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FIN - If I'm wrong in my explanation, I apologize. This is simply how I understand it and it seems to give me the results I want in the game.
Nope, you pretty much got it, I think.
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3) Okay I think I understand this setting more now, correct me if I am wrong here but from my understanding it means the AI are 1x, 2x, 3x, 4x, 5x, 6x more likely to wear this armour compared to the default? The default is 1, 1, 1, 1, 1, and I changed my config for Scavs to 2, 3, 1, 1, 3, 2, I don't like Scavs having class 4 & higher armour and I think class 3 armour as the maximum is perfect for them and I might of copied what you said but I just want to make sure
You did it right, but 2, 3, 1, 1, 1, 1 would make a bit more sense, just since, if you've already limited scavs to only having class 2-3 armor via the "Min and Max armor class available" setting, they won't be affected by the last three numbers anyways.
Also, just to note, but 2, 3, 1, 1, 1, 1 is setting the chance of getting (Currently nonesistant) class 1 armor to 2x. If you wanted class 2 armor to be 2x, and class 3 to be 3x, you'd want to set it to 1, 2, 3, 1, 1, 1
As you assumed it's the latter: I've disabled GearChange for the time.
And yes I got some other mods, but none that touch gear or AI. I'll try later with just FAIT to be sure though.
I believe I've solved your issue, there was a weird problem with the order some functions occurred in that could cause issues. I need to do a little more testing, but when 1.19.1f comes out, the fix will be included. Should be tomorrow, hopefully!