Posts by Tron
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Tron added a new version:
QuoteForgot to include mods folder in the last hotfix for those who are new to adding mods. Now it's just a drag and drop into your SPT install. Sorry about that lol.
- added mods folder inside user folder directory
Actual mod itself has not changed.
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Thank you! forgot to fix the pathing on the hotfix lol.
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Tron added a new file:
QuoteRemastered and rebranded with a WTT tag, the Little Drummer Boy returns to help you unleash a symphony of destruction.
This standalone WTT pack adds 13 high capacity magazines:
-AR-15 pattern 100-Round Beta C-Mag
-Glock 9x19mm 100-Round C-Mag (for Glocks and 9x19mm Kriss Vector)
-Kedr Drum Magazine
-P90 Extended Magazine
-Scar 7.62x51 NATO Casket Magazine
-UMP .45 ACP Casket Magazine
-MP5 9x19mm Casket Magazine
-SVD Makeshift Drum Magazine
-Kriss Vector .45 ACP Drum Magazine
-G36/ MG36 Dual Drum Magazine
-AR10 High Capacity Magazine
-Makarov Stick Magazine
-MP7 Box Magazine
All magazines are available at Loyalty Level 1 Mechanic.
The original Little Drummer Boy was one of the first mods that started all of this WTT nonsense. I felt that it was fitting for a standalone release after all of its assets have been remastered in Blender, Substance Painter, and Unity via SDK. This standalone version has gone through some light stat editing to make the magazines somewhat balanced in-game. The official WTT version will likely get a more in-depth and thoughtful round of balancing to make it fit in with the harder economy overhauls. I.E., the custom magazines won't be available at LL1 Mechanic.
Until then, enjoy this standalone (and the many other small standalone packs we will be bringing to the public before official WTT release)
Channel your inner drummer and march into the fray, knowing that you've got at least a couple more rounds before you're empty...
Buy me more brain juice for my weapon container creation addiction.
What is Welcome To Tarkov?
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it's development in our discord here:
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Good Sir, I hope you are doing well. It's me again, asking for more of your hard work.
I know you added armor presets so that we could add in our own armors to your system. Absolutely wonderful.
Would it be possible to add in ammo presets as well, so we could add in our own ammo compatibility in the future?
For example, the mod I am building currently adds in "old" and "damaged" ammo to the game and loot pools. (Inspiration from Stalker series). I would love to be able to make it compatible with your system. Right now my "Damaged 9x19mm PSO" has a random fire-rate increase of 900% on the stats screen due to incompatibilities
Thank you for all of your hard work.
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I just installed and did everything the installation page said but when i when to run the server file it kept saying the application had a critical error and failed to run.
exception produced: typer error: can't read properties of undefined ( reading ' get Config')
did I mess something up on my end or did I not download it correctly?
I don't believe Fontaine has updated the mod to SPT version 3.5.1 yet, which appears to be what you're trying to run the mod on. Wait for an update or play on 3.5.
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Not that this is any help but is2g I remember a mod from like 3.2/3.3 that had an option in it to remove them
Could you link by any chance?
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I worded that poorly. I meant that I was adding compatibility to weapons added by other mods via the preset/template method you referenced. However, when I go to add in armor from other mods, it says "Unclassified" under Armor class, even though Ive added the correct armor class "Gost 2", etc. into the armor templates. Other things added from your mod like Spalling chance etc, I cannot change for the custom armor, even though I've added this info into the template area. In my limited knowledge, my guess is because Realism is feeding from SPT database and not other mod databases. Do you know any work around off the top of your head? I want to use all your features, I'd just like to add more items into the game and make them compatible. I followed how you added SamSwat's stuff for weapons. It's just the armor that's giving me problems atm. Thanks for all the responses!
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I'm making compatibility patches for other addon items. I can make patches for weapons easily. I just add them into your templates folder. Unfortunately for armor, I cannot do this as easily because it feeds from SPT's actual item database and won't see any other items added from mods, even though I added armor profiles to the templates area. Is there any work around you can think of? Thanks in advance!
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I was looking through the files and I saw that you have weapon presets for different bot types. What dictates when they will use one of these presets?
For example, I see scavs have several presets for the MP18. Where can I see the chance that this preset will be used.
Thank you!
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Hello!
Is there any quick way of hiding any items that are "Out of Stock" in the trader menus?
This would make the list a lot cleaner with only the available items for sale being shown.
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Would love to see some kind of trader randomized assort lists every reset. Combined with path to tarkov and your realism changes, it would provide for a pretty gritty experience. Imagine hiking across several maps, finally getting to the trader of your choice only to find that the ammunition you were going to buy is out of stock that reset. Love this mod and I couldn't play SPT without it. Thanks for your work on this mod. Also, I would be glad to assist with small tedious tasks, like filling in bot loadouts or adding things to loot tables. I can't do heavy lifting, but mainly the small annoying stuff. Let me know!
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Hello!
I'm encountering a backend error whenever I purchase a weapon. If it's armor, ammo, mods, etc there's no issues.
I get the spinning circle immediately after purchasing a weapon. After some time, the backend error message pops up. The gun ends up being in my inventory after the message is exited and the game reloads to the main menu.
This is on a fresh install of SPT 3.2.2, no other mods active.
Config file is left on default with no changes.
TypeError: Cannot read property 'items' of undefined
TypeError: Cannot read property 'items' of undefined
at Array.addItem (D:\Turkov\user\mods\Fin-LimitedInventories\src\mod.js:834:44)
at TradeHelper.buyItem (D:\Turkov\user\mods\Fin-LimitedInventories\src\mod.js:791:51)
at TradeController.confirmTrading (D:\Turkov\obj\bundle.js:6969:37)
at Proxy.processTrade (D:\Turkov\obj\bundle.js:2827:37)
at TradeItemEventRouter.handleItemEvent (D:\Turkov\obj\bundle.js:15566:44)
at ItemEventRouter.handleEvents (D:\Turkov\obj\bundle.js:15634:38)
at ItemEventCallbacks.handleEvents (D:\Turkov\obj\bundle.js:1704:63)
at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (D:\Turkov\obj\bundle.js:16226:48)
at ItemEventStaticRouter.handleStatic (D:\Turkov\obj\bundle.js:14794:61)
at Proxy.handleRoute (D:\Turkov\obj\bundle.js:15110:41)