MOAR + Bagels - Ultra lite spawn mod 3.0.1-Experimental

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Ultra lite bot spawning mod, that expands spawn points and works great on servers. Highly recommended to be used with SAIN/QB/LB for an immersive live-like experience. Highly configurable. Built for use with FIKA.

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Waypoints is now REQUIRED!!  pepescream

<3 <3 A big thanks goes to DrakiaXYZ! <3 <3



hummm What is this?


This mod is a bot spawning mod similar to SWAG but it's focus is on performance.
Although it has a bepinex .dll, this is primarily a server mod; meaning that it works great with FIKA and generally has less stutter/lag spikes..

(3.10 is still what it is though ;( )


:nikitathinking: Why this over SWAG/Donuts?

This is likely less performance intensive... maybe.

But donuts are great, and they have sprinkles.. thonking


Features:


- Expanded spawn locations (over 300 at present)

- New marksman and player spawns included!

- High configurability! Just open the MOAR bepinex f12 menu and read through the tooltips for each options.

- A ton of different presets, and the ability to create your own! (for those with the aptitude) :kekw:

- Starting PMCS now works with presets out of the box.
- Configure your preset weightings with PresetWeightings.json (server config)

- Configure every maps bosses with the bossConfig.json (server config)

- Configure every maps bot quantities with the mapConfig.json (server config)

- Create your own spawnpoints with a keypress by turning on the advanced config in your bepinex settings.
Note: YOU BREAK THE WARRANTY BY DOING THIS, DO NOT COMPLAIN TO ME! pepelaughing


All of this and MOAR.


Q: How does MOAR choose it's spawn locations for bots?

A: The Cascading Wave Spawn Algorithm (think a drop in water):

MOAR now looks at where you spawn, and roughly makes bots spawn in a ripple outwards from that location.
The result of this means you generally need less bots to have the same amount of action.

Q: How are waves distributed?

A: By default, MOAR now uses wave smoothing to prevent more than one spawn at time.

The quantity of waves is configurable of course, but they now are spaced regularly to provide a smooth, highly performant experience.
The idea is to avoid the client from doing it's botgen CPU work more than once in a particular period.


What do you mean??? pepemad


Here's an example:


The BaseGame/SWAG may look something like this:


Game Starts [wavewawawawavewave --------- wave---- wave------------wavewawawa---- wave---------------] Game ends


This mod will do the following by comparison, depending on settings:


Game Starts [ wave---wave---wave---wave---wave---wave---wave---------wave---------wave---------wave---] Game ends


Basically you will have a smooth wave spread, with a leaning to the beginning of the raid by default (*cough* configurable...).


The above wave behaviour is dynamic, thus true for extended raid times (which is configurable under the map settings).

Moar now works with extended raid times out of the box, without configuration needed.

It will adjust if your raid time values are too long and let you know what it has changed in the console.



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