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Search results 21-40 of 41 for “fatigue”.
These terms were highlighted: fatigue
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(Quote from Snake18) If you want closest to live experience - set only Skill XP multiplier to 2. Alternatively - you can keep it one, and make either 2x default Minimum skill point multiplier OR/AND amount of fresh skill points to 2 and fatigue point to 2. To understand how those values works - read EFT Wiki related how skills accumulates. https://escapefromtarkov.fandom.com/wiki/Character_skills Be advised, if you made account with Easy Start - it already has certain skills maxed. Also Metabolis…
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… I finally figured it out after a lot of working on this specific issue!!! I specifically modify my experience gain values manually in the Aki_Data/Server/database/globals,json and there is a section that has the XP modifier for skills (leave at default) XP gained per action (can be modified before making a profile, but changing after will create spam) and XP per task (non skill related XP gains) it is safe to even do 100% skill gain at all times and no spam doing this method. (no skill fatigue
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Valens-AIO
PostValens added a new version: hub.sp-tarkov.com/files/file/741-valens-aio/#versions(Quote) -
(Quote from CWX) Assuming you mean what options for the AIO config file? I enable what I perceive as quality of life aspects, like all items examined, skill fatigue disabled, stack changes on barter items, equipping armor with rigs, and container restrictions. Previous versions of the AIO I have enabled a lot more options, and never have had an issue, its literally just been with this 2.3.1 version. This has been the go to mod for me since using AKI, so I'm just confused to why all of a sudden wi…
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…t when my PMC gets to 0 hydration... nothing happens. No dehydration, no damage over time. Nothing. And the quest does not complete. I sat in a raid for like 10, 15 minutes at 0 water to test it. My only thought is maybe it's because I have Skill Fatigue turned off in the AIO mod? No idea. But the All Quests Finished mod hasn't been updated, so I've got no easy way of fixing this (other than finding the mission code in my profile and setting it to complete, which I have had trouble with in the pa…
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Skill Multiplier
FileFeatures Per-skill XP multipliers (configurable via f12) Global XP multiplier Option to disable skill fatigue (always gain full XP, enabled by default) Automatically generates config entries for all available skills (Should, in theory, work with any mod that adds custom skills) Default multipliers are 1x, which effectively means disabled. must be configured in f12 to take effect! Installation instructions shamelessly stolen from DrakiaXYZ Installation 1) Open the downloaded zip file in 7-zip 2) S… -
AcidPhantasm - Progressive Bot System (APBS) is highly recommended! Hood - Gambler Trader is highly recommended! The mod was originally created to add unique, OP, strange, or gimmicky weapons for The Gambler. However, it has since grown into a standalone mod that offers something beyond its original scope. The core premise is that weapon variants must be somehow earned to use them. Some of these variants are imbalanced, handle differently, or simply serve as upgrades to existing weapons. One maj…
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…lightly reduced for most weapons;Item background colors are changed to reflect its usability;Loot is adjusted to be more prevalent;And minor QOL changes like in-raid timers, removed construction times for hideout, item restrictions in raid, skill fatigue and so on. Most of changes are configurable either in config files or F12 menu. Known issues: Stamina regen, damage modifier and max weight buffs do not stack;Some similar buffs are not displayed correctly (But they do stack);When starting new ac…
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Experience Forever
FileNOTICE I just moved to Korea for my job and so it'll probably be a little while before I can make any updates and changes. Right now, I'm working on getting a desktop PC in my new place. In the meantime, if you are a programmer and want to fix my dumb mod, the source code will always be available. You may elect to either create a pull request on the repo, or make your own fork of the project! I'm fine with either one. Experience Forever allows you to level all of your skills at the same rate thr…