Amands's Graphics 1.6.2

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Lighting and postprocessing overhaul

Experimental mods/updates can be found on GitHub

Amands's Graphics

This mod changes EFT's default lighting and postprocessing

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Graphics toggle default key is Insert.

Default Brightness, lighting, fog and tone map settings can be changed by pressing F12

(click somewhere else to leave).

Advanced settings allows for better customization


Installation

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Tone mapping was improved and now has options ACES and Filmic. Brightness can be changed.

ColorCorrectionCurves, LUT, CC_Vintage and CustomGlobalFog were removed to improve black levels.

Experimental maps Sun color was improved.

Presets you can save and load presets, they are saved at BepInEx/plugins/AmandsGraphics/.

EFT's PostFX still works, although I recommend disabling any Color grading.

FPS shouldn't change while GPU limited and not using Cinematic Features.


Experimental/Cinematic Features NVG overhaul, Flashlight overhaul, MysticalGlow, HBAO tweaks, Motion blur, Depth of field when using scopes, Optics Depth of field and Z-Blur overhaul.

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Planned Features

Experimental maps Better Sun colors and Skylight colors.

New Cinematic Features.

Flashlights rework improvements.


Known Issues

Flashlight sometimes needs toggle to activate.


AmandsGraphics's Compatible mods

CWX's DESHARPENER

SamSWAT's Time & Weather Changer

Fontaine's FOV Fix


Thanks to CWX, SamSWAT for their mods helping me on modding in general.

r1ft's ByeByeBlackFilter mod also removes ColorCorrectionCurves.

thanks pin for beta testing

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  • Version 1.6.2

    SPT-AKI 3.8.3 (29197), 3.8.0+ (29197)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip required.

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    NEW! Smol things

    HealthEffect Pain is now a toggle.

    NightAmbientLight is now Off by default (Darker nights).

    ACES is back being the default Tonemap.

    Config file versioning.

    New Player method patch.


    FIXED! Smol problems

    HealthEffect Pain blurring entire screen.

    Debug SPT client spam, thanks Arys.

    SquidInk bug.

  • Version 1.6.0

    SPT-AKI 3.8.0 (29197) ONLY

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.3 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Ground Zero

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    NEW! HealthEffects Pain

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    Experimental Customizable Pain Radial Blur effect, Disabled by Default.


    NEW! Smol things

    Filmic is now the default Tonemap.

    Tweaked Filmic tonemap values on all maps to visually match ACES.

    Sun Brightness and Sky Brightness.


    FIXED! Smol problems

    SPT-AKI 3.8.0 compatibility.

    Squid ink bug on screen might be fixed, I didn't have the issue before so if you had let me know if it's fixed.

  • Version 1.5.3

    SPT-AKI 3.7.6 (26535), 3.6.1+ (25206)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.2 Config file is compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! HealthEffects Hit

    Optional New Hit effect, Disabled by Default.


    NEW! HealthEffects PainKiller

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    Experimental Customizable Painkiller effect, Disabled by Default.


    NEW! Smol things

    Amands On/Off UI Text.

    Streets MBOIT Scattering Support.

    High-Quality Color Notification.


    FIXED! Smol problems

    Hideout/Factory not showing muzzle flash/smoke.

    Possibly fixed NVG Rare loading errors, NVG Noise Intensity.

    Labs has received its own set of HBAO settings due to it looking different than other maps.

    Renamed useLut, CC_Vintage, CC_Sharpen, CustomGlobalFog, GlobalFog and ColorCorrectionCurves

    to avoid confusion as they are not meant to be changed individually, they disable the mod's changes.

  • Version 1.5.2

    SPT-AKI 3.6.1 (25206), 3.1.0+ (19078). SPT-AKI 3.7.0 Partially Supported.

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.1 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental MysticalGlow

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    Using my witch powers, I have summoned a lighting spell that comes from the center of the earth. You can adjust its intensity using the MysticalGlow Intensity setting and one of my goblins will dig down earth to change the light bulb power, Disabled by Default.


    FIXED! Smol problems

    If you weren't a fan of dark interiors, you can use MysticalGlow to make them brighter instead of tonemap changes.

  • Version 1.5.1

    SPT-AKI 3.5.5 (22617), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.5.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Interchange Update

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    NEW! Reserve Update

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    FIXED! Smol problems

    SPT-AKI 3.5.5 compatibility.

    New NVG Patch.

    Interchange and Reserve slight changes to Tonemap.


    NOTES! Fog update

    BSG has changed how fog renders and it now looks better in every map, Fog Level set to -50 also looks good.

  • Version 1.5.0

    SPT-AKI 3.5.4 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.4.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental NVG Overhaul

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    Experimental NVG Postprocessing and Lighting overhaul for night vision goggles, Enabled by Default.

    Settings are NVG AmbientContrast, NoiseIntensity, OriginalColor, OriginalSkyColor, CustomGlobalFogIntensity and NVG MoonLight Intensity.

    NVG AmbientContrast fixes foliage pitch black issues, decals are also fixed and now appear on night vision.

    OriginalSkyColor fixes interior glow by default, set this to 1 for brighter interiors.

    OriginalColor On by default, you can turn it Off for an image without any filters.

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    Interiors are now correctly lit from light portals, Use NVG OriginalSkyColor to revert this change.


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    Interchange has received its own set of settings due to it looking different than other maps.

    NightAmbientContrast, NVGNoiseIntensity, NVGAmbientContrast and NVGOriginalSkyColor.


    NEW! Experimental Night AmbientLight

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    Slightly brighter nights, doesn't affect interiors, Enabled by Default.


    FIXED! Smol problems

    Moon mesh is now brighter and cuter.


    INCOMPATIBLE! SPT-AKI 3.5.5+ (22617).

  • Version 1.4.0

    SPT-AKI 3.5.3 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

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    1.3.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Flashlight Overhaul

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    Experimental Flashlight changes, customizable range and volumetrics, Enabled by Default.

    Planned features are brightness, more volumetrics control and better player flashlight detection.

    When comparing graphics with insert the volumetrics takes time to update.


    NEW! UI DOF

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    Inventory and gesture screen depth of field.

    Distance, Aperture, Speed and FocalLength can be changed, Distance set to 0.01 will blur the gun too.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! WeaponDOF Update
    Weapon, IronSights, Sights and NVG are now the settings available.

    Collimators and Scopes were combined into Sights.

    NVG is now always blurred even when aiming with iron sights.


    NEW! Tonemap Update

    Streets has brighter blacks while having a similar overall brightness.

    Hideout wasn't working as intended and it was reworked.

    For the new defaults, reset their Tonemap settings.


    FIXED! Smol problems

    SurroundDOF Speed was too slow, changed from 4 to 16.

  • Version 1.3.0

    SPT-AKI 3.5.2 (22173), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory, 7zip recommended.

    1.2.0 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! DepthOfField Release

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    DepthOfField is now out of experimental and should have better quality and better controls, Disabled by Default.

    Lens detection more precise focus point, Scope detection the feature will work without the need of FOV changes.

    HoldingBreathOnly the feature will be enabled only when Holding breath.

    OpticZoom the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    NEW! Experimental Weapon DepthOfField

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    BSG's Z-Blur feature overhaul
    , Disabled by Default.

    Settings are available for multiple states, not aiming, aiming and using scopes.


    NEW! Experimental Optic DepthOfField

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    DepthOfField inside of scopes as a separate feature, Disabled by Default.
    HoldingBreathOnly
    the feature will be enabled only when Holding breath.
    OpticZoom
    the feature will be enabled if the zoom is greater than or equal this value (from 1x to 25x).

    Raycast Auto Focus System low, high quality and foliage mode.

    Raycast Foliage includes foliage on auto focus, targets still have priority.

    Spotted Target once you aim on top of a target your focus point won't change within a radius around it.


    FIXED! Smol problems

    DepthOfField Mod support

  • Version 1.2.0

    SPT-AKI 3.4.1 (20765), 3.1.0+ (19078), 3.5.0 BLEEDINGEDGE

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    1.1.1 Config file and Presets* are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental Streets of Tarkov

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    If you are playing on patch 0.13 this version of the mod works with the new map Streets of Tarkov.

    Experimental so expect places being too dark and others too bright, especially at night.

    Does not represent the final version.


    FIXED! Smol problems

    Factory tonemap tweaks, for the new defaults reset ACESS setting under Factory category.
    NVG Color fix temporary patch.

    DepthOfField now saves on preset properly.

  • Version 1.1.1

    SPT-AKI 3.4.1 (20765), 3.1.0+ (19078)

    Extract the .zip and move the BepInEx folder to your main SPT directory. 7zip recommended

    1.1.0 Config file and Presets are compatible with this version BepInEx/config/com.Amanda.Graphics.cfg.


    NEW! Experimental DepthOfField

    By default, 1x zoom scopes doesn't show the effect anymore, you can change it with DepthOfField OpticFOV.

    FOV Must be above 50 for depth of field to work properly. 51 to 75 works.

    On Graphics settings High-quality color needs to be On for depth of field to work properly.


    FIXED! Smol problems

    HBAO intensity tweaks.

    Hideout now instantly updates its graphics.

    DepthOfField FOV 60 when using thermal goggles no longer causes hideout to always have DOF.

    Stutter on some CPUs, first attempt since it's a rare problem.


    Known Issues
    NVG Color fix
    isn't working properly on 3.3.0 (night vision broken). can be disabled on the menu pressing F12 (click somewhere else to leave)

  • This issue may not be particular for this exact mod but the problem did arise shortly after installing the mod, when I entered the hideout and clicked on a couple of the sections of the hideout (namely the generator, shooting range, and hall of fame) the entire screen slowly gets saturated in white except for the menu for the section ( like the menu for putting fuel into the corresponding slot) I have noticed that if I have a scope on a weapon, i can see the hideout through the scope and everything not in the scope is pitch white, firing the gun in the range seems to negate the whiteout until I reengage with another part of the hideout.

  • hello. I wonder if there is a way to change the colors of Amands to be more vivid. I know that turning on PostFX will solve the problem, but I can't because enabling PostFX causes frame rates to drop.

    My native language is not English so I used a translator. Please understand.

    • not currently but I can check it for the next update

  • No doubt, this is a must-have mod for SPT. LOVE IT, GREAT WORK!

    Heart 1
  • Any tips on getting better performance while also making the game look somewhat decent?

    • you can probably increase HBAO and SSR to High without worrying about performance depending on the GPU, most of the time DLSS/FSR is not needed, as for the rest they might be a bit more demanding on CPU and I would keep lower

  • so,could i use a preset on the 1.6.2 ?

    • the presets feature was removed on 1.6.2, the way to save "presets" is by copying the cfg file at SPT/BepInEx/config/com.Amanda.Graphics.cfg

  • Hello. On every map i have a pink textures upper every surface. How i i can fix it?

    • can you show an example of how that looks, and does it still happen when you press Insert to toggle the mod off?

    • I found a solution to the problem. Discord.)
      f12 -> Waypoints -> disable show navmesh

  • Hey Amands, love all your mods!

    Since I'm switching between SPT and live a lot, I'd like to make a preset that only removes fog and doesn't change color etc., so pretty much like the current live patch (yours look objectively better though)

    I tried changing all the BSG values to true in the config except fog but there's still a pretty big difference in color and so on.

    Is there any way I can do this?

    Thanks a lot!

    • Flashlight Off

      NVG Off

      Tonemap Default

      UseBSG's On

      SunColor Off

      SkyColor Off

      keep UseBSGCustomGlobalFog and UseBSGGlobalFog Off for the mod's fog only.

      you can delete the config file for a quick reset SPT/BepInEx/config/com.Amanda.Graphics.cfg

      Heart 1 Thumbs Up 1
  • hi there,

    1st of all thanks for this mod it's awesome.

    how do you get the game to be dark in night raids and places that should be?

    leaving the mystical glow option OFF does help a little but game is still too bright - NVGs are literally blinding almost like wearing them at day time.

    my screen gamma and brightness settings are not overtuned though.

    i also use the time & weather changer mod but leaving this one off also only does very little.

    can't seem to find any solution on the net which usually means it's quite obvious, please enlighten me instead of the game ;)

    • make sure you have this off, it will have more effect on sunny weather

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      as for darker than this, I'm not sure if it's possible with the current mod version without hurting the day graphics; you can toggle the mod with insert to see that often the mod is already darker than vanilla.

      I'll be checking ways to make even darker nights with a proper feature in future versions

  • 1.6.2 can't load my old cfg file? need help~~~

    • 1.6.2 has config file version control and old cfg won't work on it by default.

      you can add the following to your old cfg and it will start working:

      Code
      [Versioning]
      
      # Setting type: String
      # Default value: 0.0.0
      Version = 1.6.2
    • thk to u 点赞:

  • I love the changes this mod makes, but I have one issue with the mod, I've noticed all the scopes work fine except for the Vudu sight. The optic has been bugging out for some reason, and I am unsure what to do.

    • if the problem is that its blurred you might have OpticDOF or SurroundDOF enabled on the F12 settings, disable them

    • the sight isn't blurry, the problem is that the reticle will constantly be appearing and disappearing

      Thumbs Up 1
    • this is probably a bad way to describe this but the way it bugs out for me is that it goes from + to l to - and it just keeps repeating. I do have screenshots saved but I'm not sure how to send it

  • amands. hi. dont know if you're aware of this problem and maybe it's not the problem of your mod, but I have an issue that when I get hit in raid there's no effect that I get hit, no blur effect, no slight saturation. Do you know any solutions?

    • there are settings on the graphics mod to remove those effects, maybe you have them On?

      for a quick reset you can delete the config file at SPT/BepInEx/config/com.Amanda.Graphics.cfg

    • okay, thanks I'll try

  • i have installed the mod when i press f12 then only beplnEXis displayed but not the graphics mod.


    Pls Help

    • reinstall the mod, extract with 7zip.

      make sure the download is completed, for example anti-virus might be blocking it from completion.

      you can also try the previous mod version as it works on 3.8.3 too

  • I have a problem, I download the mod but it does not appear in the game, there is no section in the configuration of the F12 key.

    Edit:


    I went to sleep and this morning it already appeared

    Thumbs Up 1
  • Could you please update Amand's Sense and/or integrate it to Graphics?

    That would be awesome!

    Thanks

  • i always have problem with light (like i dont see anything normal, only flashlights helps) but now i can see enemies normal, thanks!

    Happy 1
  • I am new to PC and SPT. After downloading this mod, I realized that my keyboard does not have "Insert" key, nor a numberpad, so I can't use 0 with numlock off. Is there an alternative key to activate/deactivate?

    • you can press F12 search for GraphicsToggle and click on the Insert input box and choose another key of choice, like F7

    • Strong work, thank you sir.

  • When I download the latest file and attempt to extract it shows me the file is completely empty.

    • anti-virus false positive possibly, are you downloading using firefox?

  • Does this mod have an impact on the older GPUs?

    • the mod disables/changes existing features so shouldn't impact fps.

      however, enabling any Depth of Field feature, or Motion blur will impact somewhat

      Thumbs Up 1
  • Can you make Brightness setting selection for each map separately?

    Thumbs Up 2
  • I feel like I be blind for life and just open my eyes

    Happy 2
  • was curious about something, i saw a youtuber play spt with im guessing your mod, but his flashlights light was bouncing around and lighting the area up quite well. was mostly wondering if this is actually your mod doing that or another? cause ive had no luck finding said mod or setting your mod up to do this.



    video in question. should also be at the right timestamp. the flashlight looks so good.


    love the mod btw, it makes the game beautiful.

    • it isn't, he got mods outside the hub so could be anything else

    • aaah, thank you very much. this will not be a fun search then :D

    • This was most likely a shader mod using ReShader and using RTGI from patreon Pascal Gilcher.

    • That is SSH's Alpha Restoration mod, you can find it on the Fika discord server, thought I'm not sure if it works without it.

  • Hello. I love your work so much. I have only encountered one issue related to Optic DoF. This feature will work for many optics, but some, like the razor LPVO, that feature does not work. Is there a simple solution to this? I have tried on/hold breath only and it will not work on the razor ( and a few others), but both on and breath only work for for many other optics. Any ideas?

    • hi, can you double check the current magnification of the scopes? you can enable Advanced Settings on top of the F12 menu to see more options for OpticDOF;

      OpticDOF OpticZoom will default to 2 so a scope needs the magnification to be equal or higher than 2 for the DOF to be applied

      Thumbs Up 1
    • I will check and report back, thanks!

  • can you make a new showcase for night ambient light

  • Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name

    Thumbs Up 1
    • I see that you have responded to my comment, can I take it that you agree? Our website is very strict with reposting.I hope you can reply directly to me. Thank you

    • yes, you can repost the mod

    • Thank you again!

  • LETS GOOO DARKER NIGHTS

    Heart 1
  • YESSS 3.8.1 just dropped - thanks Amands!

    Heart 1
  • For some reason the only DoF that works is the UI DoF. The weapon, surround, and optic ones just refuse to work, even the hold breath option. I've tried both 1.6.0 and 1.6.1 versions of the mod. It wasn't working before when I was on 3.8.0 and now still when I'm on 3.8.1 versions of SPT. I have high-quality color turned on in Tarkov. I'm on AMD, could that be part of it?

    • I have the same problem, I did notice that the weapon dof works after restarting the game. Also AMD

    • thanks for the report, just a heads up all DOF features except UIDepthOfField will not work on Project Fika/MPT; support for it is planned

    • That explains it then, I'm using Fika. Thank you!

    • i've the same problem but only use SPT AKI 3.8.3 & 1.6.2 graphics version


      Video example: http://files.calltek.dev/u/HOVJe1.mp4

    • by default, SurroundDOF only works on scope magnification higher or equal to 2x.

      you can make it to work with 1x, enable Advanced Settings on top of the F12 menu and search for OpticZoom.

  • Does this mod remove fog indoors or is that a seperate mod?

    Thanks for the help in advance

    • it reduces fog overall, for indoors the mod removes a hazy look which is a filter.

  • I have realism and sain ai, but when I try to adjust brightness or mystical glow, it doesn't change anything about the game, even switching the tonemap changes nothing. Am I doing something wrong? it worked fine before installing these two.

    • I reinstalled it and now it works fine again... strange

      Thumbs Up 1
  • Hello, first of all i wanted to thank you for improving the tarkov visuals, it's a great mod, however, i'm having issues with it, whenever i get damaged my screen goes black and starts blinking with certain colors (Video).

    I've tried to fix it by pressing insert to toggle it but it doesn't work, the only thing that worked was removing the mod completely from SPT. Thanks for your attention.

    • the issue is with Experimental HealthEffect Pain feature, you can disable it or play with the slider