my mod dosent work at all its either the recoil and the firerate on all guns is to the roof and even if i disable the recoil changes the other issue is that i cant kill anything or damamge anything unless i sue my knife but neither the ai can damage anything its hard to explain the issue but when i do launch the game with the recoil stuff enabled it tells me the game has disabled it causing the guns to be unusable and just brake i have zero clue whats going on ive tried reinstalling the game and deleting all mods but spt realism and it still dosent work
SPT Realism Mod
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I did some digging about materials used in some helmets, weight and armor class.
Vulkan 5
1. Wrong armor type: must be composite(vanilla: composite)"Шлем сделан на основе керамической защитной композиции. «Керамические элементы изготавливаются по нашему заказу отечественными производителями, а мы их используем при производстве шлема по собственной технологии», - отметил Фаустов." - helmet made around ceramic armor composite."изготовлен из высокотвердого керамического экрана и органопластиковой подложки на основе высокопрочной арамидной ткани и эластичного связующего элемента" - made from hard ceramic screen and organoplactic wafer based on high-strength aramid fabric and elastic binder agent.
2. Faceshield armor class: should be GOST 1
"класс защиты забрала – пистолет Макарова (ПМ)" - faceshield armor class - makarov pistol
"Изделие может комплектоваться забралом 1 класса защиты" - product can come with faceshield of first armor class.Sources:
https://cccp-revivel.blogspot.…w.armocom.ru/#broneshlemy
https://vk.com/wall-38000555_592466
Maska-1Sh1. Wrong armor type: should be steel(vanilla: steel)
"Шлем изготавливался из монолитной брони стали." - helmet was made from monolith armor steel.2. Wrong faceshield weight: should be 0.8 (vanilla: 1.1kg)
"Масса: 2,6 кг ― без забрала , 3,6 кг ― с цельным забралом из поликарбоната , 4,12 кг ― с забралом из стали с поликарбонатным визором, Маска-1Щ: 3,4 кг." - helmet mass 2.6kg without visor, 3.6kg with polycarbonate visor, 4.12kg with steel-polycarbonate visor, 1Щ 3.4kg.
Sources: https://forum.guns.ru/forummessage/374/2199515.html
https://wikiwarriors.org/wiki/…D0%B0%D1%81%D0%BA%D0%B0-1
https://war-time.ru/item/shlem-maska-1-maska-1shch-maska-1r
https://vk.com/wall-70128054_1551
Rys'-T
1. Wrong faceshield weight: should be 1kg
"Масса с забралом 3,5 кг." - mass with visor 3.5kg
"Масса: 3,5-3,7 кг" - mass with faceshield from 3.5kg to 3.7kg
Sources:
https://war-time.ru/item/shlem-rys-t-rys-a
https://forum.guns.ru/forummessage/374/2199515.html
LSZh-1
1. Wrong mass: should be 1.25-1.35kg
Source:
https://nsd-nastavlenie.ru/lsh…4%D0%B5%D0%BB%D0%B8%D1%8F
ZSH-1-2M
1. Wrong armor type: should be composite
"Каска ЗШ-1-2М состоит из прочного алюминиевого сплава, покрытого изнутри арамидными тканями" - consist of durable aluminium alloy, layered from inside with aramide fabric.
2. Wrong faceshield armor class: should be GOST 1
"Шлем имеет забрало из двух слоев крепкого стекла первого класса защиты рассчитанного от попадания патронов из пистолета Макаровна или ТТ." - Helmet has visor that consists of two layers of durable glass of first armor class, designed for protection from pistol rounds of Makarov or TT.
3. Wrong helmet mass: should be 2.2-2.5kg"Масса шлема (без забрала и бармицы):" - helmet mass without aventail and visor
"- 1-й размер – не более 2,2 кг;" - first size - no more than 2.2kg
"- 2-ой размер – не более 2,5 кг." - second size - no more than 2.5kgNote: 3.5kg is full size of helmet with aventail and visor.
Sources:
https://guns.allzip.org/topic/374/2199515.html
https://war-time.ru/item/zashchitniy-shlem-zsh-1-2m
https://www.arms-expo.ru/armament/samples/1809/90798/BNTI LSHZ-2DTM
1. Wrong faceshield armor class: should be GOST 1
Note: helmet have two visor options - armor 1 class and armor 2 class visor, but Tarkov only have 1 class version. It makes sense, because in manual for helmet said that 2 class visor issued just one per 5 helmets which makes it kinda rare.
Armor class 2 visor looks like this:
2. Wrong helmet weight: should be 2.2-2.25kg
3. Wrong aventail weight: should be 0.6kgSources:
https://vk.com/wall-210103316_423
http://www.bnti.ru/des.asp?itm=6522&tbl=08.02.02.
https://guns.allzip.org/topic/374/2199515.html
Damn, I'm tired... -
It feels like the armor sometimes doesnt work at all and i often die/take damage in places the armor should protect me.
In this clip you can see me get hit in the thorax whilst wearing Gen 4 Full body armor which at the angle he shot me from should be impossible. Also the armor didnt take damage like as if the bullet bypassed the armor somehow. The bullet he shot me with was PS 7.62 which should not be penning that armor anyway.
How is it impossible for the rounds to have bypassed your armor from that angle? Rounds can bypass armor from literally every angle, please look at the overview page section about ballistics and pictures of real armor plates. If the round bypassed your armor, it would not take any damage. That means in this clip you were shot once or twice in spots not covered by armor, so your armor was not penetrated. This is almost exactly how BSG's upcoming armor zone and plate system will work.
New ammo stat are not work,realism mod are V0.10.0,is still shows vanilla stat,other option and weapon all working well.Using Pettan's 13.5 content mod.cant use new ammo makes me sad
13.5 content mods have to be loaded before Realism.
Thank you very much, testing it a couple times it feels much better, somehow the bots must be consistently lazering for the A Zone.
As such it appears to be a bot issue and not a realism mod issue, although the weird armor pen with low tier ammo is still there.
To clarify, I turned off both armor hit zones and body hit zones
Many rounds can one-tap C and D zone, and there is the neck zone which is an instant kill with 99% of rounds. I have not been able to reproduce issues with low pen rounds penetrating armor they shouldn't. You can make bots non-reactive if you enable bot testing in config, go to Factory and test ammo on the bots. If you can reproduce the bug and record it please let me know.
Any idea why "sometimes" guns strugle to shoot?
I tried my best to get a clip to show but, as always it never happens when you are ready to get the clip, so i'll try to describe it the best posible.What happens is the gun cicles as if it shot (in ak platform you can see the chargin handle move when ads), but there is no recoil, no projectile, no casing, no sound but the round is wasted. It happends when "tap firing" and it is not because tapping too fast, a lot of the times is the first shot. I also noticed, it happens a lot more frecuent when shooting a Bot or scav while ads. It is not a gun specific bug and so far i got it in AKM and M4 platform, doesn't care about the optic beeing used either. One raid it was as if i had shoot binded with "double tap to fire", so i actually checked it in controls but there is no option. It doesn't produce a console error either.
My mod list in load order:
Painter - Trader [CivicIAm]AUG Attachment [Dueleus]
Black Core [CIVICIAM]
Green Core [CIVICIAM]
Mag Tape [CIVICIAM]
AR-15 Red Core [CIVICIAM]
SandCore [CIVICIAM]
White Core [CIVICIAM]
HK417D [Dueleus]
BatterySystem [Jiro]
NoDiscardLimit [Skwizzy]
SPT Realism Mod [Fontaine]
SWAG and DONUTS [nooky and props]
TheLittleDrummerBoy [Tron]
SAIN [z-Solarint]
13.5 Content Port [riku8405]
DrakiaXYZ-Waypoints [DrakiaXYZ]
You have a lot of mods installed, it's a mod compatibility issue. BTW Realism should be loaded last to improve changes of compatibility.
my mod dosent work at all its either the recoil and the firerate on all guns is to the roof and even if i disable the recoil changes the other issue is that i cant kill anything or damamge anything unless i sue my knife but neither the ai can damage anything its hard to explain the issue but when i do launch the game with the recoil stuff enabled it tells me the game has disabled it causing the guns to be unusable and just brake i have zero clue whats going on ive tried reinstalling the game and deleting all mods but spt realism and it still dosent work
It's an issue on your end. Wrong SPT/mod version, bad install, or incompatible mods.
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ive reinstalled it twice now and it is the right version and my 2nd reinstall i just had SPT mod downloaded and there was also a white box in my bottom left corner idk what that is about either
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ive reinstalled it twice now and it is the right version and my 2nd reinstall i just had SPT mod downloaded and there was also a white box in my bottom left corner idk what that is about either
The white box means you didn't install it correctly, you need the updated "Realism" folder in bepinex/plugins
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Thanks for the info
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Did I not set something up right or is it a bug where traders wont refresh and where everything on sale on the flea market goes away after one raid?
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Did I not set something up right or is it a bug where traders wont refresh and where everything on sale on the flea market goes away after one raid?
Yes you messed something up on your end.
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Love the mod. Having an issue with the latest version and SPT 3.6.1 where after I go into inventory (looting, tab, etc...) I cannot change my stance unless I swap weapons. Tried changing load order so realism was first/last and no change. I don't think this was happening on the prior version.
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Yes you messed something up on your end.
I can do more. For example: bodyarmor.
But do you intend to use it or just being polite? -
about experimental recoil.is it don't work for shotguns? shooting from mp 153 in firing range - sight stays around target while camera looking at ceiling(so its even worse than without experemental recoil).also, in future,emphasis of recoil will be around horizontal(as now) or vertical (as other games)?
about pab9 round.isnt it underperforming? its not much info about round,neither i'm weapon expert,but isn't it's supposed have more weight in round and velocity compared to sp6, so more flesh damage or armor damage\penetration? in that case even craft ,which uses sp6 to make pab9,looks counterproductive
and also pmc bots.i dont change raid setting,so difficulty left as online.i had a few instanses on shorline when pmc bot just full auto me in face from 200\300m.it woud be understandeble from any sniper boss,or atleaset from bot with sniper\semiauto shoting.but not this insta fullauto
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about experimental recoil.is it don't work for shotguns? shooting from mp 153 in firing range - sight stays around target while camera looking at ceiling(so its even worse than without experemental recoil).also, in future,emphasis of recoil will be around horizontal(as now) or vertical (as other games)?
about pab9 round.isnt it underperforming? its not much info about round,neither i'm weapon expert,but isn't it's supposed have more weight in round and velocity compared to sp6, so more flesh damage or armor damage\penetration? in that case even craft ,which uses sp6 to make pab9,looks counterproductive
and also pmc bots.i dont change raid setting,so difficulty left as online.i had a few instanses on shorline when pmc bot just full auto me in face from 200\300m.it woud be understandeble from any sniper boss,or atleaset from bot with sniper\semiauto shoting.but not this insta fullauto
It's just a preview feature, he is working on a new recoil system.
So weapons are not balance for this. -
about experimental recoil.is it don't work for shotguns? shooting from mp 153 in firing range - sight stays around target while camera looking at ceiling(so its even worse than without experemental recoil).also, in future,emphasis of recoil will be around horizontal(as now) or vertical (as other games)?
about pab9 round.isnt it underperforming? its not much info about round,neither i'm weapon expert,but isn't it's supposed have more weight in round and velocity compared to sp6, so more flesh damage or armor damage\penetration? in that case even craft ,which uses sp6 to make pab9,looks counterproductive
and also pmc bots.i dont change raid setting,so difficulty left as online.i had a few instanses on shorline when pmc bot just full auto me in face from 200\300m.it woud be understandeble from any sniper boss,or atleaset from bot with sniper\semiauto shoting.but not this insta fullauto
PAB9 is supposed to be underperforming. This mod does not change how bots behave, please compare it to live EFT or unmodded SPT before coming to conclusions about AI
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It's just a preview feature, he is working on a new recoil system.
So weapons are not balance for this.what's purpose of that answer? iw read that its experimental.its prevent discussing current and future state of mod? its been 10 days since release and shotgun recoil stayed like that and nobody mentioned it
This mod does not change how bots behave, please compare it to live EFT or unmodded SPT before coming to conclusions about AI
then your mod description is confusing
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Is there a version of this mod that I can download that doesnt add all the trader limited stock and BS by default? Not a fan of mods that just change the entire game without me toggling the differences on. For now remaining uninstalled since toggling trader changes off did nothing.
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Is there a version of this mod that I can download that doesnt add all the trader limited stock and BS by default? Not a fan of mods that just change the entire game without me toggling the differences on. For now remaining uninstalled since toggling trader changes off did nothing.
there is a config in the mod folder for it so you can disable certain things you dont like something will mess with bots and ect when it comes to some mods mainly the weapon tweaks but other than that you can disable trader changes and be fine
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Is there a version of this mod that I can download that doesnt add all the trader limited stock and BS by default? Not a fan of mods that just change the entire game without me toggling the differences on. For now remaining uninstalled since toggling trader changes off did nothing.
There's literally a config that lets you disable it and all the features are in the description of the mod, you probably didn't restart the server. The entitlement SMH.
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I don't get it...
Shorter barrel has more accuracy than longer one. -
Something wrong with lethality of 12.7x55 round, expecially the PS12A.
I lost footage, but scav died only from fifth shot to the chest. 10-15 meters. No armor.It's easy to check, even armor piercing rounds sucks if you compare it to vanilla where you one-tap scavs.
Can it be related to small weight of bullet?
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There's literally a config that lets you disable it and all the features are in the description of the mod, you probably didn't restart the server. The entitlement SMH.
I did disable it and restarted everything.
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