Posts by Jehree

    Jehree added a new version:

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    for 3.10.X SPT versions

    Changelog

    Fixes for players

    • Fix broken Saferoom exfiltration on Interchange (players were trapped in the saferoom 😂)
    • Fix train exfils will always extract player automatically regardless of config (because if you don't trigger the extract on time the train just kills you)
    • Fix broken lab elevator exfils when user cancel (so this is not cancellable anymore)
    • Fix exfil with shared timers that should not be cancellable


    New feature for modders

    • Helpers.Settings is now public: This will allow to react to Interactable Exfils API Settings, or even change of them (.e.g. put it in readonly mode)


    ⚠️ Breaking changes for modders (this is why the v2)

    It should not be a real problem since these features have not been used.

    • Removed InteractableExfilsService.ExfilHasRequirement
    • Removed InteractableExfilsService.ExfilIsCar
    • Removed InteractableExfilsService.ExfilIsElevator
    • Removed InteractableExfilsServiceAddPlayerToPlayersMetAllRequirements

    Jehree added a new version:

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    For SPT 3.10.X Only


    Hotfix that fixes issue where hour value could sometimes be greater than 23, causing UI bugs and crashes on raid start with errors about invalid time data.

    Jehree added a new version:

    Quote

    for 3.10.X SPT versions

    Changelog

    Fixes

    • Cancellation of car exfils is not possible anymore (fix of issue #8)
    • Crashes when the prompt is refreshed without any actions (fix of issues #6 and #9)

    Jehree added a new version:

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    for 3.10.X SPT versions

    For players

    - no real change here but you'll need at least this version for the final release of Path To Tarkov (v6)


    Fixes (for modders)

    - [`InteractableExfilsService.RefreshPrompt()`](https://github.com/Jehree/SPT-…ableExfilsService.cs#L224) updated the prompt even if the player was not in the exfil zone


    Features (for modders)

    - add [OnExitZone](https://github.com/Jehree/SPT-…tableExfilsService.cs#L23) action on `OnActionsAppliedResult` class: this allow to execute some code when a player exit an exfil zone.

    Jehree added a new version:

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    • Time data is now stored in the new server mod backend
    • Raids that last 5 minutes or less won't experience a time jump, instead they will only advance by the amount of time spent in the raid * the cycle rate. Idea here is to make super short raids still feel short.
    • Fika compatibility improved
    • Full patch notes here: https://github.com/Jehree/SPT-…Cycle/releases/tag/v2.1.0

    Jehree added a new version:

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    For SPT 3.10.X Only

    • BIG code cleanup in preparation for some future projects.. 8o
      • Should also mean better syncing with Fika, and generally just less jankiness (hopefully, maybe, probably...).
    • Move Mode menu no longer flickers when you look at other interactable objects.
    • Rotation mode now locks the player camera's rotation, should feel way better to use now
      • See F12 config for rotation speed and direction inversion things.

    Jehree added a new version:

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    • The default extract prompt was broken in the previous 1.4.0 version (sorry for the inconveniance)
    • I also re-used existing EFT locales in order to translate the mod for all languages.

    Jehree added a new version:

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    For SPT 3.10.X Only


    • Fixed issue where locking Kiba outer door would cause the door to break (as well as potential other similar cases)
    • Fixed issue where locking a door that requires a key would give 2 different "UNLOCK" options
    • Added F12 config option to choose whether another use of the key is required to re-unlock BSG locked doors

    Jehree added a new version:

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    HOPEFULLY fixed insurance issues.. yell at me if it's still broke broke

    Jehree added a new version:

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    For SPT 3.10.X Only


    Fixed bots not being able to walk through doorways if the door is locked and then breached

    Jehree added a new file:

    Jehree added a new version:

    Jehree added a new version:

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    Fixes:

    • Fixed rotation of placed items not saving if you use 'MOVE' mode


    Feature additions:

    • Balancing features for 'MOVE' mode:
      • Sprinting cancels the move mode menu
      • If your inventory cannot hold the item, you cannot use move mode
      • Both of these things are configurable (defaulted on) if you don't like them

    Jehree added a new version:

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    For SPT 3.10.X


    New placement feature!
    Yes.. it is cheesable. There *may* be some things in the future that I add to try and make it more balanced, but for now just don't abuse it unless you enjoy the cheese.

    Be careful not to clip your item into the floor and activate physics for.. obvious reasons lol.

    EscapeFromTarkov_zc82xFGV5t.gif?ex=676a4c26&is=6768faa6&hm=c34d5ce5127d751b7a37a54c96550ee813c4bd910896ec94f54e1322a6971e6d&

    Jehree added a new version:

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    For SPT 3.10.X Only


    Bug fixes:

    • Fixed Issue with certain maps (like Woods) being entirely broken and not allowing you to loot anything.
    • Removed "Place Item" interaction from dead bodies.
    • Fixed issue that caused placed insured items to duplicate.
      • Sorry about this, you'll be receiving an insurance return for every single raid you did on a map with an insured item placed LOL. ;(
      • There is still small a bug related to insurance. If you: place an insured item > leave the raid > start a new raid > "Reclaim" and pick up the item, it will not be insured again until you exit the raid. If you die with it, insurance won't apply. Once you DO exit, though, the insured status will return. This is not a priority for me to fix right now, so call it a T.A.R.K.O.V. Anomaly. :D
    • Altered how I'm patching EFT interaction code to fix incompatibility issues with other mods like Use Loose Loot.

    Features:

    • Server mod now does these things (configurable, see the config tab)
      • remove_in_raid_restrictions
      • everything_is_discardable
      • remove_backpack_restrictions
    • BepInEx/plugins/LeaveItThere/placeable_items_filter.json config created. This is really only for advanced users who want to be very specific about what is place-able. See config tab for how to use.
    • I discovered in testing that item cases do not qualify for the check I'm doing that checks whether an item is a "container" or not for calculating item costs. I find it really cool, so I'm not fixing it! What does this mean? It's a feature, Not a bug!
      • Item cases like weapon cases, junkboxes, etc. will be MUCH cheaper to place than other items with inventories like backpacks. This should encourage you to use them as caches, and make obtaining them feel way more rewarding!
      • They will instead cost their outer size like any non-container item would (a junkbox costs 16, for reference).

    Jehree added a new file:

    Jehree added a new version:

    Jehree added a new version:

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    for 3.10.X SPT versions


    Very small update. Mostly a code cleanup with a couple new API user things. Average users will see 0 difference.

    See https://github.com/Jehree/Inte…lsAPI/releases/tag/v1.3.1 for patch notes