DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.8.0
Update for 3.8.0
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.8.0
Update for 3.8.0
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.8.0
Update for 3.8.0
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.8.0
Update for 3.8.0 support
- Remove the capability to add new patrol points, and all associated code
- Implement new method of handling locked doors, to work with the new method of navmesh generation
- Add handling of special door types (Cargo doors on Labs, elevators on Labs, D2 door on Reserve)
- Add a workaround for the fact BSG doesn't enable door carvers any more
- Add a workaround for doors on some maps having a NavMeshObstacle instead of a NavMeshDoorLink
- Regenerate all navmeshes using a new method, will more closely resemble the BSG meshes but expanded for the full map
- Server mod is no longer necessary
DrakiaXYZ added a new version:
Quote
- Update for 3.8.0
DrakiaXYZ added a new version:
QuoteThis mod was written to be generic, and support as many versions of SPT as possible. Currently tested and known working on SPT 3.8.0
Update for 3.8.0
- Should be more forward compatible hopefully
DrakiaXYZ added a new version:
QuoteThis version is NOT version agnostic, and REQUIRES SPT 3.8.0
Update for 3.8.0
Known Issues:
- Some daily/weekly tasks may have confusing objectives, such as missing what map to extract from
DrakiaXYZ added a new version:
Quote
- Make sure we don't set the price of non-existing items
- Allow capping item prices, for when live flea goes crazy. Default to 10x base flea price
New setting in config/config.json, "maxIncreaseMult". This is the maximum multiplier that can be applied to the base flea price of an item. Default: 10
For example, if the backend has calculated live has a flea price of 500,000 for an item with a base SPT flea price of 10,000, the new price will be capped at 100,000 by default.
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.7.1, 3.7.2, 3.7.3
- Fix issue where multiple loads of Streets would throw an error, causing raid load to fail
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.7.1, 3.7.2, 3.7.3
- Locked doors are now usable by bots once they're unlocked
- Updated Streets navmesh:
- Lexos mines now properly blocked off, no more suicide bots
- Upper area of Lexos accessible to bots again
- Escalator in new mall can be used by bots
- Doors outside the usual AI cell coverage should now be usable by bots
- Switch to 7-zip archives for releases
DrakiaXYZ added a new version:
QuoteThis version was written to be generic, and support as many future versions of SPT as possible. Currently only tested on 3.7.0-3.7.1
Changelog:
- Re-organized settings. Note: Some of your settings will have reset because of this.
- Allow hiding completed quests and objectives
- Allow setting a max width (Default 1/6th screen width)
- Quest name and objectives will now wrap if they won't fit on a single line
- Allow setting panel background transparency
- Allow aligning panel to the left or right side of the screen
- Make version agnostic, only tested with 3.7.0 and 3.7.1
Known Issues:
- Some daily/weekly tasks may have confusing objectives, such as missing what map to extract from
DrakiaXYZ added a new version:
QuoteThis mod is now relatively version independent, but is only tested on SPT 3.7.0+
- Fix error notification when running on older SPT versions
- Allow remembering sort state, will be restored on game start and saved between task panel loads (Disabled by default, enable in F12 menu)
Tested working with SPT Versions:
- 3.7.0
- 3.7.1
DrakiaXYZ added a new file:
QuoteDisplay MoreFeatures
- Quickly see your tracked quest progress via an in-game overlay at the push of a button, or by completing quest objectives
- Easily toggle whether a quest is tracked by right-clicking it in either your player task list, or vendor quest list
- Tell which tasks are tracked at a glance via the Status column in either your player task list, or vendor quest list
- Have a more simplified view with just quest names and their overall progress, or include individual quest objectives for a more advanced look at your quests
- Separate tracked quest lists for each server profile
Preview:
Installation
1) Open the downloaded zip file in 7-zip
2) Select the folders in the zip file in 7-zip
3) Drag the selected folders from 7-zip into your SPT folder
Demonstration Video (No, you don't need to drop it onto LICENSE-Launcher.txt, just drop it into your SPT folder):
Usage
- Toggle whether a quest is tracked by right-clicking on it, either in your player task list, or a vendor's quest list
- Note: Only quests that are currently active can be tracked. Completed, locked, or failed quests can not be tracked
- Whether a quest is tracked is visible via the "Status" column in the player task list, and the right side Status text in the vendor quest list.
- By default, the keybind to show the task list in-raid is i
Configuration
Configuration is done via the F12 menu. The below table includes the list of available configuration options, what they do, and what their default value is.
Setting Description Default Visible At Raid Start Whether the quest tracker panel is visible at raid start. true Panel Toggle Key They key to press to toggle the quest tracker panel visibility i Auto Hide Whether to automatically hide the quest tracker panel after a timeout true Auto Hide Timer How long to show the quest tracker panel when either Auto Hide is set, or Show On Objective Progress is enabled 5 seconds Show On Objective Progress Whether to temporarily show the quest tracker panel any time you advance a quest objective
The panel shows for "Auto Hide Timer" secondstrue Include Current Map Quests Whether to include all quests for your current map in the quest tracker panel, not just those you've explicitly tracked. This does NOT include tasks with the location marked as "Any" false Exclude Other Map Quests Whether to exclude quests that are explicitly not for your current map from the quest tracker panel true Progress As Percent Whether to show the total quest progress as a percent, instead of a [current]/[total] text display true Hide Completed Quests Whether to remove quests that are ready to hand in from the quest tracker panel true Show Objectives Whether to include quest objectives underneath each quest, including their current progress true Objectives As Percent Whether to show quest objective progress as a percent, instead of a [current]/[total] text display false Hide Completed Objectives Whether to hide completed objectives from the objective list true Maximum Width The maximum width of the panel before text wraps 1/6 Screen Width Panel Transparency The transparency value for the panel background 40% Font Size The font size of quest names and their progress in the quest tracker panel 30 Objective Font Size The font size of quest objectives and their progress in the quest tracker panel 20 Alignment Whether to snap the quest tracker panel to the right or left side of the screen Right
Known Issues & Limitations
The following is a non-exhaustive list of issues and limitations
- Some daily/weekly tasks may have confusing objectives, such as missing what map to extract from
- Sometimes the vendor quest list "Tracked!" text gets overwritten with "Active" for daily/weekly quests
- If something goes wrong in the plugin, it can break interacting with the Quest list. A restart of the client should resolve this
Compatibility
There are no currently known conflicts with this mod.
If you are running my "Task List Fixes" plugin, please make sure you are running the latest version (1.2.2 or later) to support sorting tracked quests to the top of your player task list.
If you enjoy my work, you can feed my caffeine addiction
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.7.1+
* Huge rewrite to be compatible with my upcoming Quest Tracker mod
* Mod is now relatively version agnostic going forward (Not known to be compatible with SPT versions prior to 3.7.1)
Tested compatible with SPT versions:
* 3.7.1
DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.7.1
- Resolved bots being braindead on certain parts of Streets and Interchange
- Add rotation to editor panel
DrakiaXYZ added a new version:
QuoteThis mod was written to be generic, and support as many versions of SPT as possible. Currently tested and known working on SPT 3.7.0-3.7.1
Small bug fix and QoL improvement
- Add a label on items in the quick equip list to indicate whether they're in the stash or weapon rack
- Fix a bug on accounts that haven't unlocked the weapon rack yet
DrakiaXYZ added a new file:
QuoteDisplay MoreTired of having to load your hideout just to get access to one of your guns that you've put on display?
No more! Now you can use the quick equip selector to pick guns from your weapon rack alongside those in your stash!
Installation
1) Open the downloaded zip file in 7-zip
2) Select the folder in the zip file in 7-zip
3) Drag the selected folder from 7-zip into your SPT folder
Demonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos):
Configuration
That's the neat part, there isn't any. The plugin is drag and drop, and starts working the next time you load the game. Zero configuration, zero fuss.
If you enjoy my work, you can feed my caffeine addiction