Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.4
- Choccy Milk
- 2.4k Downloads
~Updated to 3.10
~Change explosion audio to SPG
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Version 1.1.3
- Choccy Milk
- 12k Downloads
Updated to 3.9.0
~Added config file to tweak explosion distance (Explosion are in Meter)
~Updated IDs to be MongoID to prevent future headache
~Added Tracer property for visibility sake (EFT seems to render bullet but it feels the further the bullet is, the mesh doesn't get rendered)
Make sure you download Arys-CustomAssetImporter plugin for explosion to work properly.
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Version 1.1.2
- Choccy Milk
- 7.2k Downloads
~Fix bug on discarding backpack
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Version 1.1.1
- Choccy Milk
- 2.8k Downloads
Updated to Aki 3.8.0
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Version 1.1.0
- Choccy Milk
- 4.4k Downloads
From this version and onward, user will need to install a bepinex plugin mod
+New explosion particle for the RPG-7
~Minor Tweaks for some stats
Installation Guide
1. Download the zip.
2. open the zip, inside there are 2 folder. User and BepInEx folder.
3. place these 2 folder into your SPT folder. They are structured to go into the mods and the plugin folder.
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Version 1.0.2
- Choccy Milk
- 1k Downloads
+Increase the minimum distance to 30 and maximum distance to 50
There was a bit of inconsistency with the danger range when it explode, making it not as deadly as I made it out to be.
~Changed explosion effect to the F1 grenade
It ain't much, but at least you can see the boom of it, honestly don't know why the 40mm grenade explosion isn't that visible
Might need to dig around on how BSG name their explosion particle to see if I can make my own, no promises tho.
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Version 1.0.1
- Choccy Milk
- 885 Downloads
~Tweaked zeroing so it doesn't fire far from the center of the iron sight
+Reduce the arming distance (Can be used in somewhat close quarter, try not to blow yourself)
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Version 1.0.0
- Choccy Milk
- 936 Downloads
Egg_Wick
Is there any way to change the minimum safe distance on the RPG?
Choccy Milk Author
you can change it through the config
vasyliev_m_s
Will it work without CAI? Arys still not updated his mod.
Choccy Milk Author
It will work but the custom particles won't be played alongside its explosion
crux556
fired it on factory at the office towards glass hallway, it caught on a railing and took me out too, 10/10
Smellyfishfings
idk if I need to enable something but this is just in case so anytime I shoot a rocket nobody but me and my teammates die from it and I've shot a Rocket into the back of a Reshala guard and he just turned around and shot me (edit: I don't know if you want the rpg made a certain way but you could make the rockets like a grenade "Rocket Propelled Grenade" also if possible make a cool explosion like a grenade type so its easier) update i got a kill with the rpg but it was by accident i just needed to drop some heavy stuff
Choccy Milk Author
Explosion are a bit finnicky for EFT, sometimes the geometry does get in a way. If you are experiencing issue with the explosion distance you can tweak it through the config
BTR_ENJOYER
So bit of a weird question, but where did you get the sounds for the explosion of the rockets? because its the same sound as the mortar impacts in tarkov, and ive heard it in this mod well before the mortars came out in tarkov. only reason im asking is out of pure curiosity
Choccy Milk Author
It is the mortar sound impact, it's in the game files for a while and i decided to use it since it was Unused at the time
Echo Congo
What's the weapon ID for this gun? Trying to add it for the modded trader Scorpion's Weapon Proficiency quests
Kao
I believe I may have encountered a bug with the explosion textures. Outside of the hideout firing range, the explosion textures and sounds appear to be missing. However, inside of the firing range they do appear to be working properly. I have tested this numerous times and it is a repeatable issue. I also do have Arys's dependency mod installed as per the install instructions. As another commenter here stated, this may be a conflict between Amand's Graphics mod and this mod. Would it be possible to somehow look into this and possibly provide a fix or solution? I can provide logs as needed.
Fantastic mod otherwise, pairs nicely with the Fika port for Visceral Dismemberment.
Choccy Milk Author
I am unable to replicate this issue, Amand's graphics should not interfere with the explosion particle at all, if the explosion particle effect is missing alongside the audio that means the custom effect has failed to be loaded properly.
jayPaurone420
Hey @Kao, how do i enable the Fika port for visceral dismemberment? I saw a video of this mod but can't seem to find it anywhere
vasyliev_m_s
Founf two critical bugs (one bug, actually, and one... just say - inconvenience).
1st: after reloading, sometimes happens "animation stuck", any item in inventory (including weapon in hands) becomes unusable, weapons not firing and no scoping.
2nd: weapon has minimum distance of firing that automatically kills the player, this is no joy at all (already two suicide happened, distance about 50m or less, insta-kill like after mine explosion, regardless my armor and HP amount. Autokill always hits belly and causes death from last killed npc (but at health screen it shows damage in head, like grenades do; HP amount ignored, last test was with 6th-grade armor and belly/head HP = 200/400). I check mod.ts and found distances - 30-50m.
I noted that grenades was reworked. Before, they was not always killing after explosed close to player/bot (I could survive with blacked belly, arms and legs), now it happens too often. RPG now works the same as grenades - one-shot, even if distance is not too close. This is not so fun.
Choccy Milk Author
1. Could you explain the steps you did in detail when you encounter this busy hand issue?
2. The RPG is intended to be used at long ranges, although ranges can be difficult to estimate in EFT since when you think you're safe turns out its much more closer. I'll Try to reduce it to around 20\25m up to 30m.
I intended to make the RPG a very powerful weapon, so one-shoting a bot is the general idea.
vasyliev_m_s
1. Well, it was just once; I still not sure, that this mod causes this problem, but it happened just after shooting with RPG 2-3 shots. I make first shot, reloaded weapon, then shooted again, and repeated; I noted, that animation of reloading directly from inventory going with some delay unlike reloding with "R" hotkey: maybe, I tried to reload and do other thing like using stims too fast, and somewhere stucked. I was shooting from comm-outpost at Customs, after reloading RPG second time I run to gas station and there discovered, that my gun not shooting, I can't scope, can't use any item, can't discard any item. I'm not sure, what causes this problem.
2. I learned to using this weapon correctly, at distance 50+ m, so it is not necessary to fix damage radius (I'm playing with radar-mod, I clearly see, where I'm shooting at, with approximate distance to target). I just been confused earlier, now, when I know about minimal safe distance... Still, you can try to make this feature is configurable.
BTR_ENJOYER
so in the hideout when i use the shooting range it works just fine, but when im in raid the explosion is just a pink cloud.
BTR_ENJOYER
i fixed it
KingYoloMcTitty
How did you fix it? I've tried reinstalling it but no luck and i have no clue what to do then.
I did install the plugin add on
BTR_ENJOYER
did you download the dependency? i never did but when i downloaded it i fixed it. hell before the pink cloud it just didnt make an explosion effect or any sound at all
KingYoloMcTitty
Yea i did. welp. guess i'll have to accepts that RPG's explosions are pink now.
AlaskanJesus
RPG explosion is just a gigantic pink blob, works fine otherwise I installed the dependency after using the RPG once without having dependency installed, could that be apart of the problem?
Choccy Milk Author
That should not be the case, make sure you reinstall the custom effects. As long as you have the bepinex dependency plugin installed the custom effects bundle inside it should not cause any weird issue
AlaskanJesus
I reinstalled the dependency and it seems to work fine in the hideout firing range but when I take it into a raid it breaks again, not too sure I'll mess about with more mods and see what happens
AlaskanJesus
reinstalled mod itself and messed with amands settings, probably didn't have to change settings but it works again now
Kuruk
For some reason the rpg doesnt explode for me. Its not even like an invisible/silent explosion, it just straight up wont explode even if i shoot it at a wall behind someone. thought it might be a distance related issue but it still wont explode. coincidentally I have the same issue with atlas gear using the apxt ammo.
is there another mod dependency I'm missing for explosions to work with custom items?
EDIT: Found out its not the mod, its my game. explosions of any kind dont work at all. threw an impact nade and the ai reacted to it, but it never blew up even though it was a direct impact. everytime the ai walked into that room they yelled out about grenades. and later an ai tried throwing one at me but it just never blew up and disappeared. no clue whats causing that lol
buckethead
almost never kills unless the enemy is already injured
Choccy Milk Author
I believe because of how BSG handle explosion range, it will either kill them because the range rolled was big and the AI was in the kill zone, or weird geometry can cause them to be somehow covered from the death zone. I am unsure which, but I'll try and see if i can reduce the inconsistency
SlaveToTheGames
Was this bug, ( ~Fix bug on discarding backpack ) the one that causes the backpack to straight up vanish?
Choccy Milk Author
nope, it's a bug where user cannot discard backpack in-raid
Klinical
This must be that suppressed rocket launcher i've heard so much about. All jokes aside This is extraordinary and crazy its even possible. Are you looking at making better sounds for the rpg in the future? I need to feel the impact!
PlinioJRM
Would be ok to share the source code?
I'm evaluating the compatibility of your mod with All in Weapon and i'd like to know what the plugin does, so i can put your mod in the loadAfter list on package.json.
Choccy Milk Author
i am unsure of what you mean by source code, are you referring to the dependency plugin needed for making custom particle to work?
PlinioJRM
Hi. like this: https://github.com/DrakiaXYZ/SAIN
This is the source code of SAIN 2.0 - Solarint's AI Modifications - Full AI Combat System Replacement mod. By analyzing it (the server and client) i can make sure if my mod will be incompatible or not due to what it does.
So, would be ok to you to share the source code?
Choccy Milk Author
the source code is provided with the mod, you can take a look at it inside mod.ts on the RPG folder.
SUPERBUBU3000
how does one reduce the damage radius?
This beast kills me when it explodes a seeming reasonable distance away.
HunterXHK
RPG? PMCs need to chill the fuck out
giloxe
would you consider doing a H&K g3a3 mod?
Choccy Milk Author
One of the project i had in mind is the PSG-1. Since the G3A3 and PSG-1 uses the same receiver there's probably i chance i'll do the G3A3 as well and bundled it with the PSG-1
TseY45
It's just a suggestion, can we make it possible to attach scopes like PSO to this thing? After all, single-shot, high damage, using it as a sniper rifle should not be a problem, right?
Semitec
Could you please tell me what some of these variables mean such as:
ExplosionStrength
ExplosionDistanace
ExplosionPower
Im am trying to make the explosion more powerful I'm assuming mods.js is where you configure everything
Finnley Kepler
*AEK971 AEK971 AEK971 AEK971 AEK971*
fencethetrader
SIG 553 SIG 553 SIG 553 SIG 553 SIG 553
poneais
AN94 AN94 AN94
Marisa Yokai Magician
Only complaint is no sound for kicker charge, then the rocket motor firing.
Gameplay wise is fun, the barter is well designed, the animations are quick, and crisp fitting nicely into the basegame, the model, and texture work is amazing as well. Great job!!
Nedif
I tested a couple of times, i even killed myself once, but honestly is not doing any explosion to me, is jus like the normal grenade launcher, no Big Explosion. i shot from 113 meters.
Arys
Because you didn't install the new dependency mod.
Nedif
Thanks, i downloaded directly from the Overview page, thats why i didnt see.
The Musical Soldier
Absolutly amazing mod, though I really wish that the warheads were 1x3 so they could fit into a rig such as the CSA
The Musical Soldier
Oh nice, I'll give that a try. Though knowing me, the chopped image will probably really annoy me tho.
CilginDalgic
If you clear the cache files from the launcher after editing mod files, it will be at the dimensions you set without any problems
DeLunaticAngel
(Sorry for asking) Would it be possible to make an AK-308?
chacalize
Isn't that the galil from CS?
DeLunaticAngel
No, completely different gun.
lucianfallen
he means this
https://en.kalashnikovgroup.ru…tomat-kalashnikova-ak-308
DeLunaticAngel
Yeaaa thank you.
chacalize
Either way looks good. Any gun addons I am down for it.
Shermuel
New explosion particle for the RPG-7
MY DAWG.
Nelax
lucianfallen
hello what's the item id for the launcher?
I want to add it in Backdoor Bandit Grenade Launchers file
diskoteka
suggestion: add the mount for russian dovetail scopes and then maybe PGO-7V rpg scope
wookie143
what animation tool you use? and any chance of a Youtube tuturial to birth new gun modders into the SPT community?
Art0W0
Hello, for some reason the rpg does not work for me, that is, when a shot is fired anywhere, a small spark occurs and that's it.
Choccy Milk Author
You were too close before the rocket could arm itself. This will be fixed in the next update as the safe distance currently is around 30m to 40m.
Art0W0
Understood, thanks for the answer)