Traveler 1.1.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Not quite open world.. but close! Travel through the Tarkov locations to get access to traders, stashes, and even multiple hideouts!

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  • Version 1.1.1

    TRAVELER IS DISCONTINUED:

    I am focusing on other projects for the foreseeable future, and Traveler's unfixed bugs are growing, so it's time to discontinue. I may come back in the future, but for now updates will cease. The last officially supported SPT version was 3.7.1.


    PLEASE DO NOT ASK FOR SUPPORT IN THE DISCORD IF YOU ARE RUNNING TRAVELER (or any other outdated mods..)


    You may fork version 1.1.1 or earlier under just one condition:

    • Rename it. I'd like to keep the name "Traveler" in case I come back in the future, and I don't need your support requests coming back to me haha.

    Give it any license you like, crediting me would be appreciated but is not mandatory!



    If you are updating from a previous Traveler version, make sure you OVERWRITE the previous version. Do not delete the Traveler folder in your user/mods folder or you will lose your extra stashes and hideouts.


    Added config editing documentation:

    This should be helpful for all of you who have wanted to change up where things are, or even completely overhaul the map pathing!

    Link to doc


    -Fixed issue where vents would not be visible at secondary hideout locations

  • Version 1.1.0 HOTFIX

    I borked the directories on the 1.1.0 update, this fixes that. You may have to delete some mod guts from your user/mods folder... sorry guys :(

  • Version 1.1.0

    Please be aware that any previous Traveler profiles will not function with this version. It is highly recommended to start a completely fresh profile to play with this mod.


    LICENSE:

    • you may consider this explicit permission to do whatever you want with any Traveler versions prior to this one. If you are interested in iterating on or otherwise doing something with Traveler versions 1.1.0 and forward that is prohibited by the license (redistributing an edited version, using it in a modpack, etc.) please reach out to me first. There's a very high percent chance that I will be okay with it.


    NEW FEATURES:

    1. Updated map routing to support the Streets expansion.
      • Old underpass extract is now connected to Expo Checkpoint
      • Old Evac Zone extract is now connected to Crash Site
      • Download includes an updated map image, be sure to take a look if you want to see the differences!
    2. The config looks a little different now and should be a tad easier to read in some cases. (more improvements to that will hopefully be coming soon)
    3. Any stash that is upgradable (by default all stashes at every trader) can now be upgraded separately from each other. A stash size will match the stash hideout station at that location. Interchange Safe Room and Customs ZB-13 will now have static stashes that can't be upgraded (although they are pretty big still). Check the stash section of the config if you would like to change these settings.
    4. Any trader can now be a medic, allowing post-death healing from them at those locations. By default only Therapist and Jaeger are medics, but this can be changed in the config if you prefer.


    REMOVED FEATURE:

    • I found the durability mechanic on the Marked Letter to be very inconsistent. Sometimes durability would properly lower on death, sometimes it would not. I also found that I prefer to play with it being a permanent item anyway, so I scrapped that feature. The Marked Letter now has no durability.


    Other Misc. Changes:

    1. Switched to DrakiaXYZ's version agnostic version of the PTT-Extracts plugin (Thank you, Drakia!)
    2. New PTT-Extracts plugin source: https://github.com/DrakiaXYZ/SPT-PTT-Extracts
    3. Various backend code cleanup things (it's spaghetti in there, don't tell BSG or they may try and hire me LOL)
  • Version 1.0.5

    SPT-3.6.0 update. No changes made to Traveler, Fontaine just updated the PTTExtracts.dll plugin to work with SPT-3.6.0 (thanks for doing that!).


    If you have a customized version of Traveler installed on your 3.5.8 install, you can copy it to 3.6.0. Just make sure you replace the plugin with the updated one from this version.

  • Version New Map Image!

    No mod changes, just added a full res version of the map below to the zip. :)


    Thank you Franch Dressing for making this awesome open world map!

    Images

  • Version 1.0.4 HOTFIX #2

    Website spam go brrrrrrrrrr


    (fixed another bug I forgot about causing hideout stations to not lock properly when first loading the game)

  • Version 1.0.4 HOTFIX

    Fixed bug causing Marked Letter to not lose durability, and OOR Quest Stash always being disabled.


    Still note the update instructions/ info warnings on 1.0.4 version please.

  • Version 1.0.4

    This version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8

    If using an SPT version older than shown above, replace PTTExtracts.dll file in BepInEx/plugins with one compatible with your version


    If you are updating from a previous Traveler version, make sure you OVERWRITE the previous version. Do not delete the Traveler folder in your user/mods folder or you will lose your extra stashes/ hideouts.


    Small update:

    1. Added "disable_out_of_raid_quest_stash" to config for you hardcore masochist folks (disabled by default). Thanks FullerK_55 for the idea! Setting it to true will disable your out of raid quest item stash. I'd recommend not enabling this if your profile currently has items in that stash.
    2. Removed some logging I left in by accident from previous update, and set the unlock level for the flea back to level 10 instead of 1.
  • Version 1.0.3 HOTFIX

    Fixed "accessible_everywhere" setting on traders in the config not working correctly (still read all the notes and instructions below on the 1.0.3 version, please)


    Thank you ComradeJagrad in the SPT discord for reporting that bug!

  • Version 1.0.3

    This version will ONLY be compatible with SPT-AKI 3.5.7 and 3.5.8


    READ THE UPDATE INSTRUCTIONS BELOW IF YOU ARE UPDATING FROM A PRIOR VERSION OF TRAVELER



    How to update:

    1. Save a backup of your profile. You can use one of your backups from user/mods/Traveler/profiles/.profile backups.
    2. DO NOT delete your old Traveler version. Overwrite it with this version instead to ensure you don't accidentally delete Traveler profile files.
    3. Delete Kiki's MarkFIR mod if you had it installed.
    4. Enjoy :)

    note: If you are using a version older than 3.5.7, install this update and then replace the PTTExtracts.dll file in BepInEx/plugins with the dll file from the version of SPT-AKI you are using.



    What's new:

    1. Broken old FIR tweak has been replaced with kiki's MarkFIR mod built in. Thank you kiki for permission to use it! With that set to true, all your items will be made to be FIR upon the end of a raid (even on death)
    2. Purchases from flea and traders will be FIR (configurable)
    3. Run Through status won't happen anymore, extracting will always count as Survived


    Other fixes:

    1. Uninstall feature should be working correctly now
    2. Dangerous Road quest tweaked to be accessible (extract changed to Underpass instead of the vehicle extract)
    3. Backend cleanup of the mutli-stash system
  • @everyone: If you're lookink for an open-world mod, I just released Path To Tarkov v5 that is compatible with the current latest SPT (3.9.3)

    Heart 1
  • Damn I never got to try this mod out, I hope it comes back soon for our entertainment pleasure ^^ ^^ 8) 8)

  • BOnjour, serait 'il possible d'avoir une mise a jour pour la version 3.8.0 ou 3.8.1 merci.

    • Hello. Do you know how to restore access to merchants when the mod is disabled?

    • I've played your Patch for 3.8 for a bit,
      and noticed that Ground Zero doesn't show up in the config files, where you can configure the map-to-map connections and trader access etc.

      Do you know if Ground Zero is at all accessible?
      And if not do you have an Idea of what I need to do to turn it on?

      I assume that I'd definitely need to
      enter the spawn/access points for the map into the player_spawnpoints.json
      (not sure where to get those but trial and error may work once I get there lol)
      create the valid_map_and_exfil_names.json entries for the map
      and reference them in the config.json to connect the spawns to the "offraid_positions"
      but I don't think that will be enough since there wouldn't be any connection to the actual GroundZero map yet.

      I'll play around a bit more and see if I can figure it out in the meantime aswell :)

  • RIP good work ;(

    • It still kind of works for me. I had to comment out a line, but the mod is functional on 3.8. Try the 3.8 patch in the redit link above ?

  • Why do all the good mods have to go?!

    Crying 1
  • Hello, now that the mods are available on version SPT 3.8.0 Bleeding edge, I tried to test Jehree's traveler mod worked on this version, but there are so many changes in the structure of this version that the mod no longer starts the game and will no longer work on SPT version 3.8.0


    Do you know if anyone is taking over the project to make it work on version SPT 3.8? Too bad Traveler was a really great mod for SPT. THANKS

    • I've seen talks on the Discord that a team is working on an SPT overhaul that will also include Traveler in it.

    • I haven't seen it on the discord, but I hope it happens.


      Even if someone manages to make Traveler compatible with SPT 3.8.0 that would be perfect.

  • I would love for someone to upload this to 3.7.6 and fix the account issue..

    this is one of the best ways to change the game feel in a long time, and I miss it. Feels like playing Stalker.


    Also would not mind if whoever picked this up changed some of the map connections around, some of these don't make any sense and makes travel quite a challenge.

  • Regarding the error code "639199277a9178252d38c98f" occurring when exiting the raid, is there any way to stop this except for not unlocking the Defective Wall at all? Because every time I unlock the Defective Wall in any hideout, it's almost certain this error will happen. It's not like I need the Gym; I can train easily by just playing the game. However, it's still annoying that I can't unlock my hideout fully.

  • how can I make a start with ZB 1011, as in path to tarkov?

    • Okay, this will require some explanation. Whether you want to set it up in this location or another (if it's compatible), there are a few things to configure:

      1. Ensure that the exfil tooltip is displaying correctly.
      2. Configure off-raid positions for this location.
      3. Ensure there's a suitable spawn point for the location.
      4. Set up your home location.
      5. Optional: Set up stash and hideout.

      --------------------------------------------------------------------------------------------------------------------------------

      For example, let's create a home location for ZB1011 (as you requested):

      1. Open "exfil_tooltips.json" with Notepad++ (highly recommended) in "user/mods/Traveler/config". Edit "ZB-1011": "" under "//customs" to anything you want, like "ZB-1011": "Home sweet home".


      2. Open "config.json" in "user/mods/Traveler/config". Scroll down to find the "offraid_positions" section. You'll see something like this:

      bc3UwIb.png


      Edit it to something like this:

      Tdh2EfV.png


      The "access_via" field indicates which exfil you take to get here. You can add as many as you deem logical. The "can_infil_to" field indicates where you will spawn into the raid from this location. You can also add as many as you deem logical. It should look like this:

      DlLbBF3.png

      Suitable "access_via" options can be found inside "valid_map_and_exfil_names.json". Suitable "can_infil_to" options can be found inside "player_spawnpoints.json".


      3. If there's no suitable spawn point for this location, you'll need to
      create one yourself. Here's how: Inside "player_spawnpoints.json", create a spawn point data under the corresponding map by copy/pasting. Edit the title so you can find this later, like so:

      ZSn0ig7.png


      l9dUdlP.png

      As for "Position" and "Rotation", turn on "EditorEnabled" in the game and get into the raid. You should see coordinates on the bottom right of the screen. Head to the position you want when entering the raid from the location and take a screenshot.


      Back to "player_spawnpoints.json", modify the spawn point "Position" and "Rotation" according to the screenshot.


      4. Open "config.json" and edit the "home": "Customs.Warehouse17" to "home": "ZB-1011". You can find corresponding names in "valid_map_and_exfil_names.json".


      5. Optional (for adding a hideout other than the home hideout): Open "config.json" and add hideout and stash data by copy/pasting and modifying the location name, like so:

      c9rJBdP.png



      Gamzw3c.png


      Take me a while to write all this, ask me if you got questions.

    • Hi. I'm trying to move Skier to either Woods.UN Roadblock or RUAF Gate. Any chance you can help me?

  • Does anyone know if this mod has been picked up by someone else? This was by far one of the best mods that I ever downloaded and makes EFT a much more complete game? I know that life has gotten in the way for jehree and I thank you so much for what you've done , but please someone take up the mantle on this one. It is just....'chefs kiss'

    • I've been looking at the code here and there to see how it works. Once I get the motivation, I may think about taking over the mod for Jehree

    • It's highly possible that the new mod by Jehree is working to replace this one in 3.8.0, but before anything is confirmed, nothing is proven.

  • How cool would it be to have the traders "visit" home base after you unlock them ? They would stay for a limited time and depending on LL level or not.


    Also !!! lol, multiple flee market unlocks/player level or other factors !


    Is it possible to build working medstations in checkpoints ? (says 0 for future bonuses)

  • Hello, ive had an error and was told to load my backup. When i went into the traveler mods backup folder it did say it was modified today but the last backup is from two months ago. Could the new one be hidden or an older one overwritten? Mv5wCePh.jpg?format=webp&quality=lossless

  • Hello travelers ! I made a higher def map (no squiggles, lol) with info from the mod main overview. Enjoy !


    https://drive.google.com/file/…p6yoXygU/view?usp=sharing

    • You don't like my squiggles? :(

    • lol, I do. I just wanted a 'PMC' map ! lol

    • Haha I'm just teasing :P your map looks clean!

      Happy 1
    • You made a masterpiece of a mod my dude ! Never played a game like a fully modded tarkov ever ! Got over 85 mods all working great with traveler on 3.7.4 ! lol

      Heart 1
  • For anyone having the 639199277a9178252d38c98f error:


    TypeError: Cannot read properties of undefined (reading '639199277a9178252d38c98f')
    TypeError
    : Cannot read properties of undefined (reading '639199277a9178252d38c98f')

    the easiest/fastest fix would be to go into Traveler's backup profile and restore your profile from the previous raid. The error is definitely happening at Warehouse 17 (aka Therapist). You will lose 1 raid, but not the whole profile.


    The location for backups is user/mods/Traveler/profiles/.profile backups/<name_hexcode>/...

    find the second most recent folder and replace your profile save.



    Good luck.

    Thumbs Up 3
    • Other option is to install Profile Editor - go into your profile under hideout and reset the "Defective Wall" to level 1. Then reload the game and you'll be right where you left off, minus any progress you made upgrading the broken wall.

      Heart 2
    • i got this error and do what you explain, it work but each time i get killed the same error show up :/

      I have to go in the profile editor each time ?

    • Thanks to Murkuri i can fix the problem, but it's very weird after seeing it at profile editor that my Defective Wall is level 3 while i haven't touch it at all, I'm no expect in coding but this is indeed very weird connection.

    • What ended up fixing it for me was setting the stash size to a fixed non-upgradable size, eg: 10 across 90 down.


      Because my shared base stash was actually shrinking for some reason.

    • Hi, thanks for the help, but does this help solve the problem forever or do I have to do it all the time? :/

  • Is it possible to create a shared stash for all traders but leave small intermediate stashes, and if yes, what lines in the config file need to be changed to achieve this? I'm not very experienced in this.

    Thumbs Up 1
  • Is there any way to make it where you can disable trader trades but still allow the tasks to be accepted/turned in?

  • How we unlock Jaeger ? I handover the message to the mechanic and now i'm at scav bunker where Jaeger is but he's still Locked

    • So i again go in my save and change the Jaeger line in false to true XD
      Don't know what happend with my saves..

    • si je ne dit pas de bétise, il faut d'abord allez voir le mécano pour débloquer jaeger

  • Hello, my game stop working for no reason, didn't install something else
    I'm stuck on loading screen
    https://image.noelshack.com/fi…622793-bonne-nouvelle.jpg

    • I try with a new profil, and the game start... The fuck happend?

    • Had a similar problem, reinstalling the mod(overwrite) fixed it

    • I do this but the problem is still there. Think my save is broken
      I restart a save including my lvl, and xp with traders. I just loose all my stash and hideout progress but is ok

    • So i think the "639199277a917852d38c98f" line is a an object founded in my last raid who fuckdup the game, but i don't find this line in my save..
      My game stop working when i exfiltrate warehouse 17, i Found this in my raid FP-100 filter absorber for the first time.

    • Hey, i've got the exact same error, for the second time.


      I just extracted at Warehouse 17 after doing pharmacist & room 206 quest.

      SPT version 3.7.5

      Mod list:

      • Mod LateToTheParty version 2.0.0
      • Mod SPTQuestingBots version 0.3.4
      • Mod NoDiscardLimit version 1.3.0
      • Mod SPT Realism Mod version 0.14.10
      • Mod SWAG + DONUTS version 3.2.4
      • Mod Traveler version 1.1.1
      • Mod SAIN version 2.1.7
      • Mod DrakiaXYZ-Waypoints version 1.3.4


      Reinstalling Traveler had no effect, same error


      First time it occured i had to restart a profile on a clean install of SPT

  • have a question, is it common to have crashes with this mod?

  • Out of curiosity- Why did you decide to have D-2 lead to Woods and the Bunker Hermetic Door Lead to Terminal instead of D-2 --> Terminal and Bunker Hermetic Door --> Woods (where each Exfil is closer to its destination)?

    • Idk, for funsies haha. I didn't overthink the actual canon map positions and just tried to keep them thematically fun.

    • haha, fair enough

  • This mod is so fucking cool, thanks for making it

  • Would VAI: Non-Realistic Tarkov Project affect anything with extracting? Because the extracts don't work for me, the only thing that worked was Roadblock on customs and it just put me back to the hideout spawn for customs

  • I am not sure if I have done something wrong but it would seem this mod is fully incomputable with Kiki-Remove Tedious Quest Conditions? Not sure how or why they even interact but I hope someone has a fix for this.



    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InitUtils.questFixes (E:\!SPTarkov\user\mods\Traveler\src\init-utils.ts:85:90)

    at Mod.postDBLoad (E:\!SPTarkov\user\mods\Traveler\src\mod.ts:86:14)

    at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:72:45)

    at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InitUtils.questFixes (E:\!SPTarkov\user\mods\Traveler\src\init-utils.ts:85:90)

    at Mod.postDBLoad (E:\!SPTarkov\user\mods\Traveler\src\mod.ts:86:14)

    at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:72:45)

    at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)



    Edit - apparently the issue with the "Location" setting. Very Strange

  • A few questions for the author and others who have been playing with the traveler for a while. I am 3.7.4 with several mods including custom traders. Are there any known compatibility issues with this mod? Is there a particular load order for this mod? Should it be first or last or should anything be before or after it in loading to assure that it is correct?

  • Is there any way to configure the off-raid position after extracting through the helicopter using the FireSupport Mod?
    It always brings you back to the extract you came from, would be nice if it could maybe bring you to your home hideout or another specific location.
    I have no idea if you can do anything about that, just would be a nice to have.
    Great mod btw, really changes the whole game and makes it so much more immersvive!

  • Ran into the same issue as some others but mine happened randomly. I made it to level 23 and had completed maybe 10 quests before getting the following fatal error. I was able to make it to other hideouts and upgrade them as well without issues. I was up to about 100 raids without a single issue and this just randomly occurred so I have no idea what I did wrong that might have caused the error. The only thing I did notice was the wall removal and gym improvements were missing or taken out from the hideouts (if that's even relevant at all?). Always intrigued to hear if others found a workaround to keep from losing profile progression.


    Might not be related to the Traveler mod even so apologies if I'm posting in the wrong comments.


    All that being said, this mod is what makes SPT for me. The idea of being able to have a linear start to a game without a random spawn feels so much more realistic and engaging. Thank you Jehree for this beautiful mod! :)


    • I had this happen to me after a death. i managed to get back on the same profile. I don't know what exactly fixed it but, I used Profile Editor and set all my hideout at Home to 0 so it was fresh while having uninstall set to true and in profile editor i did the last backup i had i just hit restore. With all those i managed to load it up where i hadn't died yet and then closed it, set uninstall back to false and put my levels into the hideout back to what they were at. So im guessing there is a problem with the defective wall where it errors out.

  • Yeah, it seems like there's something wrong with this mod on 3.7.4. If I start a raid but return to my same hidoeut it's fine, but if I start a raid and transition to a different hideout, I'll either be unable to start the next raid or the next time I die the profile corrupts. The mods I'm running with it are:

    • Realism
    • intelCenterUnlockFlea
    • GamePanelHUD
    • EFTApi
    • DisableScavMode
    • ServerValueModifier
    • SAIN
    • BigBrian
    • Waypoints
    • JoshMate-BetterBackpacks

    And it's always this error:

  • Hi there, what a brillant mod! I edited my own map pathing and together with Realism and some QoL mods, it makes my experience unique!


    Unfortunately, I got an issue recently: my Home stash got totally empty, I lost all my stuff in there, and it happens the same with the Home hideout.


    Is it because I was messing with SPT Profile Editor or SVM?


    Thanks


    Edited to simplify

    • Edited to highlight a more important problem, sorry


      Second time it's happening but game happens to crash at some point when just after a successful extract with the following error below and corrupting the save profile (I cannot launch Tarkov with the profil).


      Any idea what the problem (if related to Traveler mod)?


    • I would also like to know the answer because I run into this as well. First raid is fine because I got back to my home stash. Second raid I go visit prapor. Extract just fine. I can't start my third raid because of this error. I also went and added some stuff to my stash using the profile editor ahead of time so I don't know if that has something to do with it, but now I can't even launch the game, the server errors out.

  • Hey thank you so much for that great mod. I was wondering what happened with the underpass extract to go from streets back to interchange (emercom) ? I dont see it as listed in the available extracts while playing on streets but is clearly listed as a two way extract on the Traveler franch map that comes with the mod.


    Thanks again and thank you for your hard work!

    • Hello i hope you find an answer by the time, If not.

      UNDERPASS change to EXPO CHECKPOINT.