jbs4bmx added a new version:
QuoteUpdated for SPT 3.11.2 and EFT 0.16.1.3.35392
jbs4bmx added a new version:
QuoteUpdated for SPT 3.11.2 and EFT 0.16.1.3.35392
jbs4bmx added a new version:
QuoteUpdated for SPT 3.11.2 and EFT 0.16.1.3.35392
Heal-over-time function may not be working correctly at the moment.
Update is coming for 3.11.2, but no ETA on a fix for Heal-over-time function as of yet.
Update is coming. I'm locking them to specific versions due to potential incompatibilities given how the underlying EFT code can change between builds.
jbs4bmx added a new version:
QuoteDisplay MoreUpdated for SPT 3.11.1 and EFT 0.16.1.3.35392
Updates:
Patch removal of bot firearms. No more non-interactive firearms laying around the map.
Known Issues:
Game stutters when bot/firearm removal process occurs, whether on interval removal or removal initiated by player.
jbs4bmx added a new version:
QuoteDisplay MoreUpdated for SPT 3.11.1 and EFT 0.16.1.3.35392
Updates:
Regular healing and usage options remain in affect.
Patched healing while walking and running.*
Patched surgery while walking.*
ToDo:
Further testing of heal over time functions needs to be done.
*PMC will no longer stop moving while healing or performing surgery. PMC can also run while performing basic healing functions.
jbs4bmx added a new version:
QuoteDisplay MoreUpdated for SPT 3.11.1 and EFT 0.16.1.3.35392
Updates:
Add code to disable BluntThroughput damage via BepInEx F12 menu. (Note: this is not fully tested yet.)
ToDo:
Test BluntThroughput damage disablement and adjust if necessary.
jbs4bmx added a new version:
QuoteDisplay MoreUpdated for SPT 3.11.1 and EFT 0.16.1.3.35392
Updates:
Modified to work with new SPT server methods.
Add code to disable BluntThroughput damage via BepInEx F12 menu. (Note: this is not fully tested yet.)
ToDo:
Test BluntThroughput damage disablement and adjust if necessary.
jbs4bmx added a new version:
QuoteUpdated for SPT 3.11.1 and EFT 0.16.1.3.35392
Fix: Added patch to hide view of Vests/Rigs when placed in Special Slots.
- This will make Vests/Rigs behave just like Backpacks/Containers now! 😄
It's supposed to work on those parts as well. Are you getting any kind of errors?
I cannot say for sure about the most recent update, but from what I have experienced, you only loose items from special slots on death if you insured them.
The only way to know for sure is to test that theory. (Which I have not.)
My mod does not modify the amount for pills.
You should be able to add IDs from other mods as well.
Just don't forget to remove those IDs from the config file should you ever decide to remove those mods.
Would it be possible to incorporate the fast-healing mod into this? All it did was make it so that the less a limb is damaged the actual use time of the med item is shorter. Saves you having to salewa 5 damage on a part and it take the entire animation. I updated the mod for 3.9.2 but haven't set up my area for 3.10 development yet.
quite possibly. no promises.
I now have the privilege of more duties at work so finding time has been an issue lately.
And may i ask where i find those lol? if i want to use a custom trader do i need to add the items to that trader?
If you are modifying this mod to use a custom trader, then yes, you will have to add the items to that trader.
Okey so i have a question, what trader do i use to get this mod working? i cant see any of the items and they are on in the config file
The mod is current configured to use 3 traders... Ragman, Therapist, and Jaeger.
Only the options in the config file are available. If you don't see it there, then you cannot change those values with this mod.