(TEMPORARILY DEPRECATED) SAVID Recoil Preset (for Fontaine's Recoil and Attachment Mod) 1.4.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Works on both SPT Realism and SPT Recoil and Attachment Overhaul.

!!EXAMPLES!!


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This is a preset for Fontaine's Recoil and Attachment Overhaul, previously a feature included in Realism Mod.


The overall vertical recoil impulse is lower than on vanilla, but the felt recoil into your character's shoulder is higher. What this means is that, yes, there will be more visual gun kick and more camera recoil. It will become increasingly harder to control your weapon the longer you fire it. If you mag dump an entire 60-90 round drum mag, towards the end it will be nearly impossible to hit your target. Short bursts are advised, as they are now viable and actually better than sustained full auto fire.

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!!EXAMPLES!!

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INSTALLATION: Extract all folders into your SPT directory. Yes to overwrite all. 100% compatible with Mighty_Condor's 0.13 weapon ports.


INSTALLATION FOR REALISM MOD:

1. Take all weapon presets out of "SaviD Recoil Preset" folder (user/mods/SPTRM-Recoil-Attachment-Standalone/db/templates/weapons/SaviD Recoil preset)

2. Extract them to user/mods/SPT-Realism-Mod/db/templates/weapons. Yes to overwrite all.


Side Note: Your recoil will likely not match my examples on Imgur as they are recorded on a very early prototype of these presets. You also will need to change your recoil settings in the SPT-Realism-Mod F12 menu if you are using the full mod and not the standalone recoil presets. It is hard to test for both versions so I am not sure if I will start releasing them separately. For now I recommend 1.2.0 for SPT-Realism-Mod, as it is configured for it already, and 1.3.0+ for SPT-RM-Recoil-Attachment-Standalone

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KNOWN ISSUES:

-Irons Sights are basically impossible to use on AKs and AR15s. This is like 95% of automatic weapons in the game, so stock up on some reflex sights.


-Some scopes clip through the camera when firing with default Tarkov FOV. The best fix is to use the FOV mod I have linked below, also by Fontaine. These adjustments were made and tested with that mod enabled. Regardless, feel free to let me know which scopes clip and I will try to fix it. Same goes for guns with broken recoil.

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MODS I RECOMMEND YOU USE ALONGSIDE THIS:

Fontaine's FOV Fix

Immersive Raids - Kobrakon

Amand's Graphics

Reflex Sight Rework - SamSWAT

  • Version 1.4.1

    -Version 1.4.1 instead of 1.4.0 for no good reason other than to make a lame CoD reference (actual file version is still 1.4.0)

    -DMR, Sniper Rifle, and Shotgun overhaul. Single-shot weapons with high recoil now simulate felt recoil into your shoulder even further, now slightly tilting your vision down per shot to simulate how your neck/shoulder move back when firing a weapon of a high caliber. This should prevent spamming DMRs as well as provide more of a connection to your character when using powerful DMRs. DMR fire rate has been lowered to prevent optics from clipping with rapid fire. Rapid fire is not the intended use case of a DMR anyway.

    -Handgun overhaul. Handguns move a little bit slower now, less CoD-like. Should feel a bit more immersive when using most handguns. Now with better muzzle flip.

    -Further AR tweaks. AKS-74u family recoil increased slightly from 1.3.0.


    This version is still not final. Bugs are expected, as well as wonky guns. All credit as usual goes to Fontaine for creating the foundation for me to build these presets on. Thank you.

  • Version 1.3.0

    -Updated for Fontaine's new standalone recoil mod. Thanks, Fontaine!

    -Complete rework of autogun recoil. There is a lot more dispersion now, so a lot more chaos in recoil patterns. It's not like Tarkov where every single shot goes a different direction, but your gun will violently and randomly deviate from its consistent recoil angle. Because guns now have a lot more horizontal recoil, you will notice that you don't have to pull down nearly as much, but now the random jumps to the side will make it much harder to hit targets when mag dumping. The first 4-6 shots will have basically no recoil, so make sure to utilize bursts as much as possible in order to keep your muzzle flat. Maybe even give the burst fire setting a go on some guns.


    New Example

  • Version 1.2.0

    -Not standalone, and never will be. Fontaine is working on a solution.

    -M4 no longer tries to kill its operator when firing

    -messed with some guns but you probably won't notice because they're tiny tweaks (Assault Carbines and .45 pistols)

    -Standalone recoil mod coming soon thanks to Fontaine, I will transfer all presets to that mod as soon as it releases


    this is the final update for this edit. All future edits will be released on a new mod page.

  • Version 1.1.0

    -Marksman rifles now correctly push back into your shoulder when firing rather than muzzle flipping.

    -Sniper Rifles now correctly push back into your shoulder when firing rather than muzzle flipping.

    -Fixed recoil for Mighty_Condor's SR-2MP port. Gun no longer tries to fly away when shooting.

    -Fixed recoil for Mighty_Condor's AUG A1/A3 port. Visual recoil no longer kicks the butt stock off your shoulder and into your field of view.

    -General minor tuning of certain outlier weapons to make them fit with the rest of the mod.

    -Removed sex

  • Version 1.0.0

  • ECdLxNx

    • sorry bro but recoil mod doesn't support presets anymore so i can't recreate this in current SPT :( maybe some day or if realism mod supports it I may bring back the Reaslism Mod version of this

    • could you recreate this using Fontaine's Recoil Overhaul? The newest one is like 3.6.1 or 3.6.0. is it possible to recreate the preset on there with sliders?

    • Unfortunately not

  • Pinning a comment here to say not to use this preset until I fully update it, which could take days or even weeks depending on how much time I have. Use at your own risk, as it may not work as intended in this interim of time.

    Thumbs Up 1 Heart 1
  • I was able to load this into the full realism mod's recoil changes, it's been working so far. It's pretty simple to just move the "SaviD Recoil Preset" into "Singleplayer Tarkov\user\mods\SPT-Realism-Mod\db\templates\weapons". It might not work with the newer guns, but it's been working so far.

  • God damn those previews are gorgeous. Both the visuals and the recoil are just beautiful. ayaya


    Thank you for sharing your recoil preset, I love the way it feels compared to how recoil feels without SPTRealism or Fontaine's standalone, and this is p much the exact settings I was looking for.


    Mostly off-topic, but I'm curious, what are your Amands Graphics settings like? I'm still trying to find a good balance for the motion blur and tonemaps settings that I'm satisfied with, and yours looks awesome.

    Kudos again, really wonderful preset for a really rad overhaul. ayaya

    • I may upload my Amand's config as well, I don't remember the exact changes I made though. Thank you for the kind words!

  • Honestly I just wanted to ask what mods you were using when you made the first gif, which added the hit indicator and the killfeed? xD Saw that and was super curious, hehe

  • ошибка отсутсвует package.json что делать?

    • Это не отдельная модификация игры. Чтобы установить его, просто перетащите все файлы из архива в каталог файлов для SPT. Не создавайте новую папку мода.

    • Добрый вечер, у меня точно такая же ошибка. Я делал всё в соответствие с инструкцией, но постоянно выдаёт ошибку. Подскажите какой должен быть путь для папок. Я не понимаю, что такое каталог файлов для SPT. Извините за беспокойство и глупый вопрос

    • Поместите папки из пакета мода прямо в каталог SPT. Не делайте отдельную папку для мода. Пожалуйста, следуйте инструкциям по установке. Это не отдельная модификация.

  • Hey I saw your reply to my review about KMC weapons and I actually did some digging myself yesterday and it might be possible, just tedious.

    If you go to KMC-WEAPONS\src\Weapons all of the weapons seem to be contained there, and if you go into each folder for each gun, there's a "(weapon name)_WEAP.ts" where all of the recoil/weapon parameters seem to be stored there. KMC names some of their parameters differently (for example they call Dispersion "RecolDispersion") however you can add lines/parameters manually like CameraSnap and I've successfully managed with a few tests to make their Glock pistols handle almost the exact same way the pistol recoil presets work in your mod by just copying values line to line. I assume if you were to package this into a mod, you'd probably just have to replace these WEAP.ts files with your own edited ones.


    Potentially worth looking into and experimenting with. Like I said in my review I can't play without this mod so of course KMC weapons feel really weird and floaty. Anyways, thanks again for your mod it really is fucking awesome.

    • Yes this is what I've found myself doing just to un-break the weapons when using them with Fontaine recoil. Unfortunately Fontaine recoil does not detect these weapons when I use their ID tags, so if I were to release a compatibility patch it would be very large and would take a fairly long time, but I will attempt it and consult Katto to see if they are comfortable with me releasing something that alters so many files in their mod

    • Awesome man really looking forward to this, thanks for all the effort you put into this. Hopefully all works well and best of luck.

    • You have to add the weapons and attachments in the same format as you are already doing for the base-game's weapons, otherwise there will be issues. I explain the process in the mod's Overview page. You simply need to use whatever IDs KMC gives the weapons/attachments. You must also make sure that KMC loads *before* Recoil Overhaul does, as mod's are loaded alphabetically. I do not recommend just editing the files of another mod.


      I've just started adding some stats for SamSwat's weapons, it works if you follow the process. Feel free to ask if you need help.

    • Yeah tried that. Didn't work. Did it the same way I did the compatibility for MightyCondor guns. KMC mod has weird structuring and won't work with Realism or Recoil Overhaul

  • Any chance for a compatibility patch for the 'veritas fix'?

    It supposedly changes all gun dispersions by -10 flat, however, I observed a ~-70% change with this recoil preset, e.g. 35 -> 10 for an unmodded m4.

    • No. That would not make any sense as this mod has nothing to do with Vanilla recoil values and uses its own recoil values. It also changes every gun in the game.

    • Thanks for the quick reply. I looked into the veritas fix, and it turns out it's rather simple to disable/remove the dispersion changes, bringing them to the regular values of your preset. I left a comment suggesting this option be added to the config.

    • You can just force Recoil Overhaul to load after Veritas Fix and it works fine. No need to tweak the files of the mod, as I said Recoil Overhaul has completely separate weapon values that have literally nothing to do with Veritas Fix. If you load Recoil Overhaul after Veritas Fix (literally brute force, add "zzzzzz" before the Recoil Overhaul mod), Recoil Overhaul will overwrite all the stuff from Veritas Fix that is related to weapon handling, so you get the 0.13 server fixes but without broken recoil :)

  • when I shoot my pistol in the latest update it starts flinging my entire arm view model

    • Sounds like a mod conflict, but you can feel free to try 1.3 and see if that helps, I will investigate as much as I can but on my end everything works fine and the changes I made should not be messing with your guns like that.

    • Any results? Also if it's only happening on a specific pistol I can check and see if maybe I fucked up lol

  • Do numbers have to change when pressing "save" on Gui?

    i selecet your preset and push save but numbers stay same 1.0

    • My edits use the default numbers in the gui. Don't change them. They are very wonky.

  • Hello author, literally made an account just to comment


    The preset is amazing, I feel like I can actually play this game now. One question though, when your PMC has his arms broken or blacked, the aiming still feels pretty easy, almost too easy still. Is there a way to increase the amount of shake from broken arms? Thanks again!

    Thumbs Up 1
  • Hello, just one more question. Is it possible to use version 1.3.0 with SPT Realism mod, or is it only for Recoil Overhaul?

    Thanks for answer :)

    • It is compatible with both. There are install instructions for Realism Mod on the page, just under the standard install instructions.


      I think with the new updates for Realism Mod and Recoil Overhaul they will be 100% cross compatible, but for right now you might have to do some config tweaks in the F12 menu to get the recoil perfect. I have not tested putting the BepInEx config file in as if it were for Realism Mod, but that might actually work. At the least, you can probably copy the recoil settings from the bepinex config of my tweak into Realism Mod's config file and at least have the tweaks that way

  • What Graphics (reshade) mod have you applied into overview gif?

    • Amand's Graphics (not a reshade, but a true graphics overhaul) which comes with DoF and motion blur, as well as enhancements to the HBAO and other lighting tweaks. For PostFX I use Clifden and then just tweak all the values until it looks nice on my monitor. No colorblind settings.

  • okay so my gripe is because it's balanced by removing the the recoil assistance after the first 4 shots (and you need only to just hold your mouse in one spot as) you mow a player down.
    And in real life - semi auto is KING, and Ground Branch does this better than anything else i've played.

    However, the bots don't a need to compensate for continuous recoil climb either and they've fundamentally [and unfortunately for gameplay and this mod's applicible usel;or just fundamentally made their AI who fire in full auto typically didnt get re not compensated for via some set of recoil values the same as players since we of course have latency and require moving an object to compensate for that recoil. This is why all I feel it's doing is breaking immersion.

    BUT I'VE A GREAT FIX, simply download Lua's Damage multiplier, change it to 3.5x body and 1,25 armour, then use KMC's Featured Mod and adjust the health values of yourself up i put head from 35-50, arms to 70 and legs 85 while also keeping more . Since you can't lower the written AI behavior of what selected class (you technically can do {ALMOST} anything with BepinEx, reflection and harmony and and some C# knowledge with SPT these days :D but as fin would understand - having to rewrite sophisticated code every 6 months for a new AKI release can get a little much) As a spawned assault scav on medium difficulty, the only difference from it's tougher brother is because the variable of what degree of calculation the randomization for HIS shots can be. (hypothetical [e.g.]: a medium has @ 75m ~10-14% chance to hit first shot and 12-25% the second and a 20-35% on the third where as the hard assault would have a 11-16%-(9.5%+) and exponentially go from that to 20-33% chance(which from 10,14 is a 33% contrast and a 71% change bigger than the second shot's TKK chance on it's third. So because this QOL mod had technically applicability only on the receiving/the player making raids less fluid and more sis. end of non 'player-dynamic' bots that use a randomized number to decide where there shot lands and as the players in tarkov all it will make you do is die a hell of a lot more to seemingly more aim-bot like shooting because as you. IF EFT had mod support similar to how RoN works then i almost guarantee your guys' combined efforts would be the mod most subbed, favourited and recommended in the all time top 10 for the duration of the games life.

    • The issue is that I had a 1.5x recoil multiplier enabled on accident, so the recoil was too low for everyone but me. I'm pushing a preset live today that actually behaves the way I intended it to. Be on the look out for 1.3.0 here in an hour or two, whenever I get done fixing each category of weapon individually

      Heart 1
  • hmm it looks more realistic and immersive... Will try and leave a review shortly. Do you know if you adjusted the camera recoil or if this conflicts with that mod? i just finished playing a gundred hours of live since the drop and i'm wanting to get back into my modding project, so long as it still feels like im shooting in EFT (live) then it looks amazing

  • What mods did you use for that Kill Display and Hitmarkers?

  • Is it normal that package.json is missing from the file? Or it's not needed.

    • Please follow the install instructions.

  • Holy fuck

  • The server console writes that there is no package.json in the mod (SPT-Realism-Mod)

    • This is not a standalone mod. Please read the mod article.

  • A standalone version of Realism's 'Recoil Overhaul' is coming with a way to share presets like SaviD's, hold tight :)

    Heart 5
    • oh my goodness gracious yess

  • Hello, first of all great mod and addition to game, when i tested this mod with reworked optics... I just dont want to go to live servers anymore :D Just wanted to ask, if you could share FOV and DOF settings for your example no3. 1x and 6x optic with DOF effect, what FOV values do you use, because it looks very good and have a nice focus feel.

    Thanks alot, and wish you the best for standalone mod ;)

    • I have 1x set to 1.00 FOV multiplier and then I have 4-6x magnification set to zoom the FOV in, to about 0.75. For the DOF I enable it on Amand's Graphics. You need advanced settings enabled on the BepInEx menu

      Heart 1
  • I look forward to a separate release of this mod

  • can u add sex back

  • Hi man, love what you did with the mod. I would HIGHLY appreciate a standalone version of it.
    I don't really like the rest of realism overhaul, and even if I deactivate all its features it still messes with my other mods (like Server Value Manager, which I'm not willing to give up)
    Thanks in advance / anyway

    Thumbs Up 2
    • I am no modder, but I will try to learn how to create an SPT mod, and then if I'm successful I'll make a standalone version. Literally all I did was open the json files made by Fontaine and tweak numbers, and then upload the tweaked json files.

  • i made a account just to ask, can you make a non realism mod dependent one? im not a big fan of the realism mod but this recoil is so good

    • If I can figure out how to make a mod then I will absolutely make just a recoil mod, but I am not a developer by any means unfortunately. One potential solution is to just manually copy all my numbers into another Tarkov recoil or weapon balance mod. I also do not want to steal code from Fontaine so once I learn I will need to write my own mod

    • ok but honestly awesome mod its satisfying asf

      Heart 1
    • Thank you! I'm glad you like it :)

  • recoil experts incoming

  • Quick note: All the examples were recorded at level 2 or level 3 recoil control. Depending on your level, you will likely experience slightly to moderately less recoil than is depicted in the example gifs.

  • aw man. do you need the actual mod of fontaine for it to work? i thought this was a standalone mod

    • Yes you need Fontaine's Realism Mod. If you only want the recoil you can just turn everything else off in his mod, it comes with a GUI that lets you configure settings.

    • do i just need to let recoil, balistic and att... on for it to work ?

    • Yep, just the weapon changes and whatever is required by them.

      Thumbs Up 1
  • Cr1tikal Penguinz0 GIF - Cr1tikal Penguinz0 Meme GIFs

    Happy 1 Thumbs Up 1