Framesaver 2.0.1

Smaller patches, but still some savings

I've ripped out all the bot stuff since it was driving me fucking crazy, but there are still some small performance updates here that I didn't want to gate behind my other work.


Right now, this optimizes how ambient light is recalculated, as well as stopping the spawning of shells since they're not really required for a good time, visually.


I'll add more tweaks as I discover them.

  • it conversely dropped my fps lol

  • hi, I put the file in BeplnEx/plugins, but nothing has changed, what could be the problem? ||

  • BepInEx shows no mod settings, i'v spent HOURS to figure why.
    yes, it's your plugin. it breaks the SettingSearcher and ConfigurationManager.

  • Sadly I saw no difference in FPS using this mod.
    I did a test using 4K, ultra preset. TAA high. Bots turned off. I stood on top of Shoreline resort on a corner looking at the same spot. My GPU load was 100%.
    Without mod: 86fps
    With mod: 85fps (margin of error).
    Specs: 5800X3D & AMD RX7800XTX

  • Great job and idea, I hope you can improve the processing of bots, it is very frustrating when a good hardware and everything lags from a few extra bots and at the same time not a single component of the system is not fully loaded. Thank you!

    • I recently upgraded from a i9 9900K to an AMD 5800X3D probably the best SPTarkov upgrade. Shoreline AI horde mode I'm getting 100fps and my GPU is maxed (that means the AI isn't taxing my CPU). The AI are definitely CPU cache intensive

  • You mean to tell me that this mod disables bullet ejections? lol

  • My yandex translator is just awful, can you tell me what this mod does?

    • It gives you a bit more FPS in your raid by reworking the way ambient light is calculated. I am seeing about 10 FPS more in a raid to what i normally see, even with many bots running around. I do play at 1440p with a fairly powerful PC so YMMV. Hopefully more FPS saving features to come in the future

    • Thanks, buddy, I'll try it on my ancient bucket...

  • Where should we drop the file in the folder?

    • drop the .dll file inside BepInEx\plugins

  • is it normal i press f12 in game do not see its name in the list?

    • Yes, since there are no configurable options for it.

      Thumbs Up 1
  • will this work on 3.5.3?

    Thinking 1
    • Client mods like this are really locked to particular AKI versions. Sorry. :(

      Crying 1
    • any chance to make a backwards comparable one, I really hate this lots of little updates to the versions as so many mods don't get updated that I really don't want to play without

    • I bit the bullet and upgraded from 3.5.3 to 3.5.5 with no issues. Profile transferred over with no problem. All my mods still worked fine even if the version tag was for 3.5.3. You may just need to change the aki version line in the package.json file if it does not say 3.5.5.


      Don't delete your SPT 3.5.3 folder, just update your live game to 22617 and make a new folder for SPT 3.5.5. See how you go and if it actually doesn't work you can just keep playing 3.5.3.


      The slight improvement to FPS is very noticeable. There is no way I would go back after using this mod.

  • Hello, will this mod change gameplay, even a little bit? And will it work on version 3.5.0. I will be grateful for the answer

    • Shouldn't really change gameplay, honestly. Won't work on 3.5.0, since it requires hooking into classes that change name with each release. Sorry.

      Heart 1
  • Only done one woods raid and one on customs so more testing needed, but i definitely had more FPS than what i would be used to seeing. My rough estimate is my average FPS was staying at least 10 FPS higher even with lots of bots spawned in.


    I have a fairly powerful PC but i would still see under 60 FPS @1440p on some maps late in a raid with my setting with lots of bots. Hopefully this can fix that from happening ever again. So far so good. :thumbup:

    • Yeah, I also target 60fps at 1440p. It's hard- bots are a very expensive part of the game, I have some thoughts on how to optimize but it requires more study.


      Glad to hear it's helping you. <3

      Thumbs Up 2
    • Honestly, I feel its the new patch problem. I was on SPT 3.1.1 before and I can play in factory that spawn 160 bots by 24 waves in 1.5 hour fight test and the fps is still 50 (1440p). Now it drops to 30 fps just after 60 bots spawned in 30 mins. It could be that the bot ai code is changed that cause it much expensive for cpu.

  • I have a question, would it be possible to disable a lot of the 3d models in game, and only have the thumbnail of the item show.


    Like say no 3d items spawn on the ground, besides weapons, mags, clothing, backpacks. But tools, ammo, etc. only in containers. Meaning you find some ammo rounds in a create but only the item thumbnail shows.


    Would that help FPS, or would it be to hard to do?

    • I think you could do something like that with tweaks to the loot pool generation but honestly, I don't think it would help much. Most of the FPS drops happen as a result of processing bots, as well as some background job management stuff that BSG does.


      The tweaks here help, and give some more headroom, but there's a lot of work left to do in the messy core of the game.

      Heart 1
  • Nice mod! Feels really consistent. Could we get a option to toggle shells on or off.

    Thumbs Up 1
    • I'll see about making toggles for each of the optimizations, that's not a bad idea.

      Heart 2
    • That's awesome, thanks!

  • Oh hey, I was wondering whether I hallucinated 1.0 or not. Good luck on figuring out the bot part, and I'm looking forward to trying this out later.

  • Hey bro. What is this mod?

    • It is optimizing certain things in order to give more FPS. Knowing that a lot of BSGs code is kinda funky, there are likely lots of improvements like this that are able to be made to give SPT more FPS.