it will pick a random number between one - five for the botcount.. if you want a guaranteed 5 bots, then yo u have to list the bot 5r times in the group.
Posts by Props
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Props added a new version:
QuoteFix for the first raid issue (thanks DrakiaXYZ for the fix).
I overlooked the easiest thing lol.
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Props added a new version:
FileSWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 1.4.3- Updated to fix bug where 1st raid didn't really have extra spawn changes
- Before it did not fill in wave spots if it failed for some reason (not enough random bots to pick from.. etc).. now it does unless you do not have enough bots.
- Updated to grab all groups from all pattern files before making random selections.. that means more random choices per map. Before it grabbed per file per map and then incremented the timer which i think is not truly random.
- Allow multiple botzones or bosszones to
Quote- Updated to fix bug where 1st raid didn't really have extra spawn changes
- Before it did not fill in wave spots if it failed for some reason (not enough random bots to pick from.. etc).. now it does unless you do not have enough bots.
- Updated to grab all groups from all pattern files before making random selections.. that means more random choices per map. Before it grabbed per file per map and then incremented the timer which i think is not truly random.
- Allow multiple botzones or bosszones to be defined for a group.. just use commas inbetween the names like "ZoneFactory, Botzone, ZoneBridge". Just remember it still needs to match the map.
Note: Also if you choose all as an option and specify a wrong botzone, it probably won't spawn. so if you use the all map option, just leave the botzone empty and SWAG will pick a random one for you in the map.
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Props added a new version:
FileGrapple Gun (GG) 1.1.0- switched to coroutine (should be smoother)
- added height to the F12 Bepinex Menu so you can set it up to land higher than the grappling point.
- You will still follow the original grappling route if you let go of the grappling hook.
Quote- switched to coroutine (should be smoother)
- added height to the F12 Bepinex Menu so you can set it up to land higher than the grappling point.
- You will still follow the original grappling route if you let go of the grappling hook.
Let me know if there are areas you cannot grapple - i have to add exclusions manually so a screenshot and short explanation would be nice if you really need to be able to grapple there. Keep in mind that if you can't grapple for some reason, you are either clipping with an object or running into an object( e.g. what you are standing on so make your player jump and then grapple).
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Props added a new file:
QuoteSPT 3.5.3
Notes
- If you fly into space and can't get back, use the emergency restart option in the bepinex F12 menu and then grapple onto an object to clear that wierd force that happened to you.
- No holding in place because tarkov wierd physics made you clip through the world.
- Mess with the gravity setting, if you guys find something that makes the grapple work well, let me know.
- Fall Damage Safe Height is set to 99999f. you would instantly die without this trying to grapple.
Install
Unzip the folder into your bepinex/plugins folder
Usage
- Set a key for the grappling hook in the bepinex
- Imagine a invisible crosshair in the center of your screen and aim.
- Hold down the key to use the grapple.
- When you release, it will release the grapple.
- ALSO JUMPING BEFORE YOU SHOOT seems to work better? maybe i'm tripping.
you can replace the sounds in the folder with the same name and ogg type if you want.
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Props added a new version:
QuoteRebuild for SPT 3.5.3
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Props added a new version:
QuoteRebuild for SPT 3.5.3
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Props added a new version:
FileDad Gamer Mode 1.4.03.5.2 + 3.5.3- Added CODMode Setting - COD Mode only does health regen and there options in the Bepinex F12 menu to set the HealRate (how fast it heals default is 8f) and how long to wait before it you last got hit before starting to heal. Instantly heals broken limbs and bleeding effects.
- Set fallsafeheight from 1.5 to 1.8 .. not sure if thats too much or too little for default falling damage.
Quote3.5.2 only
- Added CODMode Setting - COD Mode only does health regen and there options in the Bepinex F12 menu to set the HealRate (how fast it heals default is 8f) and how long to wait before it you last got hit before starting to heal. Instantly heals broken limbs and bleeding effects.
- Set fallsafeheight from 1.5 to 1.8 .. not sure if thats too much or too little for default falling damage.
How to setup CODMode (ideally got to combine with other features, if you don't take less damage you would still die in like 2 bullets):
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Props added a new version:
FileProps In-Raid Modding (PIRM) 1.5.0- Updated Props In-Raid Modding to SPT 3.5.2
- It is now a client mod. That means more compatibility and no breaking Item Logic from spt devs (i think) or other mods.
- It is janky like all my code. If you cannot drag attachment onto weapon, double click weapon and drop the attachment onto the mod slot it belongs too. (theres still one method out there i have to find that probably verifies dropping on to weapon). You have no idea how long i have been searching just to get it to work to this point.
Quote- Updated Props In-Raid Modding to SPT 3.5.2
- It is now a client mod. That means more compatibility and no breaking Item Logic from spt devs (i think) or other mods.
- It is janky like all my code. If you cannot drag attachment onto weapon, double click weapon and drop the attachment onto the mod slot it belongs too. (theres still one method out there i have to find that probably verifies dropping on to weapon). You have no idea how long i have been searching just to get it to work to this point.
- I have only tested this on pmc and looting enemies, not as a scav player
- Also weapons seem to fire without their required parts since you can equip it . lol
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Props added a new version:
FileProps In-Raid Modding (PIRM) 1.5.0- Updated Props In-Raid Modding to SPT 3.5.2
- It is now a client mod. That means more compatibility and no breaking Item Logic from spt devs (i think) or other mods.
- It is janky like all my code. If you cannot drag attachment onto weapon, double click weapon and drop the attachment onto the mod slot it belongs too. (theres still one method out there i have to find that probably verifies dropping on to weapon). You have no idea how long i have been searching just to get it to work to this point.
Quote- Updated Props In-Raid Modding to SPT 3.5.2
- It is now a client mod. That means more compatibility and no breaking Item Logic from spt devs (i think) or other mods.
- It is janky like all my code. If you cannot drag attachment onto weapon, double click weapon and drop the attachment onto the mod slot it belongs too. (theres still one method out there i have to find that probably verifies dropping on to weapon). You have no idea how long i have been searching just to get it to work to this point.
- I have only tested this on pmc and looting enemies, not as a scav player
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Props added a new version:
FileNo Bush ESP 1.4.1- Build for 3.5.2 SPT-Aki
- Updated from RayCastSphere to RayCast (yes.. i'm a dumbass so no more ray width - this is more accurate)
- Take position from the enemy bots head instead of center mass.. fixes the janky way of using a Ray Sphere
- Added more exclusions for metal, wood.
- IsVisible (GoalMethod Disabled in F12) is the best option now instead of the hacky way of Setting the Goal Enemy to false. This means bots will only stop shooting but not stand around like an idiot.. you are still an enemy
Quote- Build for 3.5.2 SPT-Aki
- Updated from RayCastSphere to RayCast (yes.. i'm a dumbass so no more ray width - this is more accurate)
- Take position from the enemy bots head instead of center mass.. fixes the janky way of using a Ray Sphere
- Added more exclusions for metal, wood (apparently this is what i needed the entire time).
- IsVisible (GoalMethod Disabled in F12) is the best option now instead of the hacky way of Setting the Goal Enemy to false. This means bots will only stop shooting but not stand around like an idiot.. your are still an enemy.
If you have issues let me know, but this should finally fix everything (i think).
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Props added a new version:
Quote- Fixed an issue with the maps being read wrong if the value 'all' was used for mapName (it was working before dammit).
- Added additional safety checks in case no openzones were ever found.
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Props added a new version:
Quote- Updated for 3.5.1
- Added support to choose no spawn distances for each map.
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Props added a new version:
QuoteUpdated GClasses for 3.5.1
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Props added a new version:
FileProps Automated Selling 1.3.0- Added a pricemultiplier option so if you think its still too much money, you can knock it down.
- should have fixed the multiple issue with ammo as the price is already given for the lot (not each individual bullet).
- Updated for 3.5.1 price method.
Please update if you use the price multiplier.. this now includes a fix so it can't give you decimals.Quote- Added a pricemultiplier option so if you think its still too much money, you can knock it down.
- should have fixed the multiple issue with ammo as the price is already given for the lot (not each individual bullet).
- Updated for 3.5.1 price method.
Hot out the oven.. not even tested. if its broken either tell Valens or leave a shitty meme in the comments.
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Props added a new version:
FileNo Bush ESP 1.4.03.5.1 update btw. will cause issues like the frozen bodies on 3.5.0 i think.- updated with more exclusion tags. I think i found the culprit in woods and that trees would be wrapped in 'cylinders' for low poly level of detail. Should work better now.
- Removed the types as i didn't want to cause any more conflicts with my shitty code.
Quote- updated with more exclusion tags. I think i found the culprit in woods and that trees would be wrapped in 'cylinders' for low poly level of detail. Should work better now.
- Removed the types as i didn't want to cause any more conflicts with my shitty code.
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Props added a new version:
QuoteUpdated for 3.5.1
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Props added a new version:
FileSWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 1.4.1- Fixed README for all openzones.
- Fixed openzones to grab from all spawn points in a location file.
- Fixed wavetimer for not resetting each new map. Fix the iterative time span logic as well.
IF FOR SOME REASON ( I DON"T KNOW) It seems like SWAG doesn't work right on the 2nd raid - all 94 of you who downloaded this earlier.. then redownload this zipQuote- Fixed README for all openzones.
- Fixed openzones to grab from all spawn points in a location file.
- Fixed wavetimer for not resetting each new map. Fix the iterative time span logic as well.