Fair and Balanced Preset for SVM 1.7

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Do you struggle to find a suitable preset that balances challenge and fairness for a single player experience? Fair and Balanced Preset for SVM aims to be your one-stop-shop preset for those who want to prolong and improve your SPT experience!

Fair and Balanced Preset for SVM -

This mod is a comprehensive preset file for Server Value Modifier that aims to balance Tarkov's MMO-style grind system into something more suitable and acceptable for a single player experience. You can expect balance changes to the hideout, raids, skill points, and loot spawn behavior. The ultimate goal of Fair and Balanced Preset for SVM is to prolong and improve your SPT play-through without taking away the fulfillment of progress or breaking the fundamental experience of vanilla Tarkov.

*** This mod requires KMC Server Value Modifier, developed by GhostFenixx***


*** This mod recommends Always Level Endurance (ALE) by Fontaine for a more complete experience ***

Fair and Balanced Preset for SVM Changes -

Hideout Changes

- Fuel consumption, water filter consumption, and air filter consumption have all been increased, however you will see a significantly faster return when using these resources


- Facility construction time has been completely removed, however required resources remain the same


- Facility production time (such as crafting bullets) has been significantly decreased, however you may still find that you need to run a raid or two before production is finished. This helps negate taking advantage of the faster production times and limits farming


- Bitcoin mining has been completely rebalanced. You may gain Bitcoins faster, but you must keep faster fuel consumption in mind while doing so. It now takes approximately 760 minutes for a single Bitcoin, changed from a base of over 2400 minutes. This can be increased by adding more GPUs to your farm.


- The Scav case has become more useful now by lowering the return time, but the price has been slightly increased to discourage farming


Raid Changes

- Rebalanced air drops slightly. Air drops are now slightly more common on larger maps and less common on smaller maps. The air drop timer has also been modified.


- Scav-PMC cooperative extracts are now paid extracts since you obviously cannot team up with AI scavs as a PMC and extract together. These extracts are rather expensive though at 7500 Roubles base price. This can be lowered with scav karma.


- Car extract timers have been lowered to 20 seconds since there is no need for a 60 second defense timer against players. To counteract this, the base price has been slightly increased to 5500 Roubles. This can be lowered with scav karma.


- Loot spawning has been completely changed. There was way too much loose loot spawning in Vanilla Tarkov as the server had to account for dozens of players interacting with the map and picking up loot. This mod has balanced the system to work better with a single player by cutting loose loot spawns in most locations, while also keeping loot plentiful in key, contested locations. This system has also been found to encourage exploration into less-commonly explored areas for loot. Factory loot remains the same since there's a relatively low amount of it. In combination with the Looting Bots mod and SAIN 2.0 - Solarint's AI Modifications - Full AI Combat System Replacement, this creates a very fair but challenging "high risk, high reward" for contested areas or "low risk, low reward" non-contested areas system that has shown to significantly improve and prolong SPT play-throughs.


- Raid experience multipliers have been changed. By default, it takes quite awhile to level up in Tarkov, but a single player game needs something more rewarding. With this mod, you now get twice (2.0) the XP for surviving and extracting a raid! Great right? Broken? Nah, here's why: If you die, you only gain 0.5 experience. But if you go MIA or get a Run-Through, you will only gain 0.7 experience, so don't be too greedy, thinking you can go back for that Goshan manifest with 5 minutes on the clock.


- Player Scaving has been adjusted as well as the amount of karma gained for killing PMCs and hostile scavs to prevent a grindy mess of a game, but stil requiring effort


Skill Changes

- Weapon skill experience has been increased for all weapons in the game, allowing you to master them much more quickly, but still requiring work to do so. Don't expect to get level 3 shotguns in a single raid. It may take you more like 10 or 20.


- Skill experience for skills such as Endurance and Strength have been increased as well. You can now gain skill experience much more quickly, also without gaining max skills in a short time. In conjunction with ALE, this system creates a fair and balanced and rewarding skill-gaining experience for the player. Gone are the days of playing for 500 hours and not even maxing your strength. But don't worry, it'll still take a lot of work!


Many misc. changes have been made as well to further balance the game. You can find the specifics by checking the patchnotes of the current and/or previous updates!


Installation Instructions


1. Download the file to a folder where you can find it easily, preferably your desktop

2. Navigate to your SPT main directory and go to user>mods>ServerValueModifier>Presets and copy the Oraceon's F&B v1.6 file into the Presets folder

3. Go back to user>mods>ServerValueModifer and run GREED.exe

4. Navigate to the empty box to the right of "Load Preset" and select Oraceon's F&B v1.6

5. Click "Load Preset" then click "Apply" and you're ready to play


*CLICKING LOAD PRESET THEN APPLY AFTERWARDS IS IMPORTANT*


5.5. If there is anything you want to change, once those changes are done, be sure you click "apply" again.


*This mod will sometimes be an update ahead or behind SVM. Fair and Balanced Preset will always work with an outdated or updated version of SVM, unless otherwise stated. That being said, it is still recommended to keep both on the same supported version*

** Any feedback in the comments is appreciated as well as honest reviews! I am doing all I can to improve the preset, so any recommendations will be taken into consideration! **

  • Version 1.7

    Update 11: The Pay2Win Unhinged Edition (Now with tactical nuke button)

    Tactical nuke not DLC* therefore; not included. What this update actually does is fix boss spawning for those who are using Swag+Donuts. Tagilla and Sanitar should now spawn properly. Shturman not spawning with a Stash key is currently an issue with the version of Tarkov 3.8.0 is on and therefore cannot be fixed for now. This update also balanced mid-game PMC spawns, making sure less scav spawns are replaced with PMCs as the default value was too high. Using a mod that uses custom spawns will overwrite this.



    Miscellaneous changes


    - everything as stated above in the description


    ** All changes have been tested to work with the latest version of SVM and *may not* work on older versions. Please post feedback in the comments! It may contribute to future updates! Thank you to GhostFenixx for their continued development of SVM; this preset and many others would not be possible without their hard work! **

  • Version 1.6.3

    Update 10: The Feedback Update

    I have taken a lot of feedback from users of the Fair and Balanced preset and incorporated the changes that I believe stayed true to the fair and balanced experience of SPT. Furthermore, some games were made as a result of personal testing alongside user recommendations. Thank you for your continued support of the preset, and I hope the new changes help to improve your SPT experience. Always Level Endurance has been updated to 3.8.0! Be sure to install it for the best experience!


    Miscellaneous changes


    - A max level bitcoin farm generated Bitcoins way too quickly and it was basically an OP money farm. Bitcoin farming has been rebalanced


    - Air filter usage rate re-balanced has been re-added to the preset; This was something that was missing compared to the pre-Update 8 versions. Air filter usage rate has been increased overall by 20% to account for the faster gaining of skills and fuel consumption


    - Hideout production time has been slightly increased after a lot of testing. Items will still craft quickly, however, they're not in that odd crafting timezone where its not enough time to wait by running a raid but its also too long to just sit in your stash and wait. Now most items should take approximately 1 quick raid to complete, where the rarer or more valuable items will take a few hours to complete, but still days of less compared to Vanilla


    - Hideout construction time has been further balanced for the same reasons as above; however, this mostly applies to mid-to-late-game construction as most early game construction will still be done almost instantly. Mid game and later construction should take on average, about 1 full raid to complete


    - Increased the amount of loot spawning on Interchange to both further balance it as well as better tie into the current Live version of Tarkov with buffed Interchange loot (Still not as OP as live)


    - Fixed AI PMCs of the same faction not always being hostile


    - Slightly further increased the rate at which the player gains skillpoints

    - Added some supporter names to the PMC pool


    ** All changes have been tested to work with the latest version of SVM and *may not* work on older versions. Please post feedback in the comments! It may contribute to future updates! Thank you to GhostFenixx for their continued development of SVM; this preset and many others would not be possible without their hard work! **

  • Version 1.6.2

    Update 9: Post Launch Tweaks and Balance Changes

    After extensive personal testing as well as some feedback, I have concluded that there were two main issues with Update 8. Boss and other challenging AI spawning was just too high, especially consider most people at this point in time will be a lower level characters. The second issue I have found was that Fence is too nerfed from his vanilla version.


    Miscellaneous changes


    - Adjusted boss spawning across all maps. Bosses will now spawn slightly less on all maps. (From 30% to 20%) *except* Tagilla, which has a 50% chance to spawn on Factory night and Cultists


    - AI now have a slightly larger chance of dropping weapons with above average durability


    - Fence now has 125 items for sale per restock instead of the previous 100


    - Fence will now gain an extra 75 items for sale per restock if the player reaches max trader level with Fence (the previous version was 50 items)


    - Added some fun new names to the PMC name pool!


    Please note that if you would like your name added to future versions Oraceon's Fair and Balanced Preset, then please submit feedback in the comments and give the mod page an upvote reaction, and I will add your name to future versions.


    ** All changes have been tested to work with the latest version of SVM and

    *may not* work on older versions. Thank you to GhostFenixx for their continued development of SVM; this preset and many others would not be possible without their hard work! **


  • Version 1.6.1

    Update 8.1 (HOTFIX - Please use this)
    The previous version had the correct setting selected, but they were not properly enabled. This version should fix that. Sorry for the inconvenience!

  • Version 1.6

    Update 8: A Fresh Look

    There have been many changes made to SVM since last updating my preset. That being said, I had to recreate everything from scratch due to the new SVM using the .json format for its presets now. Not everything may be implemented as intended, but I did try my best for a good first version. Most, if not all, of the changes from the previous versions should be here. If you encounter any issues, please report them, and I will do my best to look into it. Expect hotfixes coming the next few days!


    Miscellaneous changes


    - Slightly lowered the Fence item multiplier


    - Slightly increased the Fence gun build multiplier


    - Made armor and weapons sold from Fence more likely to have a higher, usable durability


    - Slightly decreased Fence's maximum restock time from 150 to 120


    - Increased insurance storage time from 36 hours to 48 hours


    - Tweaked insurance return chances and prices (Therapist is faster and more expensive with a 70% return rate; Prapor is less expensive with a higher 90% return rate, but can be twice as long as Therapist to return items)


    - Therapist will now heal players for free up to level 8 or until 15 raids total


    - Factory Night has roughly 33% more loot than Factory Day


    - Tweaked hydration and hunger rates slightly


    - Slightly decreased energy and hydration loss rates with a blacked stomach


    - Tweaked survival, death, MIA, and Runthrough XP multipliers


    - Tweaked skill point experience earned


    - Tweaked skill points earned while under fatigue


    - Slightly decreased Bloodhound spawn chances for early game players


    ** All changes have been tested to work with the latest version of SVM and DO NOT work on older versions. Thank you to GhostFenixx for their continued development of SVM; this preset and many others would not be possible without their hard work! **

  • Version 1.5.4

    Update 7: Minor Balance Tweaks (Hotfix - Redownload if you have the original Update 7 file)

    From this Update on, all loot changes will assume the mod, Looting Bots is being used. This update is rather small and simply makes some minor adjustments and fixes some minor things the previous updates contained. As of the time of posting Update 7 (November 3, 2023), the Halloween 2023 Update and Update 6 (Hotfixed Version) both will still work fine. The main reason for this update is to allow for a better "baseline" version when the new SVM update releases, keeping the number of balancing issues at a minimum).


    (Hotfix to fix random container loot, which was fixed in the new SVM version; redownload this if you have the original 1.5.4 or the SVM baseline version)  Issue has been resolved. This download is no longer required with SVM 1.7.2 or later.


    Miscellaneous changes


    - Updated current boss spawn rates to reflect current Live Tarkov


    - Fixed weapon repairs allowing you to infinitely repair weapons and armor without drawback


    - The Halloween Event has been disabled


    - After further testing, non-weapon skills were still earned too slowly, so the rate of earning skill experience has been increased (You now earn 2.0x the Skill experience while fresh)


    - You can now earn 2 skill points before fatigue kicks in, instead of 1


    ** All changes have been tested to work with the latest version of SVM and are not guaranteed to work on older versions. I also want to give a thanks to GhostFenixx for their continued development of SVM **

  • Version 1.5.3

    Halloween 2023 Update

    This update is a simple update for those who don't know how to / or don't want to bother with changing their SPT to the Halloween event. There are no changes in this update from the Update 6 (Hotfixed version) and this is purely for Halloween. If you do not wish to play the Halloween event, or you want to stop the Halloween event, simply swap to Update 6 or the latest version after this.


    Thank you to Ghostfenixx for their continued development on SVM and, Happy Halloween!



  • Version 1.5.2

    Update 6: The Tight Rope (Hotfix - Redownload if you have the original Update 6 file)


    This hotfix file has replaced the original 1.5.1 with 1.5.2. This hotfix resolved the bug that caused random loot containers not to spawn (but for real this time).


    Please note that all changes listed are relative to the previous mod version's values, not the Vanilla game, unless otherwise stated. Mods that alter boss spawn chance percentage may overwrite changes made in this preset. Easy Skill Options by Dirtbikercj is not compatible with this preset. If you wish for any of your other mods to overwrite certain changes with this preset, please put SVM in a custom load order before the other mods. All mods following SVM will overwrite preset changes if there are conflicts


    Miscellaneous changes


    - Jams caused by overheating have been lowered by 30% compared to its vanilla value, allowing both players and bots to fire more rounds before their weapon overheats. A byproduct of this change is that the weapons feel more true to life as real life weapons can take much more of a beating before overheating


    - Weapon malfunction chance has been lowered by 25% relative to its vanilla value


    - Weapon misfire chance has been lowered by 25% relative to its vanilla value


    - All items can now be dropped in raid. This was present in the previous version, but the patch notes did not specify


    - Hideout production time has been further tested and balanced accordingly to discourage unbalanced farming


    Trader & Insurance Changes


    - You can now sell gear to traders that is at least 50% durability instead of a minimum of 60%


    - Fence now has a chance of selling weapons and armor that have as high as a 90% durability


    - The average amount of items on sale by Fence per reset has been lowered to 100 items


    - Fence can now sell a maximum of 25 premium items per reset


    - Fence has a 3% chance of selling pre-built high end weapon configurations, but these are expensive. Fence prices can be lowered with Scav karma


    - Traders will now only hold onto insured items for 36 hours


    - Therapist's insurance retrieval rate has been increased to 95%; however her higher price will now reflect this; her insurance return time is also much shorter


    - Prapor retains his 75% return chance, but his price has been slightly lowered. His return time also remains twice as long as Therapist on average


    Player Scav and Skill Changes


    - Player Scavs' pocket size has been doubled, but you will lose much more Karma for killing friendly Scavs


    - Players will now earn more skill experience for repairing their own items


    Loot and Enemy Spawn Changes

    - After extensive testing, there seems to be a bug in 3.7.1 (This is actually not true. The bug with SVM itself. Ghostfenixx has acknowledged the issue, and it will be resolved in the next SVM update) that forces all chance % containers to always spawn. This issue has been fixed with this preset installed.


    - Boss spawns have been further balanced depending on the map and time of day. Tagilla is now a 50% spawn chance on Factory Night. Other bosses have had their incredibly high 30% chance of spawning during the daytime on their respective maps set to 20% if they multiple spawn locations or 25% if they have a single spawn location


    - The goons had an incredibly high chance of spawning by default, and this has been resolved to fit the current Live Tarkov spawn chance percentage


    ** All changes have been tested to work with the latest version of SVM and are no guaranteed to work on older versions. I also want to give a thanks to GhostFenixx for their continued development of SVM **

  • Version 1.5

    Update 5: Back to It


    Please note that all changes listed are relative to the previous mod version's values, not the Vanilla game, unless otherwise stated. Furthermore, due to the new way loot spawns, the spawn changes are still being extensively tested, and may be balanced around Skwizzy's looting bots mod in the future due to its popularity. There may be possible conflicts with: Dirtbikercj's Easy Skill Options and other mods that effect skill and experience gained.

    - The quest alternations in the original version have been reverted to their vanilla values due to the complexity of the changes compared to the pre-3.7 releases. This change was made recently, so requires more testing before any changes to the quest system may need to be made in the future

    - Your Scav now receives a higher multiplier for killing PMCs as well as killing hostile Scavs


    - Taking Scav co-op extracts now gives you slightly less karma due to the ease of karma/item farming from Scav extracts


    - Co-Op extracts have received a new base price of 10,000 roubles due to the new SPT update now allowing you to receive items from Fence. This is to prevent, again, karma/item farming


    - The doubled amount of flea market reputation gained has stayed in this version, mostly for testing purposes. Feedback on this recommended


    - Car extract timers have been adjusted to 30 seconds while receiving a base price of 6500 Roubles. Both the car and co-op extract prices can be lowered with Scav karma, which, again can now be gained slightly easier thus prompting this change


    - The new dynamic loot system was complicated, and I didn't want to just use the old values from the previous versions as that would've resulted in almost no loot spawning. That being said, container loot has not been altered from its Vanilla value since its common for containers to be empty when looting them now; however, overworld loot spawns have been slightly adjusted to reflect this change. Feedback on loot spawning recommended.


    - After careful consideration and some play-testing, killing PMCs is obviously a little easier in SPT than Live, so I have decided to balance your player Scav health to keep players from farming karma. You now have lower max health on your player Scav compared to PMCS. Head health remains the same, but limb health and thorax health is slightly lower. I also feel it helps balance the "Trained PMC vs common bandit" aesthetic of the game. Feedback on this change is recommended.


    - Rouble stacks have been reverted 500,000 instead of 1,000,000 as I felt that it was a little broken to stash 4,000,000 inside of a wallet


    - Slight skill experience adjustment to help balance skill-leveling for players to keep the game from being a 6 month grindy mess.


    - Dying is now slightly less punishing as you now receive half the amount of experience, compared to the previous version's 1/10 the amount.


    - Experience gained at the end of the raid has been slightly balanced


    - Further testing is being done on hideout fuel and filter consumption, and feedback is recommended on these changes


    - When repairing an item via a trader, there is no longer a risk to get a random repair amount. You will know have your item repaired to EXACTLY what the trader/repair item specifies. No more expecting to get a 94% just for it to drop within jamming range


    - Weapons now heat 20% slower across the board. I am considering lowering this to 50% for both balance and realistic reasons, but user feedback on this would be appreciated


    ** The previous version of Fair and Balanced may or may not work with the latest version of SVM. This has not been tested as all values have been readjusted from the ground up, so expect some small balance changes in the future as more testing and feedback is available. If you recommend any changes be made, don't be shy, drop them in the comments. I also want to give a thanks to GhostFenixx for their continued development of SVM **

  • Version 1.4

    Update 4: Pre-Wipe Minor Adjustments


    Please note that all changes listed are relative to the previous mod version's values, not the Vanilla game, unless otherwise listed. This update is a small update meant to make some quality of life changes before the next big SPT update, coming soon. The mod will be updated and adjusted as necessary as soon as possible when the new version of SPT drops.


    - You now receive three weekly quests a week instead of 1. Quests have been balanced accordingly; some weekly quests are now more difficult, but offer greater reward. The higher your level, the better rewards you will receive for your weekly quests.


    - Adjusted the max level for weekly quests to level 65 instead of level 100. Rewards and experience points have been balanced accordingly


    - Adjusted the level scaling of daily quests to match the difficulty-to-player-level curve of weekly quests.


    - Players now only receive two daily quests, but rewards have been adjusted


    - All items are now examined (Because why not?)


    - Doubled the amount of Flea Market reputation gained per transaction


    - Adjusted flea market minimum durability for items and weapons to lessen junk/trash items. This also keeps the player from being able to sell junk items on the flea and cheese the rep. system


    - Extraction from raid experience has been adjusted to 1.8 from 2.0. This is based on feedback that leveling is just slightly too fast


    - Bloodhound Spawn chance has been adjusted to be more like normal boss spawning to prevent early-game players from getting wiped off the map


    ** SVM has now added the Fair and Balanced preset pre-installed with the mod, and that still works with the current version of SPT 3.6.1, so you can use that or download the previous update of Fair and Balanced if you do not like any changes here; alternatively, you can adjust changes here yourself. Feedback is recommended on these changes. Thank you! **

  • Update: I have been working a lot and do not currently have time to update the preset. It will return when I find the time to do so. Thank you.

    Thumbs Up 1
  • Regarding mod conflicts:


    - This preset will conflict with any mods that change the rate at which you gain skill levels (WIth the exception of Always Level Endurance by Fontaine)

    - This preset will conflict with any mods that change hideout crafting/construction/production times

    - This mod will conflict with any mods that change the default storage and pocket sizes of Scavs

    - This mod will conflict with any mods that change loot spawning mechanics in any way

    - This mod will conflict with any mods that change boss and cultist spawns in anyway


    Possible Solutions:


    - Some of these issues can be resolved by disabling conflict-specific changes in the Fair and Balanced Preset's configuration

    - Some of these issues can be resolved by having a custom load order that loads conflicting mods *After* SVM in the load order


    None of these solutions are guaranteed to work with every conflicting mod, but have shown to work with a few. That being said, it is always recommended to build a custom load order in order to ensure compatibility.

  • Someone discovered someway to make this preset work with the recent spt???

  • any updat for 3.9 ?

  • Updates will be delayed until this upcoming Saturday as I have been working a lot recently and have not touched SPT myself in a few weeks. Thank you for the continued support!

  • I have been using this mod and I have to say that it has made my experience much better, +1 approved

    Heart 1
  • Yes, the 3.8.0 version of this preset still works with the 3.8.3 version of SVM. Updates coming soon.

    Thumbs Up 2
  • Does anyone know already how this plays paired with the Algorithmic Level Progression mod? (especially the PMC changes!)

    I'm new to modding EFT, came with the whole controversy-wave that brought tons of players ^^"

    • This does not interfere with Algorithmic Level Progression in any way.

    • Thank you! =D

  • Does this conflict with Realism at all?

    • I do not recommend using it with Realism as I did not have Realism in mind when making this, but it might work. Won't hurt to backup your profile and give it a shot.

  • This is easily my favorite preset for SVM. I do a couple of tweaks to it myself, but it's an incredible base. Makes SPT much more fun :)

    I updooted the page btw ;)

    Heart 1
  • one of the changes in spt 3.8 is that chomp (one of the devs) lowered the loot to 75% for the same reason u put in the description "There was way too much loose loot spawning in Vanilla Tarkov as the server had to account for dozens of players interacting with the map and picking up loot."

    u can see this change here https://dev.sp-tarkov.com/SPT-…e8dfe7dc7d38e3254e8c0208a

    so if u also reduce the loot, is like nerfing it twice

    • Interesting. I did modify the loot but not nearly as much as the previous versions. I'm waiting for feedback on this before I make any further changes if necessary.

    • i compared the settings and the biggest difference is interchange u have it on 2.3 and spt has it on 2.8

  • This sounds like an amazing set of settings. I will definitely put it to the test. But sadly that ALE mod hasn't been updated to 3.8.0 so that might mess up the settings from what I read. Maybe let us know if that's right or not? Thanks.

    • ALE is not required, but is recommended. This preset will still work great.

      Thumbs Up 1
  • So, originally, I did not intend to update the Fair and Balanced preset at all as I had lost interest in Tarkov. Come to find out, I will have a bit more time on my hands than I thought, so I decided to update the preset and give SPT another shot again! Thank you and enjoy the preset!

    Heart 1 Thumbs Up 1
    • Are there not meant to be any turned on settings in this preset? When i load the preset every single setting is off, which i assume isnt meant to

    • Let me install a fresh version and see if I can replicate

    • I just tried it and it works fine. Make sure you're following the installation instructions at the bottom of the mod page. Make sure when you select the preset, to click "load preset" before you save it. this will load all of the preset's options first.

    • Weird, the settings are changing but the actual turn on button isnt going green it just stays red, could you tell me what settings are meant to be enabled?

      I see loot and raid settings are meant to be on, is there any others?

    • I see the issue now. Let me put up a hotfix real quick. I must've forgotten to enable them by accident in the final test.

  • it seems my repair values arent right,


    armor says it repairs to 100.3 and its like 99.8, any idea ?

    • Thats a problem with Tarkov itself. This has been an issue for awhile, and as far as I know is fixed in the most recent Live version of Tarkov, despite the fact that it seems armor must be repaired multiple times. In other words, there's nothing that can be done about it, and all we can hope for is that when the new SPT releases, the fixes from Live will carry over without issue.

      Thumbs Up 1
  • I Just wanted to ask if anyone knows how this interacts with late to the party? That's the only mod I have that seems like it would have a weird interaction with this.

  • Big fan of this mod. I used it 100% during my current Kappa run (3.7.1 to 3.7.4).

    Question : is this mod interacting with completion of Kappa (Collector) quest items ?

    Like, I'm struggling like hell rn to finish it. Missing those items :

    1702984551-collector.png

    Am I just unlucky ? Those specific items are related to Scavs loadout I guess.

    SPT 3.7.4 SWAG/SAIN/Waypoint/BigBrain/SVM (fair and balanced preset)

    • If you're looking for items that are more common on Scavs, this preset does not effect Scav, Raider, Cultist, or PMC loadouts in anyway. The only change this makes regarding inventory is larger pockets on Scavs, which should not effect the starting items in any way. I would say you're just unlucky, because I have found the items you're missing several times in raid over the last dew weeks.

    • Roger that tks. Lvl 60, a lot of time and search, just unlucky I guess ;( , part of the fun.

    • Finally finished legit collector, you were right.


      for anyone struggling with those :

      *Armband on scav luckybox two times

      *Smoke on LightH Rogues several times

      *Pestily several times in containers (Labs numerous ammo boxes/suitcase), not easy.

      ... and finally Baddie also in ammo boxes on Labs, but after so much attempts ! crazy. Only happened one time, seems extremely rare, like gingy on snipers AIs (I never found it another way).

      Finding those items on Scavs seems extremely difficult too, I rolled/farm so many of them. Nothing.

  • Hey, I love the preset and appreciate your work tremendously, one thing though. For some reason using your preset causes insurance to break, so I can insure items withing my secure container. I narrowed it down to this present and SVM, here is an image for better understanding. If there is a way to turn this off, please let me know. https://imgur.com/a/iSCGuMx

    • MICC case? Is that a modded item? If so, I can't promise insurance will work correctly. Furthemore, its likely an incompatibility with SVM and modded items, so you would have to take this issue to GhostFenixx as I don't see how a preset would effect modded items in terms of insurance.

    • As you can see its not only the MICC Case that is capable of being insure, it is the keys, I've loaded up a default SVM profile, and in it both the keys in my secure container and the case are cannot be insured. It would be nice if you hit up the dev of SVM and asked him about it. I left a post on the SVM thread about this as well, farewell.

    • I'm fairly certain items like keys can't be insured anyway. I have no modified insurable items in the preset in any way.

  • Hey ! Is this mod/preset fully compatible with the classic mix SAIN / SWAG / Brain / Waypoints ? All are 3.7.1 too atm.

    I guess it does ?

    • See the comment responding to deveagle below, that should answer your question.

    • Perfect tks

  • The bots settings tab can it be turned off if you have swag and sain? or should it be turned on anyway?

    • This preset is compatible with SWAG/SAIN, but dependong on which comes last in your load order will determine the spawn rates. So if you have custom spawn rates in SWAG, and SWAG comes after SVM in the load order, it will use SWAG spawn rates.

    • OK master. Thanks your answere

  • Hi, i instal the patch but in game i have nothing about the event from Halloween 2023 do you know why ?

    • SPT has not been updated with all the features of the current Tarkov Halloween event. This isn't something that can be controlled and is completely on the SPT team to add.

    • Oh ok good to know thx

  • i keep getting this when i hit the apply button: - Flea Market > AI Generated offers> The sum of currency values should be exact 100.

    • Hey, the cash offers accidentally reached 102 in total. So just lower any of the cash offers by 2 points. I hope this helps.

    • I have not modified currency values. Is this something that is happening with my unchanged preset or is this only happening when you change something?

    • For me it all added up to 102 without me changing anything... I'm not blaming you. That's just what happened to me. I'm Sorry if I came across as blaming you, it wasn't my intention.

  • For clarification, the reason Update 6 came so soon was because Update 5 was meant more as a stepping stone for 3.7.1 for capability. I had originally meant to further test and resolve more issues for the Fair and Balanced Preset release before updating to Update 5, but I had so many requests for a new version of the preset, I had decided to make some last minute changes and release Update 5 early. Update 6 is the culmination of the last two weeks and hours and hours of testing to make sure the game is as balanced as possible within my power of SVM.


    Basically, this is the most technical and extensive update I've ever done to this preset, and I really hope you love using it as much as I have. If you have any feedback, don't be shy to leave it here in the comments. Thank you.

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    • Oooo, new stuff.
      Since the new update ain't coming with much of additions(mostly fixes and QoL), I'll add it in release.

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  • Loved the mod in the previous versions, would really appreciate a new version for the updated SVMM

    • Working on it as we speak. :) Just trying to figure out how to configure loot changes with the new way loot spawning works. From what've been testing, there's either too little or too much loot, so I am in the fine-tuning stage.

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    • Nice, love to hear that! Thank you

  • ***Update on the State of the Mod Preset***


    Minor update on the Fair and Balanced preset. The original mod creator for Server Value Modifier has added Update 3 of Fair and Balanced Preset to the base mod, and I have not had time to test; and therefore, update the preset for newer versions of SPT. I will get on this shortly after Live Tarkov Wipe for August, and you can expect an update to Fair and Balanced Preset once SPT is updated to match Live Tarkov's post-wipe version with all of its new features, etc. That being said, expect the next update for my preset to be within two or three weeks, which is the usual time SPT is updated for new major Tarkov releases.


    Fair and Balanced Preset for 3.5.8 is still compatible with the latest version of SPT, but again, the Server Value Modifier mod has the currently most-updated version on their by default, so just use that for now unless you are still playing on an older version of SPT.


    If you find any changes in the latest versions of SPT that you feel like could be better balanced by the upcoming update of Fair and Balanced, please post a comment or DM me, and I will look into it. Thank you, everybody, and thank you to The_Katto for being a great mod creator and supporting this preset!

  • Every raid seams to have a boss scav, do you think you can edit the values to make it so a boss does not spawn every raid?

    • The boss spawns are not effected in this preset at all because I assume the majority of people using it are using a mod like SWAG or BetterSpawnsPlus and something Poop, which all modify spawns. So, if you have one of these mods or something like them installed, its them making bosses spawn every raid, not my preset. Otherwise, you can simply edit the boss spawn chance in the preset file yourself when you download it.

    • alright, will do!

  • Is it possible to balance the change in skill leveling (food, speed, weight, etc.) so that there is a balance of 3 to 1, with vanilla?

    • I don't fully understand your question, but any values here can be changed. This preset isn't meant to be an end all and be all. While it has been rigorously tested by hundreds of people and feedback incorporated for the most balanced experience possible, if you don't like any values here, its very easy to go into the config yourself and change it.


      In the Installation guide at the bottom of the main page, you can see step 5.5, it tells you what you need to do in the event that you make a change. If you want to change food, water, weight, then you need to go into the Players and Skills tab. Be sure to follow the installation guide closely though because it can be very easy to make changes in the config and then not apply them correctly. I have made the process fairly simple with the step-by-step guide, and should you follow it, you should have no problems.

      Thumbs Up 1
    • I have a 90 minute raid. I run/sneak/eat, drink, etc. and my skills are growing like online. I can’t find the right proportions in the SVM, can you tell me how to increase the speed of their pumping?

    • Well, this mod already increases the gain of skill points quite a lot without absolutely breaking it, which was the goal of this mod, to give a fair and balanced experience. I recommend you give it a try for a bit, and see what you think, then increase it later if its still too slow. While skill points are gained faster with this preset, youre not going to get max strength in a week. It will still take about a month and reaching level 60 to 65 on average for max strength with this preset. But that's a lot better than vanilla, which will take you about three months if you play several hours a day. I'd say roughly, but not exactly, you'll gain skills about 3 times as fast as vanilla with this preset. Its not quite that simple as little values here and there are changed to ac count for certain maps and situations, but that's about how I'd word it in layman's terms.

      Thumbs Up 1
    • I get it, thanks. We will try and play))

  • how does one use/install this as this is something new to me?


    Edit: Never mind I'm an idiot haha, I figured it out lol

  • You should ask the developer and updater of SVM to add this super thing to the selectable options of SVM.

    • I considered it, but doing so will make it difficult to make necessary balance changes, updates or hot fixes. Considering Tarkov is an ever-changing game with values, skills, loot spawns, etc. consistently being tweaked by BSG, having this mod page separate from SVM itself makes it much easier to maintain balance and build this preset to the best one out there.

    • I didn't really think about that. Thanks for the preset, I just started putting together a new pack, this is one of the basics in addition to the SAIN mod. Plus, users are already recommending what you did to each other on the SPT reddit. It is a great success.

    • I still could include the preset into main with the datestamp >,>

      Heart 1
    • Thanks a lot of HELPING master!

  • This is a very good preset but what I got running on SVM is very similar so I'll keep mine. However it took me almost a year to find the correct preset and I can say it would have made the process much easier to have one out of the box.

    So I highly recommend this preset to anyone wanting to have a more fulfilling experience from SPT without having to learn how all of the game mechanics interact.

    Thumbs Up 2 Heart 1
  • - Significantly increased Scav case return time by approximately 5 times its base rate


    - Increased the price of Scav case usage by 30% to balanced the decreased return time



    What?

    • So let's say it takes a few hours to get your Scav case return by default, but it costs 100,000 Roubles.


      In this preset, you might get your Scav case in 30 minutes instead but it now costs 130,000 Roubles.


      Because of the quicker return time, the price of the Scav case usage was increased to balance it out to limit farming the case over and over again and exploiting the shorter time. Fair and balanced. Not too unfair, but not too OP either.

    • one says increased return time

      the other says decreased return time


      i think increased return time means it takes longer

    • It costs more to get a Scav case usage, but you get items faster from it.

    • It should say "decreased Scav case return time" if you made it return faster with a higher cost.

    • I have updated the main page to fix this mistake.

      Thumbs Up 1