[snip]
no matter what I set it to, no matter what settings I change, the cursed weapons happen near-constantly. As many tactical devices as you can stick on one weapon, scopes inside of scopes, etc. Even when I narrow it down to just one bot type, the PMCs, their guns are just off the wall non-stop.
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I'm not sure about bots not sprinting, I'll have to look into that, but the extra optics / tacticals problem was fixed in the version of FAIT for 3.2.x. The 3.1.0 update included the removal of several item values that FAIT used to determine what should and should not be allowed, and that had to be worked around.
Sorry to tell u that but your mod is broken.
First i thought it was my fault, but i did a clean reinstal of aki and the only mod installed is yours. Debug Hash below, and server error msg.
The bots won't spawn, when i start a raid there are a lot of errors.
I'm a little confused by your issue, mostly because you say there are a lot of errors when you start a raid, but the error text you've provided seems like an issue that would stop you from starting the game in the first place. Does this error not always occur?
Either way, the error whose text you've posted is my fault, I accidentally left two 'simulation' options enabled that require there to be a player profile present to work properly, and it looks like you were starting up without a profile already made.
I'll release a quick fix for that shortly (Edit: It's out now), but if you want to fix that yourself you can open mod.ts and find these lines:
//Performs the functions FAIT normally does only after the game has begun. You should enable this if you're doing any debugging.
true ? AITweaks.runOnGameStart() : null
//Runs progressive gear without an attached profile. Pass the simulated level to the function.
false ? AITweaks.testProgressiveGear(10) : null
//Simulates bot generation. Options are, in order: Print weapon info, print armor info, print bot info, bots to generate per bot type
true ? AITweaks.simulateBotGeneration(false, false, false, 10) : null
And replace them with these:
//Performs the functions FAIT normally does only after the game has begun. You should enable this if you're doing any debugging.
false ? AITweaks.runOnGameStart() : null
//Runs progressive gear without an attached profile. Pass the simulated level to the function.
false ? AITweaks.testProgressiveGear(10) : null
//Simulates bot generation. Options are, in order: Print weapon info, print armor info, print bot info, bots to generate per bot type
false ? AITweaks.simulateBotGeneration(false, false, false, 10) : null
so far in the raids ive played bots only seem to spawn if the both the bot amount and difficulty are set to as online and for some reason by default my raid settings are set to easy for difficulty and medium for ai amount so its just an inconvenience of having to set it right every time i start a raid :(((
debug hash>
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I'm still working on fixing that particular bug, I'm afraid. -I'll see about putting in a temporary workaround to set the default selection to "As Online", though (Edit: it's up). -By the way, can you confirm that changing the difficulty selection causes them not to spawn, as well? As far as I'm aware it should only be the spawn amount that has to be "As Online"
Hello Fin,
can you confirm that rogues spawn as intended?
I just did a bunch of lighthouse raids and the roofs in the watertreatment plant where overrun by scavs and PMCs but no rogues.
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Rogues should be spawning as intended; I'm finding them when using the setting from your hash, but I'll give this a longer check over the weekend.