pitAlex added a new version:
QuoteFixed compatibility issues with SAIN 4.x and Questing Bots 0.10.x. It is far from perfect, but it should hold.
pitAlex added a new version:
QuoteFixed compatibility issues with SAIN 4.x and Questing Bots 0.10.x. It is far from perfect, but it should hold.
pitAlex added a new version:
QuoteThis version will only work for SPT 3.11.x
- fixed follower getting stuck in some cases when using stimulants
- fixed health modification not being applied to the Goons when doing transit
- fixed follower kill not counting towards a quest if, while the bot's equipment matched the quest requirements, the player's equipment did not match
pitAlex added a new version:
Quote
- fixed issue with followers looking backward when going into "enemy search" mode
- made followers heal more often by changing at what health percentage (per limb) they should heal
- fixed marking Goons (when their friends) as enemies if they happen to be in sight, while marking someone else as an enemy
- other bug fixes
SAIN's latest version is not yet supported
BitBucket has problems. Wait for them to resolve. Look how it loads page within a page - the site is having issues.
A couple of questions:
1) Do you see request /client/game/bot/followergenerate being made in the server console when entering the raid? Usually, it comes during the "get ready" countdown phase.
2) What other mods do you have?
3) Which version of friendlyPMC are you using?
The only way it would do that is if you are using the /equip command. But that is more of a dev tool. As a user, stick to selecting equipment you see in the dropdown when viewing a follower's profile, as mentioned in the mod description page, under "Squad Customization".
With the latest 4.4.4?
Just teleport them. It is because whatever spawn point you are spawning at has no nav path, and the game teleport them somewhere else. Have you install waypoints mod? That helps with this.
It is a game, even present on live. It's not related to this mod.
In the squad manager chat. Please see the instructions on the mod's page. It is under Overview > Squad Manager
first set /pickups to at least 1, then set /recruit on. Now, you can ask the bots you find to follow you (if they are of the same faction). If you extract successfully with them, based on their level compared to yours, you will get a friend request from them.
pitAlex added a new version:
QuoteFixed shuttering issue in Factory
Made map transit work with spawned followers
Added patch for dealing with Despawn of followers in Donuts - tested in a number of raids, along with FIKA and without. With prefetch on and off. It seems to work fine now.
Yea. Preventing equipment generation for the bot. Previous versions did not rely on the server side like this one is. I am moving as much as I can to the server side to reduce conflicts with all the other bots mod. Here I am simply calling "generate" bot and the fact that it is throwing an error would be an issue with how that mod is made.
You can do this: disable that mod, add your followers, and set their equipment to other than "Default". Then you can put it back as their equipment will be saved and that mod will not longer be able to conflict.
Did you by any change do this,console.error ? It is just console.error.
But maybe the SPT is overwritting the global console, try console.log if so.
Hmm, you can go to mods/friendlyPMC/SquadChat.ts and find "An error occurred while processing your command" and you will see that right above it there is this.logUtil.error(e). Change that to console.error(e) and then restart the server and try again to see if now the error will show up in the server console.
There should be an error right above that message. It could be the nickname you are trying, you should use Latin characters only.
Are you below level 20? If so, that is expected.
Try without zzDrakiaXYZ-LiveFleaPrices mod.
You have to finish all his quests. Some have a 1-hour cooldown between them.