Great to see you back, Fin. Can't wait to try this mod. I wanted to ask, does this address anything with bots and lasers/IR? I've been asking around to see if anyone's made a mod to fix that weirdness and FAIT seems well-suited. Basically lasers act like infinite-range flashlights for bots; in pitch blackness if their laser touches you - even from 300m away - they'll spot the player and open fire. Which is dumb.
Also, IR lights/lasers: I've done limited testing but from what I've seen, it appears as though bots can see player IR light and IR lasers whether they have NVG's on or not, which kinda makes them pointless to use.
Thanks again for all your hard work!
It does not, I'm afraid, though I believe there's a value in the AI settings that appears to increase the distance at which bots can see you when you have a light activated. No idea if it actually does anything, though, a number of values are misleading and / or have changed / lost their function since I first made this mod, because BSG codes in ways alarmingly similar to my own chaotic 'style'.
Edit: Found the suspect value, it's called "ENEMY_LIGHT_ADD". Again, don't know if it *does* anything, but in my old notes I used to suspect it made you easier to see when you had a light activated.