Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
-
Version 2.3.1
- DewardianDev
- 950 Downloads
Small Patch
- Fixed an issue where the bepinex config wasn't saving when applying custom values on reset.
- A few small optimizations for an incoming update.
That's all for now.
-
Version 2.3.0
- DewardianDev
- 719 Downloads
EXPERIMENTAL BETA - Major Release
- FULL Bepinex (F12) configuration added!
- Full FIKA server support, Moar now has two modes, fika (configurations saved on the server) and normal (configurations saved on the client).
- A total of 14 optional presets, adjust how often you see them on random in the "PresetWeightings" config.
- An announce banner is now displayed on game start telling you which preset was chosen for the given raid.
- Add your own Presets easily:
- Add a Preset in the servermod > config/advanced/Presets.json
- Add a weighting for the config (of the same name) in the servermod > config/PresetWeightings.json
- Add a Preset in the servermod > config/advanced/Presets.json
- Users can now switch between Custom (defined in the bepinex), Random (randomized by the presetWeightings), or directly select just one Preset to use.
- Regardless of your choice, the waves get rerolled at the end of every raid.
Meaning even if you keep a certain Preset selected, no two raids will feel exactly the same.
Bots will get their locations/quantities rerolled regardless for some variety. - Rewrote/fixed a number of issues with spawning, limits to spawning.
- Fixed boss/rogues/raider spawning functionality.
- Fixed bossOpenZone functionality
- Fixed a bug that was causing most bots to be easy <<<<< feel free to reduce the difficulty a bit if you are getting chewed up!
REMEMBER, STARTING PMCS CAN CAUSE PERFORMANCE ISSUES, IF YOUR CPU IS A POTATO DO NOT ENABLE IT.
Legends like LUA, CJ, and Drakia were a huge help in getting up and working with bepinex, many thanks go to them!
That's all for now, feedback hugely needed!
-
Version 2.2.2
- DewardianDev
- 2k Downloads
Fika/Memory optimization update
- Reduces total memory usage to 1/300th!
My caching method was using far more memory than needed and I didn't notice until running the update on a dedicated server with 2gb total memory. - No gameplay changes, may notice a speedier load time on server start/onRaidEnd.
That's all for now!
-
Version 2.2.1
- DewardianDev
- 247 Downloads
Bug fix
- Fix for morePmcGroups and related presets causing game not to load.
And in case you missed it, version 2.2 brought PRESETS!
Major update 2.2 !!!!!
Adds presets (Similar to swag, easy to create your own)
Adds STARTING-PMCS setting and presets!
Adds "moreGroups" option in the config
That's all for now!
-
Version 2.2.0
- DewardianDev
- 233 Downloads
Bugged, upgrade to the above version!!!!
Major update!!!!!Adds presets (Similar to swag, easy to create your own)Adds STARTING-PMCS setting and presets!Adds "moreGroups" option in the configFixes a number of small bugs!
That's all for now!
Will update wiki soon -
Version 2.1.0
- DewardianDev
- 1.7k Downloads
Map fix update
- Fix Ground Zero high Spawning
- Fix Streets spawning
That's all for now.
-
Version 2.0.1
- DewardianDev
- 4.6k Downloads
Minor update
- Adds pmc/scav difficulty setting (0 - 1.5, defaults 0.3/0.5)
These affect the bots spawned difficulty: easy,medium,hard,impossible.
Similar to SWAGs setting of the same name. - Adjusted waves for all maps, waves should be a lot more consistent in general.
Factory should be less of a gong-show. - Fixed spawning issue where pmcs would spawn on rooftops in streets of tarkov.
-
Version 2.0.0
- DewardianDev
- 373 Downloads
The "Moar is less" update:
- Dramatically simplified all code and configs.
- Removed all code not related to spawning/waves
- Built/tested for use with FIKA
- Maintained all the boss/invasion config options.
That's all for now!
-
Version 1.5.0
- DewardianDev
- 6.7k Downloads
Major Release
- Added POOP-like bot difficulty!
PMCS difficulty is now dependent on their level, fear the Chads... laugh at the Timmy's!
Scavs difficulty progresses as the raid does, just like in live! - Rewrote config files, split them into spawning/difficulty settings
- Added an example folder for ease of copying!
Let me know what you think!
And have fun!
Big thanks to Props!!! for their contributions to the original POOP!
-
Version 1.4.1
- DewardianDev
- 309 Downloads
Silly dependency fix
DewardianDev Author
Version 2.3.1
Small Patch
That's all for now.
------------------------------------------------------------------------------------------------------------
Major Release 2.3.0 Brought the following:
Meaning even if you keep a certain Preset selected, no two raids will feel exactly the same.
Bots will get their locations/quantities rerolled regardless for some variety.
REMEMBER, STARTING PMCS CAN CAUSE PERFORMANCE ISSUES, IF YOUR CPU IS A POTATO DO NOT ENABLE IT.
Legends like LUA, CJ, and Drakia were a huge help in getting up and working with bepinex, many thanks go to them!
That's all for now, feedback hugely needed!
adishee
Bruh.
adishee
Hey Dewardian, thank you so much for this mod.
I just have a small question about raid times. I have my raid times set to 4 hours, effectively forever. I didn't use any mod to do this, I just changed the values manually in the server json.
I am just curious how this affects the waves? Sometimes I notice that after the first 20 mins or so, the server gets completely dead. Is that because the spawn waves are cut up into x pieces evenly per the raid timer? I hope not but I have a feeling that's what's happening. If it is, I could be compelled to set the timers lower.
If that's the case, I have a feature request -- a toggle to change modes, so that the waves could come every x amount of time, +/- some rng?
Cheers and thank you again, can't live without this mod.
MMMBARRY
Hey sorry to message as I've previously asked for support before but is there anyway without using the boss invasion to have other bosses on different maps (eg. Killa and Tagilla on factory)
Krutor
great mod,
I am facing an issue with the most recent version or two,
I get no PMC spawn on ground zero and every time there is a boss, tested version 2.2.2 and there I got normal spawns with PMCs,
this happens on ground zero, reserve and customs were working fine, have not tested any other maps.
Next I want to test version 2.3.0
EDIT: 2.3.0 is the same for me with no PMC on GZ, also I think worth mentioning is that only thing that I have changed is to enable starting pmcs in the config
DewardianDev Author
Known issue, try this alpha build.
Release with the fix coming soon.
DewardianDev Author
2.3.1 is latest by the way. Don't report bugs on anything other than latest branch.
The GZ bug is fixed for 2.3.2
Krutor
thank you
gaming11
Something with this mod is crashing my game, and I'm pretty sure it's something to do with how the boss invasion system is handled:
at G:\sptlauncher\user\mods\DewardianDev-MOAR\src\Spawning\Spawning.ts:603:36
at Array.forEach (<anonymous>)
at buildWaves (G:\sptlauncher\user\mods\DewardianDev-MOAR\src\Spawning\Spawning.ts:602:16)
at Object.action (G:\sptlauncher\user\mods\DewardianDev-MOAR\src\Routes\routes.ts:158:21)
at DynamicRouterMod.handleDynamic (C:\snapshot\src\di\Router.ts:55:61)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:59:69)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:36:24)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:130:22)
at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\SptHttpListener.ts:64:38)
[2024-11-12T20:17:08.710Z] error: TypeError: Cannot set properties of undefined (setting 'BossChance')
at G:\sptlauncher\user\mods\DewardianDev-MOAR\src\Spawning\Spawning.ts:603:36
at Array.forEach (<anonymous>)
at buildWaves (G:\sptlauncher\user\mods\DewardianDev-MOAR\src\Spawning\Spawning.ts:602:16)
at Object.action (G:\sptlauncher\user\mods\DewardianDev-MOAR\src\Routes\routes.ts:158:21)
at DynamicRouterMod.handleDynamic (C:\snapshot\src\di\Router.ts:55:61)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:59:69)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:36:24)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:130:22)
at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\SptHttpListener.ts:64:38)
that is the error I am getting. The game freezes, and hangs until I close it via task manager
DewardianDev Author
Try changing the load order. Likely a conflict with svm or some other mod you are using.
Also make sure you installed correctly.
DewardianDev Author
If you've broken config files the above could also happen.
gaming11
the only editing to the config files that I've done would have been through the f12 menu, but i will try with the load order
gaming11
alriight, so its not to do with the load order, and none of the other mods i have installed would affect boss spawning, other than svm, which i haven't touched the bot spawning area of
RWiesky
Great, thank you!
ShadowOptrex
Thanks for the update ,i would like to ask if the difficulty modifier of this mod interfers with any of the sain config , now bots laser me this update even after lowering the difficulty from the f12 menu. Keep the good work .
hwangilseok
When I turn on dynamic map mod and observe, there are cases where four scavs spawn in one place at the same time. How can I reduce this?
HandGrade
Is there any support for custom weapon mods? Like, bots spawn with custom stuff or nah?
ezlife
perhaps a superfluous question, maybe it has already been asked. would it be possible to trigger the initial spawns in the loading screen and the additional waves after player spawn?
it's fine the way it is just a bit predictable if you know that the map is empty for a short time and since the spawns drag down the frametime, you could at least save this phase since spawns are generally poorly optimized in EFT I think.
this would be super cool as an optional config, but it's really not a priority.
Exanos
Hey there seems to be a bug with the map Ground Zero. The low level versions spawns bots quite hesitantly compared to other maps, the count of PMCs is low, but with some finetuning i can fix that.
The high level version doesnt spawn PMCs at all.
I tried it even with only this mod and Dynamic Maps to make sure, that there isnt a mod conflict.
I tested both on version 2.3.0 and 2.3.1
DewardianDev Author
hmm, I'll take a look. Ground zero is weird.
DewardianDev Author
Try this build and get back to me.
FotisN
I have the same issue. I play GZ low with 12 botcap all other values default, bots don't hit that limit, usually their number stays at 7-9. Sometimes no pmcs spawn at all, sometimes i get 1-2 initial pmcs then all scavs. Even when pmcs kill scavs, more scavs spawn. If scavs kill pmcs, next spawns are more scavs.
Out of 15 test raids ( go in raid, stay hidden to watch the bots for about 10 minutes, exit raid repeat) it was 2 times that i saw 5 pmcs out of 12 bots total.
Gonna try the build you provided in the link too.
Exanos
Looks good to me, spawns are working like they should
DewardianDev Author
Will go into next build.
FotisN
In f12 is Custom values the default values of Moar in general and is Livelike preset considered the default?
For example if i select custom and only touch the maxbotcap setting will the game play as livelike preset with altered botcap?
DewardianDev Author
Exactly.
Live-like is the same as default settings.
Custom if unchanged is the same as default settings.
Verity158
very nice v2.3 update!
Bevor i had every boss spawning 100% on labs every time(baseconfig), now nomore. But one "bug" remains, on labs some bots spawn on the garageexfils behind the gate -> locked outside(baseconfig), any solutions?
DewardianDev Author
I'll have to look at that.
I need to do some work on labs/streets, as I never go there
DewardianDev Author
Added what is hopefully a fix for this.
Try this and get back to me please.
I'll add the fix to the next release.
Verity158
hey, sadly now i have the old problem again, all bosses every time..
https://imgur.com/a/vJWtxwL i only added in the map config some hotspots on other maps and the wavecounts. tried deactivating bossinvasion/0%chance with no success.. Barely on labs most times for quests, so no huge problem, but lab-quests arent fun if you get nonstop swarmed by rogues/raiders/guards/bosses/pmcs xD (deactivated bosses also in the mainmenu/stash to no success)
DewardianDev Author
did you update to 2.3.1?
and try with default configs.
It is quite easy to break things.
Foreiinas
F12 menu update is top tier. Maybe in the future you could add in the F12 menu, sniper scavs option? either slider for percentage or simple on / off toggle? Since boss toggle is in.
Other feature would be awesome, bot cap option based on maps, not just 1 bot cap option overall.
Side not, I remember I have searched sniper scavs config file in SPT files and couldn't find it. Same folder where you tweak bosses. I tweak sniper scavs ( SWAGnuts has built in config option ) because I want to get every single fps boost. When I don't need them for quests I want to disable them.
DewardianDev Author
bot cap option based on maps < this is possible via the advancedConfig.
Take a look at factory.
No way currently to neuter snipers.
Dgrekof
Thanks for this mod! I noticed that snipers don't spawn on rooftops in Streets Tarkov. I noticed this in the previous version of the mod. The quest to shoot snipers is impossible to complete.
ViP3R_76
This seems to be in 2.3.0 also, i don´t have seen any sniper scavs in this release.
SummerRiver
Sick update! Quick question: on starting pmcs only, how many pmcs get spawned per map? Is the pmc count as online like 10-12 for customs? If not, is there a way to adjust it?
DewardianDev Author
WaveConfig.json in the servermod.
The Wave multiplier multiplies the base amount.
All values are tweaked to be as online by default.
DewardianDev Author
Turn on debug, on startup and you can get an idea of how many pmcs will spawn.
morepmcs will give you 1.2 times the base amount.
At the end of every raid, whether you change settings or not, it will reroll.
Depending on the map, you would normally get 8 - 12ish pmcs that spawn, but that will change every time you load in (it is randomized) so sometimes may be more or less.
Wahnt446
Im a dumb ass but what is FIka again???
watsy
Lazy ass too... Google
ezlife
woah, I sense another banger
Foertschlive
Hello! I've noticed that scav raiders have stopped appearing inside the command bunker in the Reserve location. Is this related to the bot spawn navigation mesh?
DewardianDev Author
use the update.
Foertschlive
Thank you!
FotisN
In the example configs folder, is the MAP_SETTINGS_REFERENCE.json a random example so we know what we can modify in the advancedMapSettings.json, or is it the default active map settings?
DewardianDev Author
its mostly an example of what the defaults are, the advancedConfig is an override of sorts.
FotisN
In the example in MAP_SETTINGS_REFERENCE.json, interchange has a bot cap of 12 "maxBotCap": 12. I'm using MOAR on default livelike but i'm getting 20-22 bots on that map.
If i want to play with lower botcaps for each map should i modify advancedMapSettings.json or waveConfig.json? Is it safe to copy paste the whole reference json in the advanced map settings json? i like the botcaps in the example.
Thanks for the update, F12 settings are very nice addition!
NastyNate724
Is there a function to have a variable amount of pmcs that spawn? I believe in the config file it spawns whatever amount i have set every time.
DewardianDev Author
Nope.
Also download latest.
wheresmyglock19
Does this mod mess with boss spawns because I have set bosses to 100 with SVM & they don’t spawn sometimes on certain maps also, how can I change it to stop randomly choosing a preset such as boss mania, more scavs etc. I’d like to set it at more pmc permanently. Please and thank you.
DewardianDev Author
Yes.
Either:
Wait for bepinex in next version if you can't change json configs.
OR
Put this after SVM in the load order.json.... if you don't what to do with the order.json see the first option.
wheresmyglock19
Thank you so much donuts doesn’t work with svm bosses at least for me I got it to work now thank you very much!
zeekzag
Hey man! Is "allOpenZones": variable still a thing in the mod?
I noticed it's not present in the latest config file and I'm not sure if it was removed completely or I can just add it back and have random spawns in all zones again
BTW, great job on this thing. Running it in place of SWAGNUTS on a R9 5900X and the performance is amazing!
DewardianDev Author
Glad to hear it.
That setting was removed, as it was causing too many fights early game.
Both scavs/pmcs were using the same spawns so things weren't regionalized.
That was causing a performance hit the first 15ish minutes.
Now spawns are regionalized and mixed up after every raid.
TawnySnake
I've noticed that when Boss Invasion triggers once, the subsequent raids still are affected while having different presets.
I'm not sure how you load the presets, but it seems that some options are not reset to live like from raid to raid...
I've added the bossInvasion: false to all the other presets and it seems ok. Gotta test it a little more.
DewardianDev Author
Oh! interesting.
That should be fixed in the latest version.
Also, boss invasion's percentage chance will also work..
Rogues/raiders should be fixed too.
MMMBARRY
Hey quick question in the future will there be an option to configure bosses to spawn on certain maps like in SWAG/DONUTS thanks.
DewardianDev Author
I'll see.
SummerRiver
Hi Dwwardian, is MOAR supposed to spawn the initial wave on a delay? For example, on starting pmc only, about 10 sec after I spawn, boss spawns, then pmcs start spawning about 5-10 sec later. Still get the same behavior with nozonedelay=True and recudedzonedelay = true. On reserve I can get to another spawn point before pmc spawns. I suppose I could wait at spawn but would be nice to have everything spawn together-ish like SWAG does.
DewardianDev Author
This is the vanilla spt wave spawning system, nothing can be done about that 10 second delay really.
With questing bots installed, it's not really an issue though, PMCs won't spawn on top of you.
MMMBARRY
Cheers will def download questing bots
FotisN
does this mod affect only waves of spawns or does it also add more spawn variety compared to vanilla? Are there added spawn locations?
DewardianDev Author
More waves, also utilizes all spawn zones largely. So still vanilla spawn zones, not a nav mesh like Donuts for now.
m15ery
It's a little unclear to me how to prevent bots from appearing in close proximity to me. PMCs spawn right in front of my face :c
DewardianDev Author
Install questing bots.
Rogue-Medic
Hey, loving the spawning system. Enjoying it more than SWAG/DONUTS.
Currently I have my settings
"randomRaiderGroup": false,
"randomRaiderGroupChance": 10,
"randomRogueGroup": false,
"randomRogueGroupChance": 10,
"disableBosses": false,
"mainBossChanceBuff": 50,
"bossInvasion": false,
"bossInvasionSpawnChance": 0,
"gradualBossInvasion": false,
"debug": false
I am still getting multiple bosses on a map, occasionally ill run into all of them on one map. While its sometimes alright. I would rather not have boss invasion on at all. Is there a reason I am still getting invaded despite having it false and 0 percent chance? Thanks for the help!
DewardianDev Author
"mainBossChanceBuff": 50, <<<<<<
This will make the main boss spawn every map dude.
DewardianDev Author
Also turn off the boss invasion preset.
Rogue-Medic
Gotcha, thanks. I misunderstood what the main boss buff does I suppose. What setting do I use to ensure a higher (50-70% chance) I see the map specific boss every raid without multiple bosses.
Thanks for the help.
DewardianDev Author
"mainBossChanceBuff": 50, should do that.
If you are seeing other bosses with the above configs and the bossInvasion set to false then you likely have another mod doing stuff.
Nyarurin
I'm trying to configure this mod and i have a few questions.
1. What " "pmcDifficulty": 0.5, "scavDifficulty": 0.3 " stands for in the main config file? What are they changing? Is it safe to remove those lines if i don't want the mod to interfere with bot difficulty?Got an answer from comments below.2. I want to play with hot zones - but the list of those zones available in every map is nowhere to be found. Where can i look up the available zones, beside of those few, that were mentioned inside MAP_SETTINGS_REFERENCE file?
3. Also about the hot zones - how much weight does it give to those spawn points compared to the others?
4. What is "arenaFighterEvent" and it's bossfight? Besides some bots stats for it in the server config files i couldn't find any info.
5. Is there a way to create a big early spawn wave for the map, that would fill it up to the max bot count in the first minute of the raid, and then switch to slow-dripping of new spawns for the rest of the raid? I kinda want to create experience of me coming to a place that is filled with people, and then as i progress through the map - more and more of them will die and the map will become more and more quiet. Basically more of how it would typically work in single player games.
ty