Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
That's Lit
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If you got 3 mins, please at least browse through the page, it'll answer a lot of questions and maybe save you some time and trouble.
The mod is about reducing non-skill-issue death. It does makes the game easier, but can be balanced with SAIN and loadout mods giving bots NVG & Flashlights. Check "Notes" and "Recommended Mods".
(This=No Bush? NO. This+No Bush? OK. This + SAIN? GOOD. Do not turn off any No Bush for this...Use both. Because people ask.)
The mod is known to be heavy. The reason is the extra camera from the Brightness module which is responsible for making bots affected by darkness/brightness. With Brightness disabled, other features could still enhance bots reaction for you.
Let's define unfair: When your bullet hits or whizzes past a bot, it knows your exact position. They can see you perfectly fine in the dark as long as you are within its vision range. They don't care how dense are the foliage and grasses around you.
Yet we struggle to locate bots with our human eyes.
This is why That's Lit exists: in SPT, we no longer play against human players, bots need to make human-like mistakes just like how real players do.
That's Lit let AIs overlook you when you are blended in the shadow, or spots you faster when you are lit up by lighting. Imaging ratting in Night Factory?
It also allows you to traverse the fields through grasses and bushes without always getting engaged from afar. Imagine to prone in the Woods?
Additionally, randomness is applied to AIs vision check, so they are no longer machines which 100% spots you in their configured distance or 0% out of range.
The goal is to give bots vision restrictions and imperfect reaction similar to human, so you can sneak around in night time without always getting spotted by bots from a distance, dash into trees and plants to interrupt bots' aim, or maybe get surprised by the fact that, bot no longer shoot at the very first moment you pop out of cover.
By default 2 meters are displayed at the top left corner for you to learn the mechanic, and they can be disabled.
The first is brightness meter showing how dark (left) and how bright (right) you are, the second meter (factor) tells you how much AIs are actually affected by your brightness. Factor value is just squared Score. In other words, the second meter is the final effectiveness of the first meter.
The meters only give you a rough idea about the impact of your brightness, ingame the bots are affected individually according to their positions, directions or other conditions.
To directly feel the effect of That's Lit, just go to Night Factory and look at the meters as you move, or sit in the darkness and wait for innocent AIs coming to you.
The mod is developed with SAIN and Realism, it works fine without them, but the default experience could feel easier if your setup is different.
It's very important to have a loadout mod that properly gives bots NVG or Flashlights in night
raids to keep the game balanced.
The
positive and negative impact from the mod is fully configurable, so when you feel the game becomes too
easy maybe adjust those to your liking, but I suggest try harder SAIN presets or hardcore mods like Realism, before
tuning the mod, because the mod is more like a post-processor which is based on vanilla and other mods.
Some setting adjustment is required for SAIN, Check "Recommended Mods" below.
Keep reading to get the most out of the mod.
Explanation
In short: The mod delays bots reaction, in a way that how a human would see you but fail to recognize you.
Most parts of the mod are about modifying one value called SeenCoef, which determines how long the an AI needs to have you in their vision to recognize you, in other word, time to visual confirmation.
The SeenCoef is modified by some calculation with all these factored in:
- The mod factors in all sorts of data to adjust AIs, minor mechanics are not listed. Direction, distance, height, indoor/outdoor, weather, season, devices/goggles/scopes, movement... A lot of stuff could have a impact on the gameplay.
- Time and cloudiness determine the ambience lighting in raid. Lighting matters a lot! Try to sneak in shadows and
avoid lights.
- This also means weathers now affects gameplay! Sunny days are much brighter than cloudy days and makes you more visible, thus you'd prefer cloudy days for low profile raids.
- In the brightest hours of clear nights you could be as visible as day time raids of normal weather.
- When outside, you will want to stick to shadows, especially in the
brightest hours (clear days&nights). It helps.
- Top half of some Ground Zero skyscrapers do not have proper colliders thus Ambience Shadow check is not working stably for these. This only mess with you if you are not covered by nothing else or the bottom of the skyscrapers. (Maybe Streets have the same issue too, not tested)
- Some balance changes are applied in winter raids, and overall makes you slightly easier to be spotted. Try to avoid empty snowy ground.
- Getting lit up by any lights including flashlights, gun flashes or thunder, will hinder your stealth, especially when the lighting is unstable.
- Active flashlight or laser is very likely to expose you (including IR if the AI is using NVGs)
- A lot of the features are much less effective with flashlights on, some even get impacted by lasers. Try to toggle them wisely!
- AIs using NVGs are quite unaffected by darkness, especially at close distance. If the player is in really dark areas, their NVGs will be somewhat less effective.
- AIs using Thermal goggles are pretty much unaffected, and can actually spot the player faster.
- Taking stims like SJ9 actually nullify this and grants you stealth against them.
- AIs using Night Vision scopes and Thermal scopes can ignore your stealth, given you are in front of them, especially when the bot is not moving.
- Forest blending: Staying close to foliage grants a small chance for AI vision check to fail from
afar.
- Requires the nearest foliage to be between the AI and you (effectiveness scale down with the relative
angle up to 90 degree).
- It's configurable up to 5 candidates instead of just the nearest foliage, which can helps you against multiple bots from different directions
- By afar I mean this has no effect for AIs within 10m, and the effectiveness gradually scales up by distance up to 110m. (It's a low curve, much weaker at close range, only 25% effective at 50m but reach 100% at 110m)
- Requires the nearest foliage to be between the AI and you (effectiveness scale down with the relative
angle up to 90 degree).
- AIs have a chance to overlook players up high, especially when the player is in low poses.
- There's a small chance for bots outside to fail spotting players inside. Does not work when the bot is looking
straight toward the player, or at closer
distances.
- "Inside" is defined by BSG. Proper buildings with walls and ceilings usually count... of course, there are weird exceptions.
- There's a possibility AIs will continuously overlook when you hide nicely inside foliage, even at close distance, just like how we can rat in
bushes on live.
- You may still become exposed anytime, especially when they get close or turn to you. Don't feel too safe in there.
- Different foliage have different characteristics, different poses may be required for a foliage to take effect, and the effectiveness may vary against AIs at different heights.
- This even applies to short trees or tall bushes, while they are usually useless against AIs at close or maybe mid range, It's not a bad idea to stick to foliage as much as possible, It does has an effect against AIs far away.
- Preview
- Grasses are now proper visual covers, surrounding grasses contributes
to AIs overlooking you.
- You can actually get close to enemies without being noticed in day time by crawling through dense grasses.
- The only thing to note is only grasses in the direction to the AI within ~3.5m participate in the calculation. Otherwise, common sense applies.
- Warning: there are some rare exceptions (ex: the plant in the center), these are probably decorations manually placed by BSG. They are not rendered by the terrain detail system so are not detectable.
- Distance matters. Most of the features are more effective to AIs far
away from you. Once you are spotted, you lost the distance bonus and will need to get out of the sight for a
short while to regain the bonus.
- For AIs at 110m+ away you need to stay out of sight for about 1.5 seconds; the required time is much longer for closer AIs. If the AI is actively targeting you, it'd take longer.
- Physical obstacles are always better than grasses and foliage. If you are caught off guard and really have no choice but some nice dense grasses around you, you can try to prone and hope it works.
- Player and bot movement are applied as final modifiers.
- Sprinting bots are less likely to spot players not in front.
- The player will be spotted faster by movement speed, unless it's really dark.
- Bots staying still will spot the player faster.
- Like SAIN's Personality system, That's Lit has a caution mechanic that diversify bots' immunity
against some mechanics.
- 1 or 2 bots out of 10 have better resistance, they are defined to be cautions and are less likely to overlook the player in stealth.
- 3 to 5 bots out of 10 have weaker resistance, they are defined to be careless and are more likely to overlook the player in stealth.
- To simulate bots remembering your presence, many mechanics are greatly nerfed if the bot has seen you recently, or has seen you at the same spot. Keep moving!
- By default, all the features don't affect bosses (optional). Bush Ratting does not work for bosses even if the option is turned on, for balance reason.
TL;DR: Out of fights, utilize the environment and choose path wisely. When engaged, be strategic and flexible, try to stay out of sight as much as possible... When you pop up, you kill.
The mod also include some small patches to make bots more reasonable:
- Bots' aim will be delayed if they encounter you when sprinting, because in vanilla they sometimes head,eye us at the first moment they end inertia slide, while we players can't even ADS when sprinting.
- In situations a bot is told to "see" you but it's actually not facing your way, by a chance That's Lit will
cancel the visibility. Instead, the bot will be told it's spotted from the player's direction, so it may finds
covers first instead of instant returning fire,
- If that doesn't happen, there's still a fallback chance for it to happen if it's a surprise attack (the bot haven't seen you for quite a while and you are far away)
- Basically, this helps bots to behave like human being clueless when surprise attacked.
- Compensation to bots vision distance to at least a reasonable amount:
- When the ambience is very bright
- When the ambience is dark but the player is lit up
- When the player is in the dark but the bot is using NVG
- When the bot is using Thermal goggles
- These compensations are especially important with SAIN, because it scales down bots' vision distance simply by time and weather. Vision distance decides whether vision check happens, this means, no matter how much the player is lit up, bots remains unable to see the player if the distance exceeds the SAIN modified value. The patch balances out SAIN's vision distance scaling.
- When the Brightness module is disabled, an optional fluctuation to visual confirmation is applied (optional, enabled by default). For the most part there will not be noticeable difference, only that you may get lucky or unlucky.
- Bot aim point is forced to randomly jump when blind firing. This is because I got shot in the head from the sawmill (Woods)... and I was at RUAF Gate.
That's Lit is unlikely to conflict with other mods. The mod only modifies specific values out of the whole AI system, it does not add or change AI behavior pattern. An analogy would be... Given a formula A+B, That's Lit changes the value of B instead of makes it A+B+C or B+C.
Notes
- AIs don't always rely on their vision to detect you, especially with SAIN installed, they may act in response to noises you make.
- An unintended interesting side-effect of the mod: Because vision checks are performed per body part, with the randomness from That's Lit, somehow head,eyes is reduced as a result (my personal observation).
- It's well known that That's Lit takes away some fps especially on weaker CPUs. I've seen all sorts of feedbacks,
your mileage may vary. Check "Performance" below for more info.
- If you set your games to have a lot of bots, performance issue is
unavoidable. Check "Recommended Mods" for mods to control bot spawning.
- If you set your games to have a lot of bots, performance issue is
unavoidable. Check "Recommended Mods" for mods to control bot spawning.
- Night Factory is a very special experience (With brightness module on). It's a dark hunting ground... only
shadow walkers survive.
- You don't need NVGs to run Night Factory.
Installation
Decompress the zip file into SPT folder. Bandizip or 7zip is recommended.
Configuration
...is provided through regular F12 menu. If That's Lit is not listed there then it's not in correct folder.
Maps
All maps are supported, but Brightness module is disabled on Day Factory and The Lab because it's bright and visible everywhere in these maps and it'd be a waste of fps.
Compatibility
Custom lights, lasers, Night Vision/Thermal Scopes,
Goggles
...can be supported through thatslitcompat.json files. It's simple and intuitive to add compatibility, for reference, check out the default and blank thatslitcompat.json files. Any thatslitcompat.json anywhere in plugins will be loaded, feel free to create your own and distribute them!
If the gear is not defined in any thatslitcompat.json, you don't get debuff when you leave custom lights/lasers on, and bots don't get buffed by custom scopes and goggles.
So yes, you won't lose anything with unsupported custom items, it just opens up opportunities to cheese which I am personally not a fan of.
Mods substantially changing game world and
visual
Needless to say, mods or reshade setups that make the scenes look much brighter, remove darkness or drastically change the presented visual, will make the experience inconsistent.
For example, if you play with a mod that make the game looks (visually) bright everywhere, you may feel bots are unreasonably weak when your character is in a "dark" area. Basically anything that only change the visual instead of the actual game world will have similar issues.
On the other hand, for example, the GrassCutter mod just turn off the whole terrain detail system thus all the grass data are not provided anymore, so it's fine.
Recommended Mods
- SAIN
- Try harder presets (I'd say just crank up at
least 1 tier of SAIN preset). Bots reaction time can be much worse when under the effect of That's
Lit.
- I Like Pain is a nice choice. And I actually recommend Death Wish if you want a true versus human experience. Every encounter is a showdown... And you gain upper hand by perform correct movement and concealment.
- Basically, SAIN difficulty decides bots' best performance they clearly see you. That's
Lit decides how bad they become when you utilize the mechanics.
- Recommended preset: PMC
Terminators
- Latest tweaking recommendation (Tested with 3.9 I Like Pain without Realism):
- Optional: Adjust night vision modifier in General - Look - Time Settings when you feel bots are blind in nights. Try increase 0.1~0.2 at a time.
-
Tweak Not Looking At Bot Settings: SAIN now nerfs bots when you are not facing them, this is a very comfortable feature but could make the game too easy especially when stacked with That's Lit, disable or adjust these to your liking:
- Tweak Vision Speed settings:
- For movement: You need to choose
one. Stacking both will results in overly buff/debuff against
sprinting players.
- That's Lit's implementation is balanced around That's Lit enabled gameplay. It factors in vision angle, speed, poses and brightness.
- SAIN's implementation scales the vision time by your speed.
- That being said, in actual gameplay it's not necessarily better than SAIN's implementation, it's your call.
- You can disable it or adjust it if you
turn on Advanved settings. By default bots takes 50%
time to see you when you sprint fast.
- For Elevation modifiers,
it's fine to leave both enabled, but you can tweak if it's too much
for you. There's some difference between how That's Lit and SAIN use
elevation to affect bot vision, and That's Lit does not makes higher bots see faster, so
it's not a full overlap. From my playtest, it surprisingly works alright with
both at default values.
- Tweak Peripheral Vision:
- In That's Lit, the angle difference between the direction from bot to you and the bot's vision direction is used only to scale the impact separately in each mechanics. In SAIN, it's used to simply scale the vision time regardless of situations.
- It seems alright in my playtests, but if you feel like bots are not aware enough
in
their surrounding, you can disable it or play with the
advanvaed
settings.
- START_ANGLE: the default 30 means when it's effective when the bot is looking away, starting from 30 degree
- REDUCTION_COEF: the default 2 means at the bot type's max visible angle (usually 75~90 degrees), the bot takes 2x time to spot you.
- For Pose modifiers, you can disable or tweak
if lowering pose is too effective.
- In That's Lit, your pose is used to scale the impact separately in each mechanics. In SAIN, it's used to simply scale the vision time regardless of situations.
- For movement: You need to choose
one. Stacking both will results in overly buff/debuff against
sprinting players.
- Headshot Protection: Headshot Protection is much less needed with That's Lit. Due to a side effect of the introduced randomness, headshots happens much rarely with That's Lit.
- That's Lit contains an optional patch that when a bot is close to the player, it gets a chance to ignore SAIN's No Bush ESP, so bots won't be blind at meters away just because it or you are touching a bush. DO NOT COMPLAIN ABOUT BUSH TO Solarint WHEN YOU HAVE THIS ENABLED.
- Try harder presets (I'd say just crank up at
least 1 tier of SAIN preset). Bots reaction time can be much worse when under the effect of That's
Lit.
- SWAG+DONUTS
- Configure DONUTS to load the starting-pmcs-only or similar presets, so you get a live-like experience and better performance
- DONUTS now spawns only "normal" tier AI by default, so all same bots have average abilities. Find "PMC Difficulty" and "Scav Difficulty" and tweak them to your liking. I use asonline because I like randomness and variation (which is why That's Lit exist), asonline randomly configure bots ability from all options, this plus SAIN personality system gives a mixed bag of AIs.
- The mod has a nature of keeping bots near you, as it despawns bots far away
to prevent CPU being wasted on bots you'll
never meet.
- It's not intended, but with newer SAIN, which make bots smarter and
hear all sorts of sounds you make, there are inevitable side
effects:
- You can't really clear out a zone, bots will keep coming, this is extremely noticeable in ULTRA.
- It makes you feel like EVERY scav has a death wish and are willing to get you instead of running for their lives. This does not make sense to me.
- From my personal experience with full Realism, this easily gets out of hands.
- After enabling Bot Hard Cap, the game is fixed for me. It should be
noted that
I'm running default Realism (all features on). The author
of DONUTS plays Realism with increased health, which is also a way
to
balance it out.
- If you are going to turn on Bot Hard Cap, remember to also check out Hot Spot Spawn Boost & Hot Spot Ignore Hard Cap.
- Needless to say with the option enabled raids are quieter
than with out, especially on bigger maps. Because bots are
naturally distributed across the whole map instead of kept
together. Depends on bots movement, both chill and hot raids are
still possible.
- It's not intended, but with newer SAIN, which make bots smarter and
hear all sorts of sounds you make, there are inevitable side
effects:
- Questing Bots
- It makes bots to actually go to places where real players would go for questing, giving your questing trips a twist.
- It makes the whole raid much more busy and unpredictable. Clearing out an area no longer means the area is safe now, you never know when a bot would come or pass by.
- It's known to be a heavy mod just like That's Lit, try enable the AI limiter option to reduce the performance overhead.
- Looting Bots
- Realistic bot looting behavior; let your prey brings loot to you.
- I recommend turning on Sight Checks except for containers, so they don't magically get attracted to loots & corpses.
- Realism
- Your mileage may vary but I play with all Realism features enabled and enjoy the extra challenges with balanced bots reaction from That's Lit
- Besides, It contains a Loadout system that gives bots proper loadout based on map/time. (Do not use with other Loadout mods)
- Warning: Realism is a challenging experience! Do not just install Realism without reading through the description first. Many people instantly regret and had to go through restoring from profile backups.
- Softcore
- The economy overhaul transform the game from simple "No I can always buy this with cash" to "Hmm this could be useful".
- This combined with Realism's hardcore flea market feature
creates a flavorful experience and works very well with That's Lit.
- NVGs are rare asset but low level bots don't have access to NVGs too, so overall a very balanced experience.
- Make sure to follow Realism's compatibility instruction.
- Any Loadout Mod that gives bots NVG & Flashlights in night raids.
- Do not use any along side Realism's loadout changes.
- Raid Overhaul
- The random blackout event spices things up with That's Lit.
- It's a feature rich mods but very configurable.
- The "Raid Start Events" option randomly open/close doors and lights on raid start, which is very interesting for night raids.
- (Not a mod) Lossless
Scaling: a software providing Frame Generation technology.
- An alternative way to deal with low fps from CPU bottleneck. Requires idle GPU power.
- On the other hand, Upscaling helps with GPU bottleneck, which is rarely the case for SPT.
- The Frame Generation feature tries to generate fake predicted frames between real frames on the fly with your GPU.
- This means: up to 3x fps, with input latency and ghosting of hard-to-predict stuff on screen like UIs. Take it or leave it.
- An alternative way to deal with low fps from CPU bottleneck. Requires idle GPU power.
Performance
- TL;DR: Only Brightness module cost considerable FPS.
- Brightness module use an additional camera to observe the player, this cause
some unavoidable fps loss, the number depends on the CPU, some lose 5, some lose
20... Some even said it improves the performance retardadothinking
- If you don't care about night raids, you can disable Brightness module, all other features still work.
- On my end (Ryzen 5800x), turning it off yields about 1.9ms frame time in Woods, which can be translated to roughly 70->60 fps.
- Starting every raid, the mod reads and caches terrain details (most are grasses), this process is sliced into pieces and only takes up a tiny bit of time per frame. Once the caching is done, it won't cost any frame time.
- The mod periodically checks grasses/foliage around the player, but these works are nothing to any modern CPU.
- Quite a lot of math is performed to combine all the available data and calculate values to apply per bot, these works are only performed for bots who is in range, and math is nothing to modern CPUs.
- Let's just say most of performance cost comes from that camera. If you are interested you can turn on Debug Info and Benchmark optinos to take a look, the time spent on That's Lit's code path is negliable. Unfortunately the camera is a game engine thing and not measurable by That's Lit.
Fun facts
- What we see in game is not what is actually observed by cameras. The presented visual is heavily processed, raw cameras would observe a much darker and paler scene.
- The first person character got no thorax (for real, you are just a running pair of arms and legs), so a light that should have be projected on the thorax can not be observed.
- The above 2 combined, is the reason why the light detection can't be die accurate. But thanks to the countless hours put in, current system works good enough.
- I knew nothing about how modding works for this game, like even how mod files should be organized and how BepInx works, so I just downloaded Solarint's SAIN then removed most his stuff and started to work on it. In the begining I also read SAIN's code to locate AI stuff in EFT codebase, so a lot thanks to Solarint.
Story
The very begining of That's Lit
QuoteDisplay MoreI entered SPT as someone who never played Tarkov.
All the cool mods were already there, thanks to SAIN, Swag+Donuts, Looting Bots, Realism... (and sure, all of their dependencies), the SPT experience was a blast.
It was a lot of fun, but it was not perfect, while bot behaviors may be complicated thanks to mods, when you actually fight them you'd feel they are machines... Because they never make mistakes, things were predictable, and unfair shits happens, like they'd always gift you a bullet immediately if they run by a window where you prone behind.
Also, the fact that night raids are basically worthless in SPT was quite a pity to me.
An idea came to my mind after several days of pondering, It took me 20 mins to create a prototype to experiment and it works, which results in the above linked video.
And then I worked on it around the clock for days, delivered so many updates that people commented and praised about it.
To be honest, it was just because I tend to leave bugs in my releases so I need to release more to fix my bugs, and due to some family health issues I haven't go look for a job since my last one
Since then a lot have happened: Proper lighting detection on all maps, bush, and then grasses, now even the long awaited ambience shadow detection is somewhat achieved.
It's not like I'm new to modding or open source works, but That's Lit is indeed my most well received mod to-date, I'm proud of it.
To me, It's really important that my creations make a positive difference for people, my burnout in my previous job was exactly because I know I had been doing works that no one would benefit from.
So It always makes me happy seeing people commenting about That's Lit making their SPT experience better, whether it's Discord, Reddit or somewhere else...
I really appreciate all the kind words
Buy Me Bubble Tea
The mod is not technically advanced at all... it's pure labor. For example, one of the biggest update was a 90+ dedicated hours work. Basically I need to endlessly repeat the process of tweaking the code and playtesting to make AI vision human but balanced.
If you enjoy the mod and want to support, consider a small donation.
I develop mods only because I want something improved in games I play, so it's not
like it would encourage/discourage the development
But it'd indeed help and allow
me to continue assisting with some family health issues at home. It's not a matter
of life and death though, so only if you are feeling generous, here's the donation
link: paypal.me/badevstudio or patreon.com/BAStudio72
-
Version 1.394.06
- 3371
- 6.4k Downloads
Minor Bug fixes
- Fika: Fix turning off Brightness on specific maps causes exception spam
- Fix a tiny issue in tracking where the player's flashlight is pointed to
- Includes a file named That's Lit Compat Guide that explains adding compatibility for modded scopes/goggles/devices
Announcement
The next SPT update (3.10) will be the last version where That's Lit gets updated with best effort.
That's Lit won't go away, and it may still receive updates, just not at the same pace as usual.
That wraps up the announcement. Below is just me blabbering a textwall (as usual), nothing important for using the mod.
What happened?
Since the first day of That's Lit back in SPT 3.6 days, updates and fixes were usually delivered within days or hours. I also answer almost every question. (For compliments and appreciation, though, I usually only emote, just because I'm very socially awkward).
It's fair to say I worked hard on it, there were days I just don't sleep at all (Willingly. I had fun for sure).
Apparently this costs a lot of time and effort...
As I've mentioned a bit before, I'm a Jobless Tarnished (or Unemployed Dude, if you don't speak Elden Ring). Since being burnt out in my previous job I've been enjoying my time playing and creating, while assisting with taking care of my grandma who has severe Dementia.
Besides That's Lit, I've created a bunch of smaller mods for The Long Dark and some minor or private projects.
It's a fun time, and it's only possible because I have savings to burn and plenty of time to spare. Unfortunately this can't go on forever.
Blatantly speaking, I merely own about 1500 USD now, not like I'm going to starve tomorrow but it's fair to say I'm broke as an adult.
For my projects, I always feel the responsibility to be as transparent as possible, so here we go:
I started to accept donations in April, and received in total of about 240 USD from 14 people. The last donation was in July. There's 1 active subscription (Man, if you see this, consider canceling it for now).
240 is a generous amount! There are many developers doing respectable stuff and don't get anything in return. I'm super lucky to have people donating for That's Lit, and I'm super grateful.
The amount really is HUGE. It's just that life costs more
Gotta move on, get a job, maybe start a new chapter in life!
What's next?
To be honest, I'm not very confident!
I've worked as a generalist, like... I participated in tech evaluation & prototyping, Unity development, backend server development, and even blockchain stuff.
Like... my previous upper management really wanted me to stay, so I'm at least somewhat useful, right?
But that's about it, I am probably a good junior but hardly to be qualified as a senior.
The good news is I recently acquired JLPT N1... hope that I can get a go(lang) or .NET developer job and move to Japan, which is somewhere I've really wanted to go and stay.
And... I guess that's it, thanks for reading all this awkward nonsense.
I happened to be listening to my favorite music in the meantime, so why wouldn't I share it?
It's toe - Goodbye. I've listened to the song for many many times. Hope you like it too.
-
Version 1.394.05
- 3371
- 9.6k Downloads
Important Bugfixs
- Fix devices attached on helmets are ignored
- Fix devices detection does not work without an active weapon
- Fix invalid content in default.thatslitcompat.json which has been stopping most of the devices from being loaded for months
- Fix reversed brightness scaling by distance (it was the 100%->50% from 100m to 10m, should be 100%->50% from 10m to 100m)
- Add toggles for individual mechanics. These were made for debugging, usually you don't touch these
- Minor changes and improvements
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- Performance cost mainly comes from the Brightness module. The mod still do a lot of stuff even if you turn off Brightness for performance.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design. (Read Recommended Mods - SAIN to partially solve this)
-
Version 1.394.03
- 3371
- 6.2k Downloads
Minor Update
- Fix Brightness/Darkness impact scale is applied the other way around (Harmless on default config)
- Automatically disable Brightness on clients running in Batch mode
- Added main menu warning for Fika
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- Performance cost mainly comes from the Brightness module. The mod still do a lot of stuff even if you turn off Brightness for performance.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design. (Read Recommended Mods - SAIN to partially solve this)
-
Version 1.394.01
- 3371
- 18k Downloads
Important Update
- Brightness support for Ground Zero after lv20 (technically a different map)
- Add config to set Info GUI font size
- Maybe fix PMC Only Mode by using new PMC spawn types in 3.9 instead of old PMC spawn types injected by SPT
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- Performance cost mainly comes from the Brightness module. The mod still do a lot of stuff even if you turn off Brightness for performance.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design. (Read Recommended Mods - SAIN to partially solve this)
-
Version 1.390.02
- 3371
- 10k Downloads
3.9.0
- In my playtests, everything seems fine with SAIN 3 and 3.9.0. Tested with I Like Pain with General - Look - Not Looking At Bot disabled.
- Recommended Mods - SAIN is updated. Please read for changes.
- The Info GUI is now always aligned to left (it was somehow inconsistent from install to install)
- Equipment detection no longer get turned off with Brightness off.
- Calibrate Reserve.
- Internal / Minor fixes and changes.
Thank You
If something is free yet you still pay for it, it gotta be valuable for you, isn't it?
Since April, I've received several donations, including the first ever of my life. Every time it happens I still feels very lucky and surprised that people are willing to donate for my creation.
The money is indeed very helpful, yet to think about the fact people donated because they think That's Lit deserves it... This feeling, is SWEET. It's all I've been wanted to do but failed, to actually make somethings that actually make a good difference for its users.
For everyone who donated and also anyone gave kind words, thank you very much
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- Performance cost mainly comes from the Brightness module. The mod still do a lot of stuff even if you turn off Brightness for performance.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design. (Read Recommended Mods - SAIN to partially solve this)
-
Version 1.383.31
- 3371
- 5.8k Downloads
Regular Update
- New: Force Look (Experimental, Enabled by default)
- Tell the nearest bot to look around when conditions met.
- Bots are quite vulnerable around corners, because they don't clear corners before moving out. It's usually very easy to wait and take down bots behind corners, as most bots just look straight forward while moving. SAIN can't fix this entirely because it only takes over when bots are in combat.
- This is technically an ESP, but with strict conditions, in hope so they would look to player when it makes sense, to fake smarter bots.
- For example, one of the scenario is:
- The bot have seen the player in the last 10 second and is trying to get the player
- The bot is moving but not sprinting
- The bot is inside
- The bot is very close (1~5m)
- 5% chance check passed
- A special scenario that is not telling the bot to look at the player, but to look to random direction, and then turn back after seconds:
- The bot is not sprinting
- The bot hasn't seen its enemy for 10 seconds
- These conditions are checked on FixedUpdate, which is every 0.0167 second.
- Due to how SAIN constantly steer bots, when SAIN is in control, this feature at most add noises to the nearest bots steering.
- Fix dodgy issues that have been stopping That's Lit to load for some users.
- Fix not nerfing Encountering Patch when the player is already the bot's goal enemy.
- Fix nearest bot variable shared by all players which may leads to issues.
- Fix Streets ambience factor by time.
- Use semi-random angles for Simulated Focus, so all angles between +-90 degree are possible (all angles stepped by 3, shuffled).
- Use caution in Encountering Patch and Simulated Focus so impacts are varied from bot to bot.
- SAINNoBushOverride: Use cubed chance instead of squared chance so it's less likely to trigger from further.
- New PMC Only Mode option. The requested option makes That's Lit only modify vision/reaction of PMCs.
- Fix detecting XHP35's 2nd visible light.
- Minor fixes, changes, improvements.
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design.
-
Version 1.383.25
- 3371
- 5.6k Downloads
Regular Update
Fika: Skip this SPT Hub release.
- Start using Update Notifier
- New: (Optional) Interrupt SAIN's No Bush ESP, disabled by default.
- Interrupts No Bush ESP for bots close to the player by a chance based on the distance, so bots are less likely to be blind when you are right in front of them just because you are touching leaves
- It's a simple implementation and has its limits, expect sometimes get shot through bushes that looks totally blocking the line of sight
- DO NOT REPORT BUSH ESP ISSUE TO SAIN IF YOU HAVE THIS ON
- New: Randomize blind fire target points for bots at 15+m away. Strength scaled by distance.
- Because I got shot in the face at RUAF Gate by a bot BLIND FIRING at the sawmill. It's very rare bots blind fire at this distance, I just want to make sure no bullshit when they do.
- Nerf bush ratting in winter raids
- Revert actual ADS check to simulated bot ADS as bots don't aim around to secure the surrounding like players
- Minor tweaks
Notes
Just want to share my Death Wish + Realism experience:
- With Bot Hard Cap enabled (DONUTS), It's doable. Bot Hard Cap allows bots to be randomly distributed across the map, thus hot or chill raid is totally determined by your luck and navigation decision.
- Of course, every encounter is a showdown. If I don't dash to covers immediately when I am shot at, I die. If I linger around open spots, I die. If I don't stay alerted about any sounds, I die. If I recklessly move out of cover, I die.
- It's very interesting because the experience varies a lot and is quite dynamic. Super chill sometimes when everyone is somewhere else, but very intense when I encounter anyone.
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design.
-
Version 1.383.23
- 3371
- 2.8k Downloads
Regular Update
ThatsLit-Release.dll is recently renamed to ThatsLit.Core.dll. You may want to clean up the old ThatsLit-Release.dll. (SPT always load latest dll it found, but why not?)
- New: Simulated Vision Focus for bots.
- I was quite worried the new Peripheral Vision thing in SAIN will makes bots super dumb when stacked with That's Lit. It turns out not so bad, as That's Lit does not directly scale SeenCoef by angles like SAIN does, so there's no direct overlap.
- However, bots are indeed a bit too focused looking ahead. As an alternative balanced approach to address this, That's Lit now simulate bots eyeballing around without actual turning. Let's just say now they periodically look into a random angle and perform small scan near that angle.
- Depends on the difference of angle to you in the vision and their focus angle, their reaction is modified by +-25%.
- Hopefully, this allows bots to react to players in peripheral vision, while limiting them to only pay attention to one angle at a time.
- Angle is now factored in the impact of "Distance to Last Seen Position". If you run straight away in a bot's vision, it won't provide benefits because it's still at a same angle. Similar change is applied to Encountering Patch.
- Raise base darkness in winter outdoor.
- Fix terrain details decreasing Brightness score too much in very dense grasses.
- Fix WF-501B modes.
- Calibration works (Reserve, Interchange, Shoreline).
- Minor changes and balancing.
Notes
- Recommended Mods - SWAG+DONUTS is updated. I wasn't aware of the mentioned options, thus as a full Realism user I had trouble keeping up with frequent engagements. With the options ticked it's much better now.
- I'm trying out Death Wish (SAIN), it seems like if I don't do any stupid shit, I can survive. (Note: It still make sure I gets destroyed in no time if I make wrong decision)
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design.
-
Version 1.383.20
- 3371
- 2.5k Downloads
Minor Update
ThatsLit-Release.dll is recently renamed to ThatsLit.Core.dll. You may want to clean up the old ThatsLit-Release.dll. (SPT always load latest dll it found, but why not?)
- Remove Visibility Cancel Chance option as a tiny re-balancing attempt for latest SAIN
- Replace randomly simulated ADS for bots with actual ADS check
- Fix null ref from API being called when Brightness module is disabled
- Equipment info is no longer hidden for disabled Brightness module
- Minor changes.
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any No Bush ESP. When in doubt, read the mod explanation.
- If bots are acting blind when blocked or touched by any bush, even if you are like 2 meters away, that comes from SAIN. SAIN's new No Bush ESP is very aggressive by design.
-
Version 1.383.19
- 3371
- 1.6k Downloads
Hotfix
You can skip this release if you are on 1.383.08
- Fix players loading blocked when a specific API callback is not subscribed
Notes (Regular)
- If you are new to the mod, at least read "Recommend Mods" for proper setup.
- That's Lit is not a No Bush ESP mod. It works with any No Bush ESP. It does not interact with any other No Bush ESP. When in doubt, read the mod explanation again.
- If bots are blind when it's in a bush, you are in a bush, or there is a bush between you, even if you are like 2 meters away, that comes from SAIN. SAIN currently tune the No Bush ESP to be very aggressive, it's by design.
3371 Author
READ ME FIRST
adishee
Sorry but I am completely unable to view this discord entry, is it still up?
3371 Author
Yes, it's in SPT Pub - #mods-development - That's Lit (thread)
I can't pin message in there and it could be a bit hard to find. I've added another link up there for convenience.
adishee
I think I found it, thanks.
Gomeng
Your work was really impressive and went a long way in making realistic plays. I wish you all the best in your path ahead.
Dingchavez90
Thanks for your work!
HAJIMEdj
Thank you for all of your hard work on this wonderful mod, and congratulations on achieving JLPT N1! Now you're almost actually 日本語上手 Good luck on your job hunt, and considering how you're socially awkward, Japan might just be the place for you! Just be wary of the crazy work-life balance.
お疲れ様です!
3371 Author
N1 only means I can read and listen, still far from actually knowing Japanese
Thank you!
Yurian
Thanks brother, we so much appreciate you
3371 Author
Thank you for the appreciation!
atatamespt
Thanks for the great mod.
I didn't know you had studied Japanese, and congratulations on acquiring the N1!
Life may be tough, but I wish you all the best in your future!
これからもがんばってください!
3371 Author
Thank you! N1 is just a start!
TheUnassailable
Hello. Good luck in your endeavors and I wish you the best.
I just looked to install this mod for use with my more difficult SAIN settings but for some reason it causes me to crash a few minutes into raid. I tried disabling the brightness and it still causes crashes. Then I disabled every setting in the config except the Main and it still causes crashes. It seems having this mod installed with Main active causes my raids to crash every time.
Any help would be appreciated as this mod is one I have been looking forward to installing.
3371 Author
I replied in Discord. Sorry about missing your previous message there!
TheUnassailable
Oh I didn't realize you were the actual mod author in DC. My B. Thanks for replying man. And good luck to you. (Currently testing now).
PiousVengeance
did the fix work? I too am having crashes
Jumbpybog
Good luck, thanks for your hard work on SPT, take care.
3371 Author
Thank you!
selyue
Read the notes. The best wish for you!Hope you will have a new happy life in new place ! Remember come back here to see us !
3371 Author
Thanks! 3.10 haven't arrived so we still got time though
ThunderChild
Good luck in your future endeavours, hope everything turns well for you, dude!
3371 Author
Thanks a bunch!
trkvdwa
Hey man, thank you for the great mod and I hope everything works out for you. The way you deliver this mod and the way you are writing your temp goodbye already tells me that there is no way you won't land back on your feet - as far as my regional knowledge goes, there is definitely not enough IT guys for the jobs that are available, be it junior or not, so I am confident that you will find people that appreciate you for the work you put in without burning you out.
In a few years you will probably look back to this time and laugh about it while also thinking stepping back from your old job and taking the time you need to reorganize was the best decision you could have ever made.
Also, I have been working in IT for more than a decade now, albeit not as a Software developer, and again, with your skills and communication there is no way you are considered a simple Junior - there is a worlds difference between someone that just graduated uni or school and someone with real life work experience, at least in my experience. Especially if that someone also gives up his free time to code mods as a passion project ;). Even for that passion alone there would be a ton of companies that will take you in a heartbeat, at least here in my region!
Also send a few bucks your way, thanks again!
3371 Author
Thanks for all the kind words! It's very touching and encouraging
MM...FOOD
Dude, thank you for your service here. You've helped the community a lot and we really appreciate that. Good luck
3371 Author
Thank you!
adrielm1
Hi, can you provide your settings for Donuts? or perhaps more insight on donuts? I’m using similar mods such as realism and raid overhaul and i’m trying to figure out the sweet spot between bot spawns. Getting swatted with bots in one area is not great, especially with realism. Thanks
3371 Author
It's all written in the Recommended Mods section, I just configure it that way and do not mess with the files.
adrielm1
yea i’ve seen the section, was wondering how exactly you configured the bot cap, like how many bots do you put in your raids.
3371 Author
I just use the starting-pmcs-only random presets and that's about it, didn't change any number.
Varyable
I'm really trying to use my own effort to read before asking lol but many mods have or don't have this, and I can't always discern.. it's compatibility with AKI. I'm on 3.8.0 trying to look for missed updates. My line of thinking is on your latest update "3.9.0" you state that because i need that version. So this file, one before that, should work with 3.8.0 and above? appreciate any help to get this sorted haha and THANK YOU IN GENERAL!!
3371 Author
The latest 1.383 one would works.
Slyder
This is by far my FAVOURITE mod in SPT. It helps SO MUCH during night raids! The AI can't see you at night like if it was broad daylight - it fucking rocks!
3371 Author
somsoc
Thanks very much for making this mod and for documenting it all so thoroughly! As someone whose competitive FPS days are increasingly behind them, it has added a lot to the game, to be able to rely on learned tactics/movement to better overcome my slowing reactions (to some degree!).
I had a shower thought today and I wonder if you think it could be interesting for your mod at all. I thought about how if I'm in nature but I'm wearing a woodland hat then surely I should be a little less easy to spot! And vice versa, maybe I have on a bright purple hat (or a bright purple rifle!), I think diving into a bush should not give me such a feeling of security! (just like it wouldn't versus players!)
Essentially imagine giving clothing (or any equipped items) values for its average hue and saturation for example 'dull', 'green' or 'vivid', 'purple' - or a hue/sat value - and then using these to compare players clothing to their surroundings and giving a further reduction/increase in visibility where relevant - trivial example that woodland camo would average at, well, green/brown hue and reduce visibility when player is in natural areas/foliage or based on zones (or more complex using your 'camera' of course).
Maybe even such a method using configs for item colours (much like you use them for lights, lasers and so on) would give a good effect without doing anything in real-time. Naturally against varied urban textures you'd only really detect such colour blending/contrast if using your camera in real time (but I guess there are always trivial comparisons like for grey/urban/digital camo in the city maps/areas). Maybe a trivial boolean for camo would also be useful in some cases?
Anyway just thought I'd post this idea in the off chance you don't already have it on your notepad somewhere and think its useful/fun!
3371 Author
It is definitely a good-to-have but unfortunately not possible. The camera observes only the player body, not the environment. Even if it does, differentiate environment and the player is not easy technology wise.
somsoc
Ah, that's a shame. Do you think there would be any benefit to using the more simple method of having defined zones on the map and giving buffs/nerfs for appearance based on that? Or is it too simplistic compared to the camera method for visibility?
3371 Author
Considering a flat long wall and N bots in each of its N directions, now each of the bot should have a different observation, how to calculate this? <- how to describe the zone? <- How much work required for every corner of every map?
somsoc
Right, with a wall behind, you'd need a camera method to tell whether eg your yellow hat is in front of a yellow wall and thus slightly less visible.
My mention of zones was way more simplistic, such as defining box zones on the map that are eg 'woodland' 'urban_exterior' 'urban_interior' etc etc. And then for example maybe grey clothing would be more visibile in 'woodland' zones but less visible in 'urban_exterior' type zones.
edit: I see that there's a lot of zones already defined in the game, I wonder if these could be any use for such a method.
Of course this doesn't account for if the player is wearing grey clothing in front of an orange wall or whatever - but I guess this same limitation applies to checking brightness of player in dark clothing at night when standing in front of a white wall, currently?
3371 Author
This has been discussed multiple time in the past so I don't have it in me for another discussion.
There's a reason for such a good stuff not in TL even tho it's been a year since TL is made. There's no reason to add something that is too simple or inaccurate to the existing quite accurate system from maybe 100 hours of fine-tuning. For a system good enough, I can't make it, and no one has made it even tho some said they were going to try.
It's just difficult.
BTW, SAIN already has a basic camo system that modify bot vision time by a fixed time for some equipment.
TheGooch78
Hey Boss, wanted to let you know that I've been plagued by crashes on any map not ground zero for the psat few days, and finally found it was your mod caused by the brightness module. Not sure why turning it off made the crashes disappear, also not sure if its a conflict with hardware, other mods, or what. I have about 60 mods total, I can test one by one if you want me to, but I just wanted to let you know that it is an issue I encountered
3371 Author
You are not the first one have weird crashing issue, though it's quite rare among TL users.
I wouldn't say don't do it but to be honest I don't expect it to be easy to figure out the root cause.
For example, there were 1 guy and his 8 friends play with a same setup but only 1 of them keeps crashing.
It' probably something very obscure or low level that is related to rendering/graphic software/hardware stuff.
TheGooch78
In the SPT hub I had a reply on my thread and then a separate thread with the same issue. Odd thing is we have the exact same rigs,
I9-14900k with 64 GB Ram and a zotac 4080 super. Crashes happen on woods shoreline and customs. You said in an earlier post here that it may be grasses as well. Something interesting is that RO was just updated (hallelujah) and when I changed season to fall I had no crashes. SO maybe it isn't brightness but it is brightness conflicting with grasses?
Your mod is a non negotiable one for me so if I just have to disable a feature or two I don't care
Keep up the great work
TheGooch78
I should note I thought it was a variety of issues and spent a few days with a helper diagnosing it. I took out mods one by one so I narrowed it down to That's lit. I updated my BIOS and even bought new ram sticks that will be arriving shortly. I turned off XMP on my current ones and have yet to reenable, but something I saw on an unrelated Tom's hardware forum is that the voltage in XMP profiles may not be entirely correct and need tweaking far beyond what I am capable of.
All that to say it "might be" a RAM issue, at least that is where my money is at. It wouldn't surprise me since my ram isn't actually on the MOBO compatibility list for my tuf gaming z790 wifi plus. Don't know about those other guys in the discord?
TheGooch78
https://www.reddit.com/r/SPTar…rashing_on_customs_raids/
Found this while looking on reddit for tweaks to another mod, same specs as me, but I have a desktop as opposed to a laptop. Log looks identical too, I'm going to take some time today to test some things hardware and software wise and I'll update you
3371 Author
yeah even same setup or rigs give varied results, that's what I meant it could be something very obscure. At this point there are too many possibilities...
A story of mine, years back my PC suddenly started crashing (BSOD) randomly and I couldn't figure out why, after days or weeks I decided to search with the line of reason that BSOD screen shows me and somehow figured out it's some software that I had installed for years causing it.
Who'd know that? There's zero hint at all, it just started crashing my OS at one point.
Tho, I'd say It's very unlikely core hardwares like CPU/RAM could be causing it, when things like that malfunction usually it crash your whole PC/OS.
The season assumption is interesting because IIRC Shoreline have much more grass type in Winter and thus TL caches more stuff in ram, so it's a viable theory to me. However, I have had people told me disabling Grasses doesn't fix the crashing for them... dunno.
VinnyG
can you run the camera on dedicated client only? say if you run it graphic mode? people say this mod needs to run on all clients so not sure that'd help?
3371 Author
Somehow it's very unstable to run more camera on one client
Back then when Fika support (Sync) was not there, people crashies, because everyone runs all cameras for everyone
VinnyG
is the sync thing only needed with brightness module on? would you drop this mod on client (not host) install folder too?
3371 Author
Either enable Brightness and have it on all clients, or disable Brightness at all.
TheScarabaeus
Hey,
there seems to be an issue with That's Lit in combination with Sain.
When I use both mods the AI seems to be really aimboty, they spot me immediately.
I saw on reddit some post with the same issue.
Do you know about that and what is causing this? Can I just disable a certain option or do I need to deinstall That's Lit and wait for an update?
3371 Author
The problem is it's still unknown what features are offending and I personally don't have time to play the game for hours to pinpoint the issue on my own.
There are assumptions but there's no good info or recordings as for now. I've also seen quite some people posted similar topics replied to comments with "I don't use That's Lit tho". So it's still not identified.
Mark1502
Same for me it's really unfunny to play like that no matter if i sneak, run or beining extremely quite and don't move at all with Sain and this mod combined the bots know exactly where i am from 100 meter away and have very aimbot like aim from this distance.
3371 Author
Does disabling Foliage help?
Mark1502
I don't know i did not test this any further i just disabled the Mod. Maybe i will turn them on one by one and see which module it is.
3371 Author
https://discord.com/channels/8…47483/1282954833879371787
It's said this does not happen with SAIN 3.06
UnTaLk
Hey , today i decided to use this mod again, on a fresh SPT install and everything is enabled, the mods shows on f12 menu , but it is not displaying the brightness module on the top left like it used to, any idea what can be causing this ? i think it is not working even tho it says enabled on the f12 menu.
3371 Author
Were you on Day Factory or Lab?
As explained in the map section Brightness is not available on these maps.
UnTaLk
I am on GroundZero
3371 Author
Is it still happening? Like stably every raid it does not show?
If so, head to SPT Discord and drop your log file and screenshot of your mod configs.
UnTaLk
i had to make a new profile and now it works, not sure what was happening there but its fixed now. Thank you
fallenq
Hey sorry for asking so many questions but i'm not sure about one thing.
How does foliage and ground check from this mod affect sain?
Won't it conflict with nobushesp?
3371 Author
Pasting some lines right off Overview and Versions tabs.
fallenq
Hey thanks for responding.
I didn't see those lines.
Have a nice day btw.
fallenq
Hey, i wanted to ask you something.
Is this mod compatible with your mods?
EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN - Reupload - SPT Mods Workshop (sp-tarkov.com)
Borkel's Realistic Night Vision Goggles (NVGs and T-7) - SPT Mods Workshop (sp-tarkov.com)
If not then can you give me some guidance on how to edit the thatslitcompat.json file?
Also, will you ever make a compatibility patch with amands graphics so bots see the game as i see?
3371 Author
Do you actually feel any inconsistency in your gameplay? If not, probably don't need to worry about it.
fallenq
tbh i don't have this mod installed yet.
I wanted to see if any of these mods would cause conflicts but since they change the existing things (scopes nvgs) i think it will be fine but i wanted to double check.
3371 Author
Just don't worry for now then, like maybe you won't even keep it installed for long, right?
fallenq
I gotta say i love it so i will keep it installed for a long time lol.
I got some concerns tho (i listed them in my other comment)
behero
Great mod. But unfortunately for me the combination with the latest SAIN even on it's default settings the bots became too hardcore and spt almost unenjoyable. (spt 3.9.5 and the latest SAIN) Amazing though how they could collaborate and called teammates who came on me from half of the map to help them. It was the combination of this mod with sain as with sain on the same settings alone the gameplay is not so hardcore. Which is weird as in the guidelines you mentioned and suggest to go at least a level up in difficulty on SAIN. Seems like the latest version of these mods somehow conflicts the bots difficulties.
3371 Author
Interesting.
> Amazing though how they could collaborate and called teammates who came on me from half of the map to help them.
I can only tell you 0% of TL controls AI behaviors
Without any detail I can only suggest turn off Brightness and see if your experience is caused by bright daylight. If so, either move in shadows when possible, or just disable the penalties if it's too much for you.
behero
Yes, I know for sure there were just 2 USECS more than 200m away from my position as I was using the radar mod. It was on interchange in the parking area. I was fighting USEC PMC who was hiding behind a van, I heard him "calling for an assistance" (didn't think that would actually happen) and all of the sudden those two came, closing on me super fast. One of those killed me.
Felt reel Had no chance
>Ok. Will try disabling the brightness.
Thanks for your work
Elite9111
Some of the settings are not in the newer SAIN versions. Like the 'sprinting viision modifier' you have in the mod compatibility for SAIN. I'm assuming it's safe to ignore.
3371 Author
Please use the search bar or look around. It shouldn't be too hard to find. How about the "Movement" category?
As described you need to choose one or get sprinting penalty from both mods.
3371 Author
I just went getting SAIN 3.10 and updated the config guide.
zxcGhoulXXX
I love how detailed technical explanation is.
3371 Author
Thanks! It was a lot of effort.
Elite9111
So I did your suggested settings with "I like pain" in SAIN and the bots always laser me. Any suggestions on this?
3371 Author
From just one line of comment, it's impossible to know is everything installed correctly, working as intended, or do you properly peak and move, in what situation did you get shot...
Better ask for help or discuss with people in SPT Discord.
undersnake
3371 Author
100% no if not EFT 30626
undersnake
ok ... thx
AmmoDing
I noticed that a lot of the tweaking recommendations under "Recommended Mods" is outdated for 3.9.4 in comparison to 3.8.3, I am guessing because SAIN updated the GUI to either move/rename/remove certain options...or maybe I am mistaken?
I am using SAIN 3.0.6 and there are no options for: "Sprinting Vision Modifier" (both when trying to search for the option, and when looking under Look > Vision Speed Settings). Headshot protection option also seems to have changed, unless it is the one called "PMCSAimForHead"?
Lastly, for elevation modifiers, your screenshot values is now default for SAIN 3.0.6 - if I remember correctly, I tweaked all these settings to different values for 3.8.3, so I apologize if this is intended as it was just an observation.
Sorry if this has been asked a million times before, I checked the versions changelog and comments, but as far as I could see, there weren't any mentions regarding this.
As always, thanks for making this amazing mod, simply cannot play without it!
3371 Author
Yeah I am aware some options have been moved because someone mentioned it before.
The screenshots are just a pointer to the options, the values were unchanged when I took them (my first 3.9 install), and It's not my intention that people should just look at the screenshots and use the same values.
Headshot protection is not PMCsAimForHead, I'm not sure where it's moved to tho.
AFAIK SAIN's configuration GUI has search bar above the options scrolling panel, you can just look them up there.
3371 Author
I just went getting SAIN 3.10 and updated the config guide.
RunningRedFox
F12 isn't showing the mod. I used 7zip to extract to my SPT folder. Any advice? The mod appears to kind of be running but the text in the upper left corner isn't all there and as I say F12 doesn't work.
3371 Author
If other mods shows up but the mod is not, then no it's not running at all.
This usually indicates it's not installed correctly or something stop it from getting loaded at all, you can try look at the console when launching, or drop log to DC or the support thread.
RunningRedFox
It was installed but wasn't clicked for "normal settings". Now F12 displays it. The top left notification in game is small though and some text doesn't appear. Is this able to be changed by the user? Clouds and foliage appears and yet I have all conditions selected.
3371 Author
Info is dynamic, most lines only show up when noteworthy.
Brightness meters only show up when it's enabled and available on the map.
Font size can be changed in the latest version.