Okey so i have a question, what trader do i use to get this mod working? i cant see any of the items and they are on in the config file
The mod is current configured to use 3 traders... Ragman, Therapist, and Jaeger.
Okey so i have a question, what trader do i use to get this mod working? i cant see any of the items and they are on in the config file
The mod is current configured to use 3 traders... Ragman, Therapist, and Jaeger.
Only the options in the config file are available. If you don't see it there, then you cannot change those values with this mod.
Raid Overhaul is a definite incompatibility.
Even just having it installed is incompatible.
Not sure if SVM is still causing the issue because you have Raid Overhaul installed.
Have you tried without other mods and then added them back one by one to find out which one is incompatible?
Did you make any modifications to your PMC's pockets?
Are you using SVM or an alternative mod to change pockets/slots?
Also need to know...
What version of SPT?
What version of the mod?
Your issue is not caused by this mod.
The ONLY thing that this mod does is...
I even recommend not expanding the pockets too much because this very thing can happen whether you have my mod installed or not. (Description tab >> Mod Compatibility section.)
I'm not 100% but this could be a possible fix. (It's worth checking into at least.)
Edit your profile using a code editor like Notepad++, VSCode, VSCodium, etc.
Search for all fields like this: "Role": "sptBEAR", or "Role": "sptUSEC"
Change them to: "Role": "pmcBEAR", or "Role": "pmcUSEC"
jbs4bmx added a new file:
QuoteDisplay More
A BepInEx mod for Escape From Tarkov via the modding framework, SPT (aka, SPTarkov, Single Player Tarkov, SPT, etc.).
What this mod does.
Allows you to set a radius and time interval in which dead bots will be removed from the map.
Allows you to manually enforce the removal by clicking on a button in the BepInEx F12 menu.
*New* Allows you to manually enforce the removal by clicking on a shortcut key of your choice (default is F5).
This mod also removes non-interactable firearms from the map that are usually leftover when you remove dead bot entities.
Why this mod?
The aim of this mod is to boost performance and increase in-game fps by reducing the number of objects (in this case, dead bots) being processed by the CPU.
It further aims to improve upon performance by also removing the firearm entities that are typically left over when you remove the dead bot entity.
This mod is based on B.D.S.M. by Helldiver, but also provides the ability to manually run the removal process.
Incompatibilities:
FIKA - No; I will not be adding it in the future.
Extract the contents of the zip file to the "root" of your SPT folder.
- The same location as 'EscapeFromTarkov.exe', 'SPT.Launcher.exe', and 'SPT.Server.exe'.
Delete the "RemoveTheDead.dll" file from the "[SPT]/BepInEx/plugins" folder.
Mod Source: Github
Compatibility with other mods is neither expressed nor implied. (Attempts will be made to correct this, but cannot be guaranteed.)
Support is neither expressed nor implied. (There is no guarantee of expedited or resultant service.)
Support is definitely NOT given to earlier versions of the mod.
If you would like to report an issue, please keep the report short and concise.
- Reporting of issues is okay.
- Reporting on mod incompatibility is okay.
- Complaining about how the mod functions, whether good or bad, is NOT okay.
- Be civil or you will be ignored.
Credit must be given to the following mod developers as code was borrowed from some of their mods to build this one.Modders: @DJLang, @Helldiver, @Devraccoon, @CactusPie
Some code is borrowed from "Body Disposal Service Maid (B.D.S.M.)" by DJLang, which is an updated version of "Body Disposal Service Maid (B.D.S.M.)" by Helldiver.
Some code is borrowed from "RAM Cleaner Fix" by CactusPie, of which, is updated by Devraccoon.
NOTE:
As of SPT 3.11.0+, most of the code in this mod has been rewritten and may now be quite a bit different than the referenced mods. Some similarities between the code may still exist.
This is definitely not required and you have every right to ignore this tab, but if you would still like to buy me a coffee, I'd greatly appreciate it. Any and all proceeds will go towards further development/maintenance of mods.
Thanks for the heads up, but the site owners already know and they are working to resolve the issue.
With the game and server closed (not running), replace ALL contents of the modCache.json file with just curly braces.
Like this:
{}
Restart your server and let us know the results. It should rebuild the cache contents automatically with any server mods you use, if you have any installed.
POLL: Should I reduce the number of available OP magazine options?
I'm trying get an idea of the community's feelings about the magazine options available through Jaeger.
IMPORTANT: Please only react to this post with the correct emoji.
Thumbs Up = Yes, reduce the number of magazines.
Question Mark = No, keep the mod as-is.
Thank you to everyone who uses the mod!
If you're experiencing 'brain dead' bots, can you kill them and find the name on their dogtag.
Look this name up in the bein ex log: BepInEx\LogOutput.log
And let me know what types aren't working + what map you're on?
Test 1 - Interchange (BotAmount: High, SpawnBosses:True, ScavWar:False)
-> Bots that were "brain dead"
None
-> Bots that seemed to behave normally
All PMC and Scav
Test 2 - Customs (BotAmount: High, SpawnBosses:True, ScavWar:False)
-> Bots that were "brain dead"
[Info : Console] Updated spt bot Revingly : sptBear to bossGluhar
[Info : Console] Updated spt bot Terkoiz : sptUsec to bossGluhar
[Info : Console] Updated spt bot Kiki : sptBear to bossGluhar
-> Bots that seemed to behave normally
[Info : Console] Updated spt bot Awafrican : sptUsec to pmcBot
[Info : Console] Updated spt bot Riaan Mcmanus : sptUsec to assault
All Scavs
Test 3 - Interchange (BotAmount: High, SpawnBosses:True, ScavWar:True)
-> Bots that were "brain dead"
[Info : Console] Updated spt bot Graham Burgess : sptUsec to followerSanitar
[Info : Console] Updated spt bot matt : sptBear to bossSanitar
[Info : Console] Updated spt bot Vega : sptUsec to bossSanitar
[Info : Console] Updated spt bot Ninjaweb : sptBear to cursedAssault
All Scavs
-> Bots that seemed to behave normally
None
Test 4 - Customs (BotAmount: High, SpawnBosses:True, ScavWar:True)
-> Bots that were "brain dead"
[Info : Console] Updated spt bot OXIdiezd : sptUsec to followerBigPipe
[Info : Console] Updated spt bot Santino Hobbs : sptUsec to followerBigPipe
[Info : Console] Updated spt bot Miraki : sptUsec to bossGluhar
All Scavs
-> Bots that seemed to behave normally
[Info : Console] Updated spt bot MrFandor1n : sptBear to followerBigPipe
[Info : Console] Updated spt bot Big Boss : sptUsec to pmcBot
[Info : Console] Updated spt bot Aki-chan : sptBear to assault
I have noticed the same behavior. Bots crouch and spin in place while firing wildly into the sky or at a single point that they fixate on.
When I engage them, they might stand up and move about 2-3 meters from their original position, but then they revert back to a crouched state and start spinning while firing into the sky or at their fixation point again.
I'm working on possible fix for it. I believe it to be a conflict with another mod.
jbs4bmx added a new file:
QuoteDisplay MoreMERGED >> Further development and support of this mod has been merged with Holtzman Shield. This standalone mod will no longer be supported or maintained.
This is a client-side mod that changes the "EquipmentSlot ArmorSlot" method to allow armbands to count as armor. Without it, the method doesn't include armbands and there won't treat the armband slot as an armor slot.
With this mod, you can combine it with other mods that give armbands armor properties, and shield yourself without taking up inventory space or adding additional weight to your PMC.
This mod can be used by anyone that wants to include altered armbands in their mods/modpacks... just specify this mod as a dependency or, modpack authors that wish to include this mod in their modpacks are more than welcome to do so... I just ask that you credit me under either circumstance.
Derived Work:
For examples of armbands being used as armor, see the following mods:
NAME Author Notes Holtzman Shield @jbs4bmx An armored armband mod with configurable properties. Body Blessings @ShadowXtrex Includes custom armbands. Single Player Overhaul (SPO) @gabe_over Implements a modified version the Holtzman Shield mod. Limb Armor @Rhyufer & @Felyx Implements modified versions of armbands.
Incompatibilities:
FIKA - No; I will not be adding it in the future.
Extract the contents of the zip file to the "root" of your SPT folder.
- The same location as 'EscapeFromTarkov.exe', 'SPT.Launcher.exe', and 'SPT.Server.exe'.
Delete the "ArmBandCore.dll" file from the "[SPT]/BepInEx/plugins" folder.
Mod Source: Github
Compatibility with other mods is neither expressed nor implied. (Attempts will be made to correct this, but cannot be guaranteed.)
Support is neither expressed nor implied. (There is no guarantee of expedited or resultant service.)
Support is definitely NOT given to earlier versions of the mod.
If you would like to report an issue, please keep the report short and concise.
- Reporting of issues is okay.
- Reporting on mod incompatibility is okay.
- Complaining about how the mod functions, whether good or bad, is NOT okay.
- Be civil or you will be ignored.
This is definitely not required and you have every right to ignore this tab, but if you would still like to buy me a coffee, I'd greatly appreciate it. Any and all proceeds will go towards further development/maintenance of mods.
jbs4bmx added a new file:
QuoteDisplay More
This mod lets you carry non-special items in the Special Slots.
It is configurable so you can use it with the default setting of allowing everything, or you can limit it to specific item categories that can take advantage of the special slots.
hub.sp-tarkov.com/attachment/4611/
Configuration:
IMPORTANT! If configuring the load order of your mods, make sure that SVM is loaded before this mod, otherwise, this mod may not work as intended.
Pro/Con List:
PRO - Special Slots can hold anything including containers. Carrying containers in Special Slots will allow you to carry much more. (Maybe a little too OP?)
PRO - Special Slots retain everything after death, unless those items are insured.
CON - Special Slots cannot hold stacks of objects such as Ammo unless they are in a container. (There's no ETA for a fix for this "feature".)
CON - Insurance - Containers/Weapons/Items placed into Special Slots that have been insured will go through the insurance process upon your death. For example; if you have an insured container full of awesome loot in a Special Slot when you die, then you loose the loot and the container is subject to the insurance process.
Incompatibilities:
-- SVM --
While it is not necessarily incompatible, there are some stipulations to using this mod along with SVM.
Special Slots are only visible when using a 1 cell width for each of the 4 pockets.
Changes to the number of pocket columns can remove some or all Special Slots. That is NOT a side-effect of this mod.
Exception: Using only 3 or less pockets, you can expand them horizontally so long as they don't total more than 4 wide.
For example; if you increase the width of your pockets to 2 cells each, then this will "push" Special Slots off screen (technically under your inventory box) and you will not be able to use them.
-- SPT-ProfileEditor --
Setting Pockets to anything more than 4 wide (adding columns), will remove the Special slots.
Example: Setting pocket count to (10) or (15) will cause you to lose your Special slots.
10 = 5 columns x 2 rows
15 = 5 columns x 3 rows
The options with counts of (4) do not remove the Special slots.
FIKA - No; I will not be adding it in the future.
Extract the contents of the zip file to the "root" of your SPT folder.
- The same location as 'EscapeFromTarkov.exe', 'SPT.Launcher.exe', and 'SPT.Server.exe'.
Edit the configuration file to your desired state.
Step 1: Delete the "SpecialSlots.dll" file from the "[SPT]/BepInEx/plugins" folder.
Step 2: Delete 'SpecialSlots' folder from the "[SPT]/user/mods" folder.
Mod Source: Github
Compatibility with other mods is neither expressed nor implied. (Attempts will be made to correct this, but cannot be guaranteed.)
Support is neither expressed nor implied. (There is no guarantee of expedited or resultant service.)
Support is definitely NOT given to earlier versions of the mod.
If you would like to report an issue, please keep the report short and concise.
- Reporting of issues is okay.
- Reporting on mod incompatibility is okay.
- Complaining about how the mod functions, whether good or bad, is NOT okay.
- Be civil or you will be ignored.
This is definitely not required and you have every right to ignore this tab, but if you would still like to buy me a coffee, I'd greatly appreciate it. Any and all proceeds will go towards further development/maintenance of mods.