Posts by jbs4bmx

    jbs4bmx added a new version:

    Quote

    New feature added... "Heal-over-time" function for med kits.

    Now you can specify which med kits you want to provide you with a heal-over-time function.


    Med kits selected to have the heal-over-time function enabled on them will no longer be able to fast heal body parts. They will only provide a heal-over-time function. (For that reason, I recommend only enabling it on smaller med kits that you are less likely to use.)

    • You can use the heal-over-time function of one med kit in conjunction with the fast healing of another med kit.
    • In other words, apply heal-over-time with your first med kit, and then fast heal the critical body part.
    • That way you can get back into the game and let 'heal-over-time' continue to heal the less damaged parts as you go.

    Your issue is not caused by this mod.

    The ONLY thing that this mod does is...

    1. Server-side: Allow all or chosen items to be placed into the slots.
    2. Client-side: Attempt to hide the container content view of the slots, not the slots themselves.


    I even recommend not expanding the pockets too much because this very thing can happen whether you have my mod installed or not. (Description tab >> Mod Compatibility section.)

    I'm not 100% but this could be a possible fix. (It's worth checking into at least.)

    Edit your profile using a code editor like Notepad++, VSCode, VSCodium, etc.

    • Do NOT use Notepad as it can f*ck up the encoding of the document.

    Search for all fields like this: "Role": "sptBEAR", or "Role": "sptUSEC"

    Change them to: "Role": "pmcBEAR", or "Role": "pmcUSEC"

    jbs4bmx added a new version:

    jbs4bmx added a new version:

    jbs4bmx added a new version:

    jbs4bmx added a new version:

    jbs4bmx added a new version:

    jbs4bmx added a new version:

    jbs4bmx added a new file:

    jbs4bmx added a new version:

    jbs4bmx added a new version:


    With the game and server closed (not running), replace ALL contents of the modCache.json file with just curly braces.
    Like this:
    {}

    Restart your server and let us know the results. It should rebuild the cache contents automatically with any server mods you use, if you have any installed.

    Quick Poll Update:
    * Yes, reduce the number of OP Magazine options. = 5
    * No, leave it as is. = 1

    Cast your vote if you have not already done so: POLL

    POLL: Should I reduce the number of available OP magazine options?


    I'm trying get an idea of the community's feelings about the magazine options available through Jaeger.


    IMPORTANT: Please only react to this post with the correct emoji.

    Thumbs Up = Yes, reduce the number of magazines.

    Question Mark = No, keep the mod as-is.

    • Other responses/reactions will not be counted and/or will be ignored.
    • Follow up questions will come later once the poll has had enough time to gather responses.
    • Only emoji reactions will be counted at this time.

    Thank you to everyone who uses the mod! ^^

    If you're experiencing 'brain dead' bots, can you kill them and find the name on their dogtag.

    Look this name up in the bein ex log: BepInEx\LogOutput.log


    And let me know what types aren't working + what map you're on?

    Test 1 - Interchange (BotAmount: High, SpawnBosses:True, ScavWar:False)
    -> Bots that were "brain dead"
    None


    -> Bots that seemed to behave normally
    All PMC and Scav



    Test 2 - Customs (BotAmount: High, SpawnBosses:True, ScavWar:False)
    -> Bots that were "brain dead"
    [Info : Console] Updated spt bot Revingly : sptBear to bossGluhar
    [Info : Console] Updated spt bot Terkoiz : sptUsec to bossGluhar
    [Info : Console] Updated spt bot Kiki : sptBear to bossGluhar


    -> Bots that seemed to behave normally
    [Info : Console] Updated spt bot Awafrican : sptUsec to pmcBot
    [Info : Console] Updated spt bot Riaan Mcmanus : sptUsec to assault
    All Scavs



    Test 3 - Interchange (BotAmount: High, SpawnBosses:True, ScavWar:True)
    -> Bots that were "brain dead"
    [Info : Console] Updated spt bot Graham Burgess : sptUsec to followerSanitar
    [Info : Console] Updated spt bot matt : sptBear to bossSanitar
    [Info : Console] Updated spt bot Vega : sptUsec to bossSanitar
    [Info : Console] Updated spt bot Ninjaweb : sptBear to cursedAssault
    All Scavs


    -> Bots that seemed to behave normally
    None



    Test 4 - Customs (BotAmount: High, SpawnBosses:True, ScavWar:True)
    -> Bots that were "brain dead"
    [Info : Console] Updated spt bot OXIdiezd : sptUsec to followerBigPipe
    [Info : Console] Updated spt bot Santino Hobbs : sptUsec to followerBigPipe
    [Info : Console] Updated spt bot Miraki : sptUsec to bossGluhar
    All Scavs


    -> Bots that seemed to behave normally
    [Info : Console] Updated spt bot MrFandor1n : sptBear to followerBigPipe
    [Info : Console] Updated spt bot Big Boss : sptUsec to pmcBot
    [Info : Console] Updated spt bot Aki-chan : sptBear to assault

    I have noticed the same behavior. Bots crouch and spin in place while firing wildly into the sky or at a single point that they fixate on.
    When I engage them, they might stand up and move about 2-3 meters from their original position, but then they revert back to a crouched state and start spinning while firing into the sky or at their fixation point again.