Posts by DrakiaXYZ

    DrakiaXYZ added a new version:

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    This version will only work with SPT 3.5.8

    • Update for SPT 3.5.8
    • Add some more sanity checks
    • Add some methods that can be useful for debugging (Used by BotDebug)

    DrakiaXYZ added a new version:

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    This version will only work with SPT 3.5.8

    • Update for SPT 3.5.8
    • Now depends on BigBrain
    • Two new panels added to the rotation, BigBrainLayer and BigBrainLogic. Allows for BigBrain mods to generate live debug ouptut

    DrakiaXYZ added a new version:

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    This version will only work with SPT 3.5.7

    • Some internal restructuring
    • Allow adding and removing more than one layer at a time
    • Fix a bug where sometimes custom layers wouldn't get priority over base layers, if their priority numbers were the same


    Backwards compatible with mods built for BigBrain 0.1.2

    DrakiaXYZ added a new file:

    DrakiaXYZ added a new file:

    DrakiaXYZ added a new version:

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    • Full map navmeshes are now included for all maps
    • Added a DoorBlocker that will now dynamically block the navmesh for all non-usable doors, and block locked doors until they are unlocked. This stops bots from trying to path through doors they can't open
    • Include a custom tweak applied at runtime to Streets, that allows the navmesh to path all the way through Chek15, instead of getting stuck at the back door, or going through the inside hole in the wall


    This version will only work with SPT 3.5.7

    DrakiaXYZ added a new version:

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    • Don't run over doors where the Door component is disabled

    This version will only work with SPT 3.5.7

    DrakiaXYZ added a new file:

    DrakiaXYZ added a new version:

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    - Update for 3.5.7

    - Properly handle any door that has a navmesh cutter so it cuts the mesh when it's opened

    DrakiaXYZ added a new version:

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    Release notes:

    • Updated for 3.5.6
    • Includes an EFT version check, if run against a version different than it was built against, plugin will disable itself


    NOTE:

    DOES NOT WORK FOR ANY VERSION BELOW 3.5.6

    DrakiaXYZ added a new version:

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    Release notes:

    • Updated for 3.5.6
    • Now includes an EFT version check, if run against a version different than it was built against, plugin will disable itself


    NOTE:

    DOES NOT WORK FOR ANY VERSION BELOW 3.5.6

    DrakiaXYZ added a new version:

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    Release notes:

    • Updated for 3.5.6
    • I actually remembered to update the server component this time, go me!
    • Now includes an EFT version check, if run against a version different than it was built against, plugin will disable itself


    NOTE:
    DOES NOT WORK FOR ANY VERSION BELOW 3.5.6

    DrakiaXYZ added a new version:

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    • Resolve issue where some doors that could be toggled weren't considered valid
    • Add EFT version check, if the plugin is run against the wrong version of EFT it will disable itself


    3.5.5 Build: https://github.com/DrakiaXYZ/S…andomizer-1.0.2_3.5.5.zip

    3.5.2 - 3.5.4 Build: https://github.com/DrakiaXYZ/S…zer-1.0.2_3.5.2-3.5.4.zip

    DrakiaXYZ added a new version:

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    • Fix issue where some doors (Object-14, and Catacombs at least) would be toggled, when they shouldn't have been


    Release compatible with SPT 3.5.2 - 3.5.4 is available here: https://github.com/DrakiaXYZ/S…andomizer-1.0.1_3.5.2.zip


    Previous releases of SPT (3.5.0 and earlier) will no longer receive updates

    DrakiaXYZ added a new version:

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    - Update for SPT 3.5.5

    - Disable "BlockRoles" support for patrols, as it's not a part of the class in EFT any more


    NOTE: Will NOT work with any prior version of SPT, use the old version of the plugin for old versions of SPT

    DrakiaXYZ added a new version:

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    Update for SPT 3.5.5


    NOTE: Will NOT work with any prior version of SPT, use the old version of the plugin for old versions of SPT

    DrakiaXYZ added a new version:

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    This is primarily a bug fix release for an issue encountered by a few users.

    • Added an extra null check and try/catch block to resolve an issue some users encountered where bots wouldn't be lootable after death
    • Adjusted the chance to run to be out of 1000 instead of 750 to make % calculation easier
    • Tweaked some of the server config variables

    Installation

    Extract the downloaded archive into your SPT directory, overwriting any existing files

    DrakiaXYZ added a new file: