Featured MOAR - Ultra lite spawn mod 2.6.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Ultra lite bot spawning alternative to SWAG/Donuts that works great on servers. Highly recommended to be used with SAIN/QB/LB for an immersive live-like experience. Highly configurable. Built for use with FIKA.

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  • Version 2.6.0

    Updated Features:

    • Update bossConfig:
      Add other boss types that are possible for custom spawning
      Make console verbose on changes
    • Make minSpawnDistance configurable via mapConfig
    • Make snipers a bit harder, make them spawn sooner

    Bugfixes:

    • Labs spawn zone fix (feedback wanted, I don't play labs)
    • Fix bug preventing custom bosses in bossConfig from being applied
    • Error handling for max escort amount
    • Remove sniper Spawnpoints from minSpawnDistance calculation adjustment


    That's all for now, happy holidays!


    8) :thumbup:

  • Version 2.5.7

    Small update.


    • Sets minimum spawn distance for all spawnpoints on all maps.
    • Randomized PMC spawning.


    That's all for now.


    8) :thumbup:

  • Version 2.5.6

    Sniper Bug fix


    • Fixes sniper spawning.
    • Added maxBotCapOverride option to mapSettings.json config.


    That's all for now


    8) :thumbup:

  • Version 2.5.5

    Feature Update


    • Removed event related changes (should help people getting errors due to christmas event)
    • Moar now handles EscapeTimeLimit changes for those extending their raid times.
      BE WARNED: Moar will limit the maximum escapetimelimit to prevent performance issues.
      For those using longer than 2x escapeTimeLimits, Starting Pmcs will be automatically disabled to prevent performance issues.
    • Zombies can now spawn without halloween event.
    • Updated pmc spawning to be EXACTLY like live values. Now correct pmc quantities are GUARANTEED to spawn.


    That's all for now! 8) :thumbup:

  • Version 2.5.4

    Bug Update


    • Remove old spawning system
    • Bump pmc spawns a bit


    That's all for now.

  • Version 2.5.3

    Bug update


    • Fixed a major bug caused by old presets
    • Added test to check presets (I'm learning I swear), this should tell the user exactly what they have done wrong if they have altered/made custom presets.
    • Fixed issue when disabling bosses everything was disabled


    Thanks for your understanding while I nip all these bugs you guys are helping me find!


    <3 :thumbup:

  • Version 2.5.2

    The "Okay I think it's working now" Update...

    • Fixes a bug with pmcs not spawning.
    • Fixes an error on game start.

      And the additions from last update below!

      Server Rewrite!!

      Sincere thank you to the following testers that helped me out with this one: DICEY, DipDubya, Sully   

    • Added ZOMBIES!
    • Rewrote PMC spawning
    • Added "Starting PMCs" config to bepinex (can be used with random preset)
    • Fixed aggression issues
    • Added LONG REQUESTED bossConfig.json file to control boss spawning on any map (Just add the bots and the percentage in the server config)
    • Rewrote a lot of the descriptions in the bepinex menu (yes the difficulty settings are now clarified, be confused no more!)
    • General other fixery and tweakery took place...


    Hopefully that's all for a bit, sorry for the rocky start folks!


    Have fun! :| :thumbup:

  • Version 2.5.1

    USE 2.5.2 ABOVE!

    The
    "I'm sorry, I'll make it better!" Update


    BUGGED

    That's all for now!

      8) :thumbup:

  • Version 2.4.0

    3.10 UPDATE!

    The "Really very alpha" build!

    • Fixed client bepinex settings not applying to client until after raid end (now it resets immediately).
    • Fixed a number of small issues with boss spawning. (I suggest keeping gradual invasion on for boss invasion!)


    That's all for now! 8) :thumbup:

    Many thanks to DrakiaXYZ for all the help! <3

  • Version 2.3.1

    Small Patch


    • Fixed an issue where the bepinex config wasn't saving when applying custom values on reset.
    • A few small optimizations for an incoming update.

    That's all for now.


    8) :thumbup:

  • Version 2.6.0

    Updated Features:

    • Update bossConfig:
      Add other boss types that are possible for custom spawning
      Make console verbose on changes
    • Make minSpawnDistance configurable via mapConfig
    • Make snipers a bit harder, make them spawn sooner

    Bugfixes:

    • Labs spawn zone fix (feedback wanted, I don't play labs)
    • Fix bug preventing custom bosses in bossConfig from being applied
    • Error handling for max escort amount
    • Remove sniper Spawnpoints from minSpawnDistance calculation adjustment



    That's all for now, happy holidays!


    8) :thumbup:

    Thumbs Up 2 Heart 1
    • Is it normal that from within BepInEX it says MOAR 2.5.6? I have updated the mod to the latest version 2.6.0

      Thumbs Up 1
    • I only update the bepinex version when I change something for it.Yup

      Thumbs Up 1
  • Bug on labs still the same(

  • Is there a specific load order for moar ?

    I set the max spawn for pmcs to 1 and groups of pmcs are still spawning, also on svm i set the hostility of same faction to 100% but most of the time when the pmcs see each other they either team up or ignore each other.

    Not saying your mod does this just looking for opinions/solution.

  • got ya a coffee man just to say thank you. You've made 3.10 great ❤️❤️❤️

  • Just played a couple of rounds on Customs. Love it. Thank you

  • Was using this mod yesterday just fine and updated it to day.


    Im getting a message that says escapelimit set too high on "x map" changed from 60180 => 175

    • Yup.

      Setting escape limits beyond a certain amount will cause performance issues.

      This is an "ultra-lite" mod.

    • Thank you. I just found out that it was "Raid Overhaul" being the issue. Is there a non "lite" version of this mod that allows me to have increased timers?


      btw, the previous version I had yesterday was working fine with raid overhaul so I just reverted back since I am playing the game a lot slower do to longer raids since increasing the difficulty.

  • Not sure if this has been asked before, but I've got a couple questions:


    Can I make the raids spawn with exclusively zombies, and with a very low chance of PMC or Scavs (groups included) /Raiders/Rogues ?


    I've tried tweaking every single thing i could think off in the configs, but nothing seems to make a big difference between the default settings and my custom ones.


    Im trying to achieve something like a Zombie survival with low but dangerous "human" encounters. Next steps would be disable most of the traders items to almost a complete minimum, and the few of them obtainable by barter ( i know theres a mod for for it), with the exception of Fence. Loot scarcity except on Labs and Reserve, and Weasel Food and Med tweaks. I'd love if I could get some tips in general on how could I achieve what Im aiming for with MOAR ( related to the zombies and spawns). i'll eventually get to the rest of it, but I cant the build from the roof haha.


    Great mod tho overall, I like the performance features, and I love that theres not that much weird spawns. birbbye

    • Just turn on zombies, and turn down the rest.

      The bepinex is pretty clear.

      You may want to make sure you hit "save".

  • I tried messing around with settings but I cannot seem to get the bots to continue spawning periodically throughout a raid. After about 30 minutes they tend to stop spawning. Is it even possible to set it so that bots continue to spawn throughout a raid? I normally raid for about a couple of hours. Thanks

    • likely related to your increased raid time. read the description

  • Hi Dew, I added Cultists to every map but he still doesn't appear? And what are these "arenaFighterEvent" and "crazyAssaultEvent"? And the most important thing: still don't see Santa Claus :(, if I turn off MOAR he will appear randomly, but turn on MOAR he won't. :(((

    • I am seeing Santa on almost every map.
      Not sure why you wouldn't see him on your end.

      Also try the latest version for cultists and others.

  • Can you please write somewhere what boss codename is which boss?
    thank you

  • Hello Dewardian, Is there any planned additions of adding cultists, bloodhounds, and other event bosses such as the Oni, Harbinger, and ghost being configurable to MOAR?

  • Hey Dewardian, i'm having an issue where the bots do not move around the map? Once they spawn in, they just stand there until i get close enough. Is there a setting in the config that i can change to have them move around more? I am not too worried about the framerate hit, i'd just like the AI to move around the map more. Cheers

    • This is a spaw mod, not a behaviour one, install Sain and looting bots.


  • It is not the first time Reshala and his gay parade spawning next to me on ground zero at different places.
    And it is the first time I managed to survive this.

    I'm using SVM(not touching bots), FIKA, SAIN, Lootn bots, MOAR, Transit odyssey, nomoreScavMode

    Any advice on how to avoid this?
    I can provide configs and logs if you want

    • Can i prevent him to spawn on gz at all?
      by doing..

      "gzLow": {
          "bossKolontay": 40,
          "bossBully": 0
      },
        "gzHigh": {
          "bossKolontay": 40,
          "bossBully": 0
      }

      while
      "bossOpenZones": false,
      "bossInvasion": true
      in presets or config

    • Try the update. Also turn off bossInvasion presets in the preset weightings if you are running random

  • How do you disable scav spawns?

  • Hey Dewardian,

    Would it be possible to add a "random group chance" for bloohounds as well?

    Thank you!

  • how do I increase the number of PMC Spawn ?

    • Pmcquantity look at the bepinex

      Or config.json

  • For some reason, my settings keep resetting to default every time I reboot the server.

    • Fika?


      If so that's intended

    • Moar is built to hold the saved settings in memory for fika. Not the client.

      If you are not keeping your fika server up for the long term, just set your desired settings in the config.json

    • Yes, I am on Fika. I was hoping it would stick with my changes that I made in the JSON file itself. I did edit the MOAR.json file and change them there but for some reason it is still behaving like it wants to change them every time. I just stopped the server, set it to Custom to use my settings and then booted up a raid for it to say Live-like.


      I'll make the note that the preset changes every round too even without a reboot.

  • I found a bug, i guess. While I choose preset "More PMCs" i got only more scavs lol

    Thinking 1
    • Test it with latest, I can't see how that would happen. :|

      Crying 1
    • I checked it twice on Customs, presets "More PMCs" and "More Scavs" make the same. Both give more scavs. I tried to change settings at "Performance improvements" but it gave me nothing. I tried to do "Setup" and i can't find PMCs, 2-3 corpses at dorms, and 1-2 more alive around customs' center

    • So, got some magic around, as I see, if you didn't have the same experience :D I ll try to figure it out. But I don't use other spawn mods. Just SAIN, Performance Improvements, and other mods which don't affect on bots. Even I don't have any mods changing bot's equipment etc

    • Performance improvements?
      I'm wondering if you may need to put this before moar in the load order or remove it.
      Had some people mention it can cause issues.

      If that is uninstalled and you still see the behaviour, let me know.

    • Ahh I see it's a plugin. Lol

  • If I turn on boss appearance rate 100% or boss invasion 100%, will boss event like Santa Claus appear?

    • Santa will appear as normal now. If he's not appearing on occasion, it's just bad luck.
      I don't alter his spawning in any way.

      I met him on GZ the other day, as well as on woods.

      Nice guy. Gave me food... after murdering a pmc pepelaughing

      Happy 1
    • But in GZ, I don't see any bosses appearing on my server if I only turn on the boss appearance rate to 100%, but if I turn on boss invasion, GZ will definitely be very chaotic.

    • It's default spawn rates.

    • He jugado varias incursiones y no encontré ningún bot ni a Santa

    • I'm seeing him. So it's not Moar causing it?

  • The fact that you put in the minimum distance component is the single most based thing I've ever seen. The game is 100% more enjoyable to play this way. You have my thanks for that.

    Heart 1
  • Version 2.5.7


    Small update


    • Sets minimum spawn distance for all spawnpoints on all maps.
    • Randomized PMC spawning.


    That's all for now.


    8) :thumbup:

    Thumbs Up 1 Heart 1
    • Is the minimum spawn distance something that we can adjust?

    • no, I've just set sane minimums for each map.
      I don't touch most spawns, just the ones that are particularly low distance.

    • Sorry as I've previously contacted about this i probably sound like a broken record but no matter what i do i follow the steps correctly i cannot add bosses to maps it either spawns no bosses or spawns the maps original boss could it be a mod conflicting. :thumbup:

    • How are you adding them currently.


      What is he expected outcome.

    • im going into the bossconfig.json and copy and pasting the names into the maps for eg killa on customs and setting it too 100 and when im in the raid he does not spawn.

  • PSA: There is a save button at the bottom of the F12 menu, it took me way too trying to figure out why it wasn't applying for me

    Happy 1
  • sorry for asking but i try to remove MOAR but bosses still frozed and do nothing even pmcs doesn't shoot them,do anyone know a solution?no fix from spt discord :(

    • read under my reply post

      delete 'boss notifier' mod it was problem man

      Thumbs Up 2
  • Hey man love the mod and have been working with it to get it to a point that works great for me. Only question is do you think in the future you might add a scav/pmc separate spawn limit? I enjoy having the pmcs spawn at the start, but also am not a fan of a full lobby, as often when I played tarkov it didn't feel like that was something that would often happen.


    Keep up the great work man!

    • Just reduce the PMC quantity.

      Thinking 1
    • I've tried this to the point of setting it to zero, and making them all spawn at end of raid. I've been testing on factory and still I will have many pmcs spawn in.

    • Are you hitting the "Save" button :)

    • ahhh fuck that might have been it, thank you. You should make that bad boy bright green so you ain't gotta deal with people like me lol


      Update: after checking and pressing save currently am in a customs raid with wave and quantity set to 0 and have found 2 pmcs. Raid time 28 minutes left

      Also do not have starting pmcs checked

  • Is it normal that I haven't seen any boss? I have started a wipe and I don't know if it is because of the low level. I haven't seen Santa yet

    • santa dont spawns with this mod i found out remove it for him to spawn and if u have boss notifier installed remove it to it makes santa not move and shoot


    • Do the other bosses appear?

    • with boss notifier yes the other spawn and with moar yes the other spawn two just santa its kinda bugged with moar

  • Work amazing with FIKA

    Heart 1
  • YEAH BROS I GOT SOME SOLVE ABOUT SOME BOSS IS NOT REACTION AND MOVE..

    IT WAS 'BOSS NOTIFIER' MOD'S PROBLEM.

    SO DON'T BLAME OTHER MOD LIKE THIS OR SAIN MOD.

    I HOPE THIS POST CAN SOLVE YOUR BOSS PROBLEM GUYS.

    Thumbs Up 3
  • Is there a way to have a minimum spawn distance from the player? I keep running into instances where 2-3 PMCs or SCAVs will spawn like 5 meters from me.

    Thumbs Up 1
    • confirm the issue, that is really not looking good..

    • Same

    • I am sure it is just how the mod works.... but I would 4th a request for spawn distance settings. I have gotten into spots where I get pinned into a building with what seems like endless 1 - 2 Scavs spawns every minute or so, to the point I really cant loot any of them effectively cause more keep showing up :D I use 'startingPMCs' so no problem with them popping up, just the Scavs.

    • I would have to implement something like what props made with ailimit.

  • Hey, I have been using your mod, but I think I may be doing something wrong. It seems 90% and sometimes 100% of the PMCs spawn right around me and I have to fight them all at once. I have starting PMCs selected and have reduced the numbers in the config to 7 or 8 for big maps and 5 or 6 to small maps and i think 12 for streets. Is there a setting to make them spawn randomly all over the map at the beginning or am I just dumb lol. Thanks for your work btw, performance doesn't take too much of a hit from this mod


    edit: The PMCs also do not seem to spawn all at the beginning, they keep spawning right beside me as I eliminate the other ones. Yesterday on streets I had 8 or 9 pmcs repeatedly spawn on the other side of a building I was beside and rush the door and just pile up on the other dead ones.

    Thumbs Up 1
  • dear DewardianDev,why roogue spawn in fatory?why f12 config menu is broken?

    • There is a config you can change manually. raider invasion, rogue invasion, just turn it to 0

      there is also PER MAP config that you can change to allow them on others but not factory, but above will remove them from any map they don't "belong" on.


      f12 config works for me, make sure you have it in the correct sub folders in BelpinX