Posts by pitAlex

    pitAlex added a new version:

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    Version for SPT 3.11.x only:

    This update focuses more on the scav run.


    • fixed bug where you could not pick up scav as followers during scav raids
    • transit will now work with scavs as well
    • restrictions command now affects scav run as well. When activated, the player's karma will determine how many followers he can spawn with and if they will return loot. See the updated description for details
    • fixed Knight trader having an incorrect buying setup at level 0

    pitAlex added a new version:

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    • fixed bug where health multiplier would get saved as the follower's health, ending up being multiplied again and again
    • made zombies attack followers as well, and followers now see them as enemies
    • health multiplier now affects scav followers as well

    first set /pickups to at least 1, then set /recruit on. Now, you can ask the bots you find to follow you (if they are of the same faction). If you extract successfully with them, based on their level compared to yours, you will get a friend request from them.

    pitAlex added a new version:

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    Fixed shuttering issue in Factory

    Made map transit work with spawned followers

    Added patch for dealing with Despawn of followers in Donuts - tested in a number of raids, along with FIKA and without. With prefetch on and off. It seems to work fine now.

    Yea. Preventing equipment generation for the bot. Previous versions did not rely on the server side like this one is. I am moving as much as I can to the server side to reduce conflicts with all the other bots mod. Here I am simply calling "generate" bot and the fact that it is throwing an error would be an issue with how that mod is made.

    You can do this: disable that mod, add your followers, and set their equipment to other than "Default". Then you can put it back as their equipment will be saved and that mod will not longer be able to conflict.

    Did you by any change do this,console.error ? It is just console.error.
    But maybe the SPT is overwritting the global console, try console.log if so.

    Hmm, you can go to mods/friendlyPMC/SquadChat.ts and find "An error occurred while processing your command" and you will see that right above it there is this.logUtil.error(e). Change that to console.error(e) and then restart the server and try again to see if now the error will show up in the server console.

    There should be an error right above that message. It could be the nickname you are trying, you should use Latin characters only.

    No errors in that log. So i can't tell where the conflict is. I have MOAR, more checkmarks, dynamic maps, looting bots, endurance (that is besides what this mod is dependent of) so at at least I can tell you those do not cause problems.
    You seem to have a lot of weapon mods - those could cause problems with bot spawning if bots get the weapons and they are not actually made to be used by bots.

    "Performance Improvements" < this mod I see problematic in what it touches for bots. Try without that. This for the spawm issue

    There is a new setting at the bottom of the config called "prefetch data". Maybe you turned that off, that will result in a spawn delay. And that is not an error, it is normal. With who do you have problems? With the Goons or regular followers?

    I don't see how those mods would cause conflicts. Maybe you need to re-install AKI or do a clean install of the friendlyPMC mod (meaning you delete everything related to it first, including the xyz.companion cfg in BepInex and then put it back).

    Are you putting your custom clothes on them? Either by selecting "Player" for top or bottom clothing or by selecting them specifically?