Virtual's Custom Quest Loader 2.0.3
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- SPT 3.10
- Virtual
- 235k Downloads
- 120 Comments
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod alone does NOT have any content. This is a tool that imports quests, images, language files and zones into the game with some additional functionality. Mod authors can use this as a dependency to easily add more Custom Quests into the game. Simply link to this page in your own install instructions.
VCQL allows Quest Creators to add multiple quest files, custom images for quests, quest zones and houses support for every available language in SPT-AKI with the included placeholder feature for not yet translated quests. The purpose of this loader is to allow aspiring modders to create a mod, without having to deal with the code associated with loading quests, locales, images or more advanced functionality like side specific quests or zone creation / loading. Although creating quests is a big task, I hope that this loader will give some confidence to those who purely want to add more content to the game, and don't know where to start. This mod is not limited to newer players however, a lot of the mod authors that use VCQL are quite experienced in programming and the SPT server structure, but simply enjoy the easy to use structure of the mod.
Features -
Current Release -
- Quest Importing
- Locale Importing
- Quest Image Importing
- Side Specific Quests Support
- Trader Image Importing
- Trader Assort Importing
- Trader Quest Assort Importing
- Date Range Quests (thank you to Shibdib for the PR)
- Custom Quest Zones + Places Support (thank you to CJ and Groovey for the code)
- Tool For Zone Creation
> Download and extract Virtual's Custom Quest Loader.
> Inside the extracted folder is a 'user' and 'BepInEx' folder, drag these folders to your SPT installation.
> Follow the install instructions for the Custom Quest / Mod requiring VCQL as a dependency.
Virtuals Custom Quests - Outdated
Goblin King - Removed From Site
A.E.S. (ULTIMATE QUESTING TRADERS)
Please send me a DM to add any mods I may miss.
General Overview
For a working quest, you will need a file for quests and a file for locales. Each quest has various conditions to start, such as level, loyalty level, previous quest etc. Conditions to finish such as kill, find, place etc. And rewards for completing the conditions. Learning how quests function and getting efficient at creating quests is a very steep curve. This has, and can be achieved by aspiring modders with no experience in modifying games, or creating mods. This loader is designed to remove all code aspects of importing quests and associated files into the game, and leaves the task of creating quests to be solely within JSON files. I advise all new and interested people to look at my VCQ mod, and how it is setup, to better understand quests and how this loader works.
For assistance with creating quests reference this tool: Resources: Quest Values Reference Tool
Quests
- Quest files can have any name but must follow the format in AKI_DATA/server/database/templates/quests.json as the mod imports them INTO the server stored copy of this file. You can generally use this file to help learn how to include various types of quests or tasks into your pack, and it is a good reference tool. There is no limit to how many quests can be in a single JSON file.
- Side specific quests are supported. The "sideExclusive" value of a quest can either be "Pmc" (for both sides), "Bear" or "Usec".
Locales
- Locales are the language files with the text for every single item, event, bot, object in SPT. Each quest, and all of it's conditions require locales that will be displayed to the user. Locales are objects, where the key is the quest or condition ID, and the value is the string of text to be displayed to the user (e.g. "VCQ_1": "Welcome To Tarkov". All files in the locales folder will be imported to AKI_DATA/server/database/locales/global/#LANGUAGE#.
- VCQL supports all languages currently available in SPT, and ensures that quests without translated locales will be consistent in other languages, by adding whatever locales have been given to every other language. For instance, most quests will only have 'en' or English locales, these will be added to every other language in SPT, so the default key is not shown, and more users can enjoy your quests.
Images
- All images need to be 314 x 177 and MUST be either a .png or .jpg.
- To use custom images, place the image into the 'res/quests' directory and reference the name of the image in your quest file, in the same format that the default quests do, just with the name of your image.
- All Tarkov quest images are in AKI_DATA/server/images/quests for reference but please use the provided loader directory and do not direct images straight into this location.
Assorts
- Base game assorts are in AKI_DATA/server/database/traders/#traderID#/assort and questassort.json
- Assorts are trades that are offered by a trader, which can either be a purchase with cash or a barter.
- Base Values
- In any assort file for VCQL, a "traderID", "items", "barter_scheme" and "loyal_level_items" property are required. 'traderID' specifies the trader that will be used for every assort in that file. 'items' lists all the barters and how many are available. 'barter_scheme' lists the items required for a trader. 'loyal_level'items' uses the id values from a barter item as the key and specifies the loyalty level required.
- All assort items have a 'parentId' and a 'slotId', which for any single item will have the value 'hideout'. In the case of nested items, like a weapon preset, these values then change to reference eachother in a tree-like structure. (Weapon builds can be saved in the profile and copied to assorts (with a few changes) to save time, instead of manually building each preset)
- VCQL Specific Values
- Barter items can have a 'unlockedOn' and 'questID' property to specify that they will be unlocked upon the satisfaction of that quest condition. (Assorts without these values will just be treated as normal barters, so you can use this system to add assorts to traders)
- 'questID' is simply the ID of the quest and 'unlockedOn' is the condition type that unlocks the assort, which can be either 'started', 'success' or 'fail'
Side Specific and Date Ranges
- Side specific quests are supported. This acts as a whitelist for which side can access the quest. To enable this, add a property to a quest called "sideExclusive" with either "Bear" or "Usec" as the value.
- To enable a date range, 4 properties are required within the base of a quest. 'startMonth', 'endMonth', 'startDay', 'endDay'. By configuring these properties, a quest will only be available to the user during the specified date.
Zones
- Zones and Places are used to specify locations on the map used (in our case) for quest conditions. Conditions such as eliminating bots in a zone, finding a zone, placing an item / marker and launching a flare all require the location to be specified.
- Zone files are output by the GUI tool and can be placed in the 'zones' directory. By referencing the 'ZoneId', they can be loaded in and used by quests.
Zone Creation GUI
Included with VCQL is a GUI tool within the BepInEx menu which can be used to create and modify custom zones. With regards to quests, zones are used to specify a region or place for quest conditions like 'kill bots in x area', 'place item at x area', 'launch flare at x area' etc. The tool allows modders to create and visualize the zones before they are output to a file, ready to be loaded back in and used for custom quests.
See the Repository for images and a detailed rundown of the tool.
What do I need to create a quest?
The bare minimum is Notepad, or any basic text editor. However I do recommend VSCode because it allows you to see basic syntactical errors and prettify files. VSCode paired with Refringe's extension significantly helps to create quests since you can see the names of values.
How can I learn to create quests?
The easiest way is to start simple. Look at the existing quest files, and some modded quests to see how quests work, and start changing some values. Then when you get more confident, try to create your own. You do not need to create every single quest from scratch. If there is a base game quest that is similar to what you want, copy it and change the values. If you find that you are spending alot of time and still receiving errors, come ask in the discord for help. You also have tools like this Reference Sheet to help you.
How do I upload my quest / mod requiring VCQL?
All you need to do, is include a path to "user/mods/Virtual's Custom Quest Loader" with the same folder structure you used to develop your quests. When a user downloads VCQL, and then your mod, they will be able to place it straight into the loader, and the files will go to where they need to be. Please see VCQ as an example on this structure. Do not include the mod directly in your download.
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Version 2.0.3
- Virtual
- 59k Downloads
SPT 3.10
Changes
- Updated to 3.10
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Version 2.0.2
- Virtual
- 83k Downloads
SPT 3.9.x
Changes
- Changed the way rotations are stored. They are now actually used when zones are created. Any zone with existing rotation values will need to be added back into the GUI editor and redone.
- Updated to 3.9.x
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Version 2.0.1
- Virtual
- 34k Downloads
SPT-AKI 3.8.1, 3.8.2, 3.8.3
Additions
- Added a new option to the GUI Zone creation tool - Any Zones added by the loader can now be loaded back into the creation tool. This should assist modders with altering, fixing or viewing their already existing zones.
(If you downloaded this and it had issues extracting, it's because it was compressed with 7zip and the windows extraction tool doesn't like it. I have fixed the download zip to counter this)
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Version 2.0.0
- Virtual
- 24k Downloads
SPT-AKI 3.8.0
Additions
- The biggest one - VCQL now includes a client mod. This is for custom zones, with an included GUI tool for zone creation. Mod authors can now create / visualize custom zones for quests like 'place item', 'exploration', 'kill in area', 'launch flare' etc.
- Added zone importing.
- Added assort importing.
- Added trader image importing.
- Added quest date ranges (Thanks to shibdib for the pr).
- Added Korean locale support.
- Added a config option to allow all quests, even with a sideExclusive property, to be available to the user.
Changes
- Changed the side exclusive property away from 'side' to 'sideExclusive' as it was causing issues with outdated versions.
Massive thanks to the SPT community for helping with this update and a special thanks to the following people in particular:
- CJ - Supplying the client zone loading code, updated from Boop's API (Boop goated).
- Boop - Original author of the Quest Zones API.
- Groovey - Submitting a PR with the flare zone loading code.
- Timber - Helping with materials / transparency / collision of unity objects for the tool.
- And a special thanks to the mod authors who use VCQL and give me feedback!
For a more in-depth view of the update, view the repository where I have more documentation.
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Version 1.4.3
- Virtual
- 14k Downloads
Added support for side specific quests.
Quests can have the "side" value set to either "Pmc", "Bear" or "Usec".
EDIT: THIS FEATURE WILL CHANGE FOR 3.8.0, SEE MAIN PAGE.
SPT-AKI 3.7.x
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Version 1.4.2
- Virtual
- 2.7k Downloads
Updated package
SPT-AKI 3.7.x
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Version 1.4.1
- Virtual
- 2.6k Downloads
+ Small fix to change the way the locales are obtained from the server, as some locales weren't properly matched and some would have missing lines.
No need to update if you are using the English locales.
SPT-AKI 3.6.x
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Version 1.4.0
- Virtual
- 536 Downloads
- Didn't like the spaghetti code, so I re-wrote it all.
- Mod no longer uses asynchronous methods - for mod creators that need to adjust quests from the server aswell.
- Placeholder feature now checks individual locales, not the files that contain them.
- Updated package to 3.6.x, will be compatible with 3.5.x however.
- In most cases, users will not need to update to this version
SPT-AKI 3.6.x
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Version 1.3.0.1
- Virtual
- 1.1k Downloads
Updated Package to 3.5.8
Works on 3.5.x
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Version 1.3.0
- Virtual
- 1.2k Downloads
Added a feature to help when a locale folder does not have any files - locales from a predetermined placeholder locale (default is 'en') will be copied over instead.
This is to allow locales without quest translations to be accessible in their language.
(E.G. if a quest pack only has English locales then they will also be added to every other locale.)
Package version is set to 3.5.7 but works on SPT-AKI 3.5.x
Virtual Author
I have seen a few users mention that quest zones sometimes do not work. Nothing has been reported so I am unsure if this is a genuine issue or user error. If you are sure that you have downloaded everything correctly, and you still cannot complete the quest, please comment the issue alongside your list of mods so I can look into it.
Is it installed properly?
For 3.8.0 and above, you will see 'Virtual's Custom Quest Loader' in user/mods AND you will see 'VCQLQuestZones.dll' in BepInEx/plugins. If you are missing the client mod (.dll), then the zones won't be loaded but there will be no error.
Virtual Author
Moving forward, all current and new mods using VCQL will be required to link to this page, instead of including the download within the mod. This has caused confusion for users and creates more issues for support when out of date versions override others.
This does not have to be immediate, however the next update from mods using VCQL should reflect this change.
TLDR: VCQL should not be bundled with another mod.
SaintMellec
Lol it still is for a lot of em
SecretKeeper
Having a bit of an issue that maybe somebody could help me with?
Currently I can't get ANY of the quests for custom traders to show up in their tasks menu.
For some reason everything starts up fine but in the command startup when I run SPT.server I get told "Loaded 0 custom quests" despite the fact that I have custom traders like Guiding Light and Lotus installed. It also tells me that it loaded 0 custom quest images and 0 custom trader images.
I've placed everything in the correct folders I assume (user/mods and bepin/plugins) and I've also tried messing with the load order by placing VCQ in different places but it still doesn't work.
I started up a dev profile just to see if maybe it was my character level or some task that needed completed first but even though I could see all the vanilla trader tasks on that profile no problem the custom traders still had empty task menus.
I've tried searching around for a solution before asking but at this point I'm totally stumped and would appreciate some advice.
Wrath_Jr
Hello and thanks for your work, simple question tough I couldn t find a concrete answer, where should I place VCQL in the load order?
Thanks in advance !
Virtual Author
It honestly doesn't matter. Since these are all database edits you can chuck it at the start or the end.
Wrath_Jr
Thanks
Asphalt
Your one line of install instructions doesn't work. Please include more detailed/useful instructions.
Virtual Author
This is a video of SAIN but the same process. If you need someone to further hold your hand you can join the discord. https://i.imgur.com/vKRw58b.gif
Asphalt
The file structure doesn't look anything like that lol. That's how I installed all my other mods, if I could install it like I did SAIN I wouldn't be here. Just dropping this comment before I close this page cause I've found better ways to get the seasonal gifts than this shoddy mess. Thanks.
Virtual Author
Not sure what you are downloading, inside the compressed folder is a 'user' and 'BepInEx' folder and it's the exact same process. But I'm glad you found another way, hopefully you can get it working.
PureRussianVodka
Is it possible to create Account specific quests using VCQL? I could not find it anywhere within the mod page.
Virtual Author
It is not.
PlasmaticSlave
This mod appears to be broken. No matter what I do, it continues to send a error message saying that this mod is missing the package.json file. The only mod I am using that alters quests is Artem, which says it requires this one. I just upgraded to SPT 3.10.2 from 2.91, but cant get this to work.
Virtual Author
You haven't installed it properly. The package error usually occurs when you install a mod using VCQL but dont actually install VCQL properly. I'd have a re-read of the installation page, or join the discord and someone will be able to help you.
PlasmaticSlave
I downloaded VCQL-2.03 and dropped into user-mod folder of SPT. Any chance you have discord linked somewhere so I can seek help? Much appreciated.
PlasmaticSlave
Disregard, I figured it out. Thank you for replying.
Newbs6696
What was your solution? im having the same problem.
flacopol
ty mate
Newbs6696
Im currently having an issue where when going through the 7zip process to put into my spt folder it does not show a bepinex and user folder and i have tried multiple different placements and can not get anything to work
Newbs6696
also in the server it says missing package.json
LastFuture
sometimes it doesnt transfer all files. open ur .zip and tranfer files manually
dyeness
Bro, please add support for Ukrainian language (ua) in locales.
Virtual Author
EDIT: I see they are under 'uk'. I'll look into it.
Defishensee
I'm currently having an issue. When I click on the tasks tab while in game, I see nothing. Just an empty list. It then breaks all other tabs I have. Cannot go into gear, overall, health, anything.
When back at the main menu, I can only go into the gear tab, and I actually have to go into the traders tab to see the quests.
I found a post on Reddit that said VCQL bundled with another mod could cause this issue. I had Sanctum Falls installed, which that is the case for. I uninstalled that mod entirely but the issue still persists. Any other ideas? Thank you.
scooter707
Currently having the same issue as well
scooter707
UPDATE: I insalled Quest Skipper and skipped two tasks (Priscillu's tagilla with a frag and Head Hunter Skull F*cked) which solved my issue.
Virtual Author
Sanctum Falls does not bundle VCQL. No mods do at this time. You may have either a broken quest from one of your mods, or you have left over quest data in your profile that is breaking your game (happens when you install a quest, start it, then delete the mod). The above method could be a solution to that, just need to identify which modded quests you have active.
Defishensee
The guy above was right. Skull Fucked from the Head Hunter trader does indeed cause this issue. Happened to my buddy, and skipping the quest with profile editor fixed it.
Kubikiri
Hi Virtual,
I was trying to make my own personal trader quest on my own trader (trader is working fine standalone) and was encountering this error message.
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
at parse (<anonymous>)
at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)
at Module.load (node:internal/modules/cjs/loader:1207:32)
at Function.Module._load (node:internal/modules/cjs/loader:1023:12)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:88:26
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:61:65
at Array.forEach (<anonymous>)
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
SyntaxError: D:\SPT\user\mods\Virtual's Custom Quest Loader\database\quests\Sofiya_Quest.json: Unexpected non-whitespace character after JSON at position 10
at parse (<anonymous>)
at Object.Module._extensions..json (node:internal/modules/cjs/loader:1453:39)
at Module.load (node:internal/modules/cjs/loader:1207:32)
at Function.Module._load (node:internal/modules/cjs/loader:1023:12)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:88:26
at D:\SPT\user\mods\Virtual's Custom Quest Loader\src\mod.ts:61:65
at Array.forEach (<anonymous>)
I do have a lot of mods in SPT and almost all the VCQL traders (the updated ones specifically)
Tried fixing it with a Json formatter and it still didn't fix it.
(I basically just copy and pasted the cat example code from github)
Here's the code:
Virtual Author
I see where you got this from. The examples on the repo were not updated, and this is the old structure. I've updated them just now. This example however is showing all the features of VCQL in a single quest - like time gates, side specifications, custom assorts etc. I probably wouldn't use this as your first quest.
Grab debut from 'quests.json' in your SPT files - or any beginner quest from an existing custom trader - and dive into that. Also know that as we move to 3.10, MongoIDs will be a requirement for all ID-related fields. I'd have a look in the modding channel in Discord about this as it will definitely impact you, and it'll be easier to do now rather than later.
If you need any help, feel free to ask in the SPT Discord and someone can probably get to you a lot quicker - and the real-time responses help fix issues.
Kubikiri
Thanks for the tip.
I'll look into it and start coding later after my real job lol.
I was actually trying to make something more complicated before like a quest requiring 2 zones and the reward is the mod trader will be unlocked and a gun reward (lol im diving straight into fire) but was also encountering an error so i tried using the sample code. =)
I'll check up on discord should I encounter another error.
Kubikiri
Hi Virtual,
Thanks for assisting. I finally have my first working quest all with zones and trader unlock yaay!
Narcotics
Hey Virtual! With the addition of sandbox_high to the map list, do you think it would be possible/more efficient to add code to VCQL directly to convert quest locations to "sandbox_high" when the player level exceeds the cap for the normal "sandbox" map? Noticed the "issue" after updating Coyote to 3.9 and am unable to complete Skier's introduction quest because it is pointing towards "sandbox" with no reference to sandbox_high.
Now you *could* just have modders duplicate their entire quest trees for sandbox, change the IDs of the quests/zones/map, and it would still work but it just seems a lot more efficient to automate that process through the framework (if possible).
If you don't feel like it/too much of a hassle, totally understand! Thought I'd at least make the suggestion.
Virtual Author
I could probably implement this for zones but quests would be too large. The server would have to search every quest and all possible condition configurations just to change the location, which would be a significant amount of code since they are so dynamic. If I get a gust of motivation to do something big then I could look into it, but I simply do not have the energy or time right now. I appreciate the suggestion.
Narcotics
Totally understand, appreciate the response and your amazing framework!
Mcbutter44
when i click download from here it just takes me to github and then doesnt show a download option that i can see atleast. new to using mods and such so any help with this is appreciated
Mcbutter44
sorry took some doing but figured it out haha
Chris76
I can;t seem to get Custom Quest Loader to run properly on my server.
I have copied the folder "Virtual's Custom Quest Loader" to ../user/mods however when I start the server i Get this error:
Chris76
Resolved by deleting mod.js in the src folder.
YEE0618
Why it always says is missing a package.json??
Virtual Author
That would be because you either didn't actually install the mod, or you installed it incorrectly.
moneymomo
How does one reinstall correctly? i have this message as well
xVinci
Hi, fyi your latest release includes .js files with windows paths (
const ConfigTypes_1 = require("C:/snapshot/project/obj/models/enums/ConfigTypes"); )
- which can cause problems. If you simply ship the typescript file instead and remove the js and sourcemap, everything should be fine for everyone, the other files will be rebuilt correctly upon startup. Thanks.
Virtual Author
Ah, the result of rushing to release. I'll make sure to fix those up on future releases so people expanding to other platforms don't have the same issue.
DisgrACEful
Does the download method mentioned only work on windows 10? Because I tried it and SPT just stopped working and now I have to completely redownload.
Virtual Author
Nope. It will work on Windows 10, 11 etc. If you are using another OS such as Linux, I wouldn't know - I haven't tested it.
Vallensteins
this mod not yet updated..
(edit it has been updated to v2.0.2)
search on github SPT 3.9.0 v2.0.2
SaintMellec
Should we replace VCQL with the version packaged with custom traders (like Lotus and Scorpion) or use only this version?
Virtual Author
I've just checked the latest downloads for both of these mods and neither of them package VCQL. You should use the latest version where possible.
SaintMellec
Maybe I'm confused - here's what I'm seeing.
https://i.imgur.com/Uo0rxPb.png
Is their VCQL additive to your mod?
SaintMellec
Okay, I just looked into it. I was making an incorrect assumption here and was not installing the VCQL compatibility folder they package. Apologies for the mistake.
What I'm presuming now is when we drop the user/mods folder into our SPT installation, and the specific trader mod asks if we want to overwrite, we select "Yes"? Scorpion had I think 4 overwrites, and Lotus had 114.
Virtual Author
Yeah those are fine to overwrite. The files will be placed where they need to be. The overwrites are probably just duplicate folders actually.
TwinStep
Does anybody know, can i make a task for quest that affiliated to something in pmc hideout?
for example a few tasks, that required an second level of workbench or third level of shooting range?
Don't really want to affiliate it to hideout management skill, so if anybody know - i would like to know too.
Ragman_Official
Everytime i try to hand over a quest item it says quest handover error
Virtual Author
More than likely an issue with whatever quest / trader mods you have installed. You will have to contact the mod author for the quest or jump in the discord for some help.
Godname5544
So I doubt it matters since you didn't mention it but does load order matter at all should I worry about it being before or after traders
Virtual Author
Shouldn't matter, but just to be sure you can set the mod to load after your trader mods.
TwinStep
Hey, just one little question. Can we have some kind of GUI for easier quest making in future? It would be so nice to have it![smile :)](https://hub.sp-tarkov.com/images/smilies/emojione/263a.png)
Virtual Author
I believe another author is working on a GUI tool for making / editing quests. I have attempted this in the past and it worked, but it got deleted by accident![sad :(](https://hub.sp-tarkov.com/images/smilies/emojione/2639.png)
TwinStep
dang, that's definitely sad.
But still, having a GUI for this mod in soon would be pretty great, cuz me & my friend are making a large story mode that's not affiliated with original quests by BSG![smile :)](https://hub.sp-tarkov.com/images/smilies/emojione/263a.png)
itsawilduser
Have you heard any updates about this GUI? If you can't get the other mod author to post their GUI I beg you to remake yours Virtual!
Virtual Author
You can find updates on it in the discord, posted by 'Ru Kira'. You will probably have to ask them for more info as I've only seen snippets.
Szonszczyk
Hi, great mod! It is possible to create a quest in which you need to kill targets using specific ammo?
Virtual Author
There's like a 10% probability that adding in the ammo type to the whitelisted attachments array would work, but you can give it a go. I haven't seen anyone get this working.
Szonszczyk
As expected it is not working that way. I think it is EFT limitation because even GamePanelHUD mod don't have option to display ammo that we used to kill. Thank you anyway!
Scrimreaper
It always says the package.jsom is missing. Any tips what im doing wrong?
Virtual Author
That indicates that you haven't installed the mod, or havent installed it properly. Within `/user/mods` there will be your list of mod folders. In each one, you should see a 'package.json' file. If you don't, then you have installed it incorrectly, or you have installed a mod that requires VCQL, but haven't yet installed the loader.
Ericwinters
Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name
Oddjob
hi, i'm getting an error.... quest handover error : condition not found or incorrect value qid:.... with the double agent quests when i go to hand in. any thoughts? sorry for 3.80 sorry my bad, forgot i copied the quest folder over from an older install. now i dont remember where i got the double agent questline. investigating now. sorry again to have wasted your time. found it, sorry again was using an old version of lavax's and your quest packs. will wait and see if new ones come up
Tavic
Experiencing an issue where once I hit Level 10, I can no longer get past the first loading screen. When I remove this mod, it fixes it, but I was really looking forward to the extra content that this mod is required for. Is there any known fix to this?
Virtual Author
This will be an issue with your mods that actually add the quests to the loader. I'd recommend to go through those mods and find which one has a bad quest or related bad data (like an assort).
Tavic
I have tested it, and the issue even happens when there are no mods installed that add quests. The only time the issue gets fixed is when I take this mod out out of the load order. Are there any mods that you know of that have any sort of incompatibility with this mod?
Edit: This is even happening when VCQL is the only mod in the load order
Tavic
I got a fresh download of the mod and reinstalled it, that seemed to fix the issue
Virtual Author
Very strange, I am happy you fixed it though.
Steino
Is it possible to add more than three new traders at once without blocking the traders with your character portait? E.g. I installed Artem, Mercenary and the three traders from A.E.S. and every trader after Jaeger+2 trader portraits is obstructed by my player info (Name, roubles, euros, my rep and character-portrait)
Is there a scroll bar i didn't see or a keybind?
Steino
Self solved:
You need to turn on intermediate trader screen in game options to see the necessary screen.
Virtual Author
There is a mod for horizontal scrolling in that menu.