Posts by nooky

    this is very helpful, thanks. i'll do some testing on my end and get back to you soon.

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    I think this may be a result of SWAG *sometimes* spawning the boss wave and Donut's also only *sometimes* being in charge of spawning the boss wave

    no, this isn't how it works. Donuts doesn't spawn bosses in any manner unless it's the boss-mania preset. nor does it despawn bosses either.


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    So I downloaded the 3.1.4 Beta version as you asked and only modified the boss spawn chances in SWAG to 100 to begin testing (using only the live-like Donut's preset to reduce variables). This time around, I could not get Reshala or Glukhar to spawn at all until I turned the "UseDefaultSpawns" "Bosses" option to 'true'. After turning on that option, Reshala spawned with all of his guards yet Glukhar did not spawn at all

    don't use default spawns, these are vanilla spawns, they're off for a reason.


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    There needs to be a clear way to stop Donut's from touching the boss spawns entirely, while keeping its functionality regarding the scavs and PMCs intact. As it stands, the user experience is misleading because config settings seem to just not work consistently

    there is a clear way. Donuts only affects PMCs and SCAVs. SWAG everything else, it's already setup like this. I haven't seen any issues regarding Donuts and bosses.


    using the latest test build I linked you, the only things I changed for this were: TotalBossesPerMap for customs to -1, and increased gluhar's chance to 100 for Customs - both bosses and guards spawn normally (see screenshot below). can you describe exactly what it is you're trying to do? I don't experience these issues myself, thank you.


    https://cdn.discordapp.com/attachments/1069474254481014844/1150414903119716433/image.png

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    I reinstalled SWAG + Donuts and I had already deleted the me.sol.sain.cfg. SAIN is already 3.4.3 - I always make sure everything is latest version. Thanks for responding.

    i assume you're still experiencing issues then - do you see any console errors either in your server or BepInEx console when you see that behavior? do you use any bot debugging tools? Install this mod: BotDebug , next time you see strange AI turn on this tool and take some screenshots please, it should help troubleshoot.

    Hello.

    I've stumbled onto some strange AI behavior, despite reinstalling SAIN, replacing the config and have removed Betterspawnsplus (wasn't sure if it'd conflict or not, I assumed it would), I've also disabled the SPT Realism's Spawn tweaks and the other requirements. The AI will occasionally spin/walk around the same spot and shoot at the floor, or ceiling whilst trying to Engage against other bots, they seem to behave normally and engage myself without issue. I'm still investigating in game on the consistency of the behavior, but this problem didn't exist before installing SWAG + Donuts.

    I've seen reports of this, usually a re-install of SWAG + Donuts and all required mods should fix the issue. Be sure to get SAIN Beta 3.4.3 and delete this file beforehand, just in case: BepinEx/config/me.sol.sain.cfg


    re-install all required mods, then SWAG + Donuts and see if you are still experiencing bizarre AI.

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    HOTFIX - ONLY AFFECTS THOSE WHO USE pmcWaves: false


    - Fixed a bit of logic that was preventing starting PMCs from spawning properly when pmcWaves: false


    Also - moved folders around so now you can unzip directly to your SPT folder.

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    FIXED: console errors (reading 'customs')


    this fixes a bug introduced in 1.2.4 - sorry about the issues!