Props added a new version:
Quote1. Added fix for raid start (it was using an outdated routing point). Other save points were working fine.
Props added a new version:
Quote1. Added fix for raid start (it was using an outdated routing point). Other save points were working fine.
Props added a new version:
QuoteSPT 3.5.5 Only
- Added PlebMode toggle in Bepinex Config. Turn on PlebMode if you want all weapons to affect door breaching.
- Added weapon restriction and ammo restrictions when PlebMode is off:
On non-metal doors:
- You can only use shotguns with slugs
- or melee weapons that are : DeadBlowHammer, FierceBlowSledgeHammer(if you guys can make it equippable), Crash Axe, Crowbar
- I think regular hand grenades work
On metal doors.
- You can only use grenade launchers with HE rounds
Props added a new version:
QuoteSPT 3.5.5 Only
- Added Version Checker - Means it will only work on SPT 3.5.5
- Added 2 different ways to disable bots shooting (should work on boss ai now assuming you hide behind bush and no body part is visible). I had someone test this for me.
Props added a new file:
QuoteDisplay MoreI have taken the tracer mod, rewrote it and then added the ability to set tracer color.
Installation
Just drop this folder into your aki/user/mods/ folder.
Configuration
Edit the config file as per the instructionis in the cfg folder.
It will allow you to add ammo you don't want tracers on and also set the color (must be simple name like red, green, blue)
Very true
Props added a new file:
QuoteDisplay MoreI made this because i hated that there was a breach option and it never worked. All you did was stub your toe on 90% of doors.
Installation.
1. Unzip it into your spt directory. it should install the pieces in the right place.
Usage.
- Added PlebMode toggle in Bepinex Config. Turn on PlebMode if you want all weapons to affect door breaching.
- Added weapon restriction and ammo restrictions when PlebMode is off:
On non-metal doors:
- You can only use shotguns with slugs
- or melee weapons that are : DeadBlowHammer, FierceBlowSledgeHammer(if you guys can make it equippable), Crash Axe, Crowbar
- I think regular hand grenades work
On metal doors.
- You can only use grenade launchers with HE rounds
Thanks DrakiaXYZ for the door code.. I used his as a base and built on it.
If you guys enjoy my work and feel like buying me caffeine, here's my kofi.
Props added a new version:
QuoteFor SPT 3.5.5 Only
- Added 2 other patch types. There shouldn't be anymore stray spawns unless they are boss related?
- Added version checker. patch will disable itself if you are not on the version it was made for.
That sounds like an issue some where. Not sure why poop is the issue. have you tried moving poop out of the mod folder and then seeing if it changes? Is there an error in the console?
Props added a new version:
QuoteSPT 3.5.5 Only
- Made basic optimizations
- Commented out log
- Added warning if you are using it on a version of EFT that it was not meant for (Thanks DrakiaXYZ).
Props added a new version:
QuoteSPT 3.5.5 only
- Fixed bug for nonblacked out limbs applying to enemies too. This meant they were tanking bullets.
- Added check to see if you are on correct Tarkov Version. If it detects you are on wrong version, it will give error in unity log. (Thanks Drakia)
Props added a new file:
QuoteDisplay MoreAuto Profile Backup
Backup your profile automatically
mod is disabled by default, check out the config file
- Auto Profile Backup when (Configurable)
- Game Start
- Raid Start
- Raid End
- ...maybe more
- Prevent profile's filename error by auto rename
- You don't have to rename the backup file
select backup file then drop into /user/profiles folder- Maximum Backup Per Profile (Configurable)
- Auto-Backup path: %SPT%/user/profiles/Autobackup/
- Backup file format: %Event%-%ISO Timeformat%.json
(Example: onRaidStart-2022-08-30T161622490Z.json)
Installation
- Extract zip and place Lua-AutoProfileBackup folder into %SPT%/user/mods folder
How To Use
- Drag and Drop also edit config.json
- Restore backup when you need to rollback
Props added a new file:
QuoteDisplay MoreThis mod will gradually repair your armor overtime after a set amount of time that you were last hit (configurable from bepinex menu f12).
The rate at which it repairs the armor is also configurable. Not to make this too cheap, i have set the repair rate pretty low and you need at least 60 seconds before it begins repairing the armor.
There is one false flag from virustotal. If you guys are scared you can can recompile the code from my github.
It will only repair items with an armorcomponent in the following slots:
headwear, facecover, armorvest, tacticalvest, eyewear
Installation.
Drop the dll into your /bepinex/plugins folder.
Removal
Remove from the installation folder and thats it.
If you guys enjoy my work and feel like buying me caffeine, here's my kofi.
Props added a new version:
Quote
- Added 3.5.5 Build Update
- Added ability for bleeding damage and fractures to still apply in COD Mode (see COD Mode Bleeding in F12 Bepinex Menu)
This is for those of you that still want to use bandages for some reason.- Added patch to COD Mode so you will not get blacked out limbs if it is active.
Props added a new version:
QuoteRebuild for 3.5.5 only
Yes exactly like that