Friendly PMC

  • pitAlex added a new file:

  • pitAlex added a new version:

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    Ensure "exUsec" bots do not have a list of revenge bot types in order to deal with issues where Usec bots become hostile.

  • pitAlex added a new version:

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    This is an update in an attempt to try to fix the Usec bots being hostile. This makes the rouge bots (exusec) also friendly as that seems to address the issue. At least in my tests in lighthouse, it worked. You also must exit the game and enter back, even clear your "victim" list in your profile to reset them if they start shooting you.

  • pitAlex added a new version:

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    Updated mod to clean up some of the code and sameSideHostileChance (number) with sameSideHostile (boolean). Also added sniperChance(number) to specify the chance of each individual sniper in a map to spawn.

  • pitAlex added a new version:

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    Updated for 3.7 and now it seems that SAIN no longer conflicts with the "follow me" command making it fully compatible with this mod. Now, what would be cool is if Leonana69 updated his radar so that the color green is for friendly instead of for scavs.

  • Hi :)


    Sorry if not asking in the right place, but is there any way to tell a friendly PMC, without having to shoot them and have them shout 'friendly fire'? Would be so good if when a friendly PMC sees you they shout a voiceline that indicates that they are friendly. Can't afford to wait and just look at them and see if they shoot - litlte bit risky! :D


    Thanks

  • pitAlex added a new version:

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    This is an update where I tweaked a bit some of the code and also changed things regarding the rogue faction to always be hostile towards USEC and have no "revenge" setting. I've played Customs, Lighthouse three times, Factory, and USEC did not turn hostile for me. Hopefully, now things are stable in terms of friendly USEC.

  • pitAlex added a new version:

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    Update for Aki 3.8.0
    In this version, I have also removed all the wave spawn configuration as that has always been something more of personal use and people like to use specific mods for that. Thus this mod will focus on just one thing - making same-side bots friendly. There are 2 parameters now, sameSideHostile and armband. Armband makes the usec bots have blue armbands and bears red. You can disable it in case you want to use the armband mod that offers more option.

  • pitAlex added a new version:

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    In this I update I managed to fix the issue where the bots would randomly turn hostile. Seems it was related to aggro-level settings that get triggered regardless of which type of bot you kill. After changing those BEARs I encountered during fights and even killing in front of them made no impact, they still remained friendly. Not sure if this also helps with the USEC and ex-USEC situation, test and see.

  • pitAlex added a new version:

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    Fixed issue with hideout and new places where it might crash during raid end. For those who already have the mod you only need the DLL in your {aki-dir}\BepInEx\plugins. So here it is directly : https://drive.google.com/file/…fz6sS8Ej/view?usp=sharing

  • pitAlex added a new version:

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    Fixed issue with AI boss followers not being active as well as raiders. Tested in reserve map.
    Like the previous one, those who already have the mod can get just the DLL : https://drive.google.com/file/…fz6sS8Ej/view?usp=sharing

  • pitAlex added a new version:

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    More bug fixes in the code that handles commands and squad spawning. Improvements on where bots look while they are moving.
    And see the description for what's new in terms of features.

  • pitAlex added a new version:

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    More bug fixes on spawn setup, issuing commands, and looting bodies.
    Also exposed some parameters to play with in terms of how bots move from cover to cover during combat. They are under "Miscellaneous".
    "Regroup" is becoming the key command to get followers back on track in most situations.

    You will notice also a new command added under "Enemy", that is "Contact". It is still a work in progress but the goal is to have a command to give them whatever enemies you are seeing yet they didn't see them yet.

  • pitAlex added a new version:

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    Tested on Fika system and normal. 6 raids tested in total, mixing it with clone equipment and scav run. They followers spawn every time. I don't see how it wouldn't work now unless we are dealing with conflicts.

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