Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.1.8
- Fontaine
- 4k Downloads
Fontaine's FOV Fix v2.1.8 for SPT 3.9.8
Improved detection for if Realism mod's stances are enabled or not, this should fix issues with pistol ADS when using Realism mod but have stances disabled. Smoothing for Realism's new Patrol stance (v1.4.7).
IF USING REALISM MOD, THIS REQUIRES v1.4.7!
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Version 2.1.7
- Fontaine
- 3.6k Downloads
Fontaine's FOV Fix v2.1.7 for SPT 3.9.x
No need to download this if you are not using Realism's stances. Added smoothing for stance to ADS transitions when using Realism mod. Camera movement should be significantly less jarring for both rifles and pistols when using stances.
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Version 2.1.6
- Fontaine
- 6.6k Downloads
Fontaine's FOV Fix v2.1.6 for SPT 3.9.x (with or without Realism Mod)
This should hopefully fix compatibility for those not using Realism mod. If still not working then GGs I guess.
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Version 2.1.4
- Fontaine
- 1.2k Downloads
Fontaine's FOV Fix v2.1.4 for SPT 3.9.x (REALISM MOD ONLY)
Improved compatibility with Realism mod and hold breath toggle zoom sensitivity fix.
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Version 2.1.3
- Fontaine
- 28k Downloads
Fontaine's FOV Fix v2.1.3 for SPT 3.9.x
Because certain combinations of Realism + FOV Fix, and their config options, require different offsets for left shoulder ADS, it is now a config option that the user can set themselves according to their needs and set up.
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Version 2.1.2
- Fontaine
- 1.8k Downloads
Fontaine's FOV Fix v2.1.2 for SPT 3.9.x
Fixed the movement speed blocking from last build not working, my bad.
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Version 2.1.1
- Fontaine
- 934 Downloads
Fontaine's FOV Fix v2.1.1 for SPT 3.9.x
See release notes for details. A couple fixes and improvement to controls.
Fixes:- De-Optimized code that made free-look cause screen to zoom in.
- Fixed left-shoulder swap causing weapon to be too far forward from camera.
Changes:
- If using mouse scroll + key combo for variable zoom, it will no longer change movement speed.
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Version 2.1.0
- Fontaine
- 7.2k Downloads
Fontaine's FOV Fix v2.1.0 for SPT 3.9.x
Updated to 3.9.x, added more config options, improved camera smoothing. DO NOT CARRY OVER YOUR OLD CONFIG FROM SPT 3.8.X OR BEFORE!
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Version 2.0.0
- Fontaine
- 12k Downloads
Fontaine's FOV Fix v2.0.0 for SPT AKI 3.8.3
I fucked up the versioning so we're starting fresh at v2.0.0. Fixed SamSwat's Vudu zeroing, fixed issues with toggle zoom when it's disabled for un-aimed state.
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Version 1.2.0
- Fontaine
- 9.7k Downloads
Fontaine's FOV Fix v1.2.0 for SPT AKI 3.8.3
Fixed issues with toggle zoom randomly disabling, improved performance, toggle zoom no longer cancels when toggling ADS, option to have toggle zoom on hold breath only. Also corrected mod versioning, please ignore previous versioning scheme.
spike001ton
hey im getting a alert there is a virus in the download figured i would let you know as i haven't had that happen with previous versions
Fontaine Author
That's funny because VirustTotal comes back with 0 hits:
https://www.virustotal.com/gui…0d7bfff05943bf60f965dd061
shocked
most likely a false positive. when windows detects a line of coding thats similar to malware, it detects and flags it, even if theres nothing malicious
podad
Thanks Fontaine! Always appreciate your work! Have a good one!
Fontaine Author
thanks
progemnew
Hello, Fontaine has encountered a problem, I have a very high sensitivity in the sights, more than 1x
, when I change the sliders in f12, they do not work, namely the sensitivity
progemnew
(I made sure I am using latest version of this mod and the right version of SPT, I tested it with just this mod by itself)
Fontaine Author
You did not install the mod correctly, read the install instructions tab, make sure server module is installed
HERTK121
don't hear a click whenever I change the scope magnification. Is it supposed to? If not, please let me know how to fix it
Fontaine Author
no it's intended
HERTK121
Can't you add that sound?
7Rogue
Hi i've been experiencing this issue with my optics where its almost like the anti aliasing isn't rendering them properly so they practically phase in and out of reality. Is there some fix to this? I can't to find out what the issue is. Here's a video of it https://imgur.com/a/TuInG3v
Fontaine Author
your issue appears to be anti aliasing
GooeyGum
im guessing not but would it be possible to scale eyebox with optic distance? closer the optic is the bigger the eyebox gets so no more giant black ring around your optic if you decide to have your scope a bit closer? i know optic reworked tweaked them a bit.
Fontaine Author
nope not feasible and outside the scope (heh) for this mod
lajF
What are the vanilla equivalent of fov options in the "player camera ads fov". i want variable zoom but i dont want to have the fov changed, and figuring this thing manually will be a pain
Fontaine Author
Can't give you exact numbers, but probably 10% FOV decrease for non optics and about 20-30% with optics if I had to guess. But it doesn't need to be exactly like vanilla, do whatever feels good
Chazu
Hi, I have a problem with pistols only.
It does not ADS correctly, I have Realism with disabled stances, last version of the mod, how can I fix this ?
thanks
Fontaine Author
read the mod install and config instructions
Chazu
Thanks for your reply, I've read it but I don't see a solution to my problem.
Except for “Latest version of FOV Fix now automatically detects Realism Mod and makes adjustments.”.
There must be something I didn't understand but I can't figure out what ?
Fontaine Author
install Realism mod and FOV Fix correctly and making sure both are the latest version
Alkashy
For some reason a few days ago i started having an issue of my iron sights being broken
weirdly enough only for AK rifles, it looked as if there was no rear sight attached, even though there was.
After removing the mod the issue went away. Is there any more reliable way to fix it?
Fontaine Author
What does "broken" mean in this context? Saying something is "broken" is not helpful. It's like going to a car mechanic and saying "the car is broken" and expecting them to know what the issue is. Read the config and install instructions, or update the mod.
Alkashy
I figured out what the issue was
The Realism Mod Alt Rifle Support caused it
Here's the screenshot of what was wrong. And i do have the rear sight on
Fontaine Author
You shared a broken URL, you did not read the install instructions, or you did not install the latest versions of Realism and FOV Fix
Astgenne
Hello, I would like to express my sincere gratitude for your contributions to the community and the gaming experience. However, I encountered an issue while using another scope mod (SamSwat's Leupold DEVO scope). Specifically, the lower scope (initial 6x) locks at 1x when I press the magnification toggle key or scroll wheel. Additionally, when I open other scopes, the magnification of the lower scope synchronizes with the magnification of the other scopes. This issue disappears when I turn off FOVFIX. Do you know what might be causing this problem? If it can be fixed, that would be wonderful. Thank you very much, I really enjoy your mod. (My English is not very good, so the content was machine-translated. If there are any inaccuracies, I apologize.) I am currently using version 3.9.8.
Astgenne
Perhaps there is a way to exclude the Leupold scope from magnification adjustments (keep the FOV outside the scope, but cancel its magnification adjustment) which might make things simpler? I'm just speculating.
Fontaine Author
add it to the json file in the mod folder
Astgenne
I tried adding its item code to the ScopeTemplates.json, but it still has the magnification issue. When I turned off the scroll wheel adjustment for magnification in the F12 configuration page, it became effective. However, doing so also prevents other scopes from using this mod. Here is what I wrote in:
},
"leupold_d_evo": {
"ItemID": "leupold_d_evo",
"Name": "scope_all_leupold_d_evo",
"MinZoom": 6,
"MaxZoom": 6,
"IsFixed": false,
"CanToggle": false,
"Unfuck": false
}
Fontaine Author
You set it up wrong. Use values from a similar scope, you set the D-EVO to be variable optic when it isn't in real life. Beyond that compatibility with other mods is not something I am going to help with
Skrakman
,makes the characters blurry .
Fontaine Author
It doesn't actually, if it did literally everyone using this mod would comment about it. So if we use think about it, we'd deduce that you fucked something up on your end.
Slyder
Absolutely LOVE this mod! Makes variable scopes so much more useful! Thank you very much for the amazing work on this mod!
Skrakman
depothanTheThird
Using Realism upon installing the fov fix 2.1.6 (also happened in 2.1.4 when I tried to start using it) I'm getting the following error being spammed in the console all over;
[Exception] : MissingFieldException: Field 'RealismMod.WeaponStats.IsMachinePistol' not found.
FOVFix.Plugin.Update () (at <c8d7ffb310824e42be2ce82d2e17d11a>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
It is impossible to pull out your weapon with it (making it appear as it's out with 0/0 ammo, the gun doesn't appear), nor open the esc menu, meaning the only way is closing the game, and eventually removing the mod given it happens every time. Any idea on what could be causing it?
Fontaine Author
Have you considered updating to the latest Realism mod version?
Su1dl
It is still same
Fontaine Author
Not a helpful comment, what is still the same? Same as what? I just downloaded it and wasted my time testing it with and without Realism and it works
Su1dl
Gun and weapons are removed from the hand and no button works except movement. esc dosent even work so need to turn off tarkov and restart.
ZackZeed
Hey man. Not exactly sure what causes it but I'm no longer able to go ADS.
The weapon freezes in place (mid air) while holding RMB. Releasing the key teleports the weapon back in hand.
I've tried toggling all available options in F12 menu but nothing seems to work.
I've tried with and without different mods but that doesn't do anything either.
All "related" keybinds in the Vanilla game have been changed or removed but that doesn't help either.
I don't know if there's anything else I can test atm.
Love this mod and was pretty annoyed/sad when I saw that this mod causes the weird issue after some trial and error with moving mods in and out of the SPT folder (to see wchich mod causes the issue).
Edit: I'm on SPT 3.9.8 and Mod version: 2.1.4 (I'll be testing older versions in the meantime).
Edit 2: Version 2.1.3 seems to work as intended.
Edit 3: And here's why you should double check what version you download... the current version Explicity states that it is for Realism only, which I do not have... Maybe that's why I had those issues..
My sincere apologies to the Mod dev.
All though in my defense it isn't clearly stated on the front page
jh238800
same thing happens to me.
Dashdib
yeah me too
Hardiel
Same thing on a 2.1.5 ver. Pistol with collimator worked fine, AK with ironsights broke. Maybe it is incompatible with mod 'Hand Are Not Busy', do you have it?
ZackZeed
Not yet, I'm still in the middle of testing and adding mods as I was planning a new 'playthrough'.
The previous version works without issue for me atm.
Edit: I have the hands are not busy mod and it's not that. Do people play with Realism or Not?
I don't so that's what caused the issue from what I could tell!
Cookcae1990
Same happened to me and my character was able to walk away and my weapon was frozen on the spot I left it. I also have the (Hands are not busy) mod loaded then when I click the RMB again I snap back into place!
PenelopeWebbsley
hey, this error keeps spamming the console after i installed the latest version. i also updated realism.
[Error : Unity Log] MissingFieldException: Field 'RealismMod.WeaponStats.IsMachinePistol' not found.
Stack trace:
FOVFix.Plugin.Update () (at <7104e3f8b335409ea34860b63938f346>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
spagatom
yup, this update broke my game, I had to delete the mod to make it work again..
depothanTheThird
just happened to me as well after updating, game unplayable, had to remove the mod for the time being until this is fixed
KROGun1235
A quick question, if I want to return everything to vanilla Tarkov, what should I turn off or remove so that I can play like vanilla Tarkov?
Fontaine Author
To play like vanilla Tarkov you don't install any mods...
SGHM
Will there be plans to make similar mods like SamSwat's Vudu Mod for other first focal plane scopes like tango and Bender?
Fontaine Author
There's no point since BSG introduce variable optics with patch 0.15. I will just do my best to make them less shit when SPT 3.10 is released
bERys
Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name.
Fontaine Author
I'd prefer if you didn't, as I have no access to this community and have no way of verifying that the license is being respected
bERys
This is one of the mods that I have been allowed to repost, [Aki 3.8.0-3.9.8]MPSTARK-可视化负重条PLAYER ENCUMBRANCE BAR 1.1.0-ODDBA社区 and I maintain this format for every MOD I repost
Aurani
Toggle zoom on hold breath is not applying the sensitivity multipliers for toggle zoom. Is this a bug or is there another setting that prevents this from applying?
Fontaine Author
bug
Dicey
So the issue I have is that some of the optics start their zoom at 2x instead 1x now, I'm still troubleshooting what's causing this and it might not be related to FOV fix at all, but starting here seemed logical. Does anyone else have this issue?
burlyot
running into an issue where, when I adjust zoom with RazorHD, Vudu, Tac30, scopes, they don't click to the next zoom level, it just clips instantly with audible sound or the animation that shows the player adjusting zoom.
Tejdz
is it supposed to not work with the ELCAN ?
Fontaine Author
Does the Elcan have variable zoom in real life?
Dicey
Elcan isn't variable zoom optic, it's only 1/4X.
makimakima
is possible to zoom smoothly by using mouse wheel ?
Fontaine Author
you'll have to reduce the zoom steps for scroll, but then you'll be scrolling for longer
Shrew_Team
I installed this mod because I wanted to try out the variable zoom feature in this version of Tarkov 0.15.
I was pleasantly surprised to find that this mod was able to implement the “hold your breath and the screen zooms in so you can quickly see that you're holding your breath” feature I was thinking of.
Best mod 10/10
SlaveToTheGames
Just here to report an error throw:
- Only reported it as it stated FOVFix.SetScopeModePatch in the first few lines. Keep up the good work, hope this helps if this is actually an issue
SlaveToTheGames
That's literally how I felt looking at it XD
stylo
this may be a stupid question, so bear with me, but I like to use this mod in large part to expand the viewmodel pov a bit, or ui pov I think it is in the config, but when I do, and I ADS through an optic with any level of magnification, I get that strong black shadow around the rim of the glass making magnified optics virtually unusable. I know that's technically realistic, but I find the default fov a little cramped and immersion breaking. Is there a way around this issue? a way to adjust the optic's ideal distance from the eye in the settings or otherwise get around the issue?
Fontaine Author
scope offset
stylo
thank you very much ill try that
stylo
unfortunately it seems that was the setting I was using to expand my fov during ads entirely, so, I was only able to lower that fov to somewhat fix the problem. I'm probably just using this mod too incorrectly I think
Huckbain
Hi, I'm running in an issue with the Leupold Mark 4 LR 6.5-20x50 30mm riflescope. It has only 8x magnification and so it should be affected by the variable zoom function of the mod, however, when if I use the mouse wheel to change magnification, it changes to x1 with no possibility of changing it back.
I'm using SPT 3.9.4 and the latest version of the mod. Excluding this mod I only have the EOTech Vudu Overhaul and Optics rework that touch scopes.
Did anyone encounter this issue?
Fontaine Author
Read below, no FFP scopes
Huckbain
So there's no way to fix it, correct? I just have to avoid changing magnification with these type of scopes?
Fontaine Author
Do you think if there was a way to "fix" it I would have not done it? why would you need to avoid changing magnification?
feetwithtoes
Thought I'd let you know, that when you turn on the fov scale fix in the advanced settings, that pistol irons are broken. They'll turn into a blocky black texture any time you ads. ( You might already know, seeing as it's only in the advanced settings, but figured I'd say something just in case.)
Edit: Found out it was an issue caused by low LOD. lol
Fontaine Author
good to know
AltairzZ
Hi, I just downloaded the mod and the scope rework (SPT 3.9.4). But my reticle doesn't seem to change when I zoom in (Like Vudu or other assault scope), it stays the same. Is there anything that I had to do to make my Reticle change? Thank you.
Fontaine Author
Read the other comments.