Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.0.3
- Virtual
- 19k Downloads
SPT 3.10
Changes
- Updated to 3.10
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Version 2.0.2
- Virtual
- 82k Downloads
SPT 3.9.x
Changes
- Changed the way rotations are stored. They are now actually used when zones are created. Any zone with existing rotation values will need to be added back into the GUI editor and redone.
- Updated to 3.9.x
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Version 2.0.1
- Virtual
- 34k Downloads
SPT-AKI 3.8.1, 3.8.2, 3.8.3
Additions
- Added a new option to the GUI Zone creation tool - Any Zones added by the loader can now be loaded back into the creation tool. This should assist modders with altering, fixing or viewing their already existing zones.
(If you downloaded this and it had issues extracting, it's because it was compressed with 7zip and the windows extraction tool doesn't like it. I have fixed the download zip to counter this)
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Version 2.0.0
- Virtual
- 24k Downloads
SPT-AKI 3.8.0
Additions
- The biggest one - VCQL now includes a client mod. This is for custom zones, with an included GUI tool for zone creation. Mod authors can now create / visualize custom zones for quests like 'place item', 'exploration', 'kill in area', 'launch flare' etc.
- Added zone importing.
- Added assort importing.
- Added trader image importing.
- Added quest date ranges (Thanks to shibdib for the pr).
- Added Korean locale support.
- Added a config option to allow all quests, even with a sideExclusive property, to be available to the user.
Changes
- Changed the side exclusive property away from 'side' to 'sideExclusive' as it was causing issues with outdated versions.
Massive thanks to the SPT community for helping with this update and a special thanks to the following people in particular:
- CJ - Supplying the client zone loading code, updated from Boop's API (Boop goated).
- Boop - Original author of the Quest Zones API.
- Groovey - Submitting a PR with the flare zone loading code.
- Timber - Helping with materials / transparency / collision of unity objects for the tool.
- And a special thanks to the mod authors who use VCQL and give me feedback!
For a more in-depth view of the update, view the repository where I have more documentation.
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Version 1.4.3
- Virtual
- 14k Downloads
Added support for side specific quests.
Quests can have the "side" value set to either "Pmc", "Bear" or "Usec".
EDIT: THIS FEATURE WILL CHANGE FOR 3.8.0, SEE MAIN PAGE.
SPT-AKI 3.7.x
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Version 1.4.2
- Virtual
- 2.7k Downloads
Updated package
SPT-AKI 3.7.x
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Version 1.4.1
- Virtual
- 2.6k Downloads
+ Small fix to change the way the locales are obtained from the server, as some locales weren't properly matched and some would have missing lines.
No need to update if you are using the English locales.
SPT-AKI 3.6.x
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Version 1.4.0
- Virtual
- 520 Downloads
- Didn't like the spaghetti code, so I re-wrote it all.
- Mod no longer uses asynchronous methods - for mod creators that need to adjust quests from the server aswell.
- Placeholder feature now checks individual locales, not the files that contain them.
- Updated package to 3.6.x, will be compatible with 3.5.x however.
- In most cases, users will not need to update to this version
SPT-AKI 3.6.x
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Version 1.3.0.1
- Virtual
- 1.1k Downloads
Updated Package to 3.5.8
Works on 3.5.x
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Version 1.3.0
- Virtual
- 1.2k Downloads
Added a feature to help when a locale folder does not have any files - locales from a predetermined placeholder locale (default is 'en') will be copied over instead.
This is to allow locales without quest translations to be accessible in their language.
(E.G. if a quest pack only has English locales then they will also be added to every other locale.)
Package version is set to 3.5.7 but works on SPT-AKI 3.5.x
Virtual Author
I have seen a few users mention that quest zones sometimes do not work. Nothing has been reported so I am unsure if this is a genuine issue or user error. If you are sure that you have downloaded everything correctly, and you still cannot complete the quest, please comment the issue alongside your list of mods so I can look into it.
Is it installed properly?
For 3.8.0 and above, you will see 'Virtual's Custom Quest Loader' in user/mods AND you will see 'VCQLQuestZones.dll' in BepInEx/plugins. If you are missing the client mod (.dll), then the zones won't be loaded but there will be no error.
Virtual Author
Moving forward, all current and new mods using VCQL will be required to link to this page, instead of including the download within the mod. This has caused confusion for users and creates more issues for support when out of date versions override others.
This does not have to be immediate, however the next update from mods using VCQL should reflect this change.
TLDR: VCQL should not be bundled with another mod.
SaintMellec
Lol it still is for a lot of em
PlasmaticSlave
This mod appears to be broken. No matter what I do, it continues to send a error message saying that this mod is missing the package.json file. The only mod I am using that alters quests is Artem, which says it requires this one. I just upgraded to SPT 3.10.2 from 2.91, but cant get this to work.
Virtual Author
You haven't installed it properly. The package error usually occurs when you install a mod using VCQL but dont actually install VCQL properly. I'd have a re-read of the installation page, or join the discord and someone will be able to help you.
PlasmaticSlave
I downloaded VCQL-2.03 and dropped into user-mod folder of SPT. Any chance you have discord linked somewhere so I can seek help? Much appreciated.
PlasmaticSlave
Disregard, I figured it out. Thank you for replying.
flacopol
ty mate
Newbs6696
Im currently having an issue where when going through the 7zip process to put into my spt folder it does not show a bepinex and user folder and i have tried multiple different placements and can not get anything to work
Newbs6696
also in the server it says missing package.json
LastFuture
sometimes it doesnt transfer all files. open ur .zip and tranfer files manually
dyeness
Bro, please add support for Ukrainian language (ua) in locales.
Virtual Author
EDIT: I see they are under 'uk'. I'll look into it.
Defishensee
I'm currently having an issue. When I click on the tasks tab while in game, I see nothing. Just an empty list. It then breaks all other tabs I have. Cannot go into gear, overall, health, anything.
When back at the main menu, I can only go into the gear tab, and I actually have to go into the traders tab to see the quests.
I found a post on Reddit that said VCQL bundled with another mod could cause this issue. I had Sanctum Falls installed, which that is the case for. I uninstalled that mod entirely but the issue still persists. Any other ideas? Thank you.
scooter707
Currently having the same issue as well
scooter707
UPDATE: I insalled Quest Skipper and skipped two tasks (Priscillu's tagilla with a frag and Head Hunter Skull F*cked) which solved my issue.
Virtual Author
Sanctum Falls does not bundle VCQL. No mods do at this time. You may have either a broken quest from one of your mods, or you have left over quest data in your profile that is breaking your game (happens when you install a quest, start it, then delete the mod). The above method could be a solution to that, just need to identify which modded quests you have active.
Defishensee
The guy above was right. Skull Fucked from the Head Hunter trader does indeed cause this issue. Happened to my buddy, and skipping the quest with profile editor fixed it.
Kubikiri
Hi Virtual,
I was trying to make my own personal trader quest on my own trader (trader is working fine standalone) and was encountering this error message.
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
at parse (<anonymous>)
at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)
at Module.load (node:internal/modules/cjs/loader:1207:32)
at Function.Module._load (node:internal/modules/cjs/loader:1023:12)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:88:26
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:61:65
at Array.forEach (<anonymous>)
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
at parse (<anonymous>)
at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)
at Module.load (node:internal/modules/cjs/loader:1207:32)
at Function.Module._load (node:internal/modules/cjs/loader:1023:12)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:88:26
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:61:65
at Array.forEach (<anonymous>)
I do have a lot of mods in SPT and almost all the VCQL traders (the updated ones specifically)
Tried fixing it with a Json formatter and it still didn't fix it.
(I basically just copy and pasted the cat example code from github)
Here's the code:
Virtual Author
I see where you got this from. The examples on the repo were not updated, and this is the old structure. I've updated them just now. This example however is showing all the features of VCQL in a single quest - like time gates, side specifications, custom assorts etc. I probably wouldn't use this as your first quest.
Grab debut from 'quests.json' in your SPT files - or any beginner quest from an existing custom trader - and dive into that. Also know that as we move to 3.10, MongoIDs will be a requirement for all ID-related fields. I'd have a look in the modding channel in Discord about this as it will definitely impact you, and it'll be easier to do now rather than later.
If you need any help, feel free to ask in the SPT Discord and someone can probably get to you a lot quicker - and the real-time responses help fix issues.
Kubikiri
Thanks for the tip.
I'll look into it and start coding later after my real job lol.
I was actually trying to make something more complicated before like a quest requiring 2 zones and the reward is the mod trader will be unlocked and a gun reward (lol im diving straight into fire) but was also encountering an error so i tried using the sample code. =)
I'll check up on discord should I encounter another error.
Kubikiri
Hi Virtual,
Thanks for assisting. I finally have my first working quest all with zones and trader unlock yaay!
Narcotics
Hey Virtual! With the addition of sandbox_high to the map list, do you think it would be possible/more efficient to add code to VCQL directly to convert quest locations to "sandbox_high" when the player level exceeds the cap for the normal "sandbox" map? Noticed the "issue" after updating Coyote to 3.9 and am unable to complete Skier's introduction quest because it is pointing towards "sandbox" with no reference to sandbox_high.
Now you *could* just have modders duplicate their entire quest trees for sandbox, change the IDs of the quests/zones/map, and it would still work but it just seems a lot more efficient to automate that process through the framework (if possible).
If you don't feel like it/too much of a hassle, totally understand! Thought I'd at least make the suggestion.
Virtual Author
I could probably implement this for zones but quests would be too large. The server would have to search every quest and all possible condition configurations just to change the location, which would be a significant amount of code since they are so dynamic. If I get a gust of motivation to do something big then I could look into it, but I simply do not have the energy or time right now. I appreciate the suggestion.
Narcotics
Totally understand, appreciate the response and your amazing framework!
Mcbutter44
when i click download from here it just takes me to github and then doesnt show a download option that i can see atleast. new to using mods and such so any help with this is appreciated
Mcbutter44
sorry took some doing but figured it out haha
Chris76
I can;t seem to get Custom Quest Loader to run properly on my server.
I have copied the folder "Virtual's Custom Quest Loader" to ../user/mods however when I start the server i Get this error:
Chris76
Resolved by deleting mod.js in the src folder.
YEE0618
Why it always says is missing a package.json??
Virtual Author
That would be because you either didn't actually install the mod, or you installed it incorrectly.
moneymomo
How does one reinstall correctly? i have this message as well
xVinci
Hi, fyi your latest release includes .js files with windows paths (
const ConfigTypes_1 = require("C:/snapshot/project/obj/models/enums/ConfigTypes"); )
- which can cause problems. If you simply ship the typescript file instead and remove the js and sourcemap, everything should be fine for everyone, the other files will be rebuilt correctly upon startup. Thanks.
Virtual Author
Ah, the result of rushing to release. I'll make sure to fix those up on future releases so people expanding to other platforms don't have the same issue.
DisgrACEful
Does the download method mentioned only work on windows 10? Because I tried it and SPT just stopped working and now I have to completely redownload.
Virtual Author
Nope. It will work on Windows 10, 11 etc. If you are using another OS such as Linux, I wouldn't know - I haven't tested it.
Vallensteins
this mod not yet updated..
(edit it has been updated to v2.0.2)
search on github SPT 3.9.0 v2.0.2
SaintMellec
Should we replace VCQL with the version packaged with custom traders (like Lotus and Scorpion) or use only this version?
Virtual Author
I've just checked the latest downloads for both of these mods and neither of them package VCQL. You should use the latest version where possible.
SaintMellec
Maybe I'm confused - here's what I'm seeing.
https://i.imgur.com/Uo0rxPb.png
Is their VCQL additive to your mod?
SaintMellec
Okay, I just looked into it. I was making an incorrect assumption here and was not installing the VCQL compatibility folder they package. Apologies for the mistake.
What I'm presuming now is when we drop the user/mods folder into our SPT installation, and the specific trader mod asks if we want to overwrite, we select "Yes"? Scorpion had I think 4 overwrites, and Lotus had 114.
Virtual Author
Yeah those are fine to overwrite. The files will be placed where they need to be. The overwrites are probably just duplicate folders actually.
TwinStep
Does anybody know, can i make a task for quest that affiliated to something in pmc hideout?
for example a few tasks, that required an second level of workbench or third level of shooting range?
Don't really want to affiliate it to hideout management skill, so if anybody know - i would like to know too.
Ragman_Official
Everytime i try to hand over a quest item it says quest handover error
Virtual Author
More than likely an issue with whatever quest / trader mods you have installed. You will have to contact the mod author for the quest or jump in the discord for some help.
Godname5544
So I doubt it matters since you didn't mention it but does load order matter at all should I worry about it being before or after traders
Virtual Author
Shouldn't matter, but just to be sure you can set the mod to load after your trader mods.
TwinStep
Hey, just one little question. Can we have some kind of GUI for easier quest making in future? It would be so nice to have it
Virtual Author
I believe another author is working on a GUI tool for making / editing quests. I have attempted this in the past and it worked, but it got deleted by accident
TwinStep
dang, that's definitely sad.
But still, having a GUI for this mod in soon would be pretty great, cuz me & my friend are making a large story mode that's not affiliated with original quests by BSG
itsawilduser
Have you heard any updates about this GUI? If you can't get the other mod author to post their GUI I beg you to remake yours Virtual!
Virtual Author
You can find updates on it in the discord, posted by 'Ru Kira'. You will probably have to ask them for more info as I've only seen snippets.
Szonszczyk
Hi, great mod! It is possible to create a quest in which you need to kill targets using specific ammo?
Virtual Author
There's like a 10% probability that adding in the ammo type to the whitelisted attachments array would work, but you can give it a go. I haven't seen anyone get this working.
Szonszczyk
As expected it is not working that way. I think it is EFT limitation because even GamePanelHUD mod don't have option to display ammo that we used to kill. Thank you anyway!
Scrimreaper
It always says the package.jsom is missing. Any tips what im doing wrong?
Virtual Author
That indicates that you haven't installed the mod, or havent installed it properly. Within `/user/mods` there will be your list of mod folders. In each one, you should see a 'package.json' file. If you don't, then you have installed it incorrectly, or you have installed a mod that requires VCQL, but haven't yet installed the loader.
Ericwinters
Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name
Oddjob
hi, i'm getting an error.... quest handover error : condition not found or incorrect value qid:.... with the double agent quests when i go to hand in. any thoughts? sorry for 3.80 sorry my bad, forgot i copied the quest folder over from an older install. now i dont remember where i got the double agent questline. investigating now. sorry again to have wasted your time. found it, sorry again was using an old version of lavax's and your quest packs. will wait and see if new ones come up
Tavic
Experiencing an issue where once I hit Level 10, I can no longer get past the first loading screen. When I remove this mod, it fixes it, but I was really looking forward to the extra content that this mod is required for. Is there any known fix to this?
Virtual Author
This will be an issue with your mods that actually add the quests to the loader. I'd recommend to go through those mods and find which one has a bad quest or related bad data (like an assort).
Tavic
I have tested it, and the issue even happens when there are no mods installed that add quests. The only time the issue gets fixed is when I take this mod out out of the load order. Are there any mods that you know of that have any sort of incompatibility with this mod?
Edit: This is even happening when VCQL is the only mod in the load order
Tavic
I got a fresh download of the mod and reinstalled it, that seemed to fix the issue
Virtual Author
Very strange, I am happy you fixed it though.
Steino
Is it possible to add more than three new traders at once without blocking the traders with your character portait? E.g. I installed Artem, Mercenary and the three traders from A.E.S. and every trader after Jaeger+2 trader portraits is obstructed by my player info (Name, roubles, euros, my rep and character-portrait)
Is there a scroll bar i didn't see or a keybind?
Steino
Self solved:
You need to turn on intermediate trader screen in game options to see the necessary screen.
Virtual Author
There is a mod for horizontal scrolling in that menu.
CozyRat
One question that I can't find any information for: can you install multiple custom quest mods at the same time? Like, if I installed two completely unrelated custom quest giver mods (for example, the "ultimate questing traders" mod as well as the "Maxim" mod) would both of them function, or would it just break everything?
Virtual Author
VCQL is made to support multiple trader / quest mods. So if there is any issues between the two mods, it will be from their own traders, not the quests. Typically you are fine to install multiple trader mods.
piggott
hello im having the same issue as comment below, trying to install for the goblin king quests, iv got the trader on i can buy the items but im not getting any quests. when i load the server i get '0 custom quests loaded' im pretty sure iv followed all the steps correctly
Virtual Author
So GK has a folder path going to Virtual's Custom Quest Loader which purely contains some quests and locales files. When you install VCQL first, then drop GK's files in, they will go straight to this location. I've checked GK's download and it worked first go for me. So I'd just double check that. Otherwise just manually put the files from GK into VCQL.
Edit - I now see that rocka has fixed the download lol
piggott
yeah there was a folder missing thanks the reply and mod
HandGrade
I have an issue. So, custom traders (saria shop, goblin king and one popular girl trader that i've forgot the name) does not have ANY custom quests from them, it's literally just NOTHING which is sad(
Virtual Author
See above and the latest comment on GK's comment section. I asked quite a few mod authors to change the way VCQL was bundled, so it's possible the folder structure was overlooked.
Virtual Author
The other one I cant help with. Saria shop doesn't use VCQL.
HandGrade
Thanks, i'll try
Shibdib
Are you open to a PR? Or can I just share a modified version of this with my quests?
I added the ability to add date checks to quests for seasonal things.
Virtual Author
Better late than never.
I apologize for the scuffed format, I'll maybe fix it one day.
https://github.com/VirtualAE/Virtuals-Custom-Quest-Loader