Posts by jbs4bmx

    Raid Overhaul is a definite incompatibility.
    Even just having it installed is incompatible.

    Not sure if SVM is still causing the issue because you have Raid Overhaul installed.

    Have you tried without other mods and then added them back one by one to find out which one is incompatible?

    Did you make any modifications to your PMC's pockets?
    Are you using SVM or an alternative mod to change pockets/slots?


    Also need to know...
    What version of SPT?
    What version of the mod?

    Your issue is not caused by this mod.

    The ONLY thing that this mod does is...

    1. Server-side: Allow all or chosen items to be placed into the slots.
    2. Client-side: Attempt to hide the container content view of the slots, not the slots themselves.


    I even recommend not expanding the pockets too much because this very thing can happen whether you have my mod installed or not. (Description tab >> Mod Compatibility section.)

    I'm not 100% but this could be a possible fix. (It's worth checking into at least.)

    Edit your profile using a code editor like Notepad++, VSCode, VSCodium, etc.

    • Do NOT use Notepad as it can f*ck up the encoding of the document.

    Search for all fields like this: "Role": "sptBEAR", or "Role": "sptUSEC"

    Change them to: "Role": "pmcBEAR", or "Role": "pmcUSEC"

    jbs4bmx added a new file:


    With the game and server closed (not running), replace ALL contents of the modCache.json file with just curly braces.
    Like this:
    {}

    Restart your server and let us know the results. It should rebuild the cache contents automatically with any server mods you use, if you have any installed.

    Quick Poll Update:
    * Yes, reduce the number of OP Magazine options. = 5
    * No, leave it as is. = 1

    Cast your vote if you have not already done so: POLL

    POLL: Should I reduce the number of available OP magazine options?


    I'm trying get an idea of the community's feelings about the magazine options available through Jaeger.


    IMPORTANT: Please only react to this post with the correct emoji.

    Thumbs Up = Yes, reduce the number of magazines.

    Question Mark = No, keep the mod as-is.

    • Other responses/reactions will not be counted and/or will be ignored.
    • Follow up questions will come later once the poll has had enough time to gather responses.
    • Only emoji reactions will be counted at this time.

    Thank you to everyone who uses the mod! ^^

    If you're experiencing 'brain dead' bots, can you kill them and find the name on their dogtag.

    Look this name up in the bein ex log: BepInEx\LogOutput.log


    And let me know what types aren't working + what map you're on?

    Test 1 - Interchange (BotAmount: High, SpawnBosses:True, ScavWar:False)
    -> Bots that were "brain dead"
    None


    -> Bots that seemed to behave normally
    All PMC and Scav



    Test 2 - Customs (BotAmount: High, SpawnBosses:True, ScavWar:False)
    -> Bots that were "brain dead"
    [Info : Console] Updated spt bot Revingly : sptBear to bossGluhar
    [Info : Console] Updated spt bot Terkoiz : sptUsec to bossGluhar
    [Info : Console] Updated spt bot Kiki : sptBear to bossGluhar


    -> Bots that seemed to behave normally
    [Info : Console] Updated spt bot Awafrican : sptUsec to pmcBot
    [Info : Console] Updated spt bot Riaan Mcmanus : sptUsec to assault
    All Scavs



    Test 3 - Interchange (BotAmount: High, SpawnBosses:True, ScavWar:True)
    -> Bots that were "brain dead"
    [Info : Console] Updated spt bot Graham Burgess : sptUsec to followerSanitar
    [Info : Console] Updated spt bot matt : sptBear to bossSanitar
    [Info : Console] Updated spt bot Vega : sptUsec to bossSanitar
    [Info : Console] Updated spt bot Ninjaweb : sptBear to cursedAssault
    All Scavs


    -> Bots that seemed to behave normally
    None



    Test 4 - Customs (BotAmount: High, SpawnBosses:True, ScavWar:True)
    -> Bots that were "brain dead"
    [Info : Console] Updated spt bot OXIdiezd : sptUsec to followerBigPipe
    [Info : Console] Updated spt bot Santino Hobbs : sptUsec to followerBigPipe
    [Info : Console] Updated spt bot Miraki : sptUsec to bossGluhar
    All Scavs


    -> Bots that seemed to behave normally
    [Info : Console] Updated spt bot MrFandor1n : sptBear to followerBigPipe
    [Info : Console] Updated spt bot Big Boss : sptUsec to pmcBot
    [Info : Console] Updated spt bot Aki-chan : sptBear to assault

    I have noticed the same behavior. Bots crouch and spin in place while firing wildly into the sky or at a single point that they fixate on.
    When I engage them, they might stand up and move about 2-3 meters from their original position, but then they revert back to a crouched state and start spinning while firing into the sky or at their fixation point again.

    jbs4bmx added a new file:

    jbs4bmx added a new file:

    That's correct. FAIT worked before this mod. Didn't work with this mod. Now that I've removed this mod from the mods folder, FAIT works again.

    It has now been proven by many other users that this mod does not play well with any of FIN's mods. Unfortunately, for now I don't have the resources to diagnose this issue and therefore a disclaimer has been added to the mod's main page stating that it will not work with Fin's mods. If I get time in the future to correct it, I will, but for now, I'm still working out some of the other kinks with it.

    So before this mod, FAIT worked for you?
    And then you added this mod and the error happened?
    Have you tried my mod without FAIT installed? Same results or different?


    Just trying to get a baseline down so I know where to start.

    jbs4bmx added a new file: