Posts by Fontaine

    Fontaine added a new version:

    Fontaine added a new version:

    Quote

    Inspectionless Malfs Updated for AKI 3.2.2


    Updated to be compatible with the latest client version of EFT used by AKI 3.2.2.

    I'd like to alter the same-side PMC hostility chance, but with this mod installed it's always 100% hostile. I was able to get it working in vanilla SPTarkov by editing the map files and bot files there.


    I tried making it zero in the mod folder's bot file (and I made it zero for the three pmc difficulty types), yet there always attack. Is there some other value that might cause this in your mod?


    Mods will over-write any changes you make to the server files manually. You're not supposed to manually edit the server files anyway, write a simple mod to do it and make it load after all other mods instead. If you know what you're doing and you edited my mod files and it didn't work, then there's some other value or mechanic at play that neither of us are aware of.

    Fontaine added a new version:

    Thanks so much for the instructions and telling me what to look for, Fontaine. Glad you found a fix; it works for me now! Perhaps a solution could be a "Medchange_false" loadout where it has the same stuff just not the medkits? unless the issue is it's just hiding them instead of deleting them for whatever reason

    Latest hotfix should hopefully fix the issue

    Did you start your profile with med changes on, then later turn it off, or start with it off? Were other profiles affected?


    Edit: OK I've been able to replicate it now. It seems specific to the 'Realism Mod' starter profile, and the custom meds. Even deleting the custom meds first doesn't seem to work. Other profiles are unaffected.


    I'll try to push out a fix later today, thanks for the detailed bug report.

    I had such error when i was goofing with SVM and hideout, i can't recall exactly how i run into it, but i bet it has the same roots.

    Thanks for helping out, that's a weird one. So then it isn't necessarily an issue with the meds being reverted? I thought it was a custom trader issue as I did notice that reverting meds breaks custom traders; their trader inventory and player's inventory is completely blank when in trading view. It's "fixed" if the player reenables the med changes. I can't imagine how this would happen.


    Anyway, it seems like an issue with his SVM configuration then, and somehow it's interacting with my mod.

    revert_med_changes set to true will do literally nothing if med_changes isn't false like it says in the config, was med_changes false or not?


    Without exact steps to replicate the issue there isn't much much I can do. If a user has a lot of other mods installed I can't predict what the outcome will be or what the issue is. Your best bet would be to uninstall mods one by one to find the culprit(s).

    I got the error just going to a trader normally and buying anything.

    I reverted to an older profile save (in case the current one was corrupted), installed your mod, went into a raid, came out, went to buy an HK416 from AR Shoppe, and got the error.

    FYI - ALL the mods I listed were installed and had the Server Value Modifier changes applied.

    The second time you tried it with the older profile, did you follow the above steps I mentioned exactly? Does setting meds_changes back to true stop the error from happening?

    It's likely the trader mods causing issues. I had another user tell me this:


    Quote


    Idk if anyone has brought this to your attention, but if you have GearGal and ARShoppe installed, and you turn med changes to false in your mod, it completely turns those traders inventory blank, along with yours while in their trade screen. And if I remove the mod completely, they stay black until I reinstall it


    so, I worked around it by completely making a new profile and it worked fine, something in my other profile glitched and i was getting constant "prop" errors, not caused by you but something else that broke, so now as long as i install your mod first, turn med to false, then add traders, they work fine, but if you do traders first with med to "true" then change to false after playing, they black out, honestly not that game breaking as the work around is easy, just popped up and thought id let you know


    I'll have to look into these trader mods, and see if other trader mods cause issues, to see if it's on my end or their end.


    Edit: I installed ARShoppe, booted the game with med changes on. Closed game, turned off med changes and set "revert med changes" to true, and I didn't get any errors when buying items from traders. However, ARShoppe's inventory was blank like the previous user said.


    Does the above steps followed exactly cause the errors?


    All reverting the meds does is loop through your inventory, stash and player scav and set the HP of all meds to full. I don't see how doing that could affect traders in any way.

    Getting an infinite spinning wheel and this error in the server after turning "revert_med_changes": true.

    EDIT : It happens with ANY trader purchase. Sales are fine.

    I can't replicate this bug myself.


    Can you please tell which other mods you have installed, what version of my mod and SPT you're using, all your config options, if you had any of the custom medkits in your inventory or if you were crafting one, and if you are accessing traders through fleamarket or trader menu.

    I don't want to overstep here, but would I be out of line in asking if its possible to make the mod compatible with FAIT?

    I'm not a very into the programming side so I don't really comprehend how complicated this request actually is, but I figured I might as well ask.

    I know FAIL should work, but it hasn't been updated for 3.2.1 yet and I always have a hard time setting it with; I find it's not as intuitive as FAIT is.

    Making FAIT and SPTRM compatible would take a lot of work in terms of looking through the code, testing every possible circumstance that would cause conflicts, making sure all features of both mods are compatible, and then redoing this whole process every time either of our mods are updated, and when there's a new version of SPT-AKI.


    There's no point doing it on my end until I've added every feature bot-related I want to add, which won't be for a long time as I've many future plans, and at the moment I am focussed on ballistics and weapons handling.


    Once I feel that my mod is stable content-wise when it comes to bots, I will either attempt to make a compatibility patch for FAIT, or make my own template/config for FAIL/FAIT or even my own AI changes. But again, this won't be any time soon for the foreseeable future.


    People are welcome to attempt to configure FAIT in a way that's compatible if they want to, but I can't offer any support on my end if people choose to do so, and I won't encourage it because people will leave me feedback/report bugs that only occur because of FAIT. This has already happened to me several times.


    Sorry about that, but it's the way it is!

    Can't wait had the same issue, how can i follow your mod page and or be notified when you drop 3.2.1 patch?

    Don't think you can follow mods, I've asked for this web feature before :( Anyways, mod is updated, consider yourself notified :thumbup:

    Hey Fontaine, do I also need to replace my BepInEx folder with the one included with your mod?

    Nope, that's still compatible, You only need to replace/update BepInEx plugins if the EFT version has changed most of the time :)

    Fontaine added a new version:

    Ah. I see. I thought the whole thing would be compatible since your versioning nomenclature, as I read it, implies any version of 3.2.<subminor> ^^'


    Thanks for the information, I'll stay put and await your update!

    I had assumed at the time any minor updates wouldn't brick my mod, as the Devs said it *shouldn't*, but here we are!

    This mod hasn't been updated to 3.2.1. While most 3.2.0 mods will be compatible, mods like mine override many SPT server methods so compatibility is usually an issue.


    Update will be some time today or tomorrow, I want to add at least a little bit of new content, because otherwise 3.2.1 adds nothing new and isn't worth upgrading to. Either way I will wait till it's posted in Discord announcements and.