Posts by Fontaine

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    Фонтейн, привет! Заметил что на последней версии мода не идёт прогресс выносливости. 0% за 18 уровней. Не могу строить обогрев в убежище. Версия 3.4.1. Моды: Amands's Graphics, Acog4Life. Не тестировал в ванильной версии, не могу утверждать что здесь причина в моде, но скорее всего.


    You stop levelling endurance once you pass 25kg of weight, so to level endurance you'll have to stay under 25kg. I can raise it to 30kg next patch but not past that otherwise you'll be able to move too quickly. I'll have to find a solution client-side at some point. Issues with the Heating module in the hideout will have nothing to do with my mod, I don't touch it.

    I'm having a problem using your MOD where I can't ADS with some weapons but I can with others. Any ideas? Cheers.

    Please check the mod's overview page for an outline of all features of the mod.



    It says in the description of faceshields if they allow ADS or not, and stocks that allow it will say so too. You can toggle this feature with the in-game config.

    Фонтейн, привет! Заметил что у твоих медицинских предметов (TIER MEDKIT), время использования 1200 секунд! Получается пользоваться ими невозможно, это 20 минут реального времени. Если уж они копируют анимацию CMS, то сделай так же 16 секунд стандартных или вроде того. Спасибо!


    They aren't intended to be used in raid, they are made for using in the hideout, because now you cannot use the other medkits to restore HP anymore. This was mostly a requested item for people who use PTT, it's not really relevant or useful unless you forget to heal with Therapist.


    Hmm that's interesting, doesn't sound like there are any major issues then. Not sure why they said SWAG isn't compatible then. At the end of the day if it's working for you and you enjoy it, it doesn't really matter. I'll look into SWAG and do some testing to see what's up.

    Is there a way to make it so theres alot more bots to spawn im not running into any pmcs or scavs

    If you're running into literally no PMCs or Scavs then it's likely you have a mod conflict or bad install of SPT/Realism Mod. Keep an eye on the console for any errors, they'll appear in red.


    If you are getting some bots bot not enough to your liking, you could try using the config option to increase the bot cap, and if that's not enough you could try playing with the bot quantity set to high (pre-raid options).

    From what I've seen POOP is compatible and POOP variety by extension (bot the bots might behave strangely, maybe best to disable my mod's changes to bot difficulty and types), Lua's Custom Spawn Points definitely is (not sure if it still works for 3.4.0 though).


    Unsure about SWAG. SWAG variety states in the description that is isn't compatible with Realism Mod. You'd have to disable my mod's Bot Changes for SWAG variety at the very least, so it's up to you if that's what you want to do.

    Fontaine added a new version:

    Fontaine added a new version:

    since i use poop too, i should desactivate any bot change anyway no ?
    thanks

    POOP ought to be compatible, though my bot type changes will conflict with theirs so one will likely override the other (but you can just disable my bot type changes).


    Quote from Quote from drsone


    Hello so when i enable boss spawns they never enable? is there a fix to this


    Do you mean the bosses don't spawn? They do, it ups the spawn chance, but they can be in many more locations than normal so you'll have to check most of the map where bots spawn. In the next version I've changes this so bosses on their main map only spawn where they would in live, but can also spawn on other maps.

    hello, is there a way to change the loot back to "normal" ? pmc have a lot of shorline/reserve key for exemple
    thanks

    Only way is to disable bot changes. I'm always willing to take onboard feedback if it is clear and explained.

    Hey man, i need some help withn helmet, idc its bug or not, i cant zoom in altyn, how i can fix it? thanks!


    Please check the Overview page of the mod to see what features it has. It can be disabled with the in-game config.

    I think I found the culprit: the provisions type airdrop has a bad ID, and for some reason the game just dies because of it instead of handling it correctly. I've reuploaded the mod with the fix so you can download it again and overwrite (you only need to overwrite the db folder). Thank you for bringing it to my attention!

    I'm okay thx.

    You should be able to infer what the Gunsmith quest wants based on the numbers. None of them require the stock to be folded or have any sort of size requirement anymore, in fact they won't be completable if they don't have an unfolded stock. If you have any other help or questions then let me know.

    Is there any way I can translate it myself?

    You'd have to rewrite code to accommodate multiple locales like I said. You'd have to do it for the server mod, the client mod, and the server config. They're all open source so you're free to make the needed changes and make a pull request if you're able to code, I'd be happy to incorporate it.

    Can you create a json file for language localization?

    Things like 'Accuracy' or Gunsmith quests.

    Localization isn't something I can reasonably do, it's a lot more code and work unfortunately, and it'd end up just being machine translations anyway.

    Hello, having some trouble getting gunsmith pt 1 to work, I have Fix Gunsmith Quests enabled, however using a build from the wiki doesn't let me complete the quest. Is this a bug or do I need to use a different build?

    Yeah the requirements are different, check the description of the quest. The attachment overhaul changes how attachments and weapon stats work and are calculated, it isn't likely exact builds from the wiki would work.