Posts by Fontaine

    Hi! There is a fail when I pass "tushonka" (can of beef stew) to the Therapist. Tushonka was bought at flea market.

    What other mods do you have installed?


    I just tested it and had no errors. You shouldn't be able to turn in Tushonka bought on flea, it has to be found in raid. The config option for FIR just makes it so that any item extracted from a raid counts as FIR, whether or not you die or if you brought it into the raid with you. For the next version I'll make it so traders don't require FIR in the first place.

    Small bug with configuration program: the option "Recoil, Ballistics and Attachements Overhaul" doesn't stick, meaning if I toggle the button and hit save, it doesn't actually write that setting to the config file

    Yeah sorry about that, you can redownload the mod for a fixed config app or manually change it in the config\config.json file.



    Yeah I'll probably readd munitions and helicrashes today and test when I get home. I think the bot not spawning issue may just be a server bug. after several plays its happened a couple of times even with no mods at all. Fix seems to be to just start a new session. But so far the issues with Realism itself seem to be solved.


    -as usual it's Prop's fault

    I'm glad you managed to resolve the issue! I tested Heli mod and didn't have issues.


    I'm only running SPT Realism Mod, and i have noticed when i play as a scav, when i run next to PMCs they look at me, i yell scav stuff, they come to me and look at my feet, after some long time they will shoot at me. It happened with increased PMC difficulty checked/unchecked it doesn't matter. They will never talk unless i am not spotted. They will shoot at other Scavs on sight but not me. Raid difficulty is always untouched (As Online) and i have never changed it.

    It's the latest version of SPT Aki 3.3.0 with all the hotfixes.

    It's a SPT issue, the devs have been discussing it and how to fix it. 3.3.0 introduced a new system of creating PMCs that's a bit buggy. Basically, PMCs can get the 'brain' of different bot types (like from bosses, scavs, raiders, etc.). Some of these 'brains' are buggy, some will work really well if you go into a raid as a PMC, while the same 'brains' might not be properly hostile to you as a P. Scav as you found. Hopefully they're able to find a fix for it for 3.4.0. My mod may make it more or less common because I change the odds of which 'brains' they get. You could disable the 'PMC types' config option to see if it'll be less common.

    I think I've narrowed it down to Prop's InRaidModding and SamSwat's HeliCrashes along with Munitions Expert.


    Seems Prop's mod was causing the actual error, and through the trouble shooting I noticed The Munitions Expert and Heli Crash mod just seem to make the bots stop spawning without throwing errors.

    That must've been a lot of work to track down. Munitions expert by itself works with Realism, I use it myself.


    I don't think InRaidModding was in your list, but mod's or config apps that allow in-raid-modding tend to cause a number of issues, looking at the code for Prop's version looks like it has the potential to conflict, my money is on that being the main culprit.


    Edit: yeah it's InRaidModding, crashed first time I tried it.

    I don't think Heli crashes would do that. Did you try Realism Mod by itself? Sometimes installs can go wrong, or there might be a specific combination of config options that are causing the issue.


    Did you try without SVM or the other mods I listed? The way to find incompatible mods is to remove them one by one till it works, without reinstalling the mods you've removed, so that eventually you just have Realism Mod. But I'd only do that after you've tried just Realism Mod by itself, and to prioritize mods that are likely to be the culprit. Sometimes it can be more than one mod or a combination of specific mods that cause the issue.

    Is the RK-1 angled foregrip supposed to have 30 ergonomics, over 3x as much as the next best ones?

    Yup, it also has -25 ADS speed. The "only" benefit of that ergo then is that it reduces sway and arm stamina drain. The idea is for it to help with handling heavy/un-balanced guns at the cost of ADS speed. You won't really get any benefit from it on guns that already have high ergo and/or are light. IRL, Zenit markets the angled adapter for the PKM so it seems that's the purpose of it.

    Yeah I think it's the extended spawn bot spawn points addon for lua's...


    im gonna test with realism enabled and those removed.

    I doubt the extended spawn points mod would be the culprit, spawnpoints would have no affect on bot gear/loot generation.

    I disabled the spawn tweaks and the error went away.. so far on customs and woods. Customs and Factory were the maps I was loading when getting the error.


    kinda weird...cuz it seems almost unrelated to the error.

    Could be that the spawn changes are conflicting with SWAG or another mod. Could also be that the spawn changes are causing a bot type to spawn which specifically are the ones causing the error, so disabling it has made it less likely.


    Having said that I am testing it with SWAG, POOP, LooseContainers, Lua's Custom Spawnpoints and I haven't gotten any errors yet.

    Thanks for the detailed report. Have you tried with just Realism Mod installed to confirm it's working by itself? Also I'd imagine you're using the latest version of Realism Mod and SPT 3.3.0?


    The error sounds like either there's a faulty magazine ID (it's trying to find _max_count of a magazine that does not exist) or another mod is changing how weapon generation is handled. Not bots will spawn if a bot generation error occurs.


    What map(s) have you had this error on?


    The mods that I think could be the culprit would be a lot of the one's you've tried already: POOP, POOP Variety, SWAG, SVM (sometimes these sorts of mods make some changes even without being enabled in the config), Trap's AIO, LootinLooseContainers (looking at code, it messes with magazine loot gen).


    Some of those other mods may make some unexpected changes, it's hard to know for certain.

    Fontaine added a new version:

    I've tested a lot of the shotguns now and it happens with all the ones I have tried including MP133/155 and magazine based ones like TOZ and Saiga. The only shotgun it didn't happen with was the MP-18 single shot.


    You are right - enabling "realism" option makes this bug go away. The bug only happens when "realism" is turned off.

    I've made some changes to the config options for the next version so hopefully that fixes this bug if 'Realism' is disabled.

    Here's my RealismMod.cfg, is there anything else I could show?

    My modlist is nothing too special:

    Code: Mods
    ACOG4Life-OpticRework
    HideoutArchitect
    KcY-SeeItemValue 1.5.0
    Kiki-CameraRecoilRemover
    Kobrakon-UltimateClearNVGs
    ServerValueModifier
    SPT-Realism
    zRaiRaiTheRaichu-AmmoStats-2.1.6

    Sorry could you also send me the config options from the config app? It's located in the SPT-Realism\config folder

    has anyone found a fix for between this mod and lua spawn rework with big pipe spawning all the time. I use this mod over lua's but i sure miss it

    Unfortunately Spawn Rework is quite out of date at this point. I spoke to Lua about this bug but he's unsure about exactly is causing it, and it doesn't seem like he's going to update his mod any time soon. Best I can do till he fixes/updates it is try and offer more config options to hopefully figure out what exactly is causing the conflict.

    The .dll breaks the game when using shotguns: when you reload a shotgun nothing happens, and your character gets stuck in some kind of state where almost all interaction and inputs are disabled and really the only thing you can do is run around. I've tried enabling/disabling the shotgun mastery setting but it doesn't seem to do anything. Only fix is to remove RealismMod.dll

    Hi could you show me what config options you have enabled/disabled?


    One of those mods is doing something funky and strange, or maybe somehow it's leftover from a mod you previously had installed?


    FcRuDSx.png


    That's good to hear! It's a great feeling when you get the mods you want to use working together. I've been using POOP today for a few test runs and I've been enjoying the extra challenge of it.


    No problem at all on the question, glad I could help.


    I'll be honest, my code isn't the best, I've basically been teaching myself to code using this mod project, so I don't blame anyone if they're confused by my code :D

    From what I can see and tell, POOP just changes AI behaviours. My mod has an option to change PMC and Boss difficulty. Boss difficulty just puts them on "Hard", and PMC difficulty puts them on Hard or Insane (or whatever it is), and changes their behaviour types. Poop runs after my mod, so it should just override any changes I make that it also makes, nothing should break in this case (or you could just disable my mod's difficulty changes in the config to be safe). I personally use Lua's Custom Spawn Points with my own playthrough and I haven't had any issues so far.


    As to your second point I'm not sure what you mean. The way the tiers work is that there's a probabilistic chance for each tier to spawn at a given player level range. The higher your player level, the higher the odds are that the bots will be of a higher tier. Sounds like you may be adding a random factor to something that's based on chance already? Anyway, whether or not any changes you make to this mod may cause issues, I've no way of knowing really.

    yes i believe the face shield attached to the fast helmet btw thanks for the fast responce other than a always sunny dll no other mods


    Check out this mods overview page for the full list of features. You can only ADS with certain faceshields, it will say in their description if it's allowed. You can disable this feature with the in-game config (F12).

    Cheers for all the responses.
    I've just started tinkering with a fresh version of your mod (without gutting it as you mention the mods may need external dependencies).

    I did notice this variable in the config doesn't match up to the code that uses it.

    "openZonesFix" => "open_zones_fix"


    Is there a compiler I'm missing or is this a small bug?

    That's what we call a whoopsie :D thanks for finding that, it'll be fixed. I think SPT 3.4.0 will be adding these zones and more as default. BTW, what issues have you had with POOP + Realism Mod? I just did a quick test with it and it seems to work so far. The reason why I thought it wouldn't is because FAIT had changes to bot loadouts, but it seems like POOP doesn't.


    hey i ran into an issue with the mod for a little while everything works as intended then the aim button on the mouse quits responding i started removing the mods on by one till i removed your mod then it gave me the aim down sighs again. would love to continue to use the mod. fyi no errors are coming up on the console that i can see as errors

    Were you using a faceshield at the time? If not, what other mods were you using?