Posts by Valens

    Valens added a new file:

    Valens added a new version:

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    Update for 3.1.0 and enable config manager as well as tidying up some things + conversion of user/mods folder to 3.1

    Hello I'm very new to all of this and tried to add this mod following all the instructions provided, however when I launch the server and it attempts to load the mods it says: Mod CoreMod -2.2.2 is missing package.json and invalid mod encountered then can load the game up normally. But no matter what I do I cannot figure out why its saying package.json isn't there when it is. Again I'm very new to all of this and hope someone can assist me? (so this is happening with any mod I try and add to mod folder what am I doing wrong?)


    Also would like to say thank you for this amazing work SPT is what EFT has needed for a long time and cannot believe it took me this long to discover you guys :)

    Hi Mikey.

    Ensure you are unzipping the mods into your SPT/user/mods folder and inside the mods folder should contain a folder with the name of the mod itself and files inside it including the package.json.

    Valens added a new version:

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    Implemented Configuration Manager via BepInEx Configuration Manager.


    Access the GUI config in game, before raid start to change the values properly, via the F12 shortcut.


    Access the config file out of game via Aki/BepInEx/config/com.Valens.HasThePower.cfg

    • Edit the value where it says MapName = 100 changing the 100 for what percentage you desire for power to be turned on for each map.

    Assuming you mean what options for the AIO config file?


    I enable what I perceive as quality of life aspects, like all items examined, skill fatigue disabled, stack changes on barter items, equipping armor with rigs, and container restrictions.


    Previous versions of the AIO I have enabled a lot more options, and never have had an issue, its literally just been with this 2.3.1 version. This has been the go to mod for me since using AKI, so I'm just confused to why all of a sudden with this version I am having issues. I'm not a computer guy so maybe its a my end deal, idk.

    Can you provide your config file please?

    indeed that’s some very good points, thank you, I’ll give it a go over when I got time


    #4 is correct, insurance values are hours and decimals are not accepted as it's an int. An int for programming is a whole, rounded number.


    #5 is hours and is a max of 720 which is equal to 30 days.

    Valens added a new file:

    Valens, do what exactly?


    I only stated that I would test after he asked me if I could. Nothing more, but please let me know what I clearly do not see.

    Maybe it was the phrase "report back" , which was not ever going to be via DM, but here in the forum thread so he could read it.

    thanks

    That's precisely what it was. Many hours of coding and support do things to you... :/:?:

    Just did this with the same config, new eod profile, and just AIO and coremod. Same result. The fleece in my backpack is still stacked to two and the ripstop in my stash is reset to 1. Before and after a server restart.


    EDIT: I also tried with the new version, not that I think it matters, but same result.

    I'm at a loss then as when CWX tried it was working fine, I'll have CWX stop by at some point if he has any ideas.

    You are fine to continue playing as you can see at the end the Server is running fine.

    This is simply a remnant from the Warnings system Eresh has coded in which I have just removed and am working on getting uploaded as 2.6.2

    I do use 10+ other server mods and a few client mods, I believe none of them changes the bot cap value anywhere as they are not relevant to core configurations (or not I maybe wrong).

    Additional, the weapon durability setting of the assault bot not working for me as well. They are always default values even I tried changing them in the item file and the legacy item file, again until I edit the hex in the sever.exe.

    Have you tried without any of those mods? Aki Config is known to conflict with other mods running so please do give that a try whether on same or separate installs.