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Increases all melee weapon damage by 10x, so you can actually sneak around and stab motherfuckers.
Be the Sam Fisher you want to see in the world.
I unsure if it was this mod that caused it but after installing my melee wasn't doing any damage. even after uninstalling. any solutions?
Is it compatible with Spt Realism? Because I can see bots not dying by one shot to torax/head.
Any functionality on 3.5.5?
Any idea if this would work on 3.5.2? Seems like a badass thing to make a Red Rebel hurt like hell lol
Probably would work with other versions? Worth a shot, limited support from me of course since that’s a pretty old version.
Finally got to test it, works like a charm! Thanks
how do i install this?
It's a standard "server" mod. It gets extracted to \user\mods
Since there is not a config file, for anyone wanting to change the damage multiplier (i.e. 10x down to 5x or 2x), just edit \src\mod.ts
for(const item of Object.values(serverDB.templates.items)) {
if(item._props.knifeHitSlashDam) {
item._props.knifeHitSlashDam *= 10;
item._props.knifeHitStabDam *= 10;
Just a few of the 225 users online
VyLily
I unsure if it was this mod that caused it but after installing my melee wasn't doing any damage. even after uninstalling. any solutions?
MURUM
Is it compatible with Spt Realism? Because I can see bots not dying by one shot to torax/head.
SaintMellec
Any functionality on 3.5.5?
BanditVeteran
Any idea if this would work on 3.5.2? Seems like a badass thing to make a Red Rebel hurt like hell lol
gaylatea Author
Probably would work with other versions? Worth a shot, limited support from me of course since that’s a pretty old version.
BanditVeteran
Finally got to test it, works like a charm! Thanks
Juanito
how do i install this?
RogueTech67
It's a standard "server" mod. It gets extracted to \user\mods
RogueTech67
Since there is not a config file, for anyone wanting to change the damage multiplier (i.e. 10x down to 5x or 2x), just edit \src\mod.ts
for(const item of Object.values(serverDB.templates.items)) {
if(item._props.knifeHitSlashDam) {
item._props.knifeHitSlashDam *= 10;
item._props.knifeHitStabDam *= 10;