Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
THAT'S RIGHT FUCKERS MY FIRST ORIGINAL MOD
Adds in the AR-15 and AR-10 multi-caliber lowers, as well as the ability to mod the AR-15 to be fully automatic.
AR-15 uses both 5.56 and .300, and the AR-10 uses both 7.62x51 and 6.5 Creedmoor
This mod requires KMC Core to function and use custom boolets
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Version 1.0.4
- Kobrakon
- 1.2k Downloads
//Updated package
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Version 1.0.3
- Kobrakon
- 990 Downloads
//Updated for 2.2.0
//Also added a temporary port of KMC core for until it gets updated
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Version 1.0.2
- Kobrakon
- 310 Downloads
//Fixed AR-10 not being in the right category on the flea market
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Version 1.0.1
- Kobrakon
- 277 Downloads
//Removed preset scripts, they caused issues
//All crafts are now functional
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Version 1.0.0
- Kobrakon
- 291 Downloads
Cookcae1990
Needs updating to version 3.3.0 please???
doomiedee
is it possible to change the stacks of ammo?
Kobrakon Author
I have such function in my AIO mod if you mean changing stack amounts
doomiedee
i use the other AIO and have my ammo stacks to 200 but it doesnt change KMC's ammo stacks
Kobrakon Author
well my aio is cooler and effects modded ammo cause there's a check in eresh aio to avoid modded ammo
Snakeeyesm1911
I'm having an issue where when I load up mods on the server it says that "Mod arpack is missing package.json". I'm using the latest version for aki 2.2.0 and it happens with the ump 50 mod as well.
Kobrakon Author
drop in the folders inside the folder
Snakeeyesm1911
I had them in the mod folder. I tried moving the KMC core mod from inside the arpack into the mod folder and it did the same thing. It also says "ERROR invalid mod encountered". When I remove arpack and ump50 from the list everything works fine, for some reason when they're in the mod folder they also prevent the other mods from loading.
Snakeeyesm1911
I figured it out, you were right. I just didn't understand what you meant. Keep up the great work and thank you for helping.
unc4skin
I pull no bitches thats why i play tarkov single player
MrBlu1911
I would love to use this mod, but I've had crashing issues with KMC_Core. And Katto said they're waiting for 12.12 to fix the mod, IIRC.
I has a sad.
Kobrakon Author
you can craft the weapons in the hideout without accessing the trader so you can avoid the crash
The_Katto
neat
Kobrakon Author
noice
NaCl223
Theres an issue where the AR-10's PMAG doesnt accept the 6.5 rounds but accepts 7.62 NATO rounds. The AR-15 however does accept both .300 and 5.56 when firing both rounds in the same mag/chamber.
Kobrakon Author
The AR-10 has its own custom magazine that’s sold by the custom trader
NaCl223
I made a preset for it so I remember which mag it takes. I only just recently noticed the mags take creedmor brand 6.5 rounds, cause i figured any 6.5 round would be compatable with the ar-10 you added. :thiccthinking:
Kobrakon Author
No just 6.5 Creedmoor, 6.5 Grendel won’t work as it’s a smaller cartridge
NaCl223
there's a difference? huh... i need to touch up a bit more on my casings. though stats wise i the grendel rounds are better than creedmor. still good work though on your first original mod!
Myx54
https://thebiggamehuntingblog.…6.5-Creedmoor-bullets.jpg
The one on the right is 6.5 Creedmoor and the one on the left is 6.5 Grendel. They both use the same bolt but one is shorter than the other.
faru
Kobra makes his own mod...? More likely than you'd think
wideshiba
How can i make AR-15 full auto ?
wideshiba
nevermind just found out
FPSteve0
Well this is tasty, thankyou