Posts by DrakiaXYZ
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DrakiaXYZ added a new version:
QuoteThis mod was written to be generic, and support as many versions of SPT as possible. Currently tested and known working on SPT 3.7.0
Tested and known working SPT versions:
- 3.7.0
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DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.7.0
Update for 3.7.0 / 26282
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DrakiaXYZ added a new version:
QuoteUpdate for 3.7.0 / 26282
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SPT doesn't offer support for running SIT, this is an area for support with SPT. You will need to find somewhere else to ask for support for SIT
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DrakiaXYZ added a new file:
QuoteA simple mod that lets you change your walk speed using configurable keybinds.
Supports up to 5 pre-set walk speeds, and custom keybinds, configurable in the F12 menu.
Installation
1) Open the downloaded zip file in 7-zip
2) Select the folders in the zip file in 7-zip
3) Drag the selected folders from 7-zip into your SPT folder
Demonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos):
Usage
Press your configured hotkey to set your walk speed.
Defaults:
Numpad 1: 0%Numpad 2: 25%
Numpad 3: 50%
Numpad 4: 75%
Numpad 5: 100%
If you enjoy my work, you can feed my caffeine addiction
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DrakiaXYZ added a new version:
FileSearch Open Containers 1.0.1This mod was written to be generic, and support as many versions of SPT as possible. Currently tested and known working on SPT 3.6.0-3.6.1
This version just makes the mod even MORE version agnostic, now there is zero dependence on obfuscated method names, so less chance of a breakage in the future if BSG re-arranges their classes.
Tested and known working SPT versions:- 3.6.0
QuoteThis mod was written to be generic, and support as many versions of SPT as possible. Currently tested and known working on SPT 3.6.0
This version just makes the mod even MORE version agnostic, now there is zero dependence on obfuscated method names, so less chance of a breakage in the future if BSG re-arranges their classes.
Tested and known working SPT versions:
* 3.6.0
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This is most likely an issue with Interchange itself. BSG added their new audio system to it in 23399, which has resulted in massive stutters when bots are fighting due to the audio engine.
It's more noticeable with mods such as Waypoints, SAIN and Looting Bots enabled, as those cause bots to move around more, and thus run into each other more often.
You can still notice the stutter if you were to remove all mods (Or load up live Tarkov, and do an offline raid on Interchange), though it may not be as often due to the bots fighting less
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Looks like this is also happening to 'Stirrup', it seems that the "target" for some AssortmentUnlock quest rewards is wrong, and some "parentId" properties in the sub items of the rewards are wrong
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DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.5.8
- Rebuild for SPT 3.5.8
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DrakiaXYZ added a new version:
QuoteThis version will only work with SPT 3.5.8
- Rebuild for SPT 3.5.8
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DrakiaXYZ added a new version:
FileWaypoints - Expanded Navmesh 1.1.2This version will only work with SPT 3.5.8
- Build for SPT 3.5.8
- Improve door blocker
- Improved navmeshes for some maps
Shoreline
- Lowered step height to 0.31 to fix bots getting stuck on some objets.
- Fixed pathing on resort East Wing second floor, around the hole in the floor
- Remove manual door blockers
Factory
- Lowered step height to 0.36 to avoid potential for bots to get stuck on some objects
- Remove manual door blockers
Customs
- Remove manual door blockers
- Tweaked mesh additions on skeleton and
QuoteThis version will only work with SPT 3.5.8
- Build for SPT 3.5.8
- Improve door blocker
- Improved navmeshes for some maps
Shoreline
- Lowered step height to 0.31 to fix bots getting stuck on some objets.
- Fixed pathing on resort East Wing second floor, around the hole in the floor
- Remove manual door blockers
Factory
- Lowered step height to 0.36 to avoid potential for bots to get stuck on some objects
- Remove manual door blockers
Customs
- Remove manual door blockers
- Tweaked mesh additions on skeleton and construction, bots can't go on rafters any more, too narrow to utilize properly