inside bots loadouts - to avoid testing keys that was left behind by BSG. [Thanks to BeDaLek from EmuRC for collecting those for me]
Reworked
Not really a rework but rather set current AKI values as default regarding spawn chances, bot limits, gear chances and so on.
Kinda refactored how events and debug AI functions handled - to avoid repetitive code usage.
Fence offers will remove additional offers that is caused by standing - it's quite ineffective to have 2 separated fields on that regard.
Now Cash stacks will work close as BSG ones - You'll setting a Rubles stack in settings, and it will divide it by 100 to make USD/EUR stacks, don't ask me why it wasn't done sooner. I was lazy ok?
Fixed:
Spawn chances related to Goons, Raiders and Glukhar - I am as much dissapointed on myself as you are, took me 3 versions, smh.
Returned Time acceleration back - accidentally got deleted with weather section.
Fixed a UI Nuisance related to friendly fire field - thanks TinyTeeth
Added a limit on amount of cash stacks, because there were big brains moments where certain people setting those to 1 and couldn't even trade with message that is stash is too small.
Fixed?:Scavs have exits in labs now, unknown what was the cause or how it fixed, but praise Aki lads!
Pre-raid settings seems to save properly now, no extra actions required - HOWEVER, when you open the settings section it will still drop to EFT default.Removed:
Item condition on Fleamarket - yes, that's a big deal which will require reworking, it was split into multiple values that I wasn't ready to implement yet.
Sorry in advance, expect that in new version.
Useless logger that I forgot to remove after debugging.
New presets are recommended, since AKI have changed internal values, so is SVM.
I hope this release will go bug-free, but I'm sure cannot promise that.
Hello is anyone having same issue as me, i ain't got any scav snipers? I change pmc to scav snipers chance but instead of scav snipers i have a PMC on customs roof. On Woods or interchange doesn't change a thing.
Hello is anyone having same issue as me, i ain't got any scav snipers? I change pmc to scav snipers chance but instead of scav snipers i have a PMC on customs roof. On Woods or interchange doesn't change a thing.
I think you misunderstood the converter AI.
It turns SCAVs, Snipers SCAVs or Raiders into PMC on selected percentage when AI unit is about to generate, not vice versa.
Furthermore there is no Snipers SCAVs in Interchange.
Oh yes sorry i meant shireline not interchange. And looks like missunderstood it yes. I'll try by putting 0 eveywhere and i'll see if there's any changes thanks.
Hi,
first of all, I love your Mod and it is one of my Mandatory installs.
Now My Questions:
Raid Options
is it possible to change the "Extended Raids" time, to a editable custom value?
I would like to have a little bit more Time, but still have the the Time pressure.
Bots
I also Use "zFin-AITweaks" Mod.
But i want a slightly Higher Boss chance.
Right now i have a Mod Load Order where SVM starts bevor FAIT, and it seems to have no Problem.
Is it possible make the Boss/Raider/Cultist to be enabled without the Requirements of enabling the Bots in general?
Display MoreHi,
first of all, I love your Mod and it is one of my Mandatory installs.
Now My Questions:
Raid Options
is it possible to change the "Extended Raids" time, to a editable custom value?
I would like to have a little bit more Time, but still have the the Time pressure.
Bots
I also Use "zFin-AITweaks" Mod.
But i want a slightly Higher Boss chance.
Right now i have a Mod Load Order where SVM starts bevor FAIT, and it seems to have no Problem.
Is it possible make the Boss/Raider/Cultist to be enabled without the Requirements of enabling the Bots in general?
Custom time for every map is obviously doable, it's just the question of rationale - to have one button to just not care about time and 10 different fields to adjust timer for each map - it's just inconvenient.
Someday I'll implement it, but not looking for it right now.
Speaking of FAIT, I'm not accustomed how he handles AI, you can always enable any section in SVM if FAIT is loading after, since SVM won't cause the issues with FAIT this way.
Hi,
thx for the reply.
I got your Point.
A option to Add, lets say +15 to every standard raid time, as a single Option.
Would still have the problem that every map has to be edited from you script in the back?
So probably also inconvenient
Display MoreHi,
thx for the reply.
I got your Point.
A option to Add, lets say +15 to every standard raid time, as a single Option.
Would still have the problem that every map has to be edited from you script in the back?
So probably also inconvenient
It's not the problem of the back-end, but rather making even more clutter in the front-end.
Adding +Time as a separate option for each location is doable, I'll look into it
Thank you and sorry for the inconvenience.
I can't get the "load last loaded preset on launch" option to work on the top bar "options" drop down.
Every time I open the value editor I have to manually select my preset and that option goes back to being unchecked even though I checked it the last time I opened the editor.
Does anyone know if they are working on making this available for 3.5.3?
Does anyone know if they are working on making this available for 3.5.3?
It is available for 3.5.3
To be clearer - there is no changes between 3.5.1 - 3.5.3 that would affect SVM at any way.
Most mods aren't affected by those if you care to look for AKI changelogs.
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