GhostFenixx added a new file:
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Configurable Categories:
Stash and items
Hideout
Traders
Trader Services
Loot
Skills and Experience
Raid options
Flea market
Repeatable quests
Case Space Manager
SCAV:
Bots
PMC
Custom fields
Requirements:
Install .Net 9 by using this link: [https://dotnet.microsoft.com/ru-ru/download/dotnet/thank-you/runtime-9.0.3-windows-x64-installer]
Install 7ZIP [https://www.7-zip.org]How do I even install any server side mod?
1. Download the mod.
2. Extract the mod archive using 7Zip into GameFolder/user/mods/ unless specified otherwise, Mod name should appear after running server for the first time.
3. Be sure to check that mod folder has mod contents and not just another folder.
Path should be precisely like this "GameFolder/user/mods/*modfolder*/*modcontents*"
In default case scenario for SVM it would be "/user/mods/[SVM] Server Value Modifier"
So if you run into missing package.json don't cry about it in comments.
Now with SVM specific instructions:
1. Run Greed.exe from the mod folder to adjust the mod to your preferences.
2. Apply your changes by following the Greed main page.
3. Start the server & the game.Server terminal says I am missing a loader. What should I do?
Really, you didn't manage to read all of the messages it told you to do in server terminal?
SVM doesn't have a default configuration file. If you haven't applied any kind of settings, then the mod disables itself.
Create a preset and then apply it. Be sure loader.json have been created in Loader folder, so is preset in Preset Folder.
My pockets have disappeared!
Data related to your pockets’ structure is stored inside SVM.
Removing SVM from the modlist removes your pockets.
If you want to remove SVM from your modlist – Run SVM once with Case Space Manager disabled,
Then run the game, load into a profile and only afterward close the game and delete SVM.
Any suggestions about load order or compatibility?
Usually mod load order would look like this:
Gear mods > Traders > SVM > Major overhauls of core features such as ‘Realism’, ‘SWAG+Donuts’, ‘Skills Extended’, etc.
Heavily depends what features you use, certain mods do have direct conflicts if loaded before even if they follow such way, for example:
Lotus Trader mod and Free lab access
Artem Trader mod and IIC and Item quest unlocks.
What is `Individual Item Changer?`
This feature will allow you to change mostly anything related to items.json.
It will take an effect after all the other settings in ‘Items and Stash’.
For easy item browsing I recommend using the Item Finder, the link for which is in “Discord and Website Links” above.
Be advised, first `_props` shouldn’t be declared,
but it will require internal grids and slots structures.
The order of applying changes go this way – Parent IIC, Default IIC, Filter IIC.
Price changer is independent and is not affected by the rest.
You can insert values and arrays of values using this structures:
For Default IIC and Parent IIC
ID:Property:Value
ID:Property:[Array,Of,Values]
ID:Structure:Property:Value
ID:ExternalStructure:Array:InternalStructure:Property:Value
Basic structure can support expressions: add, subtract, division, multiplication (+,-,/,*)
Currently expressions supported up to 6 variables (including expression)
ID:Property:Expression:Value
Here are some examples for Default IIC:
1) Morphine with 2 uses:
544fb3f34bdc2d03748b456a:MaxHpResource:2
2) P90 magazine with the size of 100 rounds:
5cc70093e4a949033c734312:Cartridges:0:_max_count:100
3) Emergency Exit Keys with 100 uses:
5448ba0b4bdc2d02308b456c:MaximumNumberOfUsage:100
4) 120 Igolnik stack in a single cell:
5c0d5e4486f77478390952fe:StackMaxSize:120
5) MBSS backpack vertical and horizontal size to 8 cells:
544a5cde4bdc2d39388b456b:Grids:0:_props:cellsH:8
544a5cde4bdc2d39388b456b:Grids:0:_props:cellsV:8
6) Grach pistol that can switch to full auto:
576a581d2459771e7b1bc4f1:weapFireType:[single,fullauto]
7) AFAK Resource is multiplied by 1.5
60098ad7c2240c0fe85c570a: MaxHpResource:*:1.5
Here are the examples on Parent IIC:
1) All stimulators with 2 uses:
5448f3a64bdc2d60728b456a:MaxHpResource:2
1)All magazines have +10 ergonomics:
5448bc234bdc2d3c308b4569: Ergonomics:10
For Filter IIC
It follows a different scheme than other 2:
It does not require declaring second ‘_props” neither ‘filters’.
It accepts exactly 6 variables
ID:Grids/Slots:Slot/GridNumber:Filter/ExcludedFilter:[Array,Of,Items]
Currently for 1.10 – it only allows to add an ID into filter, removing IDs or filters themselves is not yet implemented. TBA.
Here are the examples on filter IIC:
1) 60 Round AK Magazine can fit into ADAR:
5c07c60e0db834002330051f:Slots:1:Filter:[55d482194bdc2d1d4e8b456b]
Price Changer
Price Changer is the most simple one, made of 3 fields:
ID:Expression:Value
It support add, subtract, division and multiplication (+,-,/,*)
Example:
1) 60 Round AK magazine price multiplied by 2.5
55d482194bdc2d1d4e8b456b:*:2.5
2) All stimulators cost 1337 more
5448f3a64bdc2d60728b456a:+:1337
How does level scale reward works?
Each level margin has own set of possible rewards and their chances, for example:
When your PMC level is 25, daily quest completion will reward you with:
~32k roubles, 6GP coins and 5 items.
If you were over level 30, you’d have bigger rewards, vice versa if you were level 19.
You can adjust both levels, and rewards fields.
You have to keep the amount of level ranges and reward sets within same amount.
How does Skill Leveling efficiency works?
Taken from the Escape from Tarkov Wiki:
Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:
1. 129%: Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow ).
2. 100%: After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).
3. < 100%: After the first 2 skill points, the leveling speed is calculated using the formula
0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit
(e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow ).
After not earning any skill points for 200 seconds, the modifier is reset for that skill.
Keep in mind that unlike at the start of the raid, the earned points counter
is set to 1 in this case, which means you don't start with the 129% modifier
but with the 100% modifier.
This application uses Media and/or Materials from the Video Game "Escape from Tarkov" and links that leads to Game official wiki that can be accessed via `https://escapefromtarkov.fandom.com/`
Escape from Tarkov content and materials are the intellectual property of their respective owners "Battlestate Games Limited".
Developer of this application is not affiliated to "Battlestate Games Limited" nor their Wikis, in any way
In AI PMC Section, PMC Names consist of usernames of multiple SPT communities.
If you find yourself uncomfortable to be in this list or you find certain name offensive - report to a mod developer.
I don't support old/outdated versions of my mods meaning you will not receive any help from me if you are using an old version.As of moment of writing[09.03.2023 UPD 2024] I am not planning to make any kind of Compatibility with mods, however the SVM itself is quite modular, if you think conflicts can happen - you can always disable incompatible section via Greed.
Credits:
Related to SVM:Ereshkigal - Main inspirator, a lot of initial code was used from Ereshkigal's mods, such as Bots loadouts, Aki Configurator and AKI-AIO.
Senko, Chomp, Spaceman - Assisted or is part of the development in one way or another, whether it be being the owner of code snippets used in this mod, to actively developing the mod or providing help.TheSpartacus - Transition to AKI 3.0.0 and general help between releases
Related to UI (GFVE/GREED):
SerWolfik - for GFVE icon.
Lacyway - Major help with UI transition, giving me a head start with WPF
SSH_ - Archive with Icons
BattleStateGames - for creating those icons.Misc:
KMC - Reuploading the mod onto the SPT-Aki website.
Volcano - Oddba representative of SVM
Nexus4880 - Creator of 'Hide Special Icon' Plugin for Case Space Manager
Fire Hawk, Z3R0, Tabi, Assassin, Morgan, RakTheGoose - Testers, feedback
G10rgos, DaveyB0y, Fortis, olli991, Kain187, GamesB4Gains, Kiriko, MalecSP - Donations
Localizations:
Ukrainian - celebrutu
Korean - 루퍼, 고라니Chinese - Volcano
Everyone else who provided any kind of support to the project, whether bug reports, feedback related to UI or helped other to with issues.