Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.2.2
- DewardianDev
- 1.5k Downloads
Fika/Memory optimization update
- Reduces total memory usage to 1/300th!
My caching method was using far more memory than needed and I didn't notice until running the update on a dedicated server with 2gb total memory. - No gameplay changes, may notice a speedier load time on server start/onRaidEnd.
That's all for now!
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Version 2.2.1
- DewardianDev
- 230 Downloads
Bug fix
- Fix for morePmcGroups and related presets causing game not to load.
And in case you missed it, version 2.2 brought PRESETS!
Major update 2.2 !!!!!
Adds presets (Similar to swag, easy to create your own)
Adds STARTING-PMCS setting and presets!
Adds "moreGroups" option in the config
That's all for now!
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Version 2.2.0
- DewardianDev
- 222 Downloads
Bugged, upgrade to the above version!!!!
Major update!!!!!Adds presets (Similar to swag, easy to create your own)Adds STARTING-PMCS setting and presets!Adds "moreGroups" option in the configFixes a number of small bugs!
That's all for now!
Will update wiki soon -
Version 2.1.0
- DewardianDev
- 1.7k Downloads
Map fix update
- Fix Ground Zero high Spawning
- Fix Streets spawning
That's all for now.
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Version 2.0.1
- DewardianDev
- 4.6k Downloads
Minor update
- Adds pmc/scav difficulty setting (0 - 1.5, defaults 0.3/0.5)
These affect the bots spawned difficulty: easy,medium,hard,impossible.
Similar to SWAGs setting of the same name. - Adjusted waves for all maps, waves should be a lot more consistent in general.
Factory should be less of a gong-show. - Fixed spawning issue where pmcs would spawn on rooftops in streets of tarkov.
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Version 2.0.0
- DewardianDev
- 371 Downloads
The "Moar is less" update:
- Dramatically simplified all code and configs.
- Removed all code not related to spawning/waves
- Built/tested for use with FIKA
- Maintained all the boss/invasion config options.
That's all for now!
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Version 1.5.0
- DewardianDev
- 6.7k Downloads
Major Release
- Added POOP-like bot difficulty!
PMCS difficulty is now dependent on their level, fear the Chads... laugh at the Timmy's!
Scavs difficulty progresses as the raid does, just like in live! - Rewrote config files, split them into spawning/difficulty settings
- Added an example folder for ease of copying!
Let me know what you think!
And have fun!
Big thanks to Props!!! for their contributions to the original POOP!
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Version 1.4.1
- DewardianDev
- 307 Downloads
Silly dependency fix
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Version 1.3.0
- DewardianDev
- 1.6k Downloads
Fixed config
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Version 1.2.9
- DewardianDev
- 673 Downloads
Small Fix:
- First wave of scavs spawn immediately on raid start
- PMCs first waves will also spawn a little sooner
This was done to address the initial lull in action at the beginning of games.
Have fun!
DewardianDev Author
Working on a Bepinex config for this now.
I already have an option that displays the current preset on raid load, but am trying to think of a maintainable way to have configs that are server side and shared for all clients (within FIKA).
I may turn off configuration overrides if FIKA is dedicated, or lock it behind a server password so that too many people aren't trying to override a dedicated servers settings.
MOAR to come...
DewardianDev Author
Version 2.2.2
Fika/Memory optimization update
My caching method was using far more memory than needed and I didn't notice until running the update on a dedicated server with 2gb total memory.
Hopefully that will be all for a while.
Let me know if you have balance recommendations.
And in case you missed it, version 2.2 brought PRESETS!
Highly recommend turning off events!
Halloween event seems bugged.
MMMBARRY
Hey quick question in the future will there be an option to configure bosses to spawn on certain maps like in SWAG/DONUTS thanks.
DewardianDev Author
I'll see.
SummerRiver
Hi Dwwardian, is MOAR supposed to spawn the initial wave on a delay? For example, on starting pmc only, about 10 sec after I spawn, boss spawns, then pmcs start spawning about 5-10 sec later. Still get the same behavior with nozonedelay=True and recudedzonedelay = true. On reserve I can get to another spawn point before pmc spawns. I suppose I could wait at spawn but would be nice to have everything spawn together-ish like SWAG does.
DewardianDev Author
This is the vanilla spt wave spawning system, nothing can be done about that 10 second delay really.
With questing bots installed, it's not really an issue though, PMCs won't spawn on top of you.
FotisN
does this mod affect only waves of spawns or does it also add more spawn variety compared to vanilla? Are there added spawn locations?
DewardianDev Author
More waves, also utilizes all spawn zones largely. So still vanilla spawn zones, but not a nav mesh like Donuts for now.
m15ery
It's a little unclear to me how to prevent bots from appearing in close proximity to me. PMCs spawn right in front of my face :c
DewardianDev Author
Install questing bots.
Rogue-Medic
Hey, loving the spawning system. Enjoying it more than SWAG/DONUTS.
Currently I have my settings
"randomRaiderGroup": false,
"randomRaiderGroupChance": 10,
"randomRogueGroup": false,
"randomRogueGroupChance": 10,
"disableBosses": false,
"mainBossChanceBuff": 50,
"bossInvasion": false,
"bossInvasionSpawnChance": 0,
"gradualBossInvasion": false,
"debug": false
I am still getting multiple bosses on a map, occasionally ill run into all of them on one map. While its sometimes alright. I would rather not have boss invasion on at all. Is there a reason I am still getting invaded despite having it false and 0 percent chance? Thanks for the help!
DewardianDev Author
"mainBossChanceBuff": 50, <<<<<<
This will make the main boss spawn every map dude.
DewardianDev Author
Also turn off the boss invasion preset.
Rogue-Medic
Gotcha, thanks. I misunderstood what the main boss buff does I suppose. What setting do I use to ensure a higher (50-70% chance) I see the map specific boss every raid without multiple bosses.
Thanks for the help.
DewardianDev Author
"mainBossChanceBuff": 50, should do that.
If you are seeing other bosses with the above configs and the bossInvasion set to false then you likely have another mod doing stuff.
Nyarurin
I'm trying to configure this mod and i have a few questions.
1. What " "pmcDifficulty": 0.5, "scavDifficulty": 0.3 " stands for in the main config file? What are they changing? Is it safe to remove those lines if i don't want the mod to interfere with bot difficulty?Got an answer from comments below.2. I want to play with hot zones - but the list of those zones available in every map is nowhere to be found. Where can i look up the available zones, beside of those few, that were mentioned inside MAP_SETTINGS_REFERENCE file?
3. Also about the hot zones - how much weight does it give to those spawn points compared to the others?
4. What is "arenaFighterEvent" and it's bossfight? Besides some bots stats for it in the server config files i couldn't find any info.
5. Is there a way to create a big early spawn wave for the map, that would fill it up to the max bot count in the first minute of the raid, and then switch to slow-dripping of new spawns for the rest of the raid? I kinda want to create experience of me coming to a place that is filled with people, and then as i progress through the map - more and more of them will die and the map will become more and more quiet. Basically more of how it would typically work in single player games.
ty
changfeng
Why do I set 'Boss Invasion PawnChance' to 1, but I can almost always see other bosses in the game? Isn't there a 1% chance?
DewardianDev Author
hmm, I'll take a look there isn't a bug there.
With spawn rate that low, that is indeed how it should act.
changfeng
Thank you for your reply. May I ask if this MOD can cover the option to select the number of AI players in the game? I really need this feature, if possible, thank you very much!
DewardianDev Author
Also, the preset will overwrite values you set in the configs.
If you want that not to happen, set the empty preset ("live-like") to 1 and everything else to 0.
DewardianDev Author
"defaultPmcWaveMultiplier": 1, > 1.5 more. > 0.8 Less
Or check the waveConfig for each map and make changes there.
changfeng
I'm using machine translation, so it may not be accurate. I'm very sorry.
HydraLXIX
Is there any possible way to disable the difficulty configurations? I use SAIN to configure all of that and mainly downloaded this mod as I was heavily attracted to the performance of this mod. Been a great mod so far!
(I wish to assume I may just set the PMC and Scav values to false or 0, but I wish to confirm) Thanks!
DewardianDev Author
You don't really get how the difficulty works.
MOAR/SAIN work hand in hand.. Feng Shui and all that.
SAIN controls how difficult the easy/medium/hard/impossible presets are.
MOAR controls which difficulty brain the bots use.
> So, say MOAR rolls the difficulty on bot creation that a pmc bot is of medium preset
> Sain then controls the brain/difficulty of the "Medium" pmc bot in the game.
HydraLXIX
Ohhhhhh that makes plenty of sense, thats really great actually! I greatly appreciate the very fast response time and explanation, cheers!
Dangus
Hello. I'm using raid overhaul for infinite raid times. I'm pretty sure that's what's causing me to only get one wave to spawn at the beginning of the raid. Is there anything I can change in the config to fix that?
Thanks!
DewardianDev Author
read below. This is a common problem.
infinite raid times < will break this mod.
Either set the raid times to an actual quantity (IE 4X the vanilla) and update these values:
"defaultScavWaveMultiplier": 1, > 4 for 4x for example.
"defaultPmcWaveMultiplier": 1,
OR
uninstall this and install SWAG/Nuts > all other spawning mods that use traditional waves will have an issue with an "infinite" raid time, including vanilla SPT (IIRC)!
Dangus
Good deal. Thanks for the help!
SummerRiver
does anyone know how "pmcDifficulty": 0.5 works?
If i want the difficulty asonline, what should i change the value to?
DewardianDev Author
leave it if you want as online, increase to in .3 increments to go to > hard> impossible.
I really need to update the docs.. le sigh.
Devs hate documentation..
SummerRiver
Thanks! Yeah I usually try to read the doc before commenting.
Also can I also request like the other guy to add the option to change spawn chances for more bosses like cultists? I don't think i see the streets bosses in the advance config file either.
DewardianDev Author
That functionality is there, if the boss is on that map, you can add the boss and "BossChance" in the config.
But you do need to know the internal reference for that.
You can look in the examples folder.
Verity158
hi, i only changed the following: "
"disableBosses": false,
"mainBossChanceBuff": 5,
"bossInvasion": true,
"bossInvasionSpawnChance": 15,
"gradualBossInvasion": false," (+ pmc & scav ratio x2) and all 9raids i played i got 2rnd bosses + cultist every raid.. i mean kinda fun on GZ , so i could do most of my boss-relatet quests (finally) but there are so many bosses/follower/warriors that most raids no pmcs are spawning (no effect on scav-spawns). Am I missing something? But i had fun, thanks for the mod
DewardianDev Author
Nope that's about right! Turn down the bossInvasionSpawnChance if its too much!
MockShelter
Dewardian, you have really outdone yourself with this mod. This is absolutely balling levels of performance for spawn management. Please never lose that spark of creativity !
Kenz
My load times have gone from 3-5 minutes to about 60 seconds since this recent update!
Nepuuuu
Love the performance boost this mods gives me but I noticed after around 16 minutes into the raid ai seems to stop spawning, not completely raiders still spawn. I am running a longer raid time around 1 hour. Do I need to change the number of pmc waves in the config and how much should it be changed to?
DewardianDev Author
Multiply the waveMultiplier by the amount of extra time.
So if normally 40 minute raids, and you have it set to 60.
Set the scav/pmc wave multipliers to 1.5.
Also, you'd likely want to increase the multipliers in the presets file, or just set the PresetWeightings to always run the "live-like" preset.
Nepuuuu
Wavemultipler in what category sorry?
DewardianDev Author
config >
"defaultScavWaveMultiplier": 1, > 1.5
"defaultPmcWaveMultiplier": 1, > 1.5
Do the above and fixe the "Presets" config
OR
just multiply the number of waves in the wave config manually by 1.5.
SPT enjoyer
i want only the ( starting-pmcs-only-live-like ) preset to load how can i do that ??
DewardianDev Author
Open preset weightings set everything to 0 except that preset
SPT enjoyer
it worked perfectly thank you
RobbyB
Thank you for your hard work. Without people like you,we wouldn't enjoy this game.
kurgut
Amazing new feature on last release : ), would you consider adding individual bosses / AI type toggle or spawn chance tweaking (cultists, rogues, raiders, etc) ? sorta like what Swag allows...
Thx !
DewardianDev Author
I'll think on it.
SPT enjoyer
thank you for updating the mod ur a legend dude
TheEmptyWall
im getting this error since 2.2 release, what it could be?
RangeError: Invalid string length
RangeError: Invalid string length
at JSON.stringify (<anonymous>)
at cloneDeep (E:\SPT398\user\mods\DewardianDev-MOAR\src\utils.ts:23:19)
at buildWaves (E:\SPT398\user\mods\DewardianDev-MOAR\src\Spawning\Spawning.ts:31:43)
at Moar.postSptLoad (E:\SPT398\user\mods\DewardianDev-MOAR\src\mod.ts:17:38)
at PostSptModLoader.executeModsAsync (C:\snapshot\src\loaders\PostSptModLoader.ts:56:46)
at PostSptModLoader.load (C:\snapshot\src\loaders\PostSptModLoader.ts:28:24)
at ModCallbacks.onLoad (C:\snapshot\src\callbacks\ModCallbacks.ts:29:41)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
RangeError: Invalid string length
RangeError: Invalid string length
at JSON.stringify (<anonymous>)
at cloneDeep (E:\SPT398\user\mods\DewardianDev-MOAR\src\utils.ts:23:19)
at buildWaves (E:\SPT398\user\mods\DewardianDev-MOAR\src\Spawning\Spawning.ts:31:43)
at Moar.postSptLoad (E:\SPT398\user\mods\DewardianDev-MOAR\src\mod.ts:17:38)
at PostSptModLoader.executeModsAsync (C:\snapshot\src\loaders\PostSptModLoader.ts:56:46)
at PostSptModLoader.load (C:\snapshot\src\loaders\PostSptModLoader.ts:28:24)
at ModCallbacks.onLoad (C:\snapshot\src\callbacks\ModCallbacks.ts:29:41)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
DewardianDev Author
- Delete your version of MOAR.
- Reinstall a fresh version of latest version (2.2.1).
Looks like you have a broken config file.
TheEmptyWall
yeah i did that, but only happens with 2.2.x, 2.1 runs fine but ill give it another try
TheEmptyWall
ok after testing every mod, i found that boobs was the problem, all good
DewardianDev Author
Version 2.2.1
Bug fix
And in case you missed it, version 2.2 brought PRESETS!
Major update 2.2 !!!!!
Adds presets (Similar to swag, easy to create your own)
Adds STARTING-PMCS setting and presets!
Adds "moreGroups" option in the config
That's all for now!
Highly recommend turning off events!
Halloween event seems bugged.
DewardianDev Author
FYI:
There is a bug with the "more-scavs" presets/ "moreScavGroups" functionality.
Releasing a fix tonight, for now tur
n off that preset or turn off moreScavGroups to prevent a crash on load!Bug fixed!
Dietre
wondering if you can tell me (if its pretty simple) how you spawn rogues on maps like customs. I use to mod spt couple wipes ago and I could spawn rogues at whatever % chance on customs at the stronghold (having a rogue on the nade launcher made things interesting lol) but now with the latest build, i cant get rogues on customs what so ever, the game will send an error loading the map saying something or other cant revert to final state to some shit. I cant figure it out.
pmcbots dont like shorline but you can spawn raiders on customs etc, i am not sure what restricts custom bosses on maps. (before you could add them as a custom wave, not a boss and it worked on any map, but now the game will just ignore that way, same with arena fighters or crazy assault) you can get the base scav to have their brains but not their full models/loadouts etc
DewardianDev Author
I'll test this, I haven't played with raiders/rogues in a while.
Cynco
I seem to be getting an error.
I've tried disabling seasonal events to no avail.
It seems to be a compatibility issue with questing bots as removing questing bots resolves the issue.
DewardianDev Author
I'm aware, see pinned comment at the top of the comments.
DewardianDev Author
Fixed
Froglegmafia
is there any way you could make this compatible with questing bots? because as of now it just disables it in the loading process
Doup22
Questing bots is recommended for this mod. It’s already compatible.
DewardianDev Author
You misunderstand, questing bots was detecting this mod and turning off it's own spawning to allow MOAR to take over.
Froglegmafia
ah ok, thanks
Doup22
My bad!!
Senetto
i saw my console say MOAR bot preset set to... but i already change config.json. I should just ignore the message? and can i copy my advancedMapSettings.json from last version to the new one?
DewardianDev Author
MOAR bot preset set to > This is the new preset system
advancedMapSettings > should be able to.
DewardianDev Author
Version 2.2.0
Major update!!!!!
That's all for now!
Will update wiki soon
Highly recommend turning off events!
Halloween event seems bugged.
kurgut
Awesome !!
So if I want the starting pmc only preset to be active all the time, I shall set
"starting-pmcs-only-live-like": 100, in PresetWeightings.json, is that correct ?
thx : )
kurgut
It seems so, maybe it isn't related to your mod, as I have a bunch of them, but switching to "starting-pmcs-only-live-like-more-scavs": 100, with everything else at 0, make crash the game on profile load... I'll try to reproduce again
DewardianDev Author
>> "starting-pmcs-only-live-like": 100
or just set everything else to 0 and set that to 1
>> crash the game...
This is a bug!!! fixing soon.
You can remove any use of "moreScavGroups" to prevent this issue!
OR just turn off the "more-scavs" presets right now.
DewardianDev Author
Bug fixed!
juduking
I'm curious what settings people are using for a consistent amount of action throughout longer raids(1 hour plus). I'm using the double preset example and the action happens at the beginning of the raid and its pretty much dead for the next 45 minutes.
DewardianDev Author
Make sure that Moar loads after whatever is creating the longer raids.
As it could be that the extended time isn't reflected due to load order.
juduking
I just wanted to follow-up and let you know I found my problem. I had set the raid times in SVM to an extra 16 hours. For whatever reason, MOAR gave up after the initial spawn wave. I'm assuming I just had raid times set too long and it timed out. I changed the raid times to have an extra 30 minutes and things work as I want them to now. Thank you for the reply, the advice, and the mod.
DewardianDev Author
lol at 16 hours, you'd get a wave every hour or so.
adishee
This is my go-to spawn mod now. I love it, except that it seems like I never ever see squads of pmcs - they are always alone it seems. I have the replay mod and regularly review my raids and I never see squads, and the max squad size is set to three in my config.
DewardianDev Author
I got you covered, check latest build!
Nomand
Is there a way to make each map have its own AI spawn?
For example,if I select Factory, Moar will automatically switch to the mode I set before: only refresh pmc once at the beginning of a battle.
DewardianDev Author
I don't understand what you mean.
But the latest version allows you to have "startingPmcs" if that is your meaning.
Nomand
I mean different map have it's own presets.
It bothers me because i have to change the setting of Moar manually when i switch map.
Nomand
In order to get the effect i want