nooky added a new version:

Delete this file BepInEx\config\com.dvize.Donuts.cfg
A lot has changed in the config so this is important to avoid any potential issues.
A huge personal thank you to props, DrakiaXYZ, DanW, the SPT dev team and all who use this mod!
This is a big update - there are a lot of new things and changes, please take the time to read through it all


SWAG + Donuts v3.2.4
NEW: Santa
There is a new SWAG config file for event specific bosses, such as Santa. Santa has been added to all maps…
QuoteDisplay MoreSPT 3.7.1-3.7.4 ONLY
Delete this file BepInEx\config\com.dvize.Donuts.cfg
A lot has changed in the config so this is important to avoid any potential issues.
A huge personal thank you to props, DrakiaXYZ, DanW, the SPT dev team and all who use this mod!
This is a big update - there are a lot of new things and changes, please take the time to read through it all
SWAG + Donuts v3.2.4
NEW: Santa
There is a new SWAG config file for event specific bosses, such as Santa. Santa has been added to all maps and his spawn chance, time and zones are defined here: user\mods\SWAG\config\eventsBossConfig.json, similar to bossConfig.json.
By default, SWAG Santa has a 25% chance to spawn on all maps. SWAG will automatically check if your SPT Christmas event is enabled, if enabled then Santa spawns are automatically enabled. If the SPT event option is disabled, then all Santa spawns are automatically disabled and Christmas is ruined.
NEW: SCAV Raid Preset Selection
You can now select a spawn preset specifically for your SCAV raids. "Random SCAV Raids" is selected by default which randomly selects between one of the new SCAV raid presets (see below)
NEW: scav-raids presets
"scav-raids" and "scav-raids-starting-pmcs-only" have been added. As of SPT 3.7.4, when you enter a raid as a SCAV it will be mid-raid, just like live. To emulate this behavior with presets, SCAV raid presets can spawn more SCAVs, fewer PMCs at the start with moderate variance and lower bot caps. Instead of PMCs spawning at their usual starting locations they will instead spawn near "hot zones" or other areas of the map to simulate PMC location when you enter the middle of a raid as a SCAV.
"scav-raids" includes dynamic PMC spawning throughout the raid (useful for longer raid timers)
"scav-raids-starting-pmcs-only" only spawns a small number of PMCs when you first enter the raid as a SCAV then no more
Each SCAV preset support SCAV Labs raids too, if that's your thing.
NEW: Bot Hard Cap (optional)
If enabled, Donuts will skip PMC and SCAV spawns if your bot count has reached your Donuts caps. Keep in mind that spawn points will continue to trigger regardless, there just won't be any bots spawning if you are at your caps already.
NEW: Configure group chance weights
Group chance weights have been changed to relative weights (similar to how random presets work). The way it works is the same: 25/25/10/10/5 where group sizes are 1/2/3/4/5 respectively.
group odds use this formula: group size weight / total weight = % chance.
To configure, check "Advanced Settings" in the BepInEx Donuts F12 menu.
NEW: Group chance "Random" option
If you can't decide what group chance you want to use selecting "Random" will randomly select between all the group chance options (None and Max included)
NEW: starting-pmcs-only-live-like-alt-2
Most PMC points are different and not like most live points. This is to add variety to PMC action/placement for starting-pmcs-only enjoyers. Donuts bot caps are the same as the other starting-pmcs-only presets and it has been added to the random pool.
NEW: starting-pmcs-only-live-like-late-scavs
Similar to the other starting-pmcs-only-live-like presets but this preset makes it so that SCAVs only start spawning in several minutes into a raid instead of some at the start. This is mostly for users who don't really like PMCs and SCAVs getting into fights very early on.
Fixes
- Rogues and some other bot types ignore SWAG max bot caps
Huge thanks to Cynco for reporting this and DrakiaXYZ for finding the cause. Previously, SWAG spawned Rogues (and sometimes other bots) would seem to ignore any max bot caps set by SWAG. This is because the spawn time is "-1", which ignores any bot caps (this is base game behavior).
So because of this I've adjusted all Rogue spawns, some Cultist and Raider spawns to Time: 1 so that they adhere to the max bot caps set by SWAG as intended. Bosses, snipers and triggered spawns will be left at -1 and continue ignoring the cap. Additionally, all SWAG max bot caps have been reduced slightly (mostly for performance reasons). Friendly reminder that SWAG caps only affect SWAG spawns, NOT Donuts spawns.
- "morescavs" preset had way too many PMCs
- "impossibleraids" on Factory was too empty unintentionally
Changes
- improved Punisher mod compatibility - now all you have to do is flip the punisher option to true, Punisher mod handles the rest and adds the boss to your SWAG spawns automatically. Huge thanks to GrooveypenguinX for all the hard work!
- MinSpawnDistanceFromPlayer increased to 120 for all spawns (except Factory and Labs) and 300 for some SCAV spawns. This is primarily to avoid bots from spawning too close to you in any situation, i.e. mid-looting after a tough fight. Going forward by default all bots will spawn >120m away from you. If you prefer close spawns please feel free to change this as you wish.
For spawns that are configured for 300, the TriggerDistance is increased to 800 to compensate for the increased distance. This is to add variety to the location and distance of scav spawns in particular, so that no matter where you are SCAVs can still spawn up to 800m away from you.