Featured MOAR - Ultra lite spawn mod 2.6.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Ultra lite bot spawning alternative to SWAG/Donuts that works great on servers. Highly recommended to be used with SAIN/QB/LB for an immersive live-like experience. Highly configurable. Built for use with FIKA.

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  • Version 2.6.0

    Updated Features:

    • Update bossConfig:
      Add other boss types that are possible for custom spawning
      Make console verbose on changes
    • Make minSpawnDistance configurable via mapConfig
    • Make snipers a bit harder, make them spawn sooner

    Bugfixes:

    • Labs spawn zone fix (feedback wanted, I don't play labs)
    • Fix bug preventing custom bosses in bossConfig from being applied
    • Error handling for max escort amount
    • Remove sniper Spawnpoints from minSpawnDistance calculation adjustment


    That's all for now, happy holidays!


    8) :thumbup:

  • Version 2.5.7

    Small update.


    • Sets minimum spawn distance for all spawnpoints on all maps.
    • Randomized PMC spawning.


    That's all for now.


    8) :thumbup:

  • Version 2.5.6

    Sniper Bug fix


    • Fixes sniper spawning.
    • Added maxBotCapOverride option to mapSettings.json config.


    That's all for now


    8) :thumbup:

  • Version 2.5.5

    Feature Update


    • Removed event related changes (should help people getting errors due to christmas event)
    • Moar now handles EscapeTimeLimit changes for those extending their raid times.
      BE WARNED: Moar will limit the maximum escapetimelimit to prevent performance issues.
      For those using longer than 2x escapeTimeLimits, Starting Pmcs will be automatically disabled to prevent performance issues.
    • Zombies can now spawn without halloween event.
    • Updated pmc spawning to be EXACTLY like live values. Now correct pmc quantities are GUARANTEED to spawn.


    That's all for now! 8) :thumbup:

  • Version 2.5.4

    Bug Update


    • Remove old spawning system
    • Bump pmc spawns a bit


    That's all for now.

  • Version 2.5.3

    Bug update


    • Fixed a major bug caused by old presets
    • Added test to check presets (I'm learning I swear), this should tell the user exactly what they have done wrong if they have altered/made custom presets.
    • Fixed issue when disabling bosses everything was disabled


    Thanks for your understanding while I nip all these bugs you guys are helping me find!


    <3 :thumbup:

  • Version 2.5.2

    The "Okay I think it's working now" Update...

    • Fixes a bug with pmcs not spawning.
    • Fixes an error on game start.

      And the additions from last update below!

      Server Rewrite!!

      Sincere thank you to the following testers that helped me out with this one: DICEY, DipDubya, Sully   

    • Added ZOMBIES!
    • Rewrote PMC spawning
    • Added "Starting PMCs" config to bepinex (can be used with random preset)
    • Fixed aggression issues
    • Added LONG REQUESTED bossConfig.json file to control boss spawning on any map (Just add the bots and the percentage in the server config)
    • Rewrote a lot of the descriptions in the bepinex menu (yes the difficulty settings are now clarified, be confused no more!)
    • General other fixery and tweakery took place...


    Hopefully that's all for a bit, sorry for the rocky start folks!


    Have fun! :| :thumbup:

  • Version 2.5.1

    USE 2.5.2 ABOVE!

    The
    "I'm sorry, I'll make it better!" Update


    BUGGED

    That's all for now!

      8) :thumbup:

  • Version 2.4.0

    3.10 UPDATE!

    The "Really very alpha" build!

    • Fixed client bepinex settings not applying to client until after raid end (now it resets immediately).
    • Fixed a number of small issues with boss spawning. (I suggest keeping gradual invasion on for boss invasion!)


    That's all for now! 8) :thumbup:

    Many thanks to DrakiaXYZ for all the help! <3

  • Version 2.3.1

    Small Patch


    • Fixed an issue where the bepinex config wasn't saving when applying custom values on reset.
    • A few small optimizations for an incoming update.

    That's all for now.


    8) :thumbup:

  • Version 2.6.0

    Updated Features:

    • Update bossConfig:
      Add other boss types that are possible for custom spawning
      Make console verbose on changes
    • Make minSpawnDistance configurable via mapConfig
    • Make snipers a bit harder, make them spawn sooner

    Bugfixes:

    • Labs spawn zone fix (feedback wanted, I don't play labs)
    • Fix bug preventing custom bosses in bossConfig from being applied
    • Error handling for max escort amount
    • Remove sniper Spawnpoints from minSpawnDistance calculation adjustment



    That's all for now, happy holidays!


    8) :thumbup:

    • Is it normal that from within BepInEX it says MOAR 2.5.6? I have updated the mod to the latest version 2.6.0

  • Hello Dewardian, Is there any planned additions of adding cultists, bloodhounds, and other event bosses such as the Oni, Harbinger, and ghost being configurable to MOAR?

  • Hey Dewardian, i'm having an issue where the bots do not move around the map? Once they spawn in, they just stand there until i get close enough. Is there a setting in the config that i can change to have them move around more? I am not too worried about the framerate hit, i'd just like the AI to move around the map more. Cheers


  • It is not the first time Reshala and his gay parade spawning next to me on ground zero at different places.
    And it is the first time I managed to survive this.

    I'm using SVM(not touching bots), FIKA, SAIN, Lootn bots, MOAR, Transit odyssey, nomoreScavMode

    Any advice on how to avoid this?
    I can provide configs and logs if you want

    • Can i prevent him to spawn on gz at all?
      by doing..

      "gzLow": {
          "bossKolontay": 40,
          "bossBully": 0
      },
        "gzHigh": {
          "bossKolontay": 40,
          "bossBully": 0
      }

      while
      "bossOpenZones": false,
      "bossInvasion": true
      in presets or config

  • How do you disable scav spawns?

  • Hey Dewardian,

    Would it be possible to add a "random group chance" for bloohounds as well?

    Thank you!

  • how do I increase the number of PMC Spawn ?

    • Pmcquantity look at the bepinex

      Or config.json

  • For some reason, my settings keep resetting to default every time I reboot the server.

    • Fika?


      If so that's intended

    • Moar is built to hold the saved settings in memory for fika. Not the client.

      If you are not keeping your fika server up for the long term, just set your desired settings in the config.json

    • Yes, I am on Fika. I was hoping it would stick with my changes that I made in the JSON file itself. I did edit the MOAR.json file and change them there but for some reason it is still behaving like it wants to change them every time. I just stopped the server, set it to Custom to use my settings and then booted up a raid for it to say Live-like.


      I'll make the note that the preset changes every round too even without a reboot.

  • I found a bug, i guess. While I choose preset "More PMCs" i got only more scavs lol

    Thinking 1
    • Test it with latest, I can't see how that would happen. :|

      Crying 1
    • I checked it twice on Customs, presets "More PMCs" and "More Scavs" make the same. Both give more scavs. I tried to change settings at "Performance improvements" but it gave me nothing. I tried to do "Setup" and i can't find PMCs, 2-3 corpses at dorms, and 1-2 more alive around customs' center

    • So, got some magic around, as I see, if you didn't have the same experience :D I ll try to figure it out. But I don't use other spawn mods. Just SAIN, Performance Improvements, and other mods which don't affect on bots. Even I don't have any mods changing bot's equipment etc

    • Performance improvements?
      I'm wondering if you may need to put this before moar in the load order or remove it.
      Had some people mention it can cause issues.

      If that is uninstalled and you still see the behaviour, let me know.

    • Ahh I see it's a plugin. Lol

  • If I turn on boss appearance rate 100% or boss invasion 100%, will boss event like Santa Claus appear?

    • Santa will appear as normal now. If he's not appearing on occasion, it's just bad luck.
      I don't alter his spawning in any way.

      I met him on GZ the other day, as well as on woods.

      Nice guy. Gave me food... after murdering a pmc pepelaughing

      Happy 1
    • But in GZ, I don't see any bosses appearing on my server if I only turn on the boss appearance rate to 100%, but if I turn on boss invasion, GZ will definitely be very chaotic.

    • It's default spawn rates.

    • He jugado varias incursiones y no encontré ningún bot ni a Santa

    • I'm seeing him. So it's not Moar causing it?

  • The fact that you put in the minimum distance component is the single most based thing I've ever seen. The game is 100% more enjoyable to play this way. You have my thanks for that.

    Heart 1
  • Version 2.5.7


    Small update


    • Sets minimum spawn distance for all spawnpoints on all maps.
    • Randomized PMC spawning.


    That's all for now.


    8) :thumbup:

    Thumbs Up 1 Heart 1
    • Is the minimum spawn distance something that we can adjust?

    • no, I've just set sane minimums for each map.
      I don't touch most spawns, just the ones that are particularly low distance.

    • Sorry as I've previously contacted about this i probably sound like a broken record but no matter what i do i follow the steps correctly i cannot add bosses to maps it either spawns no bosses or spawns the maps original boss could it be a mod conflicting. :thumbup:

    • How are you adding them currently.


      What is he expected outcome.

    • im going into the bossconfig.json and copy and pasting the names into the maps for eg killa on customs and setting it too 100 and when im in the raid he does not spawn.

  • PSA: There is a save button at the bottom of the F12 menu, it took me way too trying to figure out why it wasn't applying for me

    Happy 1
  • sorry for asking but i try to remove MOAR but bosses still frozed and do nothing even pmcs doesn't shoot them,do anyone know a solution?no fix from spt discord :(

    • read under my reply post

      delete 'boss notifier' mod it was problem man

      Thumbs Up 2
  • Hey man love the mod and have been working with it to get it to a point that works great for me. Only question is do you think in the future you might add a scav/pmc separate spawn limit? I enjoy having the pmcs spawn at the start, but also am not a fan of a full lobby, as often when I played tarkov it didn't feel like that was something that would often happen.


    Keep up the great work man!

    • Just reduce the PMC quantity.

      Thinking 1
    • I've tried this to the point of setting it to zero, and making them all spawn at end of raid. I've been testing on factory and still I will have many pmcs spawn in.

    • Are you hitting the "Save" button :)

    • ahhh fuck that might have been it, thank you. You should make that bad boy bright green so you ain't gotta deal with people like me lol


      Update: after checking and pressing save currently am in a customs raid with wave and quantity set to 0 and have found 2 pmcs. Raid time 28 minutes left

      Also do not have starting pmcs checked

  • Is it normal that I haven't seen any boss? I have started a wipe and I don't know if it is because of the low level. I haven't seen Santa yet

    • santa dont spawns with this mod i found out remove it for him to spawn and if u have boss notifier installed remove it to it makes santa not move and shoot


    • Do the other bosses appear?

    • with boss notifier yes the other spawn and with moar yes the other spawn two just santa its kinda bugged with moar

  • Work amazing with FIKA

    Heart 1
  • YEAH BROS I GOT SOME SOLVE ABOUT SOME BOSS IS NOT REACTION AND MOVE..

    IT WAS 'BOSS NOTIFIER' MOD'S PROBLEM.

    SO DON'T BLAME OTHER MOD LIKE THIS OR SAIN MOD.

    I HOPE THIS POST CAN SOLVE YOUR BOSS PROBLEM GUYS.

    Thumbs Up 3
  • Is there a way to have a minimum spawn distance from the player? I keep running into instances where 2-3 PMCs or SCAVs will spawn like 5 meters from me.

    Thumbs Up 1
    • confirm the issue, that is really not looking good..

    • Same

    • I am sure it is just how the mod works.... but I would 4th a request for spawn distance settings. I have gotten into spots where I get pinned into a building with what seems like endless 1 - 2 Scavs spawns every minute or so, to the point I really cant loot any of them effectively cause more keep showing up :D I use 'startingPMCs' so no problem with them popping up, just the Scavs.

    • I would have to implement something like what props made with ailimit.

  • Hey, I have been using your mod, but I think I may be doing something wrong. It seems 90% and sometimes 100% of the PMCs spawn right around me and I have to fight them all at once. I have starting PMCs selected and have reduced the numbers in the config to 7 or 8 for big maps and 5 or 6 to small maps and i think 12 for streets. Is there a setting to make them spawn randomly all over the map at the beginning or am I just dumb lol. Thanks for your work btw, performance doesn't take too much of a hit from this mod


    edit: The PMCs also do not seem to spawn all at the beginning, they keep spawning right beside me as I eliminate the other ones. Yesterday on streets I had 8 or 9 pmcs repeatedly spawn on the other side of a building I was beside and rush the door and just pile up on the other dead ones.

    Thumbs Up 1
  • dear DewardianDev,why roogue spawn in fatory?why f12 config menu is broken?

    • There is a config you can change manually. raider invasion, rogue invasion, just turn it to 0

      there is also PER MAP config that you can change to allow them on others but not factory, but above will remove them from any map they don't "belong" on.


      f12 config works for me, make sure you have it in the correct sub folders in BelpinX

  • Hi, thank you for the mod :)

    I wanted to mention, that i noticed santa not spawning. When i uninstall MOAR, he is spawning normally.

    Can you please look into that?

    Greetings, Hopi

    Thumbs Up 1
  • Not sure why but with normal spawns and using SAIN/looting bots, ill get like 80 fps, then when spawns are near max ill get like 50-55. BUT when i use this mod and even lower the spawns to less then regular, i get like 20 fps if im lucky. not sure why this tanks my fps to unplayable amounts with LESS bots running around.

    Thumbs Up 1
    • i am also experiencing some weird fps nerfs even my gpu, ram and cpu uasge is one third of its capacity usage

    • Correct, My cpu will run like 52% and GPU will run 20% and ill get 15 fps with the mod installed, even with reduced scavs/pmc.

      I THINK it has a lot to do with the game not effectively handling Zombies. Which sucks because having some running around ads to the game in my opinion.

      The latest spt is unoptimized for cpu usage compared to 2.9 whatever.

      last version i could have like 50 bots running around with all kinds of mods and pulled 70 fps. (questing bots could tank fps) but anything that just handled spawns was fine.


      Also, without the mod, I have adjusted settings in my own game to stop same side violence, or reduce it. aka bear can be friends, but with the mod everything wants to kill me on sight. Even the peacemakers on shoreline, they aint keeping the peace, lol they are blood thirsty hooligans'

    • Same. My CPU runs at 15-23%, but fps is tiny af. GPU works on 90% due to max settings and 2k. Im pretty sure this is Unity's problem. No optimization and it can't work properly with pc's resources. In the end, I deside to play without this mod. Kinda funny that it says like "use it if ur CPU is potato", but it makes CPU to turn into rotten and ripped potato. I got 13600k overclocked with ocercloked memory 32gb workin at 1st gear (mem controller on CPU takes full amount of memory instead of 1:2). This is only one game making me confused and feel bad for my 2500$ build meh

  • Just after loading in game, i come across either SCAV's or PMC's - as soon as i kill one, the game stutters and a noter group is loaded straight in.

    I went through 4-5 groups or PMC's or scavs, unable to loot .

    is this normal?

  • Did 10 streets raids in a row with this mod and the PMC's were spawning in the exact same location nearly every raid (Sparja store at pinewood hotel, cardinal apartments, lexos etc.. zero variety and may aswell just be vanilla spawns. I then noticed on the mod page saying there is an option turned off by default to "openallzone" but sadly it does not seem to be supported, shame.

    • Will add back. Will also check if the randomizer is working correctly

    • Awesome ty

  • Thank you so much for adding zombies. I guess the only issue is that they cause lag while in raids if the amount of zombies is too high. But a handful are ok anyways just for the effect.

    Thumbs Up 1
  • I have max pmc group set to 1, but every raid I always run into groups of 3 or 4 pmcs and I am wondering if I can fix that

    • If you set it to 1 their shouldn't be groups at all.

      Make sure you save your changes.

  • Hello, your work is much appreciated. One question, maybe I am doing something wrong, the bosses, except tagilla, are kinda dead, the bloodhounds, I just killed 4 of them in 4 seconds, didn't even return fire, Sturman is not moving at all, his guards do, the bots are mostly sitting in one place, am I doing something wrong? Please let me know. Thanks!

    • I don't touch their brains. Just their loadouts, look to SPT or SAIN for issues with bot brains.

    • Is this with boss invasion or default bosses?

    • Default, should i switch to boss invasion?

    • no, Anything going on with the bosses likely have nothing to do with me then.

      Do you have ALP installed?

    • Yes, you think that interferes?

  • Great Job !

    Heart 1
  • Hi :)
    Played on version 2.5.5 of the mod yesterday and had the goons spawn three times with mostly "random equipment". Looked just like some PMCs, didn't even know I was fighting them until after the raid. One time one had the radio backpack thingy and another one had a Deagle on him, but that was it for the goon-like-equipment.
    Later a scav on Interchange had Big Pipes pipe on him. I think I never saw that before.
    So maybe there's an issue with the equipment pool for the goons or something like that?

    However, apart from that everything seemed fine. Thank you for your efforts. You're mod finally allowed me to switch to 3.10 ^^

    • Sounds like you are playing ALP not Moar. Haha.


      But yeah at lower levels bosses generally will have a bit worse gear.

      Their normal gear still spawns sometimes. Usually at later levels.

    • Edit: Jeez. I must have missclicked at some point. I'm indeed running ALP, though I never wanted to and can't remember ever downloading it. But I thought about my "problem" and I like that idea of more fair boss loadouts in the beginning now. Was just worried I would have a hard time getting the intended equipment for later quests. But I guess I'll be fine by then.

      Well, thanks for letting me know which mods I installed and that I actually like 'em :D

      Heart 1
    • Enjoy!