Fontaine's FOV Fix 3.0.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Removes the FOV change on aiming by default, and lets you customize the FOV change amount. Has options for modifying FOV scale, view model FOV, ADS camera movement smoothing, and optional toggle zoom (like ARMA or DAYZ).

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  • Version 3.0.2

    Fontaine's FOV Fix v3.0.2 for SPT 3.10.x

    IF YOU ARE USING REALISM, MAKE SURE YOU ARE USING VERSION 1.5.1 OR ABOVE. DO NOT USE WITH REALISM 1.5.0 OR BELOW.

    Tweaks & Changes:

    • Improved compatibility with Realism mod. If using Realism 1.5.1 this update is required. FOV Fix is now required if you use Realism's collision override (to ensure the player camera behaves correctly). If FOV Fix is not present, that feature will be disabled.
    • Added a keybind to allow the adjustment of head position relative to sights while aiming. Makes it quicker to adjust for different weapons/set ups.

    Known Issues:

    • Thermals are no longer variable due to BSG's changes.
    • FOV/zoom between scopes of the same magnification is not consistent due to BSG.
    • Numerous inconsistencies in scope FOV leading to inconsistent application of sensitivity config settings due to BSG.
  • Version 3.0.1

    Fontaine's FOV Fix v3.0.0 for SPT 3.10.0

    Note: this build does not have a server mod component, do not carry it over from older builds.


    BSG added variable zoom to optics in the build used by SPT 3.10.0. This means that the "Variable Zoom" part of this mod has been made redundant and removed. I am not happy with BSG's implementation, I will attempt to address that in the future.


    The mod has been streamlined, the following functionality is removed and may or may not be added back in the future:

    • Main Camera FOV based on scope magnification (currently only option is optic vs. non-optic)
    • Standardization of magnification between optics (1x on the Vudu is the same as 1x on the Burris, etc.)

    Tweaks & Changes:

    • Added the ability to increase the base FOV beyond the standard 75 cap.
    • Standardized mouse sensitivity of all scopes. Each scope now has the same base sensitivity, whereas previously BSG had manually and seemingly randomly assigned sensitivity to each. It is now fully based on the config settings where you can adjust it per magnification level. Note that, for example, 4x sensitivity setting may not apply to all 4x scopes, others may be affected by 3x or 5x. This is because BSG is not consistent with assigning an FOV value to each scope, and the sensitivity settings depend on the scope's FOV.

    Known Issues:

    -Thermals are no longer variable due to BSG's changes.

    -FOV/zoom between scopes of the same magnification is not consistent due to BSG.

    -Numerous inconsistencies in scope FOV leading to inconsistent application of sensitivity config settings due to BSG.

  • Version 3.0.0

    Fontaine's FOV Fix v3.0.0 for SPT 3.10.0 - Test Build 1

    Note: this build does not have a server mod component, this will most likely change for future versions.


    This is a test build, that means there may be bugs or unforeseen issues. Please use the Github page's issues section to report them. Any reports without useful info and reproducible steps, logs and not tested without other mods installed, will be removed.


    BSG added variable zoom to optics in the build used by SPT 3.10.0. This means that the "Variable Zoom" part of this mod has been made redundant and removed. I am not happy with BSG's implementation, I will attempt to address this in the future.


    The mod has been temporarily streamlined, the following functionality is removed but will be added back in the future:

    • Main Camera FOV changes based on scope magnification (currently only option is optic vs. non-optic)
    • Mouse sensitivity based on scope magnification
    • Standardization of mouse sensitivity for all sights
    • Standardization of magnification between optics (1x on the Vudu is the same as 1x on the Burris, etc.)

    Plans for the future:

    • Rework how scroll input is handled for variable zoom to make it more responsive and granular (zoom by defined steps)
    • Standardize scope magnification and sensitivity
    • Possibly rework the size of reticles for variable optics to be closer to their IRL counterparts where appropriate
    • Re-add UI indicator for current scope magnification for variable optics

    For the sake of posterity I would like to state that prior to adding variable zoom optics, and this mod existing, BSG claimed that adding variable zoom to EFT was not possible, and that they would not do it. This mod showed that it was actually possible.

  • Version 2.1.8

    Fontaine's FOV Fix v2.1.8 for SPT 3.9.8

    Improved detection for if Realism mod's stances are enabled or not, this should fix issues with pistol ADS when using Realism mod but have stances disabled. Smoothing for Realism's new Patrol stance (v1.4.7).


    IF USING REALISM MOD, THIS REQUIRES v1.4.7!

  • Version 2.1.7

    Fontaine's FOV Fix v2.1.7 for SPT 3.9.x

    No need to download this if you are not using Realism's stances. Added smoothing for stance to ADS transitions when using Realism mod. Camera movement should be significantly less jarring for both rifles and pistols when using stances.

  • Version 2.1.6

    Fontaine's FOV Fix v2.1.6 for SPT 3.9.x (with or without Realism Mod)

    This should hopefully fix compatibility for those not using Realism mod. If still not working then GGs I guess.

  • Version 2.1.4

    Fontaine's FOV Fix v2.1.4 for SPT 3.9.x (REALISM MOD ONLY)

    Improved compatibility with Realism mod and hold breath toggle zoom sensitivity fix.

  • Version 2.1.3

    Fontaine's FOV Fix v2.1.3 for SPT 3.9.x

    Because certain combinations of Realism + FOV Fix, and their config options, require different offsets for left shoulder ADS, it is now a config option that the user can set themselves according to their needs and set up.

  • Version 2.1.2

    Fontaine's FOV Fix v2.1.2 for SPT 3.9.x

    Fixed the movement speed blocking from last build not working, my bad.

  • Version 2.1.1

    Fontaine's FOV Fix v2.1.1 for SPT 3.9.x

    See release notes for details. A couple fixes and improvement to controls.


    Fixes:

    • De-Optimized code that made free-look cause screen to zoom in.
    • Fixed left-shoulder swap causing weapon to be too far forward from camera.

    Changes:

    • If using mouse scroll + key combo for variable zoom, it will no longer change movement speed.
  • For some reason this mod is breaking my character, its in the right place in the plugins folder but i spawn in and am unable to move - gun isnt in my hands and I have to ALT + F4. Anyone else run into this? This is on a fresh SPT install.

  • Just so you know, on February 20th I updated some mods (MOAR/FOV FIX/THATSLIT/WAYPOINTS/SVM/QUESTINGBOTS) and when trying to use any item from the ARIRDROP SUPLLY BOX, the arms stretch by 1000%, the weapon disappears and i can't run because of the head movement by 1000%.

  • will the variable zoom return?

  • i hope u have a good day fontaine

    Heart 1
  • Hi someone updated scope and red dot sight overhaul. Can you add it to recommended? https://hub.sp-tarkov.com/file…igan-update-by-murasame/#

  • I would like to report that the Monstrum Tactical Compact Prism Scope currently provides a magnification comparable to 1x, when it is meant to be 2x. Good luck updating Realism as well, looking forward to it.

    • I do not touch scope FOV as per release notes. High FOV or not zooming in when aiming will cause the apparent magnification of PiP optics to change, just nature of the beast. I have not yet found a good way to change scope FOV without breaking stuff

    • Damn, that's too bad. This game's code must be an absolute mess. Thanks for the mod, makes the gunplay in this game so much better.

      Thumbs Up 1
  • is it possible to make thermals variable again?

    • Probably not, BSG broke lots of stuff

  • Could I request a per-weapon or per-optic override for the eye distance field? The P90's default ring-sight has way too much eye relief. I've been setting the eye relief manually whenever I use that gun, but it would be nice to have it apply automatically.

    • Nope too much work, unless you want to make a PR

    • Fair enough, thanks for your consideration. I don't know enough about coding to be of any help I'm afraid.

    • It's all good. Maybe for a future version

  • Current version 3.0.1 download points to 3.0.0.

    • it's different bro trust, it says in the new download that thermals aren't variable anymore and the new update says the same thing

    • I believe in your ability to use deductive reasoning

    • Hey i was just checking. Typically when a mod or a file updates so does the same of said folder when they have the version number in it. i see theres a 3kb difference now. Thanks.

    • I had a test build for 3.0.0, I then uploaded the full build. The site doesn't allow to repeat the same version, it's not that meaningful in the end just how it was uploaded

  • Thanks for all your hard work and the mods, this is a must have.

    Heart 1
  • Does anyone have any tips on the best settings to maintain accuracy on both red dot and optic scopes?


    Is it still true that magnified scopes are not accurate at high FOV, and Holos/red dots have the opposite problem?

    • I don't think it's a significant enough problem, especially vs. bots

    • As someone who dies all the time, how *dare* you :D


      But thank you for the information!

      Thumbs Up 1
  • Help, zoom toggle keeps being set to F13 when I try to change the keybind. Clearing it works but as soon as I press the keybind, it automatically sets it to F13

    • Something about your system is fucked

    • Not so sure about that because other mods that offer changing keybinds in their settings work just fine and don't automatically set themselves to F13. I'll try a fresh reinstall with this only mod and see if something changes when I have time.

    • That's not the first time someone's said something like that, for it turn out to be an issue on their end. If it's the mod causing it, it'd be happening to me too and everyone else

    • Found the actual cause. It's Nvidia Overlay. Turned it off for Tarkov and now it stopped doing that. Weird.

    • Fontaine vindicated once again, beat the allegations

      Happy 1
  • can i add smooth zoom back to the config i want it on for thermals to have smooth zoom

    • Read the release notes

      Thumbs Up 1
    • hey thx this did not answer my question

      im not asking if you will add it i want to do it my self like do i need to go in to the dll and change something to true to enable it

    • The release notes do answer it, it explicitly states variable zoom was made redundant and removed. You can't "just enable it", please use common sense and have some courtesy

      Thumbs Up 1
    • no that dose not answer the question i didn't ask if you removed it i asked if i could put it back yes its redundant and not needed but i want it its not common sense in my experience with mods you can simply re type the code that was removed that is what I'm asking not if you are adding it back if you removed it or if its able to be enabled could i if i wanted to code in a variable zoom toggle to make it work with any optic not just the ones that have smooth zoom and curtesy for what being blowing off a question because you think you addressed it fully and a new question has been asked and pointed to a non answer so i retyped it because it seems you don't understand the question I'm asking

    • I can't tell if you're trolling or just that ignorant, anyways I blocked you, bye!

      Thumbs Up 1 Happy 1
  • Love it. One of my favorite mods of all time. Being able to zoom on key with or without weapon is such a great feature I wish more games have (arma is the only game I can think of that has it)

    Heart 1
  • Here is a suggestion for scaling.

    Currently, the scope scaling is simple stepwise,

    but I think it should be logarithmic for convenient use.

    Currently, it goes up by 1 unit like 1-2-3-4-5-6,

    so the scaling suddenly jumps from 1 to 2, then goes down to 1.5x, 1.33x.

    If it goes according to the rules, it should go up like 1 - 1.4 - 2 - 2.9 - 4.2 - 6 to feel smooth.

    • It's BSG's variable zoom

  • Can we increase the fov ?

    • If you read the info for update 3.0.0 it would answer your question - >>> Mod/FOV changes in update 3.0.0 <<<

      Thumbs Up 1
    • I actually did read it but I just didn't understand it, I guess the first one is what I was looking for ? isn't it kinda worded weirdly tho ? Anyway thanks for pointing it out.

    • Yes, the information I outlined in yellow is the answer to your question about increasing the fov. The mod has been temporarily streamlined and things will be added back again in the future.


      Quite a lot has changed in 3.10 and mod authors need time to make adjustments to their mods as certain things can break or just not work. Just be patient and I am sure an update will follow after the Christmas holidays :thumbup:

      Thumbs Up 1
    • This mod never let you increase base FOV, options at the moment are to increase/decrease ADS FOV and "hud" FOV. I can add an option to adjust base FOV in the future

      Heart 2
    • That would be sick.

  • Hi Fontaine, happen to have a quick question. Do you plan to release the weapon stances (High ready, low ready) from Realism as a seperate mod from realism itself?

  • Beautiful mod, muchas gracias comrade! <3

    Heart 1
  • YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • upon downloading the updated version of this mod, I cant see anything in the f12 menu. if FOVfix is deleted, things show up in f12. I have checked to make sure no other things would have conflict with FOVfix. Is there any known way to fix this or is there anything I could be doing wrong?

  • Thanks for the update boss.

    Thumbs Up 2
  • lets fucking go, Fontaine back with the milk

    Happy 1
  • Yeah, would love to play this, but it seems sketchy... the trojan warning. Even if i download I can't preview the zip due to permissions (first mod i've ever seen like that)... I know you showed your link below... I'll check again when it's trustable...

    Edit: think it's ok, see response below

    • Either a troll or technologically illiterate and deficient in reasoning

      Happy 1
    • I gave it another shot after he responded, redownloaded and it seems ok. I haven't played the mod yet, but the file ran through virus and malware scans no problem and oddly the permissions lock on the zip wasn't there this time.

    • I have no idea what a "permissions lock" is, unless you're referring to Windows Defender preventing you from unzipping a file it flagged as maliscious. Please read up on how Defender or AV in general works and false positives, thank you.

  • THANKS FOR UPDATE

    Heart 1
  • LOS GEHTSSSS

    Heart 1
  • Fuck yeah, it's updated.

    Heart 1
  • HELL YEAH LEGEND IS BACK

    Heart 1
  • Hello


    Microsoft defender is picking this up as "Trojan:Script/Wacatac.B!ml"

  • fuck yeah thank you legend ❤️❤️❤️

    Heart 1
  • is it possible to implement variable zoom on PS-320 or is it just bugged on my end?

    • The ps-320 goes straight from 1-6 in real life just like how the Elcan Spectre goes straight from 1-4 in real life

    • Well, I understand the reason, but I find this scope itself very clean and a variable version would have been great. After all, it's a mod, not everything has to be real life.

      But it makes sense.

      Thinking 1